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>> No.45450882 [View]
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45450882

I have nothing to show for it for now so feel free to take this just as a rambling list of ideas, but for a while now, I've been dreaming of making a Touhou themed touge racing game. My issue so far with getting started on it has been a lack of assets, since I can't model, nor draw very well. Car models are a simple enough problem, but commissioning modelers for a whole three original stages based off both real world roads and Gensokyo sound a bit ehhh... expensive. I kinda suck at programming as well, but I'd get by somehow, probably. Parts of the gameplay I have figured out by now. Most notably, the driving model, which would be a somewhat realistic, but an easy to drive one. To put it simply. If nothing else, I would like to make a game that feels nice to drive. I would like to push for making the joys of racing as accessible as I can, by way of good car handling. If that makes any sense.
The scenario of my game would be in the form of an incident, where Reimu (or Marisa) wakes up one day to a Gensokyo obsessed with (un)organised street racing. Even cars, mountain roads, and even petrol stations -- the whole lot, have been conjured into Gensokyo. With none but Reimu herself questioning the sudden shift in reality, she feels yet again obliged to investigate another incident. Of course, all while partaking in some racing of her own. Beating team after team of your favourite 2hus until she gets her answers.
Another cool idea I've had for this game to set it apart a bit more from the rest is through power ups. The many abilities the Touhou cast have lend themselves very well to being used in touge battles actually. For example: Sakuya could stop time to mess with your car mid-race, or put obstacles in your way, Yukari could use gaps to switch between different courses mid-race, or also, gap obstacles into your path, Cirno could freeze the road during a rain battle (and subsequently fly off the cliff by her own demise), the list goes on and on. I think this idea is brilliant in of itself. Now implementing this, and a competent racing AI, however, seems a bit rough indeed (all this on a narrow touge no less). However, as long as I believe, and find some talented helping hands, I'm sure things will work out.
I really doubt this project will go anywhere, but hey, if it does, I'll be sure to let the like six people cared know.

>> No.12387166 [View]
File: 189 KB, 700x1006, 1170831064000.jpg [View same] [iqdb] [saucenao] [google]
12387166

Sakuya, of course.

>> No.1765581 [View]
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1765581

>>1765502

It's not really shame...I'll happily talk about some anime if it comes up, but with much of it, I get more enjoyment out of it because it's hidden. Also if I didn't suppress power levels, I'd be overwhelmed and do something retarded like getting a SAKUYA vanity plate for my S2000.

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