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>> No.21344337 [View]
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21344337

I worked today. I sat in a meeting just to have some slav tell me I needed a header in my http request in order to properly communicate with their service.

>> No.18899786 [View]
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18899786

>>18899095
Which character are you using for SA? I suggest ReimuA and MarisaC (the Nitori one) for your first run. High damage output in the former and a decent discount bomb in the latter. Here's a general rundown:

Try to reach the end of stage 3 without dying, and try to minimize bombing. From there, build a strategy around Satori's mind-read cards. Two deaths are fine, but no more and not without bombing.
Stage 5 is a challenge, THIS IS WHERE YOU SHOULD FOCUS, especially Orin's horrible attacks and cards. Besides the music and the ambience, fuck this stage.
Stage 6 is actually easier than stage 5. Don't get yourself in a tight spot and keep watching the streamed bullets. If you have ReimuA, use the gap ability, it's a life saver.

As for Utsuho:
1. Her normal attacks in order are straight beams which are easy to dodge. After it is the flying one which is pretty intense, don't get caught up in the slower moving bullets that trail behind. The third one is a quick pattern that you have to get in position for, no big deal. The last one is another flying one, but the density of dropped shots is less but they stay on screen for longer.
2. Her first spellcard looks intimidating, but don't worry about the hitbox of the suns, they are much smaller than they look. You HAVE to weave through the blue bullets before the next suns are fired.
3. Second spellcard is RNG fun, almost identical to Patchouli's Emerald Megalith. Plan ahead and watch the fuck out for the smaller bullets that fly at a steep angle. Don't rely on the suns shrinking, they don't always shrink to smallest size. Personally my favorite.
4. Third spellcard is a bitch.You will have to find a spot around the middle gap between the outermost and innermost rings of suns. If you find that sweetspot, then you will only have to do the least movement. You might have to go with the flow to catch yourself from worrying bullets, but you must generally be around the middle.
5. This is a little tricky because the close you are to the center (to shoot the boss) the narrower it is to maneuver and the more tighter the bullets that come at you. It's a basic dodging card in the end.
6. Figure out the final card yourself.

>> No.18021636 [View]
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18021636

>>18021629

>> No.17017910 [View]
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17017910

>>17017866

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