[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.5484899 [View]
File: 195 KB, 1600x819, 9576941.jpg [View same] [iqdb] [saucenao] [google]
5484899

WIZ's current strength is in firepower (Artillery, Air), its weakness is lack of melees. Here's tips for current games especially Union Wars:

LND: Protect your fellow Artillery. Never rush in except when you're sure you can score clean hits. Never go alone; group with AIR allies and strike enemies from flank or side, or help defend the frontline. Running away to fight another day makes a winner.

ART: Bazookas, missiles, and shiny Toyboxes and Sturbangers are fine as long as you stay behind and provide support, instead of rushing in to frontline and die in just seconds. Press TAB and coordinate your movement occasionally. When Jikun or stray melee is messing with your flank, disperse and gangbang; don't just stand under Power Spot. Stay alive.

Smaller Artillery units such as Lily Rain should stay mobile, spare your ammo and don't attack LNDs; instead you should pay attention to map, and chase and target AIR units only.

SUP: Prioritize on Repair Bits; keep your WB gauge full until someone requested for medic. Stay careful and useful.

General: Keep ammo refill for Artillery, wonder drug for Support's repair bits, and Parts repair in case anyone requested. Reserve wind and fire pillar to assault enemy's power point or to stay alive.

Our tactic is in defense. Attack together and when the situation is clear. Stay alive.

Navigation
View posts[+24][+48][+96]