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/jp/ - Otaku Culture

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>> No.24249998 [View]
File: 298 KB, 1280x720, makinglovers_00.jpg [View same] [iqdb] [saucenao] [google]
24249998

>>24244038
The point really is, if a writer is good enough, long or short common route isn't mattering.
I've been there. Both being a fan of short ones, then a fan of long ones. It's irrelevant though. I've enjoyed games with literally no common route at all, and games with 1.5mb beasts.

I do believe that linear works and long common routes can in theory have the advantage, but none of that helps you if the stuff is boring and the writer(s) suck. Yet a short common route isn't automatically working better with shitty writers either. They can be nice though, like with pic related.


That said, rarely do moege really stick with me, as there's usually not enough happening to grow characters and protagonists are so often non-factors. But obviously, if you want that, then games like Fake Azure Arcology aren't for you. Lot's of protag introduction and stuff about his worries and issues, lot's of setting stuff being established. Takes time to get into, but stays memorable (for me) as a result.

>> No.17975665 [View]
File: 298 KB, 1280x720, makinglovers_00.jpg [View same] [iqdb] [saucenao] [google]
17975665

I just happened to click on the character while the textbox was removed, and you can get some lines based on where you click. Haven't seen that in a while. Or maybe it's not that uncommon and I just never did it before? Kinda reminds me of Kat tickling in Gravity Rush.

Other than that... what a short common route. Didn't even really meet half of the heroines. The OST is also unfitting and yet fitting. Something else when the protag checks his tasks for the job, including when the trash gets collected, while some "military briefing" style epic music plays..

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