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/jp/ - Otaku Culture

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>> No.730138 [View]

>>730113
Scythe pull in is just 6a, the spinning longish range swing is just 5a from far enough.

Also, yeah, I just use whatever I can to get close. Don't have much choice in that regard short of dashing/dropping on them with a nice scythe spin on their head. I also let go of guard on drills to the face I KNEW were coming, for no real reason. I need to stop doing that.

While I generally dislike using Komachi's projectiles, I got a few nice hits in with them in those matches. I should probably look into them more. Was pretty fun, and you're pretty good at Iku(Though I think you're the only one I've played).

>> No.730105 [View]

You know, I'd host a game, but I've tried literally every single thing possible to be able to host a game, and it ain't happening.

Really annoying after spending like 2-3 hours trying everything possible, too.

>> No.730081 [View]

>>730050
>>730062
Yeah, yeah, I'm sorry.

I got called off right in the middle, I was pretty ALGHSAAGYHLSV about it, I'm surprised you waited.

Can't believe I got killed so quickly after that, too.

Was pretty fun, even though, as usual, I had no tactic and just relied on 'dodge and try and hit them in the face when I can'.

>> No.729707 [View]

Slut.

>> No.728971 [View]

>>728960
I do pretty well against most people, and only know most of those fancy terms because I've seen them used for years.

Though, I seem to do equally well against all people, regardless of their skill.

>> No.728628 [View]

>>728613
Her Death Sign "Sickle of Sorting the Dead"(4 cost super) is actually pretty good, and chainable to a good number of attacks, on top of doing large damage. Also good to use on unsuspecting people while they start projectiles.

>> No.728575 [View]

>>728565
Yuyu should be higher. Probably Iku too. Reisen should at least be the same tier as Komachi, if not higher.

>> No.728540 [View]

>>728529
My only contribution is

Bottom tier: Komachi

>> No.728518 [View]

>>728504
Yeah, I really should work on Komachi's blockstrings and extremely long and drawn out combos.

..Shit, wait.

It's the best way to get close to people while avoiding being projectiled/kicked/stabbed in the face. Also, yes, it's aggressive. Why? It's constantly coming after the person and attacking them. That's basically the definition of the word, there. It works without being stupid, like running away constantly/crouching in a corner. You CAN block and punish it, you know. WITHOUT being in a corner. It's also very predictable.

>> No.728481 [View]

>>728450
I like to think of myself as aggressive, but I try to avoid the obvious set-ups and combos and then try and bash their face in. Seems to work, so I stick with it.

>> No.728441 [View]

>>728414
I don't know why you're trying to troll when I was perfectly polite after our match, assuming you were the one I played just before the first time you tried to troll.

>>728420
Shouldn't be. Maybe I'm crazy, but I go all out if I'm horribly outmatched. May as learn learn something from it.

>> No.728399 [View]

>>728383
Why would I want someone to stand still?

Komachi has no good ways to guard crush, outside of a fully charged 6A, and if you get hit by that, you deserve it. Her bullets are all hideously slow, and any sort of combo you can make adding them in has enough downtime at the end to be easily punished by any character. Komachi is absolutely terrible against people who don't play offensively as well.

I enjoy playing against people like Magister, because he plays aggressively. Much more fun that way, instead of the tactic being 'Wait it out until they kill themselves out of boredom'.

>> No.728357 [View]
File: 7 KB, 150x180, 1212200643327.jpg [View same] [iqdb] [saucenao] [google]
728357

>>728326
>Learn to guard crush
>Komachi

>> No.728303 [View]

>>728297
fame saggot

>> No.728253 [View]

>>728196
I'm probably decent to play against, provided you're not someone who relies on turtling. Can't do anything against those kind of players.

Though, I need to fix my router if I ever want to host.

>> No.727962 [View]

>>727938
2a? You mean her crouching stick poke? It's a pretty good and useful move, in my opinion. People shouldn't be coming down on your head as Komachi. That seems pretty doing it wrong, but my strategy is to.. Well, drop down on their head.

>> No.727906 [View]

>>727889
>Long range low hit
6a

>physical anti air
Her air attacks are extremely good, and her 6a in air has a very long range. If they're just barely off the ground, a 3a has good range and damage, if a bit slow.

>> No.727861 [View]
File: 58 KB, 293x607, Komachi.png [View same] [iqdb] [saucenao] [google]
727861

>>727788
>Komachi

>> No.727660 [View]

>>727478
>You're the best Komachi player I've ever played, so I've got no content to give you.

..That's kind of sad considering my tactics are comprised solely of 'avoid their crazy combos and set ups and hit them in the face'. I know very few people actually use Komachi seriously at all, but I hope there's a lot of people much better than me at her. Hell, I almost never use her projectiles, surely there's a good use for them I'm not seeing that somebody else has.

>> No.727462 [View]

Fun matches, but I really shouldn't be trying to play SWR while watching a 2 year old.

Be back later, thread.

>> No.727413 [View]

Also, Magister, know any good Komachi players/have any good Komachi replays?

Hell, that goes for everyone. I could really use some information on how to play Komachi better, considering how poorly I usually do.

>> No.727387 [View]

Suddenly, lag everywhere for no reason.

>> No.727004 [View]

>>726955
Yeah, have to do something for a little while.

Was fun, and I seem to be getting better at escaping your pins. I'm trying to figure out some good anti-block measures with Komachi, but I haven't found anything decent.

>> No.726882 [View]

>>726876
Yes he is.

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