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/ic/ - Artwork/Critique

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>> No.4680353 [View]
File: 108 KB, 725x1024, Marmalade Mum - Ninjaloli - Public.jpg [View same] [iqdb] [saucenao] [google]
4680353

>> No.4673419 [View]
File: 1.58 MB, 1448x1500, NewCanvas12 Process MM.gif [View same] [iqdb] [saucenao] [google]
4673419

>>4673418
Here's a GIF of the process!
With the lighting, you didn't consider the difference of cast or form shadows. With thinner materials, more subsurface scattering will be visible. And to fill the scene more and convey the forms, ambient cool bottom light was added, as well as a top warm light. A rim light coming from the upper right was added as well.
I recommend reading Color and Light by James Gurney, and How To Render by Scott Robertson.
Always think of the forms in 3D, and if any part of the character would be in the way of light and cast a shadow on a different part of the body!
Sorry about the previous post's deletion. Had a mistake that needed fixing.

>> No.4673418 [View]
File: 1.64 MB, 1488x1500, NewCanvas12 9.png [View same] [iqdb] [saucenao] [google]
4673418

>>4662429
>>4663024
We think kind of similarly. I've been working about 8 or more hours daily for about 5 years now, and I think you're making great progress! I think what would help you most is getting back in touch with anatomical fundamentals. Of course copying artists you like is fun, but understanding the anatomy underneath makes it a much more enjoyable experience to dissect another artist's creation. There are a lot of proportional issues in your drawing, and that may be because you didn't sketch the full figure initially. By sketching the whole body and then cropping, you won't be susceptible to the issues that you might be unaware of. For example, her arms and hand are too large in this image.
Other problems were things like how the corset around her is a thicker material and wouldn't create such easy folds. Her head was squashed and very wide, which actually doesn't happen from a low angle like this. Her ears were attached to the back of her head. Her cheek is also misshapen, and her facial features were either misplaced, too large, or both. Her eyes needed a lot of changing, and it seems you didn't consider the planes of the face when drawing it. I've made them asymmetrical (one squinting a bit more than the other) to convey her expression better, and redrew and skewed the mouth to follow the planes of the face as well.

>> No.4673400 [DELETED]  [View]
File: 1.63 MB, 1488x1500, NewCanvas12 9.png [View same] [iqdb] [saucenao] [google]
4673400

>>4662429
>>4663024
We think kind of similarly. I've been working about 8 or more hours daily for about 5 years now, and I think you're making great progress! I think what would help you most is getting back in touch with anatomical fundamentals. Of course copying artists you like is fun, but understanding the anatomy underneath makes it a much more enjoyable experience to dissect another artist's creation. There are a lot of proportional issues in your drawing, and that may be because you didn't sketch the full figure initially. By sketching the whole body and then cropping, you won't be susceptible to the issues that you might be unaware of. For example, her arms and hand are too large in this image.
Other problems were things like how the corset around her is a thicker material and wouldn't create such easy folds. Her head was squashed and very wide, which actually doesn't happen from a low angle like this. Her ears were attached to the back of her head. Her cheek is also misshapen, and her facial features were either misplaced, too large, or both. Her eyes needed a lot of changing, and it seems you didn't consider the planes of the face when drawing it. I've made them asymmetrical (one squinting a bit more than the other) to convey her expression better, and redrew and skewed the mouth to follow the planes of the face as well.

>> No.4669759 [View]

>>4668253
Yeah, I'm aware I made some changes to those, but for a good reason. The arm was creating a tangent with the waist and made it look wider, but not in a natural way. I was trying to consider the silhouette of the character. As for the breasts, I made them perkier and changed the shape completely mostly because I was thinking that it'd be more appealing and a younger female like that would less likely have saggy grandma breasts than something perkier. The placement of the breasts on the original drawing was too low though and the breast from the other side wouldn't be showing, if that's what you mean as well.

>> No.4666572 [View]

>>4664464
>>4666533
Oops. My smooth brain misread that.

>> No.4666533 [View]

>>4664464
You can fix it if you want.

>> No.4659791 [View]
File: 1.16 MB, 1393x2048, NewCanvas11.png [View same] [iqdb] [saucenao] [google]
4659791

>>4659549
There's a lot wrong, you're just not educated enough to see it.

>> No.4613863 [View]
File: 129 KB, 1280x720, EZJC7OEU4AAqGf0.jpg [View same] [iqdb] [saucenao] [google]
4613863

>> No.4582863 [View]
File: 381 KB, 1184x1000, NewCanvas9.png [View same] [iqdb] [saucenao] [google]
4582863

I gave it a shot!

>> No.4582859 [DELETED]  [View]
File: 480 KB, 1184x1000, NewCanvas9.png [View same] [iqdb] [saucenao] [google]
4582859

I gave it a shot!

>> No.4568894 [View]
File: 3.67 MB, 1600x3000, 2015-2020 - Marmalade Mum.jpg [View same] [iqdb] [saucenao] [google]
4568894

Added 2020.

>> No.4539529 [View]
File: 580 KB, 663x932, NewCanvas7.png [View same] [iqdb] [saucenao] [google]
4539529

>> No.4406392 [View]

>>4406380
Scott Roberston: How to Render
James Gurney: Color and Light
Once you're done those, Advanced Lighting with Sam Nielson.

>> No.4404620 [View]

>>4404416
Drawing feels good.

>> No.4404393 [View]
File: 939 KB, 1081x756, WarioRule63 2015-2020 Comparison.png [View same] [iqdb] [saucenao] [google]
4404393

Believe in yourself! Get out of your comfort zone! Eat healthy! Stay active! Draw!

>> No.4381586 [View]

>>4381574
Obsessed.

>> No.4381237 [View]

>>4381167
It's fine. Don't listen to those guys.

>> No.4378511 [View]

>>4378450
Great job on them boob physics. Nice composition, perspective, and poses too. All around a good WIP.

>> No.4366252 [View]
File: 340 KB, 795x1000, NewCanvas20.png [View same] [iqdb] [saucenao] [google]
4366252

>>4365001
I've given plenty of advice here. I've done many red lines in the small amount of time I have for myself.
Feel free to look up my tripcode in the archive to see what else I've helped people with.

>> No.4364644 [View]
File: 416 KB, 900x691, StrawberryShortcakeSFWresized.png [View same] [iqdb] [saucenao] [google]
4364644

>>4364411
pyw

>> No.4364389 [View]
File: 2.39 MB, 900x691, 1564600659508.png [View same] [iqdb] [saucenao] [google]
4364389

>>4363908
Porn. Mostly fetishy stuff. Approximately, I work on my comics or illustrations for 8 hours, study for 1 hour, and do 3D for 1 or 2 hours. Nothing is really set in stone though, that just how it normally is.

>> No.4363679 [View]

>>4360286
He gave good advice.

>> No.4363671 [View]

>>4363494
I draw for about that long every day. Here’s some tips.
It’s important to stretch your wrists and hands every 30 minutes and do some full body stretching every hour. You only need to spend a couple minutes on the full body stretching and less than a minute on your hands every session, so it’s not like it takes much time out of your day. It’ll help you draw more efficiently and pain free.
Since you’re already in this state, draw for a lot less time and give yourself a break while you recover. Do a lot more stretching and maybe even buy a yoga mat and do some yoga. This helped me out a lot when I had similar issues.
At the same time, if you’re having issues meeting deadlines for yourself, practice drawing faster and more efficiently. Time yourself on your drawings and see where you can make improvements. Best of luck!

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