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/jp/ - Otaku Culture

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>> No.11647257 [View]
File: 374 KB, 1400x1800, Test Saku.png.jpg [View same] [iqdb] [saucenao] [google]
11647257

>>11645329
First of all you need to fix the perspective. Read Figure Drawing for All It's Worth. It will teach you how to put imaginary subjects into perspective. Where you put the horizon line is where you put the viewer's focus. Think about how you want the background to emphasise the subject, then change the abstract shapes into objects.

Different plane, different colour. Consider if a plane should be warmer or cooler, brighter or darker, or more intense or more muted. Yellow light reflected from plants will bounce off red and orange surfaces in an enclosed area to create a warm ambience. If their faces are visible to a lot of skylight, then they will appear grey and dreary which is undesirable. If they're in direct sunlight (harder option) you really must study forms and shadows first. At the moment they're flat as if in indirect light which is more forgiving of mistakes, so work with your skill level. If you stick to hard-edged cel-shading, you will learn more about form. Leave edge blending until all planes are blocked in.

It might seem like too much work but you'll learn a lot and permanently remember what to do in future pieces. These edits aren't intended to be ideal. Remilia is still sitting on a different horizon line. These are just a quick transformation to give you new ideas to work with.

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