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/jp/ - Otaku Culture

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>> No.11215257 [View]
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11215257

Well, since I can't ask this on AGDG without being banned apparently >>>/q/698872, what do you guys think about a pokémon-style battle system for kidnapping lolis?

It would be tied into the normal dialogue system sort of, except when a confrontational event path is triggered it would go into a turn-based kidnap-battle using the same (or similar) interface to the rest of the dialogue, except possibly with some other GUI popping up like a healthbar for you or something. The battle would end when either:
a) you win and overpower her
b) she succeeds in fleeing
c) she overpowers you (good job you weak NEET pedo, getting beat by a loli)
d) you flee

The game world would either:
1) pause everything for entire fight
2) keep the game running the entire time
3) pause but advanced X steps for every turn

I'm thinking about 2 or 3, that way you have to worry about her screams alerting others.


Also, if someone else (other lolis, adults, cops) joins in on the fight I'll probably alternate turns between you then all of them, so something like you->loli->cop->parent as a cycle. When another combatant enters the 'fight' I might allow them to ask a question first or something. Like if a cop enters the fight he could say "Stop or I'll shoot" or something, giving you a choice.

What does /jp/ think?

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