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/jp/ - Otaku Culture

Search: 90 points


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>> No.20586821 [DELETED]  [View]

>>20581755
level 1
ked_man
6 points ·
4 years ago

Ex hospital tech here.

I used to work in a lot of ICU's and was the person in charge of cleaning up shit. Literally this encompassed half of my daily job duties in an ICU.

When people are unconscious whether it be medically or chemically induced (some patients are given drugs to induce an unconscious state) they still poop. Most are given a stool softener so it will pass easily. So 90% of the time their poop is the consistency of gravy.

Some patients wear adult diapers, which are pretty difficult to get situated correctly on someone that is unconscious. So there are special pads and linens that we placed under their ass to help catch the poop.

But this did not always catch it all. I had patients that shit in the floor without leaving the bed. Sometimes a patient would shit 3-4 times in a shift. It's a lot of fun when that happens to multiple patients across a 12 bed ICU.

TL;DR: unconscious people shit liquid in the bed and the people that are caring for them have to clean it up.

>> No.20566756 [View]
File: 115 KB, 800x600, the average non-riichi player.jpg [View same] [iqdb] [saucenao] [google]
20566756

>>20566684
>Is your 90 views video supposed to prove anything?
>he doesn't know about LAPOM's YouTube channel

>That's not what pinfu is. A better translation would be "no points" but that doesn't indicate anything.
It would actually be a "no mini-points" hand, if we're using EMA terms, but let's not get on our high horses here. It's an all-chows hand, plain and simple. The hand name doesn't have to mention every minute detail to be correct.
>Those are pinZus, not pinfu. Fuck off retard, go back to take pictures of people you play with or something.
Learn to read. I was talking about how you guys call the TILES pin, sou, and man. You do know the difference between the tile names and the hand names, right anon?

>> No.20566684 [View]

>>20566628
Is your 90 views video supposed to prove anything? I'm speaking from experience here, I've been in a few tournaments and referees tried to force me to discard *before* taking the tile. It probably depends on where you're playing, but either way there's nothing wrong with discarding before taking the tile.

>All chows
That's not what pinfu is. A better translation would be "no points" but that doesn't indicate anything.

>And unlike in your anime, the rest of the world calls them dots, bams, and cracks
Those are pinZus, not pinfu. Fuck off retard, go back to take pictures of people you play with or something.

>> No.20514146 [View]

>>20513927
Yeah, I grabbed her last night but I'd been pumping resources into other girls, so I kinda left myself without enough to really raise her over my minimum 90 points to buy new units with. Whoops. Waiting on another blonde twintail to round out my party with her and Gina.

>> No.20246215 [View]

>>20245840
Some interesting shit I pulled up. Finding stuff before the 90's is difficult.
97-ish Akiba: https://www.youtube.com/watch?v=xHJHpHL5jUw
I love how all the works you see are exactly what you would expect, Eva, Martian Successor Nadesico, Sentimental Graffiti, Tokimeki Memorial. The bishoujo was already utterly dominant.

Some '04 footage: https://www.youtube.com/watch?v=8Hgc_IUdCH4
They keep saying how "unprecedented" the developments seen in Akiba are, which is a great reflection of the points I was making about how otaku media is inherently different from all other media and subcultures.

This is a short homemade '03 documentary that I didn't watch in full yet: https://www.youtube.com/watch?v=Kp-CodRkaqk
To paraphrase the captions of the documentary maker at one point, he writes, "You could say I took an interest in them," as in an interest in the otaku. "The reason is that even in these messed up times, they all look like they're having a great time." Great articulation of some of what I was talking about.

>> No.20244807 [View]
File: 145 KB, 555x825, protect otaku media.jpg [View same] [iqdb] [saucenao] [google]
20244807

Dear Mod: Do not off-topic me, as this very obviously relates to all otaku media. Couldn't get more on-topic. Thank you.

Relevant video: https://www.youtube.com/watch?v=zQO1vX7ofyU
-Tons of bullshit out there both in the West and in Japan trying to destroy otaku media and culture (Hiroki Azuma, Gigguk (and every other anituber), Toshio Okada).
-Two main otaku eras: Liberal Era (60's thru 90's) characterized by greater willingness to change and more outside influence and less protective values. Conservative Era (00's thru present): mostly known for moe becoming the face of the otaku but characterized by more protective values and lack of outside influence.
-Shills and tricked cowards are trying to destroy otaku culture by calling the conservative otaku values misogynistic or xenophobic and saying otaku media needs to open its borders and change. This would, of course, destroy otaku media and culture.
-Rise up. Do not stand for this bullshit. Let us tear down these cowardly shilling anitubers and menaces like Okada and protect otaku values.
-Full write-up on otaku history here but most important points covered above ^: https://www.minds.com/newsfeed/907279257151897600

>> No.19982135 [View]

I've realized a pretty major oversight in Matt's new video.

He makes the assumption that your daily reviews = 7 * new cards per day, but this estimate is based on people's experiences with the default Anki settings which aim to give you 90% retention. What happens though when your retention falls (i.e. the amount of cards you fail goes up) is that your daily review load goes up accordingly, so by dropping your retention rate a full 20 percentage points from 90% down to 70%, you can expect that your daily reviews will become much more than 7 * new cards per day in the long term.

Speaking of the long term, because he suggests making the interval modifier so high, it will probably take him and his hapless followers quite some time to realize this.

>> No.19802661 [View]
File: 1.84 MB, 1751x2577, 70386677_p0.jpg [View same] [iqdb] [saucenao] [google]
19802661

>>19802480
Kizuner here, Ai-chan is a bad singer but she can absolutely sing. She gets 90+ points in karaoke after all.
https://youtu.be/RtTC7RKLbuk

>>19802491
>autotune her off-key singing
They went farther than that, they modified her voice to be harmonious with the rest of the arrangement. That's why the covers of the song sound a bit off.

>> No.19778737 [View]
File: 1.12 MB, 800x1078, 70450456_p0.png [View same] [iqdb] [saucenao] [google]
19778737

>>19778702
>>/jp/image/Wv59liTR_6Z7IhR4yVd_SQ
>>/jp/?task=search&ghost=&search_text=90+points
Guess he got impatient.

>> No.19778691 [View]
File: 92 KB, 500x600, 1535566682344.jpg [View same] [iqdb] [saucenao] [google]
19778691

Handjob karaoke

The game will keep going on until you pass out or get more than 90 points

>> No.19773705 [View]

>>19773536
>Handjob karaoke
>This game will not end until the guy gets more than 90 points

>> No.19760055 [View]

>>19760021
I have 90-95% retention on kanji cards like those in core, after which my mining deck is modeled as well. My issue is with stuff like いくつも that I just can't remember in isolation it seems.
>>19760027
That's what I've been doing recently, might do the sentence card stuff >>19760016 said since I was planning on making them for grammar points as well

>> No.19753678 [View]
File: 155 KB, 960x960, CV3jT2eUkAAtBh1.jpg orig.jpg [View same] [iqdb] [saucenao] [google]
19753678

>>19753668
>Keep singing until you get 90 points
>While the Wisp gives you a handjob

>> No.19625212 [View]

>>19625150
He was really romantically indecisive at several points, like with the girl he cucks the guy over, Ruri. At one point Ruri was crying while doing the dishes because her reputation was ruined as a slut, the guy she loved wouldn't bite the bullet for her, etc etc.

Plus the whole Natsumi/Yuki "love triangle" thing going on, where it felt like 90% of the time he allowed Yuki help him try to woo Natsumi only to blow off Natsumi off when she tried to confess, etc.

I guess I wasn't expecting the MC of Graffiti to be such a moping faggot over his dead gf, not when he's got 2-3 better girls vying for his affection. When the uber rich hot girl Toushouguu asked him to date her I about punched a hole in my keyboard when he started bringing up his dead gf again.

I was mad because the MC completely forgot all about the detective work he was doing to find his dead gf's killer and only seems to use his dead gf as an excuse to avoid taking responsibility/commitment, something the other heroine Saya brings up as well when she asks him if he'll marry her if he has impregnated her after a 3 day and 3 night sex binge fest.

>> No.19385864 [View]

boys I think it's time to hedge our bets

>B D 90 93 93 +1040 [CNC] Kim Yoo-bin
>C C 96 94 92 loser [MND17] Lee Chae-jeong
>B F 89 90 91 loser [Million Market] Jo Sa-rang
>C F 81 77 90 loser [MMO] Won Seo-yeon
>B C 87 92 89 loser [The Music Works] Choi So-eun
>D B 64 79 88 +1042 [Cube] Han Cho-won
it's a long shot but who knows? she's Captain Korea in all knetz comments after ep 4. if Boombayah had aired in ep 3 she would've been in the top 30 by now
>F C 79 83 87 loser [AKB48] Ichikawa Manami
>C B 83 78 86 +1160 [FNC] Jo Ah-young
decent showing ep 4 but this is probably too little too late
>B C 88 86 85 loser [ZB Label] Alex Christine
>F F 82 88 84 loser [YG K-Plus] Ahn Ye-won
>F D 69 80 83 +1030 [SKE48] Asai Yuka
>D C 75 82 82 loser [NMB48] Naiki Kokoro
>F D 73 84 81 +1018 [HKT48] Kurihara Sae
it's actually possible she could make it, the kawaii avengers aired in ep 3, that's plenty additional time to get votes
>B F 76 76 80 +1092 [CNC] Hong Ye-ji
slim chances although she kinda carried, it's a shame
>C F 77 70 79 +1032 [RBW] Park Ji-eun
>A C 80 89 78 +1026 [Banana Culture] Kim Da-hye
>F F 84 87 77 loser [AKB48] Shinozaki Ayana
>F F 72 81 76 loser [AKB48] Nagano Serika
>B A 70 74 75 +1036 [Wellmade Yedang] Kang Da-min
quite likely to advance, again ep 3 advantage for all kawaii avengers, and she was noticeable in the broadcast
>B C 74 62 74 loser [WM] Jo Yeong-in
>C B 71 73 73 +1102 [NMB48] Kato Yuuka
got good live audience votes but miu and yeji kinda stole her spotlight, and it was ep4 anyway... it's gonna be tough
>F C 63 71 72 loser [HKT48] Tanaka Miku
withdrawn
>C D 85 70 71 loser [MND17] Park Chan-ju
dark horse? Boombayah got so much media attention, you never know what rabid knetz might do, maybe some would start revenge voting for the other team in rage or sth like that?
>B B 60 65 70 loser [CNC] Kim Da-yeon
>C F 56 67 69 +1060 [AKB48] Oda Erina
getting closer to cut off but I doubt she makes it, not much quality screen time?
>B C 66 60 68 +1026 [WM] Lee Seung-hyun
same as Erina
>D C 53 64 67 loser [HKT48] Imada Mina
the public enemy team since ep 3, no chance
>F F 50 61 66 +1030 [HKT48] Aramaki Misaki
kawaii avenger with the bonus points and one week of extra votes - pretty much safe
>B B 54 68 65 +1042 [CNC] Yoon Eun-bin
kawaii avenger with the bonus points and one week of extra votes - pretty much safe
>B B 67 72 64 +1138 [Collazoo Company] Kim Hyun-ah
good showing in ep 4 and the bonus points should be enough to get her through
>D F 61 54 63 loser [NGT48] Hasegawa Rena
the public enemy team since ep 3, no chance
>D F 42 57 62 loser [Fave Entertainment] Shin Su-hyun
doubt it
>C F 52 49 61 loser [Individual Trainee] Park Jin-hee
doubt it
>B B 49 56 60 +1066 [MND17] Park Min-ji
just the bonus points can be enough in this spot
>D F 57 66 59 +1086 [AKB48] Sato Minami
one of the slackers in ep 4 so she might be in the crosshairs, but again she's so close just the bonus points might push her through

------------------------------------------ CUT OFF ------------------------------------------

so let's assume say 6-7 girls moving up? one free spot from Jurina. that means several girls right here who didn't get the bonus points are in trouble:

>C A 55 63 58 +1032 [Banana Culture] Kim Na-young
right on the cut off, but: kawaii avenger captain - should be untouchable? r-right? although she almost made the mistake of bullying nako...
>D F 47 52 57 loser [YG K-Plus] Choi Yeon-soo
gone?
>B D 40 50 56 loser [The Music Works] Yoon Hae-sol
gone?
>F D 44 59 55 loser [AKB48] Mogi Shinobu
gone?
>C C 58 51 54 +1012 [Woollim] Kim Soo-yoon
might just make it with the bonus points, but then again somebody has to drop down...
>C B 95 85 53 loser [Million Market] Son Eun-chae
loser in ep 3 but it's hard to tell how voters will react, she had some screen time. I still think being in ep 3 is an advantage regardless and she will make it?
>F C 35 55 52 loser [HKT48] Matsuoka Natsumi
janken, she's a goner
>A A 91 46 51 +1010 [Wellmade Yedang] Hwang So-yeon
got the bonus points at least, but nothing certain here
>D B 43 53 50 loser [AKB48] Nakano Ikumi
gone?
>C C 33 48 49 +1098 [CNC] Lee Yoo-jung
>C B 48 44 48 loser [Woollim] Kim So-hee
interesting dynamic here, loser team but - it's Boombayah, this whole circus got so much attention overall, she might actually get a few more votes out of that too? and she should have a bit of cushion from here to cut off to work with
>C C 62 39 47 +1026 [HOW] Kim Min-seo
>A B 86 32 46 +1028 [HOW] Yoo Min-young
>D C 32 43 45 +1138 [NMB48] Murase Sae
sex, 100% safe
>B D 92 33 44 loser [HOW] Wang Ke
loser but from ep 3, also should have a decent lead - probably safe?
>A D 59 35 43 +1050 [FNC] Park Hae-yoon
>F D 26 41 42 +1144 [AKB48] Asai Nanami
actually worked hard in the Snack team, 100% safe
>F F 38 40 41 +1044 [8D Creative] Kang Hye-won
Vice-Captain Korea, 100% safe
>D C 22 37 40 +1048 [AKB48] Nakanishi Chiyori
aaand everyone else is probably too far ahead from here on

>> No.19372217 [View]

>>19372184
15 IQ points of difference should not be treated as an absolute value. The difference between 75 IQ and 90 is more significant than the difference between 115 and 130, for example.

>> No.19329882 [View]

Stage48 Countdown (Episode 195: Well Hated Members)

11) Matsumura Sayuri (23 Points)
12) Tashima Meru (22 Points)
13) Hirate Yurina (19 Points)
14) Kitagawa Ryoha (17 Points)
15) Kodama Haruka (15 Points)

10) Suda Akari (25 Points)
9) Minegishi Minami (89 Points)
8) Miyawaki Sakura (90 Points)
7) Ikoma Rina (92 Points)
6) Maeda Atsuko (108 Points)
5) Sashihara Rino (130 Points)
4) Shimazaki Haruka (137 Points)
3) Matsuoka Hana (150 Points)
2) Matsui Jurina (186 Points)
1) Nakai Rika (201 Points)

>> No.19286793 [View]

>have a decent reading base (pretty common to be able to read VNs for several minutes without looking anything up)
>abysmal at listening; feels like 90% of my vocabulary has dropped off, and the low, fast speech with frequent mumbling that's so common in Japanese gets me 99% of the time

It seems like it might be a decent idea to listen to subtitled Japanese at intermittent points for ten minute intervals. Watching subtitled Japanese for hours just turns into reading practice with sound in the background after the first few minutes, but it seems to help "prime" you to listen to Japanese without subtitles.

>> No.18722613 [View]
File: 23 KB, 349x349, 1522353533150.jpg [View same] [iqdb] [saucenao] [google]
18722613

>>18722537
Isn't that just most BL/Otome but mostly BL fans in general? No matter where you go, being lolsorandumb like that is the norm. It gets worse when it comes to N+C stuff though. Most specifically like >>18722552 said, 90% of the talk regarding SP you'll see people say le shitting meat boy at least once. The game's subject matter is already weird enough that's true, it can't be denied but it's actually well done. People just won't give it a chance because of that though.

>>18722584
Because sadly this hobby is filled with idiots that can't enjoy something unless it's ironically or for internet popularity points.

>> No.18666968 [View]

>>18664858
sorry for the walls. i could have been more concise (or correct) at points, but i found it really hard to boil things down when the game has so many unusual mechanics. macro, timing chains for cover, killing bosses, and learning patterns will take you most of the way though.

unfortunately...

corrections:
>>18661414
>aimed (ex: reimu's and some of yumemi's)
reimu's and yumemi's spells are aimed.
>iirc killing enemies just temporarily keeps your combo from dropping entirely
nope: killing enemies (or fireballs) does nothing. you have to chain.
>macro
should have been macro and misdirection. sorry for conflating the two and missing the mechanism that explains why macro is so effective (against fireballs and pellets).
>using a level-four
to clarify, i meant charging a level-four spell, not pressing x. btw: wait for the boss to fully appear before letting go of a charged level-four to avoid a bug where it registers a level-three instead. also, if you're out of bombs, never charge a level-four, always press x (aka hyper).
>>18662218
>a good rule of thumb for mid/late-round would be to bomb if you think you'd get hit twice.
probably want to bomb with less than 4 hearts left in mid/late-round, since one hit might take you to your last half heart. situational; personal preference.

addendums:
>yumemi boss attacks
if it aims a thin line at you that tracks your movement, it's the cross attack, which is best tackled with diagonal streaming. if the line doesn't move when you move, it's the aimed puke attack, which you can misdirect (i think you can safespot it too, but good luck with that).
you can hop the spiral attack with charge attack invincibility. that's your best bet for dodging if she's low on the screen (and there isn't enough space for the pattern to expand).
her throw-shit-everywhere attacks are just plain tough.
>crosses
some things obscure pellets; crosses hide them. if you're trapped beneath a pile of them on your last half-heart, you might want to preemptively hyper and take your chances later.
>chiyuri's lasers
they have a startup time where they appear onscreen but don't have a hitbox, like marisa's in pofv. this is unlike marisa's lasers in podd, where the hitbox appears as soon as the laser appears.
>reimu's orbs
the safest places to dodge these are on the edges of the screen: they bounce right off and most of their hitboxes can't hit you there. not a good place to stay, but it's a decent place to run if orbs are the current threat.
>enemy patterns
concerning the one where there are three vertical lines, with the outer lines being small enemies that appear onscreen before a center line of large enemies, where the outer lines do a 90-degree turn inward: the outer lines turn inward immediately above your current position. they won't hit you unless you move upward.
concerning the one where there are three vertical lines of mid-sized enemies, four per line, and the outer lines angle inward and cross near the bottom of the screen: the optimal time to chain these is as they're about to cross, but use extra shots or a charge attack on the center line if you do this. typically, the second enemy in one or more of these lines manages to avoid getting chained, and the one in center line will ram you if you sit there and expect them to chain themselves.
>misc
another reason charge attacks are useful is that all of them, except ellen's and yumemi's, go through attacks that block normal shots (crosses, balls, bombs, gears).
perhaps intuitive, but a general strat is to hang out under the current enemy chain (close or far vertically) even if you don't need the cover. this induces fireballs and pellets to spawn on top of your current chain, which makes it easier to continue chains and have larger combos (and gain spell gauge). this does result in more boss attacks and pellets/fireballs sent back to you, though. you also can't do this if you're attacking a boss or moving away from an attack to get dodging room, but you'll want to start a new chain around your new position anyway.

>> No.18636380 [View]

Is Lunarian impurity entropy?
One could argue that's the reason Lunarians reject change and death, as life itself produces small amounts of entropy by merely being eating, growing and so on; produces much more entropy by competing against other lifeforms and a lot when the organism dies, rotting. Keep in mind death also ignites a resource race for the all the surrounding life.
These last points are important, because in the best case scenario for 90% of the free, known organisms (eg. not parasites), if you aren't competing for food and space, the growth, be it for a single organism or a community, shouldn't ever stop. The best example for this are bacteria with their exponential growth, limited only by the reasons cited before.
Counterpoint is: in this best case scenario life would still produce entropy, innately starting the survival race.

>> No.18300482 [View]

>>18300297
Assuming you mean normal difficulty.

You have 3 "lives" starting off on the left, if those deplete then no longer becomes a 1cc and have the option to continue. The "lives" on the top are for that particular round. The amount you lose are tied to how late you are in the round. Lose that round you lose a life from the default 3.

Play defensively wait for them to attack first. Hold of charges for only level 2 or level 3 attacks (use level 2 mostly). level 1 for bosses and lily whites if you have a shot (some characters are better for this than others). Learn how to activate the spirits, and destroy them without destroying yourself so you can get a score bonuses/spell attacks and reflect some bullets back. Use Level 4 attacks when you see a "G" power up from fallen lily whites and bosses. Don't EVER bomb unless you know the cpu is about to die and it's a last resort. (time limit wise not from the cpus actual remaining lives)

Episodes 1-5 will only last around a minute. Episodes 6-8 can last from 2 to 3 minutes. For the TLB, its better to just survive as long as you can until you lose one life. After that she will die after the 3 minute mark. If you lose a life again, she will die just under 3 minutes. Try no to lose a lifes before Episode 6. Try to only lose life for 6-8. That should give you enough lives for TLB. You get more lives at 10, 30, 50, 70, and 90 million points. Every 5 million for extra.

I've only successfully played netplay once. So i'm not experienced against other players (I got my ass beat mostly). Get Adonis 1.50a for netplay https://www.youtube.com/watch?v=Q1RzTArt4es

>> No.18250464 [DELETED]  [View]

>>18250419

4. (2) [61|10] Takahashi Minami{+515,-34}, 481
Ahh... Takamina is out from Top 3. That's a bit saddening BUT her rank is SO MUCH better than what I expected. With all the rage over her delayed graduation and complaints of her taking over 2015 :hehe:, as well as her fans who left the forum, I really thought she'd make a huge drop. I'm pleased that she managed to rank this high :cute: (though she has very less +votes and more -votes compared to previous years: 2014- {+655,-31}, 2013- {+668,-22}). Thank you so much to those who voted for Takamina and helped her secure a rank that is coincidentally the same as her last SSK :D desu I had a hard time choosing between Takamina and Naachan. But I decided to go for my Kami-Oshi who made me spend my time and money for this group. Besides, this could be her last S48 Member Ranking so might as well give her the most points I could give <3

1. (12)[90|2] Okada Nana {+543,-6}, 537
NAACHAN DID IT! :omfg: Totally unexpected! Last year I was so happy she got no -votes at all. While this year she gained -votes, she gained like 300 +VOTES! This made me EUPHORIC! I guess all those exposures on TV shows, stage performances, Tandoku RH, and maybe a bit change in character really helped her a lot [hehe] Thankfully I made the right decision to give Takamina most points and Naachan second (because this decision brought Takamina to 4th place while Naachan 1st. It's a win for both sides!) I'm really hoping her SSK rank this year would be as good as this :worthy: It's exciting to see her progress and improvement as time goes. You go Naachan! I'll just put this here:
http://nagatsukinura119.tumblr.com/post/135782131751/why-i-oshi-okada-nana?is_related_post=1

OVERALL YASSSSSSS TO MY TOP 2 :banana::banana::banana:

Enviado do meu iPhone usando Tapatalk

>> No.18231238 [View]

>>18231182
>Keep singing until you get 90 points
>While the Wisp gives you a handjob

Sounds like something she'd do

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