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>> No.7658188 [View]
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7658188

>>7658167
The last person trying to be clever with me ended up a head shorter. If you wish to be rid of your head aswell, I can help you with that.

>> No.7396231 [View]
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7396231

Ranged Spells: Ranged
spells include those that
require ranged touch
attack rolls, such as rays
or hurled missile effects
(examples include Melf’s
acid arrow and lesser orb
of acid, described on
page 115). This category
also includes
spells that generate effects
that act as ranged weapons and
require ranged attack rolls (but not
ranged touch attack rolls), such as
decapitating scarf or fi re shuriken (described on pages 102 and
107 respectively).
Touch Spells: Touch spells include any damage-dealing
spells with a range of touch.
ELIGIBLE FEATS
The following feats can be chosen to enhance the performance
of weaponlike spells in combat (for full details on
each feat, see Chapter 5 of the Player’s Handbook).
Improved Critical: Choose one category of weaponlike
spells (ranged spells or touch spells). When you use a spell
of the selected category, its threat range is doubled, so that a spell that normally threatens a critical hit on a roll of 20 has
a threat range of 19–20. You can gain this feat a second time,
choosing a different category of weaponlike spells.
Improved Unarmed Strike: You can add the damage
of your unarmed strike to the damage of a touch spell by
delivering the spell as a regular melee attack instead of a
melee touch attack. The defender gets the full benefi t of
armor and shield, but if the attack hits, the unarmed strike
deals normal damage over and above any damage the spell
does as it is discharged. If the unarmed strike misses, then
the spell is not discharged.
If the unarmed strike scores a critical hit, damage from
the spell is not multiplied.

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