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>> No.41686063 [View]
File: 296 KB, 640x480, 1CC ReimuA Extra.png [View same] [iqdb] [saucenao] [google]
41686063

>>41658885
I actually went ahead and completed the stage with ReimuA. Started in the morning, finished in the evening. Have another replay: https://files.catbox.moe/kb5xwb.rpy

It might have been due to last having used the shot a long time ago (when I transversed EoSD's Hard 1CCs), but altogether, it surprised me in more ways than one, both positively and negatively.

For starters, ReimuA does not struggle at all with clearing the horizontal batches of pink fairies in the stage's opener. Not only is her damage adequate for them, the homing bullets allow the player to collect the items from the first batch of fairies without issue by killing off the last ones on the left; back when I first cleared the stage (with ReimuB), it was something I often found to be difficult.
>their low DPS has the side effect of ending patterns slower and letting you get more experienced with them
This actually allowed me to witness the full cycle of Patchouli's 「Sun Sign "Royal Flare"」 for the first time. With ReimuB and MarisaB, I usually capture the card shortly after the third wave of bullets spawns; with MarisaA, not even the second wave comes to end before the spell card is finished.
Lastly, ReimuA has a nasty interaction with Flandre's 「Taboo "Cranberry Trap"」: the spell card's bullets are spawned by intangible enemies, which completely nullify the shot's homing bullets.

Overall, I am very satisfied with the experience.

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