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/jp/ - Otaku Culture

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>> No.10151231 [View]

livestream.com/notapirate

>> No.10151212 [View]

>>10151207

Well, it's 2.42, but if you really want a stream I can host a quick one hour one. Is that fine?

>> No.10096367 [View]
File: 2.23 MB, 3000x4000, yuugi.png [View same] [iqdb] [saucenao] [google]
10096367

phew. done with my sketch.

>> No.10095653 [View]

>>10088230

How do you know which are safe tiles for the opponent, though?

>> No.10089940 [View]
File: 2.92 MB, 4000x3000, konpakuyoumu.png [View same] [iqdb] [saucenao] [google]
10089940

I...went for a little more realism.

Did it turn out well?

>> No.10083800 [View]

Streaming. Going to try to defeat Koishi again.

http://www.livestream.com/notapirate

>> No.10083014 [View]

roll

>> No.10075821 [View]

Does anyone hate extra bosses for some of their gimmicky spellcards? It kind of irks me that you have to see replays just to know how to counter them.

Or maybe it's fun to figure out how the spellcard works. What you guys think?

>> No.10060857 [View]

>>10060704

From what I can tell, the shading seems to be almost random; it's not showing any depth at all.

You need to ask yourself where the light source is, and which parts of the clothing/body part is away from the light source. That's where you shade.

Take the folds in the clothing, for example. Folds in clothing are definitely a place where the light source can't reach easily. Shade those.

Of course, that means you need to know how clothing folds as well. Looking at your drawing, it seems like you don't have a very good grasp of it. Try hanging some pieces of cloth and see how the folds come about. Use photos and other materials to take reference from.

>> No.10046683 [View]

>>10046093

I see what you mean, I think the body width is a bit too small too.

>> No.10039036 [View]

>>10038770

That's the same for plenty of pixiv artists. Too bad they still do porn :(

>> No.10036548 [View]

>>10036511

>"trained in Gorilla Warfare"
>"Gorilla Warfare"

We got a badass around here folks.

>> No.10033441 [View]

>>10033152


I haven't beaten Koishi yet, but I can say for certain that her second timeout spell is easy enough if you started from the corner then simply moved up with the square gap. When you're close to the end, or the roses are about to get you, just bomb. You shouldn't lose more than a life this way, and the power bonus afterward compensates for the bombs you've used.

>> No.10008092 [View]
File: 226 KB, 1500x2400, nueline.png [View same] [iqdb] [saucenao] [google]
10008092

Nue Lineart. I focused on improving the joints, did I do well?

>> No.10002233 [View]

>>10002068
Saying such a thing, it makes me sad. D:

What's wrong with learning to draw? It's just absurd that you don't mind putting in effort to do what you did, but are too lazy to learn to draw.

Don't you care about making real, original content? You're not limited by what is out there to be traced, but your own imagination! Is that prospect not good enough for you? D:

>> No.10000892 [View]

>>10000680

I used to think that. But then I was told that my weakness was in not pressing the X button. I got my first UFO 1cc once I actually started bombing more.

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