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2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

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>> No.40937738 [View]
File: 603 KB, 256x256, 1614818730955.gif [View same] [iqdb] [saucenao] [google]
40937738

Goodbye makai.

>> No.33521983 [View]
File: 604 KB, 256x256, speen.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.23963367 [View]
File: 604 KB, 256x256, sara~.gif [View same] [iqdb] [saucenao] [google]
23963367

decided it was time for sara to get some love.

tl;dr details... accurate to her in-game spinning, just 4x size and slightly slower at 20 ms/frame instead of 17.7ish. this is the full spin duration of her fifth attack (during her second phase): earlier ones are cut short and later ones have a longer pause on the last spin sprite, and the longer pause felt too long as a gif. idle animations occur twice instead of once because it looked nicer, and movement animations were omitted because red means go. described another way: this is what it'd look like if she never moved, where her post-attack idling and pre-attack idling would occur back to back. sorry about the file size; new to this and have no idea how to optimize. used the sprite sheet provided by the image-ripping anon, so thanks to him for that.

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