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/jp/ - Otaku Culture

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>> No.43850646 [View]
File: 230 KB, 309x393, PREASE BUY BIG TV.png [View same] [iqdb] [saucenao] [google]
43850646

>>43850556
>I see. And wasn’t there an option to release TsukiR as a smartphone app like FGO?
>Nasu: Until a few years ago, we thought people would only play the game as a compact mobile release. Many people are enjoying FGO nowadays thanks to that mindset. But after playing many mobile games myself, I noticed I forget all about them the next year, no matter how well they were made. With being so easy to get, easy to play, and easy to finish, our memories of them are easy to be overwritten. That’s enough for simple, one idea games, but TsukiR is the complete opposite of that. It’s a media that makes you straighten your posture on your chair to play.
>Takeuchi: Mobile games are casual fun, and that’s you can’t feel someone’s “flesh and blood” in them. That’s how I imagine digital manga must be like. If you’re not flipping each page, it feels like your consulting for info rather than reading.
>Nasu: I get that, reading digital manga does feel a bit like reading a Material book. Even the best manga is just information as images + text when read digitally, so the feeling of enjoyment follows a feeling of consumption. That’s an excellent thing to have… after all, it’s all so much faster to gain information… but TsukiR won’t be getting new chapters every week, so I believe a slower read will fit its writing style better. Also, I once played TsukiR on a 50-inch TV and the impact was immense… If you can go that far, playing on at very least a 24-inch monitor is more than enough to make me happy.

>> No.42189444 [View]
File: 230 KB, 309x393, 1672270259678.png [View same] [iqdb] [saucenao] [google]
42189444

>>42189418
AFAIK this is the closest thing we have.
https://forums.nrvnqsr.com/showthread.php/8996-Tsukihime-Tsuushin-R-Nasu-Kinoko-s-Arcueid-Route-Memo

>> No.41995320 [View]
File: 230 KB, 309x393, 1670478695704.png [View same] [iqdb] [saucenao] [google]
41995320

Why are you releasing Tsuki R on the Nintendo Switch and PlayStation 4?

Takeuchi: As I already mentioned before, I was personally planning to release the game for the PC until a few years ago. But a lot changed when Nasu said “Nowadays games are only taken seriously when they’re played on consoles.”

Nasu: In the past decade, smartphones kept getting more and more hi-tech, we’ve been getting a lot more people who don’t play anything outside of mobile games. On the other hand, we’re also getting more hardcore gamers who can’t get enough with just the mobile and build their gaming PCs. In this world of constant change, your choice of platform is something you must put pride in. With that being said, I believe nothing compares to the experience of playing a classic visual novel on a console. I put a lot of my soul into that text, with beautiful visuals and songs to match, so I want you to play it connected preferably to a large TV screen. I know that’s the creator’s ego talking, but I wanted you to play under the best conditions possible on your first experience with TsukiR. So I asked Takeuchi for a console release.

>> No.41905275 [View]
File: 230 KB, 309x393, 1669665273661.png [View same] [iqdb] [saucenao] [google]
41905275

>>41905261
Sequel announcements. Believe in the kinoko

>> No.41649528 [View]
File: 230 KB, 309x393, 1660729005806693.png [View same] [iqdb] [saucenao] [google]
41649528

>>41647012
Do nips aren't aware that switch emulators exist? I'm still inclined to believe that it was purely Nasu's autism. He probably believes that pasokons haven't advanced an inch since 2004.

>> No.40917028 [View]
File: 230 KB, 309x393, illya holding nasu.png [View same] [iqdb] [saucenao] [google]
40917028

>>40915287

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