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/jp/ - Otaku Culture

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>> No.19609198 [View]
File: 77 KB, 625x561, 1489336859797.png [View same] [iqdb] [saucenao] [google]
19609198

>>19607957
Unity gets a lot of flak because it gets associated and used in lots of shitty indy or asset flip games which are put on Steam. The engine itself is fine if you actually have someone who knows what they are doing and you might even end up with a better result over the original in some cases.

>> No.18182838 [View]
File: 77 KB, 625x561, 1489336859797.png [View same] [iqdb] [saucenao] [google]
18182838

>>18182254
Take a guess.

>> No.16838971 [View]
File: 77 KB, 625x561, average vn code.png [View same] [iqdb] [saucenao] [google]
16838971

>>16838843
Some of it can be more down to scripting languages than anything for the actions that happen within the VN. While looking at .exe files/engine itself maybe C++ is more suitable as well as getting involved with Unity for the stuff that is being ported to it.
If you want to rip out scripts and look at some of the stuff going on you can try using arc_unpacker for most things though it doesnt cover everything. https://github.com/vn-tools/arc_unpacker/releases
Also as a bonus here is the link to a extractor for Hoshi Ori Yume Mirai (game the Hatsukoi
guys wanted to do but had problems with the phone) which can also be modified with a hex editor to work on other SiglusEngine games if you get the key from them.
https://mega.nz/#!1FN0wSwR!7nkaejhVR9QOYmiLZ1fptOFl57a8QHthQzxHoxMjxMQ

>> No.16701927 [View]
File: 77 KB, 625x561, DoddlerProgramming.png [View same] [iqdb] [saucenao] [google]
16701927

I wonder if this means MG is working on something new from Ryukishi?

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