[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.2721850 [View]
File: 419 KB, 491x700, pancakes_wipp.png [View same] [iqdb] [saucenao] [google]
2721850

>>2721808

>> No.2721464 [View]
File: 319 KB, 700x399, thu.png [View same] [iqdb] [saucenao] [google]
2721464

>>2721430
>you never listen
you might get better results out of your critiques if you put a sightly more effort to be accurate, not asking you to be friendly, but accurate
and put an effort to understand what you're giving crit to, it's not a finished pic, it's a sketch with some parts of it way more loosely because It's for testing where to go

if you take implications about how far from finished a sketch is you're gonna make bad judgements by routine

there's no render or accurate drawing on logan, just like the thing at the bg which is meant to be a centinel's giant forearm-hand, but I don't need anything else than that blob to compose the pic, lighting and color quickly

>>2721432
i'm not posting early steps to get told about something without any form/render work is lacking form/render work, I know that
that step is supposed to come on top of it, and it's not there yet

I could understand a critique about how I failed to do that step, but otherwise it seems a missunderstanding

>>2721435
I traced a pancake to do logan desu

>>2721438
it's meant to do so, ground or bg hasn't been drawn, just filled with shapes to establish everything early, early steps shouldn't be final unless you don't plan to improve it or you plan to just 1:1 copy it

>> No.2721425 [View]

>>2721424
y not give a good crit instead
oh wait you can't do more than shitpost

>> No.2721420 [View]
File: 242 KB, 421x600, jub_color_blocks2.png [View same] [iqdb] [saucenao] [google]
2721420

>>2720857
u know nothing, jon snow

>>2721301
there are 2 dimensions
fundies quality and communication

a study can be interesting and it doesn't communicate shit, it's just an analysis trought drawing

understanding of fundies give interests on themselves
you're stuck with thinking 2d flat shapes, so when you start trying to nail forms you'll improve it

then there's subjective value of w/e you've done and how you've approached it, what makes it designed, memorable, visually stimultating or w/e

when you start trying to brainstorm before starting you'll improve it

>> No.2720768 [View]

>>2720744
I can't imagine what you have to adapt from brand to brand

they're exactly the same tech
only because of quick-buttoms?

that's the least important thing..

>> No.2720754 [View]
File: 387 KB, 496x708, jub_color_blocks.png [View same] [iqdb] [saucenao] [google]
2720754

sketch then correct and redraw, start from there
there isn't a mandatory order, but if you do fundies one step at a time you'll learn basics faster

otherwise you will just try shortcuts to fake out how real world behaves

>> No.2720022 [View]

>>2720020
someone showed in Level Up! group how he drew 1k shitty cubes.. rlly

>> No.2719892 [View]
File: 153 KB, 474x700, jubilee&logan-wip.png [View same] [iqdb] [saucenao] [google]
2719892

sketch so far

not sure if try doing logan sleeping and with his face painted for trolling or just KOed and regenerating, probably the second may be funnier

any feedback welcome

>> No.2715808 [View]
File: 274 KB, 579x800, color-test2.jpg [View same] [iqdb] [saucenao] [google]
2715808

>>2715340
kek
not gonna change that, too problematic and I like that framing, looks more like a dynamic shot, feet were drawn innitially but then cut off

>>2715670
values wrong, good on the face, wrong on everything else, subtle contrast suddenly swap to high contrasts, too much pure black outside the face
keep it consistent
value edits or a layer mode that brightening darks and painting there with dark grays will help you balance it instantly (second tool might be more friendly to use)

>> No.2714969 [View]
File: 184 KB, 500x691, color-test.jpg [View same] [iqdb] [saucenao] [google]
2714969

playing with color/light composition feels comfy
thinking about rendering it properly depress me trought

any tips welcome

>>2714961
you're so welcome it sounds like sarcasm kek
on that one you're pushing the contrast more

you can watch jake's parker ink art to understand how clearly he order shapes in lenght to the POV with line weight

there's no sacred rule about it, as you can solve that readability trought values or color.

>> No.2714928 [View]

>>2714885
is that your cleanup?

you're tracing all the lines exactly the same, a bit cleaner on the face

you're really lazy everywhere else, use references so you know what to do instead of filling space with randomness
don't overwork it, try to do the simplest way possible
construct the planes of the clothes/folding and you will understand them better

you need to realice how wrong bad readability those lines have, for that, use your hand or reframe the pic to only see the fore arm and the hand.

everyline looks the same, so important outlines of shapes do not read, as the outline of the hand in contrast to her chest looks the same as the contrast between a fold and the shirt

don't go opaque if you scribble that much

gestalt to drawing m8

>> No.2714781 [View]

>>2714764
arms shoulnd't be hidden
you should draw ovals everywhere on her tail so you start to understand it's volume, from midground to bg it's flat as fuck and the hair/bottom of it is not beilable like that, it's the same

>> No.2714213 [View]
File: 158 KB, 500x691, sketch.jpg [View same] [iqdb] [saucenao] [google]
2714213

>>2714153
stiff r your troughts right now
between the chest and the head there's only 1 articulation
stiff poses are related with body flow, there's no body there m8 lol

<wip
>>2713894
values and form are going alright, plan the pose so it's not as bland as that, straight and laying back
for my taste the tits are falling too much, it's like there's no bra, too close to the belly buttom

>> No.2713159 [View]

>>2712511
aaaayyy
you're copying my signature lmao

that pic is really nice but it's not working because some lazy stuff, those hearths should be drawn again with form and volume, they're so flat it's really killing it
use the eraser with an airbrush brush to make shadows softer on particular spots where the form would make a soft edge
broom hair looks fake, as it's void inside, seems made of paper
don't be afraid to cast shadows, front, neck, bottom of her flexed leg..

and >>2712517 is true

>> No.2709216 [View]

>>2709086
i dont think ovals on perspective makes sense, specially the tables, make boxes beforehand

>> No.2707774 [View]

>>2707722
you shouldn't worrry at all about the sketchy state of your sketches
cleaning them up isn't about erasing
you don't have to change your mindset on the sketching phase, once you're done with it, just start all over on new layers, use as reference a clean lineart you like to take inspiration from and it will help you as a recipe about how to do cleaner lineart on top
just try

you have to 'trace' over your own previous drawing, improving it on the go, and you should make forms read more, better shapes, and so on

I wouldn't step into values before studying construction/form, because it will make values way easier to perceive, understand and modify later on

you can see artists like moxie2d who do really unfinished sketchy linearts most the time and yet manages to do great pictures, also, scaling down your work makes lineart look cleaner than it's

>> No.2707299 [View]

>>2707289
you're still faking out a discussion without having making an argument yet, this is my last reply to you

>> No.2707286 [View]

>>2707275
I've not justified any of my claims behind I'm good

I've justified it on correct theory, if you have something to point to that, do so

I gave rules, not opinions, you might be too stupid and ignorant to realice that tho

>> No.2707270 [View]

>>2707256
too long since I got trolled on ic

>> No.2707269 [View]

>>2707260
then it's fine :P

could be a fold, but I would make that negative triangle shae above her legs closer to her belly so the top of the leg doesn't reads short

>> No.2707254 [View]
File: 233 KB, 435x494, your-light-sources.png [View same] [iqdb] [saucenao] [google]
2707254

>>2707252
forgot

>> No.2707252 [View]

>>2707243
inb4 merc wip
>>2707187
here are working light sources for your unedited shadow placement

remember you can't ever make a phone do a photo with flash and make a border high contrast light with the same source, you would need secondary sources

>> No.2707237 [View]

>>2707234
your reply is as worth as much as casting a magic spell on me

>> No.2707221 [View]
File: 19 KB, 221x216, subsurf.jpg [View same] [iqdb] [saucenao] [google]
2707221

>>2707163
lmao
>>2707187
hmm check here http://androidarts.com/art_tut.htm

I just checked and drawabox doesn't have lessons about lighting/values and skips directly to composition damn, thought it was more complete

to eyeball where the coreshadow should be placed due to the light source location, you have to think the light source as a vanishing point

is it close? > conic
is it far? paralel lines

imagine yourself inside the picture and try to move your point of view to make her head match with the moon behind, that direction is where the light source is pushing light, where it makes a tangent, coreshadow starts (it divides light masses from dark masses), and from the core shadow the vanishing point continues until it touches the next object, as it will make a secondary core shadow (as it will cast shadow)

make a study from imagination with boxes and spheres, then do the same with the POV/perspective grid you have there and you will see things easier with accuracy

better to avoid starting to mix a lot of lighting effects from start, focus to get main fundies right

btw, your face is wrong
mouth goes to the end of the left eye, too large
nose is too far from the chin, her nose holes-jaw nose holes-eyebrows proportion is not 1:1
you can't put a 3rd eye between her current eyes, there's no enought space
she's not even looking to the right that much, her nose is far from the cheek bone
if you want animu eyes you can't expect to place them on non stylized head, they don't fit, so you put them close, and it looks bad

it really triggers me you can draw forms but still take choices to make that bad face

try drawing the eyeball globe, it would be almost touching :')
BTW!!! you might want to decide your lighting setup on the figure first and THEN deduce the light source position, instead of choosing first the light source, because you might make a blind bad choice, like the case, as nothing interesting would be lighted up

Navigation
View posts[+24][+48][+96]