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/jp/ - Otaku Culture

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>> No.8914673 [View]
File: 135 KB, 286x398, you better be squiddin me.png [View same] [iqdb] [saucenao] [google]
8914673

>>8914610
you can take quite some liberties, as long as you keep in mind that:
-the first party gets both enemies with both physical&magical weaknesses,
-the second party deals with low def enemies, but highly dangerous status effects (pic related, bring Sanae)
-and the third party has enemies with weaknesses to magic.

If you don't feel confident about all this, you could play it safe and clear one path at a time. I for one juked like there was no tomorrow

>> No.8865613 [View]
File: 135 KB, 286x398, you better be squiddin me.png [View same] [iqdb] [saucenao] [google]
8865613

>>8865602
the mini flayers are, well, mini flayers. Laughing time is over as soon as those guys enter the stage. That is if your party is not prepared. Just don't hit run no matter what. I learned it the hard way

>> No.8795146 [SPOILER]  [View]
File: 135 KB, 286x398, you better be squiddin me.png [View same] [iqdb] [saucenao] [google]
8795146

this is why Lakebed Temple is the best stage!

>>8794956
Flandre/Remilia tripped me up a bit. It is sort of different from the other character quests, more a quick draw than a long battle. Unless your planning is perfect and you can predict the heavy stuff.

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