[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.11415942 [View]
File: 70 KB, 1381x799, 6.png [View same] [iqdb] [saucenao] [google]
11415942

New build. Still a bit buggy, but it's been a long time already and I don't want to delay it even more.

https://www.dropbox.com/s/yur6f7vxnfupi15/marisaPlatformer006.rar

Added proper main menu for saving and loading maps and lots of new stuff from >>11391908

Not everythig is in yet, though. I'll add the lasers and orbs when the final weapon design is settled. The rails would be very difficult to do because currently I can't have two objects occupying the same tile, so corners would be impossible to do with the current sprites. It would generally take a lot of effort to do them the way they are in the mockup. Now that I think about it, I could add rails as background tiles, but only straight vertical and horizontal, with no corners.

Also the new tilesets aren't added yet, I tried to make it so that I could just use the whole image as a texture and only change the offset for the different tiles, but for some reason the texture gets fuzzy if I try to split it that way, so the only way to add sprites is to manually split the original images into separate 32x32 pieces. So basically it would help a lot if you could upload the sprites as separate files, if it's not too much trouble.

For the next build I'd like to bring it to a playable state, with proper level objectives, etc. Also fix jumping, because it's currently always the same height, no matter how long you hold the button, which feels really awkward. Hopefully fixing that will make the controls more fun than they are now. And I maybe add some custom text functionality, so that you can add dialogues and storyline to the map.

Navigation
View posts[+24][+48][+96]