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/jp/ - Otaku Culture

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>> No.8055581 [View]
File: 838 KB, 700x886, Mimi_Looking_up_On_White.png [View same] [iqdb] [saucenao] [google]
8055581

>>8055339
But then you miss out on some scenes for Mimi if you always keep her around.

>> No.8015751 [View]
File: 838 KB, 700x886, dbe64f29fe0b3de31fc3c03199929127.png [View same] [iqdb] [saucenao] [google]
8015751

Why is Mimi so sexual?

>> No.6876965 [View]
File: 838 KB, 700x886, Mimi_Looking_up_On_White.png [View same] [iqdb] [saucenao] [google]
6876965

>>6874973
Atelier Totori's gameplay cycle flows much, much better than Rorona's. You'll rarely, if ever, find yourself micromanaging your time so efficiently you don't get anything done. (I found that really ironic when I played Rorona.) The interface is just also a lot more streamlined, so it's less of a hassle to do things.

On the story side of things, there is a real plot with some pretty emotional moments, but there are large swaths of the game where events are all comedic and character-driven. That's not bad though, as the characters (even Rorona) are a lot more interesting than the cast of Rorona. I found the humor in Totori to be a couple notches above Rorona.

And did I mention how much better the graphics look? You should play this game if for no other reason than to see Kishida Mel's artwork rendered into intricate 3D.

>> No.6305908 [View]
File: 838 KB, 700x886, Mimi_Looking_up_On_White.png [View same] [iqdb] [saucenao] [google]
6305908

>>6302665

I concur.

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