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/ic/ - Artwork/Critique

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>> No.1513220 [View]
File: 1.99 MB, 1904x2492, villain notes2.jpg [View same] [iqdb] [saucenao] [google]
1513220

Hometown

>Day two
>Week one

Event:
A jealous enemy(s) has stepped in your way! You’re just a few days from departing Hometown and a common thug wants some of that expensive government tailored gear he’s heard about! How will you deal with him?

Things to consider:
>The physical aspects of the enemy(s): is he a large or small build? Does he have a weapon? Keep in mind the type of town Hometown is. He probably doesn’t have high grade military gear and a stealth suit. Think of the characteristics of archetypical thugs and apply them to Hometown.

>Is there more than one opponent? Are they well-coordinated? Is the enemy a drug user or does he have a sharp mind?

>Exactly where does the encounter take place? Home invasion? While you are at a bar? In an alleyway? In the woods nearby?

This is a low level encounter in a suburban neighborhood.

Options:
a. Fight
>Depict the before, during or after of the battle with this hood. Is he dead? Did you dismember him? Did you use your weapon?

b. Neutralize
>Neutralize this threat. Stun gun, mace, baton, home security. Did you befriend him?

c. Document
>You’re decision of the moment is a nonfactor. Instead, depict this thug in the way a concept artist would. Clearly show the design of the character in depth, answering some questions and creating some for the viewer. Background scene, etc. anything goes. Show him in his ‘natural environment’ in an illustrated fashion if you like
.
Links:
4chan thinks they are spam.

Good luck

>> No.1512509 [View]

>>1512483
>>1512499
I hear you. Good luck with the challenges.

>> No.1512460 [View]

>>1512452
No I'm not going to scrap it. I have tons of material here. I'm just considering remaking the OP post minus the story, because people are being way too immature about it. I feel like having all these troll posts are a huge distraction and scare people off. Eliminating the story would cut the trolls at the knees and maybe people would be more apt to read.

Updates tomorrow and Saturday are still in effect. I challenge you guys to check out the current event and try and do it. It's simply a themed gesture, as a previous anon said.

>> No.1512439 [View]
File: 87 KB, 623x356, Capture2.jpg [View same] [iqdb] [saucenao] [google]
1512439

>>1512157
Nice.

>>1512321
The atmosphere has been fluctuating for millions of years, and back in the Cambrian, oxygen levels were 50% higher then today, and had a direct impact on life at the time. Although oxygen levels during the dinosaur ages were lower then today (nitrogen was higher I believe) I went with oxygen because why not. It's just a background story, and really has nothing to do with the challenge. You're trolling.

I don't understand why people are getting tripped up on the story. All that matters is the content of the challenges. I though /ic/ was smarter then this. /ic/ clearly isn't ready for a creative topic quite yet. Maybe I will repost this later with no story and just rules, so trolls won't have anything to aim at.

>> No.1511657 [View]

>>1511515
If it's the story you're cringing at then I understand. I sorta winged it this afternoon, but I thought it was creative enough. It's supposed to be fun. After all it's just there for background and to get people into a creative vibe. Relax.

If it's the challenge you don't like then that's on you. I think it's a great starting point and dance is like the epitome of gesture. Maybe the next event will have more stealth helicopters, mexican drug lords in castles, and tacticool M4's doing multikill headshots. Just for you.

>>1511614
>>1511534
Cool. I'm going to keep updating and if I hear overwhelming decision to stop, then I will. Otherwise I'll keep going and assume that people are following silently.

Also, the next updates aren't going to be this huge. Just had to set a backdrop and I felt the detail was necessary.

>> No.1511468 [View]

>>1511463
What's wrong?

>> No.1511421 [View]

Next challenge is going to be on Thursday, then after that Saturday. I'm going to stick around for a bit and take questions before I get back to work.

Good luck.

>> No.1511417 [View]
File: 1.49 MB, 1000x5000, vilppu gesture.jpg [View same] [iqdb] [saucenao] [google]
1511417

Hometown

>Day one
>Week one

Hometown is a small sized settlement with a dense population of 35,000. From most places, the giant 50 foot walls surrounding the town are not visible. The residential district rings around Government Hill in the center and various industrial and business districts dot the outsides of this giant area.

This town lies in the center of dense woods on the outskirts of the State. Every walled settlement is linked by hyper train. However, the government has given you this mission and confided with you technology that would not fare well on the train ride. It is a special GPS beacon to mark the center of the crater for the satellites to target. You have to get to Central City, where a special supplier will give you the tools necessary to survive the wild. But first, you have things to take care of at Hometown!

Event:
The town celebrates as the news of the mission spreads. There’s a huge party in your neighborhood and the outdoor stage nearby has dancers!
>What style of dancers? Have it coincide with your vision of hometown: Geisha? African? Victorian? Gypsy? Futuristic?

Options:

a. Dancer gesture drawing
>Practice gesture drawing and really hit it hard. As Vilppu would say, “feel the pull”. Gesture drawings don’t have to be timed!!

b. Dancer figure
> Complete a refined sketch of a dancer from one of the following links. I suggest doing one from reference and one from imagination.

c. Costume/drapery study
>Set up a still life involving a dress or other drapery somewhere in your house and complete it to the best of your ability.

Links for timed warmups:
http://www.quickposes.com/
http://artists.pixelovely.com/

Dance stock:
http://elite-bellydance.deviantart.com/
http://exquisite-stock.deviantart.com/gallery/
http://music-and-dance.deviantart.com/

Proko:
http://www.youtube.com/watch?v=74HR59yFZ7Y

Vilppu:
http://www.youtube.com/watch?v=LguK0ehqROM

>> No.1511414 [View]

As you set off on your journey, I will notify you three times a week of a significant happening which you will record in your sketchbook. Each event will have three possible choices, and you have the freedom of choosing multiple (possibly contradictory) options. There will be no continuity as far as your personal actions go. This is a solo journey; you have no human companions, but you’ll be allowed to invent companions whenever you like. No limits, as long as they fit into your world. You can have these companions fight for you, or do a number of other actions. You’re free to tell the story through them as you stay in the background if you like.

>Every Monday you will arrive in a new environment which will play the theme to the events of the week. Mondays will set the tempo.

>On Fridays a special life-changing, awe-inspiring, or significant event will occur which you will have until Monday to complete.
This game serves as a supplement to your drawing regiments, and I do not expect you to drop everything to do these events. However, if you do these assignments, treat them as you would a professional job and complete them with everything you can.

>I suggest you spend a bare minimum of two hours on any of the options.

Do studies of the subject before you attempt an event option. You have at least two days to complete these, so before your attempt any of the drawings do proper research. I will provide some guidance as to where and how you should research for these events.

I want these threads to appeal to people of any skill level. Try and submit the best quality work you can. My goal is to get your creativity flowing and to keep you guessing. I want you to do research and create this world for yourself.

>I am open to any suggestions, and will only make changes if they can be reached democratically.

Please be civil and as constructive as possible!

>> No.1511413 [DELETED]  [View]
File: 161 KB, 700x700, terms.jpg [View same] [iqdb] [saucenao] [google]
1511413

As you set off on your journey, I will notify you three times a week of a significant happening which you will record in your sketchbook. Each event will have three possible choices, and you have the freedom of choosing multiple (possibly contradictory) options. There will be no continuity as far as your personal actions go. This is a solo journey; you have no human companions, but you’ll be allowed to invent companions whenever you like. No limits, as long as they fit into your world. You can have these companions fight for you, or do a number of other actions. You’re free to tell the story through them as you stay in the background if you like.
>Every Monday you will arrive in a new environment which will play the theme to the events of the week. Mondays will set the tempo.
>On Fridays a special life-changing, awe-inspiring, or significant event will occur which you will have until Monday to complete.
This game serves as a supplement to your drawing regiments, and I do not expect you to drop everything to do these events. However, if you do these assignments, treat them as you would a professional job and complete them with everything you can.
>I suggest you spend a bare minimum of two hours on any of the options.
Do studies of the subject before you attempt an event option. You have at least two days to complete these, so before your attempt any of the drawings do proper research. I will provide some guidance as to where and how you should research for these events.
I want these threads to appeal to people of any skill level. Try and submit the best quality work you can. My goal is to get your creativity flowing and to keep you guessing. I want you to do research and create this world for yourself.
>I am open to any suggestions, and will only make changes if they can be reached democratically.
Please be civil and as constructive as possible!

>> No.1511412 [DELETED]  [View]
File: 160 KB, 700x700, artpg.jpg [View same] [iqdb] [saucenao] [google]
1511412

Welcome to ArtPG. This is an /ic/ draw game with no mandatory requirements to advance. You can follow silently on your own terms or you can post and contribute. The adventure takes place in an ‘alternate Gaea’ similar to our earth in all but a few ways:

>This planet is larger and has more trees which make more oxygen. As a result, all life forms are much bigger. Humans are exempt (mostly).

>The dinosaur extinction event never happened. Instead, lizards slowly devolved as mammals came into the picture. The Pleistocene extinction event never happened either, leaving us today with relatively large animals inhabiting much of the world.

>World population floats around 1 billion. Civilized settlements are magnificent walled cities. Settlements that are unwalled are considered derelict, dangerous, etc.

>Human technology is about 150 years ahead of us now. Cities are linked by hyper rail. Electromagnetic receivers allow devices to be powered anywhere a human can step on or below the surface (and up to 35 miles above). The rich have access to limited personal levitation devices. DNA splicing has developed recently.

>There is no military because these humans have realized that war is not the answer. There is a central government that operates on some amazingly fair philosophy that Earth humans cannot comprehend so I won’t mention it. There is still crime and typical problems of Earth however.

This world is a land of archetypes and mythology. The dangers are infinite and people have to cooperate to survive. You however, are on a solo journey to a mountain range that is the site of an asteroid strike. The central government confirms via satellite the crater contains an immense wealth of new metals and minerals. Despite this, no one has dared brave the journey to this site. You bring with you an explorer’s sketchbook, where you will record major events that happen to you, roughly three times a week. How you make it to the crater is up to you.

>> No.1511327 [View]

>>1511270
I'll be doing what I think is necessary. Challenges I think are easy or self explanatory will get less links/ guidance than a special event would.

>> No.1511255 [View]

>>1511246
Alright, well I definitely won't be doing multiple challenges per day.

>> No.1511239 [View]

>>1511223
I'm writing the op posts right now and streamlining the terms a bit. Expect the topic within the next hour or so. Probably two hours because of food time.

>>1511213
You're being inconstant; on one hand you say it moved too fast for you, and on the other you say three days is too long.

There will be one free day in between events. So really it's two days. I would rather have a game that is too slow paced rather then fast. This board is slow so it makes sense to have this match the tempo.


More ideas/ opinions? Topic will be up within the next hour or so.

>> No.1511172 [View]

>>1511139
>>1511133

I just want to get as many people participating as possible, so people that don't see the challenge on monday get to see it on tuesday. Every friday would be a 'special event' that would include enough detail for something that is a bit more refined.

Each challenge will have enough info to provide you with 2-4 hours of drawing, research time not included. And keep in mind every day will have three choices, and there's no limit to how many you can do per challenge. 3 choices at 2-4 hours each is 6-12 hours per challenge.

Of course if there is an in between day I could give an event on the fly. I have enough content to keep this going for months. I want these challenges to supplement your drawing regiments, not BE them, as with the GM's thread. This game is much different.

>> No.1511121 [View]

>>1511101
Monday, Wednesday, Friday. Something like that. I don't want this to overbear some peoples schedules. It would be just a supplement.

>>1511103
I am not him/her, so no. I wanted to wait a bit since the last thread so people hopefully would have forgotten. He had some serious planning issues going on there, among other things.

>> No.1511098 [View]
File: 59 KB, 700x700, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1511098

The reason I’m posting this test thread is because I want to see if there’s any interest for this type of thing. Also I NEED opinions on the proper pacing of something like this. I have a feeling if I do daily updates some people will miss out and feel frustrated. Also with daily updates I think people will rush to get them done. We all have lives so I don’t want to have some crazy fast paced thing going on here, and I want to see putting forth big efforts.

Discuss. Opinions, ideas, whatever. If this topic blows up with good responses, I’ll delete it and replace it with the day 1 events of the journey.

>> No.1511097 [DELETED]  [View]
File: 135 KB, 700x700, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1511097

The first GameMaster thread gave me a good idea for a daily sketch game for /ic/. It would be sort of a crawler-rpg where you go from your hometown to destination x. There will be no story, and no recurring characters, no dialogue. It’s a solo journey and you make up the story yourself if you like. I’m merely going to be playing the role of the ‘tutorial guidebook’.
The premise is that you set out to a destination with your sketchbook and a weapon. At the end of each day, I’ll give you a log of the major event that happened each day and three choices of how to go about documenting this into your sketchbook (digital or trad). The idea of the game is to not only get you drawing, but to get you doing research on your own. I’m not here to teach you how to draw, although some of the challenges will be thinly veiled academic exercises.
There will be no commitment, no mandatory posts or tripcodes. With this format, people shouldn’t feel discouraged to join late, because there’s nothing they would have missed. The events vary in difficulty and have no correlation to one another, as far as any type of story goes.
Every Monday we will enter a new location with new enemies, new atmosphere, and (somewhat) new events.

Example of a daily update:
(*environment data such as location, time of day, and rough idea of the scenery would go here*)
>You are ambushed by x! You have 3 options:

1. Attack
>draw the before, during, or after battle

2.Flee
>draw yourself fleeing or otherwise escaping the threat!

3.Recruit / neutralize
>draw yourself earning the trust/making amends or bribing the threat.

And that would be about it.
I will allow one pet at a time which doesn't have to be represented in your drawings, but for fun, you could have your pet/ friend fight for you in battles. For the most part I would just pop in and give the event. I would like my role to be as minimal as possible; after all I’m just the tutorial guide.

>> No.1506081 [View]

>>1505928
>hey guys lets train for the tour de france!
>yeahh! yeaaahhh!
>ok cool! Ready! Set! Go!
>wait can u show me how 2 get on bike

>> No.1505655 [View]

>>1505639
I didn't imply that at all. This topic would be better suited elsewhere though. Maybe /b/.

>> No.1505567 [View]

>>1505562
back to /v/

>> No.1501215 [View]

>>1501211
Yeah, you're right, because those people don't know how to utilize references. There's hundred of reasons why; I won't speculate. That's why drawing from life is better because it forces you to acknowledge shapes. You can tell from looking around the board who has drawn from life and who hasn't.

Just because most people here don't take this seriously doesn't mean you can lower your own standards or slack or whatever. I feel like there's an allegory or fable that could describe that better...

I guarantee if you do some academic still lifes and studies for the next week or so, and then step back into this style, it will be much easier and you'll be able to actually do what you want to do.

Revisiting fundamentals doesn't mean you're tearing down everything you've ever done. I'd bet anything that even professionals brush up their fundamentals every now and then. It's essential to reinforce these things.

>> No.1501166 [View]

>>1501148
In draw and sketch threads there are some, even some in the mango thread. 95% of drawings on this board are from 2d references.

>>1501052
is a good example of constructing, even though he's ctrl+t'ing everywhere

Construction is the process of using shapes such as cylinders and boxes to depict form. Then you use value to delineate further via soft, hard and lost edges.

>> No.1501146 [View]

>>1501141
There's people on this board who can depict forms with 2d references. It's called 'analyzing'. You can analyze can't you Chauncey?

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