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/jp/ - Otaku Culture

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>> No.9749633 [View]
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9749633

Anpan!

>> No.5153818 [View]
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5153818

>> No.2788094 [View]
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2788094

>>2788070
Did somebody say dango?

>> No.2526077 [View]
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2526077

>>2526055

I haven't even seen her show but I know she's voiced by Mai what's-her-face that voiced Nagisa.

>> No.2503794 [View]
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2503794

And Nagisa takes the last image in the thread!

>> No.1816744 [View]
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1816744

Happy birthday Nagisa.

>> No.1362110 [View]
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1362110

>>1362082

I approve of this. Take your time but don't go too slow.

>> No.1307178 [View]
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1307178

>>1307160

Don't strain yourself, young man. Not on my count, anyways.

>> No.491452 [View]
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491452

Fuck yeah, okonomiyaki.

>> No.407776 [View]
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407776

Nagisa approves of this.

>> No.397406 [View]
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397406

>> No.328905 [View]
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328905

So what's the TRUE END on the after story?

Nagisa lives right?

>> No.290615 [View]
File: 56 KB, 463x530, 1206313719493.jpg [View same] [iqdb] [saucenao] [google]
290615

Do not be under the illusion that this is an easy task.

Let's look at what makes a visual novel:
Writing.
The bread and butter. Easy to pound out, but also easy to have look like shit. Nonetheless, this is somewhat easy to practice and become better at.

Art.
This is the main problem with VNs. You'll need
Sprites
Backgrounds
CGs
The game UI
This will take a long, long time, probably taking the longest production time in a VN project. It also required close collaboration between the artist(s) and writers.

Music.

>> No.221955 [View]
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221955

>>221948
Mission accomplished.

>> No.213566 [View]
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213566

>>213561
Anonymous delivers! Thanks dude.

>> No.120931 [View]
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120931

>> No.91888 [View]
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91888

>> No.49970 [View]
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49970

Approved.

>> No.32905 [View]
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32905

>> No.20565 [View]
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20565

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