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/ic/ - Artwork/Critique

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>> No.1619092 [View]

>>1619008

I think the reasoning behind making a comic being better for improvement than just "practicing everyday" is that a comic is at least a little more specific of a project than just "practicing everyday". Some people are not resourceful, and will be inefficient with their time given the task "practice everyday". Some people (for whatever reason) know what to look for in order to get closer to achieving their goal, whether they look for workshops in their area or find skillful demonstrations online to learn from. "Practicing everyday" is kinda vague. What are you practicing? What skills do you have already that you can build on? What skills do you not have that you want to gain? How do you attain these skills? What motions do you have to make in order to make physical progress in these skills? Are the skills physically based or mental? What do your skills require of you in terms of energy? Do you have to warm up with exercise, or just with a nutritious diet? What kind of nutrition do your skills require of you? A draftsman needs to be able to endure long periods of as much full arm precision as they can bare before switching to smaller motor movements of their wrist and forearm. Does that mean you eat cupcakes before you practice drafting or does that mean you eat eggs and bacon? These things are important.

What is also important is that you make actual progress in your work, and not just mindlessly repeat the same thing over and over again. Lots of people get stuck on plateaus where they feel comfortable with the progress they have made, including myself. Don't make that mistake.

>> No.1555426 [View]

>>1555393

brian eno
john klemmer
lightning bolt

>> No.1555209 [View]
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>>1555118
>mfw 24 followers

>> No.1507595 [DELETED]  [View]
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>>1507456
>vision doesn't have much to do with creativity except in executing it

think about what you just said for a moment.

>> No.1505868 [View]

>>1505840

just for fun on the side, but I'm sorry that you're disappointed! guess I'm going to have to set my standards a lot higher.

do you think I should put the manipulation/photo blog to the side for now?

>> No.1505820 [View]

>>1505780
yeah sure man, here's the stuff I was doing before risd/in my sketchbook (the b/w stuff). no digital paintings because I accidentally deleted them from my hard drive lol. yoozef.tumblr.com

and here's some of what I've been doing in the past two months

shopgraphs.tumblr.com
putrycz.tumblr.com

>>1505805

yeee Art Center! i've only heard good things about it. i really shouldn't have started any of the projects since now I don't know what to do with them except weep at how many unfinished things I have (as usual). haha

>> No.1505752 [View]

>>1504412

Art college? It's great.

It helps in too many ways to narrow down to just a set of technical skills. You learn how to interact with other creative people and actually collaborate on ideas that you have that you want to turn into actual things. It's spectacular. You're never really bored at all, and I haven't been at a loss of inspiration yet. The whole environment is set up to get you to think about making things in new and cool ways. It's really fun.

The only downside is that you may get equally overwhelmed at the amount of possibilities with what can be done, and you might get anxious about what is the right thing to do in said seemingly vast set of possibilities ("shit! should I be learning javascript and get on dat dere app developing craze or should I stick to material experimentation? or both? why am I not building robots with A.I right now? machine learning!? innovation?? chairs? what do I do?!? ahhh!), and so at the end of the day you kind of just have to do SOMETHING and have made at least some type of progress in some skill. at least with RISD that's the case. our career services really gives you no excuse to be unemployed with the amount of internships and connected alumni they have to offer to us. Again with the anxiety about possibility, rather than fear of the lack of it. It feels kind of crazy.

so don't believe all the bullshit about art college being a waste of money. it's a waste of money if you're lazy and want to be spoonfed a set of skills from your instructors.

>> No.1503944 [View]

successful features:
-lighting choice of the neck/jaw region in relation to the shadows of the hedges region of the drawing
-subtle enough variation in stroke-type to distinguish between the different forms (sparsity of the grass marks relative to the tightness of the fabric hatching, etc)
-slow read

could work on more:
-NOT skipping parts of the drawing/imagining/constructing process (giving weight to objects, establishing a ground plane, constructing a believable atmosphere for the figure to have a presence in, other aspects that make for a more convincing reality-fictional or otherwise)
-trying something different than just smudging your values in and hatching the "details" on top,

>> No.1495581 [View]

>>1495486
what?

>>1495493
do you have a blog with any more work?

>> No.1495477 [View]

>>1495471

asl?

>> No.1495049 [View]
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>>1494904

>> No.1494211 [DELETED]  [View]

>>1494207

is that a rhetorical question or are you sincerely having difficulty inferring the meaning of my post without my an explanation verbatim?

>> No.1494190 [View]
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>>1494174

>> No.1494168 [View]
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1494168

>this whole thread

he is not going to *teach you* anything. he is trying to earn some passive income, though . it's spelled out quite clearly in the extent of his clever copywriting. the picture attached contains examples collected from the page.

for the accusers of my criticism stemming from a deep seated jealousy for Noah's skillset- this is about bringing awareness to what is /actually/ being sold under the guise of an 'art camp'. these videos are the organic microwaveable dinner equivalent of "art" instruction. pre-cooked yet advertised to be healthy.

be a little more skeptical /ic/. I know it's summer time and there are a lot of desperate high-schoolers trying to improve some ar7 skillz in their free time but please, don't waste your money on this stuff. you are better off spending that same money on a bus ticket to and actually sitting in front of a painting made by someone who wasn't /just/ trying to get your dollars. we're young- we should be a little more adventurous!

https://en.wikipedia.org/wiki/List_of_art_museums

>> No.1493991 [View]
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1493991

you'll get more out of the sticky and it's mostly free.

there's nothing in that course outline you can't learn on your own. he's not providing any type of ground-breaking information. he's just giving you "a lot of stuff" (quantity!= quality). you'd have to be an incredibly lazy person to sign up for a course like this. it's much more valuable of a learning experience to make mistakes, solve them, and reflect rather than someone holding your hand the whole way through with weekly paintovers and lecturing.

>10 hours of bonus content
>2 hours of new HD video content every week
>12 hours of additional content

and definitely be skeptical when the copy is as slick as that. gross.

>> No.1492643 [View]
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>>1490675
>making threads that distract from practicing

>> No.1489782 [View]

>>1489710
besides what these two have stated
>>1489722
>>1489723

textured brushes at a certain point stop functioning solely as 'brushes' and the painting becomes more of a clever collage exercise, which is a valid method of practice.

you have to appreciate the gray areas of image-making. to construct an image entirely with one's hand using one stroke (or action), while an excellent* exercise is not always the most economical of approaches, especially since a lot of contemporary illustrators use collage-type methods. remember when you're working commercially the artistic integrity of the product isn't as important as conveying a concept adequately*.

>> No.1487550 [View]

>>1487542
>>1487549

bourgeois trading cards.

>> No.1487403 [View]
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1487403

this new painting is particularly ugly. quite possibly the ugliest you have posted so far. I like the direction you are going in. keep it up.

>> No.1486492 [View]

>>1486470

impressive reel, you have a great sense for timing of movements! makes me want to get back into animation haha.

are you working on any projects over the summer? internships? I'd love to see what kind of animations you put out on the side.

>> No.1484975 [View]
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1484975

will finish tomorrow

>> No.1483979 [View]

>>1483890

everything that is created within a frame has a composition. your bias towards compositions that you can recognize should not dictate in and of itself the sole attribute of an image that makes it desirable. that is not only foolish it is inconsiderate.

c'mon /ic/ we can do better than this.

>> No.1481155 [View]

>>1480795

I'm enjoying this. have a blog with more work?

>> No.1481150 [View]

>>1481117

hubris

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