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>> No.18883421 [View]
File: 1.03 MB, 1244x713, lookmanohands.png [View same] [iqdb] [saucenao] [google]
18883421

>>18883045
Basic idea is 3 crowd control supports + damage dealer Rogue.

Main problem of full-AI team is Kamikaze waves, they have weird hitboxes and run too fast.

Important points is minimal delay for attack, and no weapons that fire off-screen like bowgun or gravity launcher - since those often make bosses bug out behind the screen border, sometimes they just stay here and shoot at you til the end of the day.
All characters have certain builtin potential for workrate/aim speed growth. with 1 per level being max. I hired several characters before getting ones with 0,7-0,9 aim speed per level.
For supports, I selected classes with cripple shot - stacking slow debuff. Paired with autoshotgun it can put to stop a group of monsters. Those classes are Sheriff, Hunter, Militia.

I stopped controlling PC character somewhere around day 30, by day 100 I stopped paying attention for emergency repair. Level 300ish Rogue still cant keep up with the waves alone with his target change speed. It will probably will take another 300 levels to change that(if ever).

I ended up writing mini guide from the notes while pondering about how to avoid getting my ass whooped by suicide mobs.
https://pastebin.com/WwEQvFve

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