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/jp/ - Otaku Culture

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>> No.14415890 [View]
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14415890

>>14410534
Actually, there's a demo on Steam. I've had it downloaded since the demo was released but I still haven't played it...

>>14415716
They're expensive precisely because they're niche. Triple A games are made with HUGE budgets yet sold at normal prices because there are enough people buying it to cover the costs. Meanwhile, hyperrealistic wargames that look like they're made for Windows 95 cost 74 euros (not sure what the dollar price is on this) - and that's excluding the DLCs. (But you're in luck; this 5-year-old game is currently on sale in a Steam sale and costs only 46 euros now!) The fewer customers you have, the more revenue you need to get per customer. Niche industries survive because a small customer base is willing to pay disproportionate prices.

>>14415741
The number of pirated copies is irrelevant. It's better to have 1,000 sales and 10,000 pirated copies than it is to have 500 sales and 2,500 pirated copies even if the latter is only pirated half as much. You're comparing apples to oranges; how many of those pirates would actually pay for the game if they couldn't pirate? Hell, how many of those pirates would even know the game existed if it weren't for them seeing the torrent/DDL on Nyaa/ED/other piracy sites, or people who did pirate the game telling them about it/posting about it somewhere?

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