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>> No.14475235 [View]
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14475235

>>14475192
The game needs controlled RNG like diablo. A safety net is inplace for gauging legendary drops in diablo.

A prolonged period of play on high difficulties (30-60 minutes) without a single drop is unstimulating and frustrating. After some time-based and kill-based conditions(non-abusable) are satisfied, a hidden droprate stat for legendaries increases dramatically over time to brutally force the game engine to drop legendaries, at which point it resets.

You just can't allow 2% droprates to shaft a large part of the playerbase in a non-competitive moegirl collection game. No one enjoys such a system. Cap it at 100 sorties before a guaranteed drop.

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