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/jp/ - Otaku Culture

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>> No.13641159 [View]

>>13635609
>>13636770
All of the sprites are exactly the same as in Kizuna. Though Hibari 13 and Miyoko got their own sprites along with costumes (swimsuit) for the main cast.

>> No.13621788 [View]
File: 1.34 MB, 1391x820, 720p 3sprites2.png [View same] [iqdb] [saucenao] [google]
13621788

On the side note, a 1.6 version of my Mod is still planned, it'll tweak the last stuffs and should be the last version I guess. Began by setting some of the content that was in the ps3 game :
- When 3 sprites are on the screen, the 2 on the far right and left are more on the right and left compared when there are only 2 sprites. Also, if a sprite on the middle appear, that will move the 2 others (like the title of the main screen before the background appear)
- The tips now end like a chapter, with the 2 black bars and the logo.

For now that's what I did, but more is planned for this update.
- I'll add more graphic texts like in the liar CG scene, like when she shout liar at the beginning of the hatchet scene. Also, in the chapter where Rena apologizes in the rain, Alchemist added her voice saying it instead of just Keiichi.

I think I'll tweak the logo as well, to make it more like the Sui one, since I put it instead of the jp logo if anyone saw it. What about Higurashi When they Cry Festival ? That's how I named the game for my other project, based on the translation of Matsuri. Sui and Hou can be translated by "Smartness" and "Gift", which honestly doesn't sounds as good.

I don't think I'm missing anything. Oh, wait, something that could be done too would be making the zoom/night/sunset variations for the Vanilla sprites, so that we could still play with them just by switching with P, though the CGs would still be here. Not sure if I should keep the old backgrounds though.


There is also the question of the little textbox with name tags, but I think that'll be better as an add-on Mod. I could create a new textbox adapted for the wide screen, but like I said before don't intend to do any more than that, so if no one is interested in making it that won't be done.

>> No.13600151 [View]

>>13598541
>>13599273
Put them back in the folder.

>> No.13599273 [View]

>>13598541
I'll put it back tonight then, not available at the moment to do so.

>> No.13598129 [View]

>>13597199
> Are we still having to use your scripts to have the bg/sprite mods working?

more than ever.

>> No.13596890 [View]
File: 43 KB, 500x453, 7jVTCegmtwEHfSZ.jpg [View same] [iqdb] [saucenao] [google]
13596890

>>13596882
Did you see any sprite that looked wrong in the screenshots I posted just before ? No ? Well, here is your answer.

>> No.13596681 [View]

>>13596675
> authorize

It's still being uploaded dummy, the mods aren't available yet.

>> No.13596629 [View]
File: 1.92 MB, 1391x820, 720psteam1.png [View same] [iqdb] [saucenao] [google]
13596629

Uploading the two mods in 1.5 version (that supports 16:9), should be available in the usual folder in less than 30 minutes.
https://www.mediafire.com/folder/xq4ncmss3yiwr/Higurashi_Steam_Modding

By the way, now that I think about it, you removed the "custom" textbox you included in your voice mod right ? My previous releases and this one has got a new better one (without the watermark too).

I'll also count on you to merge my script with your last updates, I kept the same one based on your 1.02.

>> No.13596333 [View]
File: 1.28 MB, 1391x820, 720psteam2.png [View same] [iqdb] [saucenao] [google]
13596333

Kuma chan's sprite doesn't look too much out of the place when used with the steam sprites, good.

>> No.13596185 [View]
File: 219 KB, 1024x768, re_se_de_a1.png [View same] [iqdb] [saucenao] [google]
13596185

>>13596131
The open mouth ? That also made Rika looks retarded.

>> No.13596124 [View]
File: 314 KB, 1024x768, Mion_casual_remake.png [View same] [iqdb] [saucenao] [google]
13596124

>>13596063
I already cleared most of the problems in the available release, though I didn't set Mion's sport and casual tweaked clothes yet. Also didn't work at all on Rena's collar. The "problem" is that it also painfully takes time to set the tweaked bodies to each expressions.

I'll try to set Mion's sport/casual sprites before uploading it I guess. Also need to create the zoomed Steam sprites.

>> No.13596021 [View]
File: 1.46 MB, 1391x820, 720pkitchen.png [View same] [iqdb] [saucenao] [google]
13596021

Since I was at it, also fixed a last few stuffs I forgot in the last release, like the kitchen background never appearing.

Guess I'll also work a bit on the Steam sprites version to upload it tonight as well. Both should be available pretty soon.

>> No.13595817 [View]
File: 1.65 MB, 1280x720, 720psunset1.png [View same] [iqdb] [saucenao] [google]
13595817

>>13595808

>> No.13595808 [View]
File: 1.13 MB, 1393x820, 720pCG1.png [View same] [iqdb] [saucenao] [google]
13595808

>>13595800

>> No.13595800 [View]
File: 1.82 MB, 1387x820, 720p1.png [View same] [iqdb] [saucenao] [google]
13595800

Mostly done with the 16:9 ratio transition. Works pretty well.

Still have the right click menu, tips menu, saveload menu and chapter jump menu that are unsurprisingly locked to 4:3. Right click menu looks even uglier than before.

>> No.13578852 [View]

>>13578845
> Why not just cut off the top part so it easily goes over the main box?

Because it looks bad. Would rather not get anything than something so distractingly terrible looking.

>> No.13578818 [View]

>>13578814
Please, that's a Jojo's parody, should be obvious. I don't know the context of it though.

>> No.13578591 [View]

>>13578573
... Didn't you see I set the lower part cut ? Just make the upper part with name appear in every lines, then replace the lines where the characters speak with the named texbox.

>> No.13578373 [View]
File: 1.35 MB, 1280x720, 209.png [View same] [iqdb] [saucenao] [google]
13578373

>>13578345
Wait, no, misread. Though you were only talking about Saikoroshi.

Batsukoishi-hen Isn't even in the Alchemist games to begin with, so no voices.
Hirukowashi-hen has got major changes because it was done in Kuzuna 2, aka before Hanyu's appearance in the games, so they removed her of it, mainly by replacing her by Satoko in the scenes, replaced the Oishi/Akasaka Mahjong by a scene with Irie since Akasaka didn't come back to Hinamizawa yet either. Shion also appeared in it along with Kameda, and there are choices that leads to other exclusive scenes.

>> No.13578345 [View]
File: 415 KB, 640x480, CGrei480p.png [View same] [iqdb] [saucenao] [google]
13578345

>>13577974
The backgrounds both need to be cropped to 4/3 and resized to 480p. Just make a script on Photoshop to batch them and do the same for the sprites.

I'm pretty sure Rei is exactly te same (and at worst, that would be a few lines of difference I missed), adding voices to the original version won't be a problem.

>> No.13572533 [View]

>>13572495
I made a version of the Sui opening without spoilers, that's the one I was using for my other project.
https://www.youtube.com/watch?v=MNDBotZgt9g

>> No.13572338 [View]

>>13572333
> Wonder if it's better to make the nameplates image based instead of text based so I don't have to rearrange all the fonts.

Why not, did that a long time, with what we can do here it's probably the best choice.

And yeah, after all, making the font smaller should be much better here.

>> No.13571857 [View]

>>13571852
> I think you could make the font smaller to get 6 lines in the textbox

... Or maybe not when I think about it, the nameplate may looks weird.

>> No.13571852 [View]
File: 1.65 MB, 1280x720, ひぐらしのなく頃に レナ手作りのりんごのうさぎさん.mp4 - 00.00.57.657.png [View same] [iqdb] [saucenao] [google]
13571852

The shit I put up with.... Anyway, here is a proper textbox.
http://www.mediafire.com/download/4jsgcv42a5abv0f/Higu_Steam_Small_Tetxbox_files.rar

But don't intend to work any more on it. Textbox_a can be used as window_filter while the b and c can be switched depending if it's a character talking or not. Though I think at this point, using a blanc window_filter along with the full textbox1 and Textbox2 would be a more wise idea. As for the font size and placement, use the Sui game's as a reference. I think you could make the font smaller to get 6 lines in the textbox

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