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>> No.11101092 [View]
File: 248 KB, 1205x680, ex_meshes.png [View same] [iqdb] [saucenao] [google]
11101092

>>11101031
For example look at this picture.

Basically you would want to have a topology like the one to the right. She's cleaner, easier to work with and compatible to any kind of exports to another platform, be in a 3D software or a game engine.
The problem with the pmd one to the left is that it's full of unordered triangles to begin with, and even if it works fine for MMD it's a pain to either edit or even export it to others 3D tools or engines. I've got lots of weird problems when trying to import it to Unity for example.

Well long story short you have to work on the mesh.

>>11101044
>Ever take a look at the wikibook Blender Noob To Pro?
Yeah sure, and next you will tell me that all you have to do to learn drawing is to start to pick a book and a pencil? Are you a fucking idiot or missing the point purposely?

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