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2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

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>> No.22217515 [View]
File: 159 KB, 700x678, 403b9e02ae7637c25d408bfc58d6b04b47174474626983bd2bf83faca9eca95e.jpg [View same] [iqdb] [saucenao] [google]
22217515

>>22206802
I tried playing this like rabi-ribi for the first hour but it really wasn't a good idea. its more about bullet cancelling and stamina management.

healing is also integrated into the gameplay, if you hold the dash button for a sec you can drain all the blackwater(?) while blocking bullets in the white bubble to heal.

My main gripe is how there's really no fine movement aspect (you don't really dodge the bullets, only cancel them), no jump button which means you have to fucking dash if the ground is uneven, and how slow reimu is that you have to dash to get anywhere. it would be better if its like soku where you can hold dash

>> No.20018451 [View]
File: 159 KB, 700x678, 1531600000603.jpg [View same] [iqdb] [saucenao] [google]
20018451

Reimu is so tacticool!

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