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>> No.16990448 [View]
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16990448

>>16986449
It will be awhile before beings that justify raising the cap will show up at the rate Act 3 is progressing. I'm guessing that chaos god that the other gods don't like would constitute such a situation. I imagine if they have difficulty dealing with the chaos god then its attributes and skill levels are higher than the inner gods 2000 attributes and 1000ish skill levels. Or perhaps another threat such as a renegade inner god or some other menace will come along that will justify raising the cap.

>>16989157
It's been awhile since I've done awakened dungeons but is dim a floor hazard now? Only remember gravity, poison, time, and discharge being floor hazards. I really should start doing them again as there's something that only my pet Akeno with her bitflags can test for me concerning Nefia cores.

At any rate, enemies having an easier time dimming the player is a normal feature of higher level monsters. Since awakened dungeons and the void scale monsters, dim becomes a big problem. You don't need to be a Golem to avoid dim. You just need enough sound resist to avoid it. As enemies get stronger you will need more sound resist to keep up.

After a certain point, the normal way to measure resists, weak,normal, superb, etc, doesn't cut it and you need to measure resists in class. Even though all my resists are shown as superb they certainly are not equal as shown with the object of heart. I've been immune to dim for a very long time with a sound resist of class 20. I'm not a Golem but just a Eulderna. So you may want to aim for a sound resist class of 20 or some other number if you're not a Golem. I got to this resist class through artifact fusion so you may want to look into that or at the very least, start paying attention to gear with sound resist and start stacking even more of it.

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