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>> No.7396152 [View]
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7396152

Class Skills
The wild mage’s class skills (and the key ability for each skill)
are Bluff (Cha), Concentration (Con), Craft (Int), Intimidate
(Cha), Knowledge (all skills, taken individually) (Int), Profession
(Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at Each Level: 2 + Int modifi er.
Class Features
All the following are class features of the wild mage prestige
class.
Weapon and Armor Profi ciency: Wild mages gain no
profi ciency with any weapon or armor.
Spells per Day/Spells Known: At each level, a wild
mage gains new spells per day (and spells known, if
applicable) as if she had also gained a level in an arcane
spellcasting class to which she belonged before adding the
prestige class level. She does not, however, gain any other
benefi t a character of that class would have gained (such as
the bonus feat sometimes gained by a wizard). If she had
more than one arcane spellcasting class before becoming a
wild mage, she must decide to which class to add each level
for the purpose of determining spells per day and spells
known.
Wild Magic: A wild mage casts spells differently from any
other arcane spellcaster. She reduces her caster level by 3 for
all spells she casts from now on. However, every time she casts
a spell, her use of wild magic adds 1d6 to her adjusted caster
level. For example, an 8th-level sorcerer/1st-level wild mage
has a base caster level of 6th, not 9th, but her actual caster
level varies from 7th to 12th for every spell she casts. Caster
level affects all level-based variables of a spell, including spell
penetration checks.

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