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/jp/ - Otaku Culture

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>> No.11874477 [View]
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11874477

So /jp/, what're you going to do now that NicoSound is dead?

>> No.11331515 [View]
File: 322 KB, 772x643, 0680ed855220c003c28d4c13304dc28a.jpg [View same] [iqdb] [saucenao] [google]
11331515

>>11331385

>Yamaha
You seem to be a little confused on how Vocaloids work. Yamaha creates the Vocaloid Editor and engine (and the V1 engine is no longer supported as of 2011). An outside company, say Zero-G, licenses the engine to create a singer library, which becomes the voicebank for the particular vocaloid.

Although Yamaha does maintain some hand in the promotion of vocaloids, it is the licensee that is impacted by sales. While Zero-G and PowerFX haven't publicly posted sale figures, they also don't brag about them.

As for updates, which the licensees are responsible for, I reference Zero-G's site:
>This product uses the Yamaha Vocaloid 1 software which does not officially support Windows 7....Also please note that Vocaloid 1 software does not work on 64bit systems.

Additionally, the songs created using the V1's represent a trivial fraction of the total vocaloid songs, even excluding anything made with Miku.

Considering the information available, it is possible the V1's have sold over 1k units each, but less than 5k, generating between $40k to $100k over the last 10 years (at the current prices). That is not enough money annually for a single person to stay above the poverty line, let alone run a business (which have to pay salaries, licensing fees, advertisement costs, taxes, etc). Ergo, they flopped.

>people will just assume she can't sound good and give up on her.
This has been the general consensus since the release of their first demo. Even on Crypton's facebook page.

Which is why I think they're going for the same approach they took when they first released her: let it out in the wild, target the indies, and hope it goes well. Avoid overstating her abilities, and let the 'good enough' crowd build until it produces something great.

The risk here is, of course, that the English community already exists, and doesn't produce quality work.

Which is why I said:
>Will this strategy work? I personally don't think so

>> No.11141741 [View]
File: 322 KB, 772x643, 0680ed855220c003c28d4c13304dc28a.jpg [View same] [iqdb] [saucenao] [google]
11141741

>>11138806

Because /jp/ can't commit to shit. These things are easy to say but difficult to do.

If you're actually serious about this, write the story first. And not just a 'rough draft with outlines' but the actual fucking story, rev 1 (unedited is ok). The art can be added later, and having an actual story to draw images for will help the artist immensely.

But, more importantly, it shows that you're actually committed and can do work. That's what makes things happen, plain and simple. If there's no one to work, nothing gets done. Also, you're not going to find a 'buddy' to 'cheer you on' through the thing, you're going to have to do the whole thing yourself and have the satisfaction of getting it done be your motivator.

Once you get past that and have something to present, there won't be much in your way from doing a 'project'. The hard part is doing the initial work.

>> No.9960605 [View]
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9960605

>>9960589
its called inb4 you homoluster

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