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/ic/ - Artwork/Critique


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File: 483 KB, 600x600, artist_francis_coulombe.png [View same] [iqdb] [saucenao] [google]
4909386 No.4909386 [Reply] [Original]

> Rules:
- No binary art, pixel art only
- Porn is fine
- Don't feed schizoposter

> Resources
How do I learn pixel art ?
Where do I learn those things?
What software do I use ?
Where can I share my work ?

Check this out
https://pastebin.com/BK9s37m7

--------------

This is the first edition of this general. I made it because apart for the schizo circus, we don't have a place for general discussion about the medium.
Feel free to submit feedback and any ideas on what to add to the pastebin, I'll make sure to include it in the next edition.

>> No.4909389

>>4909386
Pixel art? That's just a regular image with no anti aliasing applied

>> No.4909407

>>4909389
Except it is pixel art.
What you're talking about is binary art, which it isn't, because
> Manual dithering
> Manual antialiasing
> Small controlled details

>> No.4909419

>>4909386
pixel art is lower than furry/loli art

>> No.4909474

>>4909386
>first edition of this general
not really
here are some older iterations of /pag/ ops for you to copy
>>/ic/thread/S2899507
>>/ic/thread/S3483299
>>/ic/thread/S3382872

>> No.4909477

>>4909474
nice, I'll see what I can salvage from them

>> No.4909496

drawing pixel art will make your cock exactly 4.27 times bigger

>> No.4909504

>>4909496
Smaller actually, it's a very forgiving medium. It's easy as fuck.

>> No.4909526

>>4909504
pyw

>> No.4909793
File: 3 KB, 295x405, pixel doodle.png [View same] [iqdb] [saucenao] [google]
4909793

>>4909386
I appreciate the thread topic, so have a doodle.

>> No.4909942

>>4909386
>This is the first edition of this general. I made it because apart for the schizo circus, we don't have a place for general discussion about the medium
BASED OP

>> No.4909971
File: 9 KB, 352x352, 3nyNqTC_11x.gif [View same] [iqdb] [saucenao] [google]
4909971

There is this kind of successful pixel game that me and my buddies love
but it has so many bugs and the dev just doesn't give one fifth of a shit, for almost half a decade an amazing game is just left to fucking rot on steam, and that breaks my heart

so me and my pixel bro are trying to remake it.
it's a really simple game, so I don't think it will be that hard.
I even want to name it close to the game in question just to shit on the dev for abandoning a great game which people love

pixel bro already started teaching himself pixel art and development will start end of this month
pic related is a sneak peak

>> No.4910036

>>4909407
For what reason there no point
Just paint it normally and save hours of your time
It just looks uglier

>> No.4910169

>>4910036
>Just paint it normally and save hours of your time It just looks uglier
post your stuff mongo

>> No.4910250
File: 18 KB, 390x270, MorriganWalkDown.gif [View same] [iqdb] [saucenao] [google]
4910250

Posted this in schizo thread. My first attempt at walk cycle. Any good tutorials/guides on making this kind of stuff?

>> No.4910296

>>4910169
No you'll just remove the anti aliasing and make it ugly

>> No.4910628

>>4910250
Are the breasts supposed to be bouncing or is that supposed to represent the torso turning?

>> No.4910821

>>4910250
Looks good to me, apart from maybe the blinking highlight on the shoulder. I'd make it a bit darker so it doesn't pop as much. For learning about this kind of sprite I would just study sprites from classic jrpg desu

>> No.4910991
File: 11 KB, 90x175, Ayla.gif [View same] [iqdb] [saucenao] [google]
4910991

>>4910628
Torso turning. Is it too intense?

>>4910821
I already using some of them as a base for animations, but I'd like to know actual theory (like best practices, what not to do, ect).

>> No.4910996

>>4909386
Not pixel art

>> No.4911002

>>4910991
>Torso turning. Is it too intense?

I think it is, try looking ub sub-pixeling

>> No.4911006
File: 5 KB, 484x490, terratest.png [View same] [iqdb] [saucenao] [google]
4911006

working on a dryad. Just finished basic clean up, going to add details, rework face features and AA now.

>> No.4911133
File: 12 KB, 280x290, MorriganWalkDownMK2.gif [View same] [iqdb] [saucenao] [google]
4911133

>>4911002
What about now? Locked breasts to horizontal movement only.

>> No.4911211

>>4911133
yeah much better

>> No.4911347
File: 6 KB, 356x466, terratest.png [View same] [iqdb] [saucenao] [google]
4911347

>>4911006
progress

>> No.4911454
File: 12 KB, 200x275, MorriganWalkDownFinal.gif [View same] [iqdb] [saucenao] [google]
4911454

Fixed some highlights. Will try to do side view as well.

>>4911347
Looks neat. I don't know if I like that thick outline tho. There also something deeply disturbing about that face, but that's probably just me.

>> No.4911504

>>4911454
yeah the face is a bit fucked, I think it's the nose and the huge forehead. I'll try to fix it

>> No.4911823

>>4911504
The mouth is way too close to the nose and the corners of the lips are much too long.

>> No.4912118

>>4911454
Is this a specific restricted color palette? If not, the sclera of the eyes are very yellow, making her look jaundiced.

>> No.4912127
File: 34 KB, 1362x744, Scene.png [View same] [iqdb] [saucenao] [google]
4912127

>>4909386
Is this any good

>> No.4912138

>>4912127
Yeah it's great. Perspective is a little off on the barrels and fence, but that's all I notice.

>> No.4912181

>>4912138
Thanks anon, appreciate it

>> No.4912209
File: 112 KB, 1280x1478, morrigan__dragon_age__by_soultribute13_d9slvfj-fullview.jpg [View same] [iqdb] [saucenao] [google]
4912209

>>4912118
That was supposed to be her eye color. It seems at some point I've mass replaced all full white pixels with slightly yellow ones and newer noticed that jaundice effect. Thanks for pointing it out.

>> No.4912213
File: 16 KB, 125x270, MorriganOutline.gif [View same] [iqdb] [saucenao] [google]
4912213

>>4912118
And here's fixed version. Also added outline for sprite to not blend with different backgrounds that much.

>> No.4912266
File: 3.12 MB, 341x455, giphy.gif [View same] [iqdb] [saucenao] [google]
4912266

haven't had much time to work on my game since school started

>> No.4912276
File: 3.81 MB, 573x368, ezgif-7-9e325bfdcfca.gif [View same] [iqdb] [saucenao] [google]
4912276

>>4912266

>> No.4912351
File: 53 KB, 459x577, faggot.png [View same] [iqdb] [saucenao] [google]
4912351

is there a better way to do this zipper?

>> No.4912862

>>4912266
>>4912276
this is not pixel art AT ALL

>> No.4912872 [DELETED] 
File: 148 KB, 179x242, iori-kofxistance.gif [View same] [iqdb] [saucenao] [google]
4912872

>>4912862
it definitely counts as pixel art, its just high-res. and not even the highest res stuff out there (think King of Fighters 13 or Blazblue)
its pretty compressed though, i dont blame you

>> No.4912876 [DELETED] 

>>4912872
-for getting confused

>> No.4912901
File: 148 KB, 179x242, iori-kofxistance.gif [View same] [iqdb] [saucenao] [google]
4912901

>>4912862
it definitely counts as pixel art, its just high-res. and not even the highest res stuff out there (think King of Fighters 13 or Blazblue)
if you disagree w those examples being pixel art idk what else to say except you are incredibly sheltered from the medium and therefore hold no right to gatekeep it

>> No.4912918

>>4912901
Not them, but your stuff isn't pixel art. Individual pixels barely being visible isn't enough to qualify, otherwise every ms paint wojak and pepe would be considered pixel art as well.

>> No.4912929
File: 48 KB, 605x536, Capture.jpg [View same] [iqdb] [saucenao] [google]
4912929

>>4912918
you probably couldnt see cause it was compressed to shit


sorry to drag you down with me anon xoxo but >>4911347
is waaaay more zoomed out. y so mean to me :(

>> No.4912938

>>4912929
That's one messy pixel art if I ever seen one. Just unpleasant to look at with all that noise on it. Looks like resized high-res image to me.

>> No.4912941

>>4912929
My mistake then. Avoid lone pixels and dithering everywhere (every beginner spams dithering at first until the novelty wears off and they realize it doesn't look that good) and apply AA. Learn color theory as well. The most distinctive part of pixel art is it's clarity, usually owing it to a limited palette and thoughtful shapes. It is very messy currently (in the bad way), while the other anon you tagged is clean.

>> No.4912943

>>4912938
GODDAMNIT FUCK YOU GUYS i got mild carpel tunnel over this shit

>> No.4912946

>>4912941
thanks anon, ill look into all that.

>> No.4912953

>>4912943
But that's true. Learn some basics first to make your art look good. All that anon >>4912941
said, plus tutorials from OP's link.

>> No.4913378
File: 4 KB, 320x88, file.png [View same] [iqdb] [saucenao] [google]
4913378

Reposting from other thread.
Do you guys use dithering patterns?
Pic related has some seen from the weapon on the left and right, the center uses a normal one and i was asking if you guys made or used on making pixel art.

>> No.4913746
File: 10 KB, 192x192, ralseisNewCar.gif [View same] [iqdb] [saucenao] [google]
4913746

man this is the most fucked up thing i've drawn for someone

>> No.4913785

>>4913746
I know its porn, but other than that no idea what am I looking at.

>> No.4913796

>>4913785
I first saw it as a girl shitting, but now it looks like the black oompa loompa is somehow fucking her ass from the front. The white is... a pool of cum? And there are signal bars at the top for some reason.
Do not ask me to try to describe what any given pixel on the woman's face is supposed to represent.

>> No.4913798

>>4913785
ralsei screwing some persona girl

that pink bar is some status effect from the game

>> No.4913801

>>4913798
kek. Never would've guessed. Ralsei looks very crusty and small.

>> No.4913806

>>4913801
yeah it made sense to me since whatsherface is a regular human being and he's a black midget

>> No.4913827

>>4913806
now it looks like he's shoving his foot up her ass. also why cross on her face? Is she ded?

>> No.4913828

>>4913827
eyelashes bro

>> No.4913936
File: 777 B, 135x265, MorriganRight.png [View same] [iqdb] [saucenao] [google]
4913936

How is this for a side view? Should I begin animating it?

>> No.4913939

>>4913828
Those are supposed to be eyelashes?

>> No.4913943

>>4913936
Looking food, go for it.

>> No.4913947
File: 17 KB, 240x240, flameWhore.gif [View same] [iqdb] [saucenao] [google]
4913947

>>4913939
yeah
here's a better one

>> No.4913952

>>4913943
Good, even.

>> No.4913959

>>4913947
One of the most important skills in pixel art is knowing what to leave out. Eyelashes most definitely need to be left out here.
Also, I know it's pixel art, but you do still need to learn how to draw, anon.

>> No.4913967

>>4913952
Thanks. Will do my best. Already it's way harder than down view.

>> No.4913968

>>4913959
loomis?

>> No.4913975

>>4913968
Among other things, yeah.

>> No.4913988

>>4913967
Studying Super Metroid sprite sheets taught me how running works when I first started learning animation.
Samus has this really exaggerated Terminator run that helped clarify the mechanics of running. Walking is a bit different, obviously, but the basic movements of the legs and arms are similar.

>> No.4914052
File: 3 KB, 168x168, 3EC8171C-5F30-4D15-B788-DC59C649892F.png [View same] [iqdb] [saucenao] [google]
4914052

>>4911208
I use Pixel Studio. It's free with ads but honestly worth buying I think. Granted it's just the first one I downloaded but it's pretty good.
>>4912127
It's lovely.
>>4913746
Please tell me you got paid for this

>> No.4914083

>>4914052
>paid
no

>> No.4914091

>>4914083
Now I feel bad for laughing

>> No.4914107

>>4914083
How much time it took you to make it? Was it worth it in the end?

>> No.4914116
File: 9 KB, 192x192, futabu.gif [View same] [iqdb] [saucenao] [google]
4914116

>>4914091
idk bro it feels weird charging people when i'm not of higher skill
especially when i barely have a following
>>4914107
2-3 hours maybe?
maybe less

i know this one for sure took ~3 hours
i mostly wanted to rush the ralsei one because of how bad it was
i did it for the lulz..so i think it was worth it

>> No.4914125

>>4914116
It looks like squid girl from splatoon sucking on trombone, that somehow stabbed her in the boobs. Please make more. those are gold

>> No.4914129
File: 798 KB, 515x963, file.png [View same] [iqdb] [saucenao] [google]
4914129

>>4914125
y-y-yeah splatoon girl

>> No.4914136

>>4914129
Yeah I've seen filename. Just described what came to mind before I looked at it.

>> No.4914144
File: 2 KB, 192x192, woojak.png [View same] [iqdb] [saucenao] [google]
4914144

>>4914136
ehh
at least my more cartoony ones look fine since hey don't rely too much on anatomy

right?

>> No.4914148

>>4914144
I mean, you have to try really hard to fuck up wojaks, so yeah, its better

>> No.4914149

>>4914144
>>4914129
This is another issue off not knowing what to leave out. The way you draw glasses makes them look like facemasks, both here and in your other animation.

>> No.4914153
File: 138 KB, 1536x1536, yolohomoswag-export.gif [View same] [iqdb] [saucenao] [google]
4914153

>>4914148
yeah i guess
>>4914149
for the red hair lady she had like...really thick eye liner for the original picture so it made sense to me

>> No.4914206
File: 11 KB, 195x285, walk.gif [View same] [iqdb] [saucenao] [google]
4914206

Progress so far. Hardest part almost done.

>> No.4914226

>>4914153
Okay, but drawings and animations aren't just for you, they are meant to communicate an idea.
These animations are examples of unclear communication.

>> No.4914240

>>4914206
Looks like she's in the Ministry of Silly Walks, her left leg is doing all the work and the right one is just skating along.
Try charting the elliptical path of the feet first, then base the legs on the feet.
Also consider the fact that she isn't at a perfect profile and is angled toward the viewer. This is great for a standing pose, but is hard to make sense of when she's walking.

>> No.4914280

>>4914240
I want to break sprite on segments (legs, lower torso, upper torso, arms and head) to animate them separately. Just thought I get hardest part out of the way first.

>> No.4914306

>>4914240
Am I understanding correctly that there should be separate elliptical path for each feet? Or you meant something else?

>> No.4914550

>>4914306
Yes, each foot has its own path.

>> No.4914597

>>4914550
fuck. Made very tiny paths, but it's still looks exaggerated like silly walks. At least that got rid of limping.

>> No.4914810

>>4914597
My next recommendation is to try using floating balls to start the animation. One ball for ankle, knee, and hip joint.
Might make it easier to visualize. Stick legs with ball joints after that.

>> No.4915840
File: 17 KB, 256x256, Jankwalk.gif [View same] [iqdb] [saucenao] [google]
4915840

>>4914280
I'd say break stuff up a bit more, don't make the legs an entire mass, make an upper and lower leg so you can keep track of the motion easier.

https://youtu.be/LPBvrdJ_1a8

>> No.4915843
File: 40 KB, 320x320, Merm.gif [View same] [iqdb] [saucenao] [google]
4915843

>> No.4915845
File: 37 KB, 350x550, RunE.gif [View same] [iqdb] [saucenao] [google]
4915845

The thing I couldn't correct months ago

>> No.4915850
File: 71 KB, 400x400, orig.gif [View same] [iqdb] [saucenao] [google]
4915850

A mobile game with nice pixel art, Z warfare

>> No.4916146
File: 5 KB, 256x256, bm.png [View same] [iqdb] [saucenao] [google]
4916146

character I guess

>> No.4916150

>>4915845
you can't correct that because it's made of abstract shapes completely separated from an actual human shape
aim at >>4915840

>> No.4916344
File: 8 KB, 506x468, terraprogress.png [View same] [iqdb] [saucenao] [google]
4916344

considering this dryad finished

>> No.4916345

>>4916344
you could add so much more

>> No.4916351

>>4916345
I could

>> No.4916360

>>4916351
then get to it, it looks plain and flat and boring as it currently stands

>> No.4916361

>>4916360
I'm not going to but thanks for the input

>> No.4916373

>>4916361
sad

>> No.4916375
File: 112 KB, 368x274, sugeishaberu.png [View same] [iqdb] [saucenao] [google]
4916375

>>4916373
I know it's tragic

>> No.4916425
File: 7 KB, 128x128, altarnegative.gif [View same] [iqdb] [saucenao] [google]
4916425

aaaaaAAAAA

>> No.4916699 [DELETED] 
File: 15 KB, 350x480, anim1.gif [View same] [iqdb] [saucenao] [google]
4916699

>>4914810
Changed paths to more triangular shape, as this makes leg pose less exaggerated (for my eyes at least). Now, it's only matter of connecting joints correctly. Really hope visualization in my gif doesn't look like dogshit, because I won't be able to work on it until weekend. Being wageslave sucks
>>4915840
That's the plan for now. I can see how it might be useful for all kinds of poses, not only walk/run cycles.

>> No.4916719

>>4914810
Changed paths to more triangular shape, as this makes leg pose less exaggerated (for my eyes at least). Now, it's only matter of connecting joints correctly.
Really hope visualization in my gif doesn't look like dogshit, because I won't be able to work on it until weekend. Being wageslave sucks.

>>4915840
That's the plan for now. I can see how it might be useful for all kinds of poses, not only walk/run cycles.

>> No.4916721
File: 15 KB, 350x480, anim1.gif [View same] [iqdb] [saucenao] [google]
4916721

>>4916719

>> No.4916857

>>4916721
This is looking a lot more structured. Block in some leg shapes and let's see how it translates.

>> No.4916874
File: 10 KB, 384x384, file.png [View same] [iqdb] [saucenao] [google]
4916874

>> No.4916964
File: 12 KB, 215x350, anim2.gif [View same] [iqdb] [saucenao] [google]
4916964

>>4916857
Looks fine to me.

>> No.4916986

>>4916964
on second thought, I probably should tone down contact phase. Such wide step just doesn't fit her at all.

>> No.4917007

>>4909386
Anyone here doing commissions for pixel art? I got 50 AUD

>> No.4917012

>>4917007
yeah, what do you want

>> No.4917025

>>4913378
I've never had success with them but i think they can look good like with >>4914052

>> No.4917029
File: 1.12 MB, 800x989, charlotte corday.png [View same] [iqdb] [saucenao] [google]
4917029

>>4917012
Can I see a sample of your work? I am looking for an execution scene during the reign of terror when charlotte corday is executed with a guillotine. Only thing that really needs to be done is that she looks somewhat similar and that she's wearing a red overblouse. This was her portrait hours before her death.

>> No.4917044

>>4917029
This is a fair request and all but why pixelart? I'm sure you could get someone who does regular art to do this for 50 AUD or less

>> No.4917052

>>4917044
Blending juxtapositions, unsettling form and content, is the future anon.

>> No.4917114

>>4916964
>>4916986
Yeah, and tweak the timing a bit. More frames at the full extension of both legs.

>> No.4917233
File: 318 KB, 500x500, Sprite-baiken.gif [View same] [iqdb] [saucenao] [google]
4917233

I finished this just today

>> No.4917246

>>4917233
Neat. Blog?

>> No.4917255

>>4917246
twitter.com/snackooo
I'm still a budding pixelartist

>> No.4917757
File: 9 KB, 204x411, unknown-8.png [View same] [iqdb] [saucenao] [google]
4917757

Workin on this, though I think I could fix the boots and make it look less like he's wearing a strip of bacon

>> No.4917797

>>4917757
Or you could make it canon that he wears a strip of bacon

>> No.4917801

>>4917797
this, embrace the bacon!

>> No.4919299

>>4916344
can you atleast fix the jaggies on her neck it's distracting since her face is so detailed it brings attention to it more.

>> No.4919391

>>4917801
>>4917797
I dunno how a native american guy sprinting through the desert would hold up with wearin bacon lol. Can you tell me anything I could do to fix the tunic?

>> No.4919804

>>4919391
O, he's a Native American, I could barely tell, It might be stereotypical, but you need to get him a better signifier than just a ponytail.

>> No.4919940
File: 4 KB, 256x256, _m.png [View same] [iqdb] [saucenao] [google]
4919940

trying to make a basic NPC template

>> No.4920219
File: 34 KB, 1260x1832, 1602125128328.png [View same] [iqdb] [saucenao] [google]
4920219

Here's what i did practicing some 2d tutorials i found here.

https://2dwillneverdie.com/tutorial/the-making-of-el-zombo/

>> No.4920305
File: 1 KB, 32x32, BF6B49C9-53D6-4D45-AE4F-C83D67664036.gif [View same] [iqdb] [saucenao] [google]
4920305

WIP

>> No.4920310
File: 32 KB, 512x512, F0B31B05-83B8-42B8-AA8B-4C4BFA302B84.gif [View same] [iqdb] [saucenao] [google]
4920310

>>4920305
Wrong Size

>> No.4920318

>>4920310
Nice, looking good.
I would like to see the right side of her hair effect the silhouette as it animates though.

>> No.4920447
File: 495 KB, 965x811, 1556233422988.png [View same] [iqdb] [saucenao] [google]
4920447

Some Sites about pixel art
https://2dwillneverdie.com/tutorial/
https://videogamesdensetsu.tumblr.com/post/180100803290/designing-2d-graphics-in-the-japanese-industry
https://pixeljoint.com/
https://pixelation.org/
http://petesqbsite.com/sections/tutorials/tuts/tsugumo/
>capcom and snk style sprites
https://irwt.iammanyninjas.com/sprite.html

There guys also make good videos about pixel art

>> No.4920817

>>4920305
>>4920310
soul... i kneel...

>> No.4922270
File: 53 KB, 378x459, wsprtshtnrc.png [View same] [iqdb] [saucenao] [google]
4922270

Not dying on my watch

>> No.4923046

Bump

>> No.4923048

There's like only 2 or 3 good sprites in this whole thread

>> No.4923058

>>4923048
post your work, so there will be more

>> No.4924592
File: 139 KB, 1000x1000, finalspread5.png [View same] [iqdb] [saucenao] [google]
4924592

>>4909386
posting old shit I've posted before not sure how long its probably been long enough since the last general

>> No.4924703

>>4924592
Faces in first row look incredibly cursed, especially that venusaur and blastoise.

>> No.4925653

>>4912266
>>4912276
>>4912929
Ignore the naysayers, anon. Considering you're in a 3D space and you've got dynamic shadows (and what looks like some simple normal mapping) on these, you're operating in territory well outside the norm for pixel art.

You could stand to clean these sprites up and have them be less scribbly over-dithered, but I will say that as it is, your art stands out and draws attention through its uniqueness, and there's some intrinsic value in that alone.

Clean, pixel-perfect sprite work is not the be-all-end-all, especially on modern monitors, in 3D games.

Depending on how your environment textures end up looking , this might work well.

>> No.4925755
File: 5 KB, 256x256, ztb.png [View same] [iqdb] [saucenao] [google]
4925755

>>4924703
yah i tried to get more on model and focused on unique poses after the first 10 or so

>> No.4925778

do you use tablet or mouse?
>>4920447
this is great

>> No.4925780

>>4925755
I see. Rest of your sprites look pretty decent.

>> No.4925891

>>4925778
I have an pen display, but when it comes to pixel art I normally stick to my mouse. The pen is good for doing nice curved strokes, but when you're working at at single and sub-pixel levels, you're not making strokes. You're clicking squares, one by one, and I find that more more comfortable to do with a mouse than a pen.

>> No.4926075

>>4924592
Why'd you do these?

>> No.4926409

>>4926075
uhh practice and enjoyment, was making a game wanted to get better at the pixel art, now im stuck getting better at real art ill loop back around eventually

>> No.4926420

>>4925653
Do just go into every thread and act like a contrarian whenever someone gets negative feedback of any kind?

>> No.4926601

>>4926420
"any feedback that slightly diverges from previous perspectives must be inherently contrarian" this stuff always pisses me off. if you take contention with a part of the critique then challenge it directly, don't pussyfoot around

>> No.4926615

>>4926601
I'm not pussyfooting around anything. In the past day or so I have noticed a large uptick of anons going into threads to asspat someone who was given legitimate criticism.
So I will ask you again:
Do you just go into every thread and act like a contrarian whenever someone gets negative feedback of any kind?

>> No.4926627

>>4926615
im not the anon that gave the original crit so i cant answer that, but listen up pussy cause i just want to tell you something that should be obvious: art can be interpreted many ways, and generally art communities shouldn't operate in hiveminds. to promote that behavior is incredibly cringe

>> No.4926644

>>4926627
Oh so you're just a retard.

>> No.4926649

>>4926644
gottem

>> No.4926654

>>4926420
No, I just don't think their work is anywhere near as bad as people are saying. It kind of reminds me of win95 that was wasn't limited to small palettes but had low bit depth.

>> No.4926690

>>4926654
>I just don't think their work is anywhere near as bad as people are saying
In your mind, how bad are people saying it is? Because not a single one of the criticisms given were anywhere close to harsh.
The response to which was to drag another artist into the conversation, say "y so mean to me :(" and then "GODDAMNIT FUCK YOU GUYS"

And I say this as someone who had no part in this conversation what-so-ever. But based on how this has gone, I can't help but wonder if you are the artist yourself being defensive.

>> No.4926753
File: 9 KB, 252x403, raesprite.png [View same] [iqdb] [saucenao] [google]
4926753

>>4926690
>I can't help but wonder if you are the artist yourself being defensive.

You really think I'd reply to myself to perform some kind of pantomime for anons? I just thought they deserved at least one response telling them that gritty, a scribbly look could work, because the other replies they'd gotten were barely accepting their work as pixel art at all.

Schizoposter has already been run off. I see no reason to run off everyone whose idea of pixel art isn't neat, tidy, and 16 colors.

>> No.4926790
File: 10 KB, 740x256, mskvers.png [View same] [iqdb] [saucenao] [google]
4926790

Limiting myself to 16 colors at 3 bits per channel, and black is struggle. The tails in particular, I'm struggling to get to look good.

>> No.4926854

>>4926753
>You really think I'd reply to myself to perform some kind of pantomime for anons?
No, I wonder.
I also notice that you did not answer either question I posed to you.

>> No.4926919
File: 2 KB, 115x120, minsuko2.png [View same] [iqdb] [saucenao] [google]
4926919

Ended up trying to dither my way out of it. Will have to look at this on my trinitron do decide if it's acceptable.

>>4926854
"this isn't pixel art AT ALL" and "unpleasant to look at" are pretty harsh criticisms.

Maybe that poster will agree and do some extensive cleanup of their work, but if that messy look was deliberate, I wanted them to know I thought they could stick with it and that it might work well in a 3D evironment.

This is apparently worth being accused of contrarianism, and of being the persn I offered minor defense to? Eat shit.

I just thought the style showed some promise and wanted to offer the kid some hope.

>> No.4926947

>>4926919
>this isn't pixel art AT ALL
It also isn't an impressionist painting, is it harsh to say that? This is a matter of classification, not a judgment of quality

>unpleasant to look at
You want them to lie? I agree with that anon. Those sprites are sloppy and unstructured, looking at them is unpleasant.

>but if that messy look was deliberate
It doesn't matter if it was deliberate or not, it looks bad. If it looks bad, the artist should be made aware that it looks bad.

>it might work well in a 3D evironment.
It most certainly does not, and you can see an animation demonstrating such.

>This is apparently worth being accused of contrarianism
Being contrary for no apparent reason? Yes, of course it is.

>minor defense
You called the the anons offering critique "naysayers" and told the artist to ignore them. This is not a minor defense, this is an attack, a wholesale rejection and a refusal to debate civilly.

>Eat shit.
How about you do, you defensive bitch.

I think you are the type of person that gets your feelings hurt when your art is criticized. I think you hold onto those feelings and project them on others, to the point where any time you see a negative critique, you get triggered and lash out at the person offering it. I think if you keep doing what you are doing, you will encourage others to become as embittered and defensive as you are and you will cause nothing but stagnation and complacency.

>> No.4926963

>>4926947
not that anon but holy shit chill, they just offered a different perspective.

also about it being pixel art or not, they all conceded they were wrong when they saw the art up close. they were just wrong.

>> No.4926974

>>4926963
>holy shit chill
The other poster wanted to behave aggressively, so that's what we're doing now.
I'm not going to continue to be patient and civil if the person I'm talking to isn't doing the same.

>they were just wrong.
They really weren't though. Pixel art doesn't just mean a lack of AA.

>> No.4926975

>>4926947
>It most certainly does not,
That's just, like, your opinion, man

>Being contrary for no apparent reason?

That's just like, my opinion, man.

>I think you are the type of person that gets your feelings hurt when your art is criticized

Criticize my art and you could easily find out.

>I think if you keep doing what you are doing, you will encourage others to become as embittered and defensive as you are and you will cause nothing but stagnation and complacency.

And I think you're pressuring people to make their art to conform to a certain theory that you think is set in stone with unbreakable rules.

>> No.4927009

>>4926975
This post is complete gibberish.

>> No.4927023
File: 4 KB, 512x448, Amy Portrait 01-export.png [View same] [iqdb] [saucenao] [google]
4927023

How does my portrait look so far?

>> No.4927045
File: 962 B, 200x200, Resutrant Sign-export.png [View same] [iqdb] [saucenao] [google]
4927045

>>4927023
Also a logo for the restaurant she works at

>> No.4927345
File: 15 KB, 256x256, 8B75366C-47D2-426D-9FF2-F038A2487170.gif [View same] [iqdb] [saucenao] [google]
4927345

>>4920318
I tried to do what you suggested.
>>4920817
Thanks
>>4920310
I couldn't get it to look like a zombie to I changed the context of the animation enitirely.
>>4914052
I love this.
How do highlights and small details work on pixel art? Are they hard to implement?

>> No.4927347
File: 15 KB, 256x256, 73176128-C403-4902-BC31-12F8B56F3CC9.gif [View same] [iqdb] [saucenao] [google]
4927347

>>4927345

>> No.4927356
File: 15 KB, 256x256, 8A2A9C8B-C813-4FDD-81B1-D2733C01D221.gif [View same] [iqdb] [saucenao] [google]
4927356

>>4927347

>> No.4927358
File: 16 KB, 256x256, BD86822D-CAC7-41BF-97A4-18A577E47848.gif [View same] [iqdb] [saucenao] [google]
4927358

>>4927356
Because why not?
I'm still debating making the boobs bounce though, As I'm concerned about the fluidity.

>> No.4927494
File: 3 KB, 168x168, 8A6180E9-CCF6-40BB-8AF1-674CC81AA812.png [View same] [iqdb] [saucenao] [google]
4927494

>>4927023
Good, I like your forms and she looks very lively. The logo is neat, too.
>>4927345
>How do highlights and small details work on pixel art? Are they hard to implement?
I'd say they work similarly to how you'd put them on normal paintings/drawings, but a lot more abstract. Your brush is a square, after all. So some details you just have to leave out because they're too small for the size you're working with and would clutter the image.
I only started four months ago so it's a lot of trial and error for me. Before I draw, I always have a 3D-model of what I want to draw in my head, so I basically know how the light will fall on that. What's important is to get that balance between flat and three-dimensional, I often end up overdoing highlights and dithering at first just because I want to convey my shapes as clearly as possible and have to correct that afterwards. You have to keep in mind that your sprite has to be readable first, detailed second. I think picrel is pretty borderline. But it serves as a good example. Highlights/shadows are sparse relative to the body mass of the monster, but efficiently placed.
>>4927356
>>4927358
You forgot 2 pixels on the pants here

>> No.4927506

>>4912901
Are there really people who are so retarded they think a low resolution model is pixel art? Do you seriously, unironically, believe that what you posted was created with standard pixel art techniques instead of being 3d modeled?

>> No.4927976

>>4927506
>another "X isn't pixel art" post

It's a 3D model traced in pixel art. Just like how the Capcom's sprites were pen-and-paper art traced in pixel art.

Tracing a reference doesn't make something 'not pixel art'. They still had to work with all the limitations of pixel art.

>> No.4927981

>>4927023

Her happiness looks very plastic and fake, but then, she's working at evil McDonalds, so it probably is.

>> No.4927988

>>4927023
the orange highlights make it look like she got sauce in her hair

>> No.4928551

>>4927976
>It's a 3D model traced in pixel art. Just like how the Capcom's sprites were pen-and-paper art traced in pixel art.
>Tracing a reference doesn't make something 'not pixel art'. They still had to work with all the limitations of pixel art.

pretty much this, heck, what about sprite artworks seen in games?

>> No.4929543
File: 2 KB, 144x144, 45CC50E9-4FCC-4244-817C-E9A171696035.png [View same] [iqdb] [saucenao] [google]
4929543

Does this look spherical enough?

>> No.4930142

>>4929543
Yeah.

>> No.4930167
File: 7 KB, 500x380, stupid.png [View same] [iqdb] [saucenao] [google]
4930167

>> No.4930249
File: 37 KB, 486x698, lame.png [View same] [iqdb] [saucenao] [google]
4930249

how did this hair come out?

>> No.4930258

>>4930249
Looks more like a fireball.
The lengths of hair vary wildly here.

>> No.4930288

>>4930142
nice

>> No.4930308
File: 5 KB, 260x90, nuka cola emissary.gif [View same] [iqdb] [saucenao] [google]
4930308

i've done some pixel art

>> No.4930916
File: 19 KB, 524x349, degeneratecoomersprites.png [View same] [iqdb] [saucenao] [google]
4930916

Posted for the /vr/oomer who wanted to see my degenerate coomer sprites.

Experimented with different outline and shading style. The one on the left mostly followed the El Zombo tutorial.

>> No.4930943

>>4930916
i like the middle one

>> No.4930947

is there a good tutorial for drawing stars and shit?

>> No.4930990
File: 100 KB, 245x429, pregfutafiltered.png [View same] [iqdb] [saucenao] [google]
4930990

>>4930943
The only downside to that style is that dumping so many my 16 colors on skin tones really limits the rest of the sprite.

>> No.4931194
File: 69 KB, 534x668, image0.png [View same] [iqdb] [saucenao] [google]
4931194

>>4930947
never mind i think i figured it out

>> No.4931338

>>4909793
>>4912127
>>4912266
>>4912276
>>4914052
>>4915843
>>4915850
>>4917233
>>4920219
>>4925755
>>4926753
>>4927023
>>4927358
>>4927494
>>4929543
>>4931194
Only decent contributions to this thread

>> No.4931373
File: 46 KB, 1320x1000, 2universes.png [View same] [iqdb] [saucenao] [google]
4931373

complete

>> No.4931404

>>4931373
you should try edge-less coloring at this resolution to force yourself to learn to work with colors better and get a much more enticing end-product

>> No.4931424

>>4931404
thanks for the advice

>> No.4931431

>>4931424
thank me by improving instead

>> No.4931588

>>4931338

I posted
>>4930990
>>4930916
>>4926919
>>4926790
>>4926753

and you preferred my muddiest sprite?

>> No.4931594

>>4931588
coomer ones are appalling to look at
fox lady one isn't even in the right posting resolution

succubus one shows great potential

>> No.4931724

>>4931588
The others are all extremely unappealing. The succubus is rough, but still somewhat appealing.

>> No.4931872

>>4931594
>>4931724
>normies don't like thicc dickgirls

>> No.4931889

>>4931872
Normie nothing, those drawings are just fucking ugly, man.

>> No.4931968
File: 1.01 MB, 179x422, 1601401697146.gif [View same] [iqdb] [saucenao] [google]
4931968

>> No.4931977

cant post this on /v/ cause i could get bannef again but here i can, i also did that maron.

>> No.4931978
File: 36 KB, 1536x1620, Ej3mzRGWkAE6yzD.png [View same] [iqdb] [saucenao] [google]
4931978

>>4931977
fuck didnt upload.

>> No.4931985

>>4930916
the drawings themselves are great but one thing ruins it as a whole, the colors you use to shade. the shadows just need more saturation, u gotta tinge them any color but black. just some simple color balancing could improve it exponentially. >>4926753 here the colors are really nice, which is why people like it. you are good in structure and everything, but just seeing those colours makes peoples brains turn off. its a really simple thing, but that black tinted shading is really noticeable on skin and especially in pixel art when people are used to bright colors that pop

>> No.4932589

how to make a gas mask sprite

>> No.4932857
File: 5 KB, 400x400, sunny-1.png [View same] [iqdb] [saucenao] [google]
4932857

I made this today. Im so happy. She's gonna be the main character of my pixel art comic!

>> No.4932860

>>4932857
very good job
link to comic?

>> No.4932864

>>4920219
>>4931978
Looks good.
Blog?

>> No.4932865
File: 2 KB, 140x299, long.png [View same] [iqdb] [saucenao] [google]
4932865

>>4932860
Oh uh i havent made the comic yet... im concepting the characters though! Thanks for the compliment ^-^

>> No.4932876

>>4932865
are you a woman? you type like one

>> No.4932895
File: 17 KB, 550x1000, portfolio1-2.png [View same] [iqdb] [saucenao] [google]
4932895

Here's an older pixel art i did. I became bored of the anime style ;w;

>> No.4933564
File: 31 KB, 426x437, unknown-20.png [View same] [iqdb] [saucenao] [google]
4933564

First tileset, eh its not terrible but I definitely need to do better. Was going for an ancient desert rock feel

>> No.4933737

>>4933564
Ancient desert rock makes me think of pyramids so it should be made of light brown bricks

>> No.4933738

>>4932857
Shes very cute

>>4932865
Work on that fucking hand though, it shoudn't look like he dipped it in a radioactive puddle

>> No.4934052

>>4933737
Not a bad idea for another set! Though I probably should've specified I meant more "New Mexico desert" than the Sahara, I used canyons and stuff as reference.

>> No.4934630
File: 5 KB, 400x400, sunny.png [View same] [iqdb] [saucenao] [google]
4934630

I made an update to the portrait. I think it looks much better now! anatomy and form is hard to do in pixel art because of the restriction on canvas size. I hope to upload more pixel art from my comic to /ic/. I also hope to see much more pixel art from you guys! you are very talented from what I see in this general ^-^

>> No.4934632

>>4933564
There's too much going on. This would look like a bag of seeds if you tiled it. Tiles need to be infinitely repeatable and especially for ground tiles you want them to be a lot more simplified than that

>> No.4934679
File: 2.31 MB, 500x476, 1588189515001.gif [View same] [iqdb] [saucenao] [google]
4934679

What are some games with really nice pixel environments for me to stea- inspire myself from?

>> No.4935640

is there a way to learn how to draw a gas mask

>> No.4935724

>>4935640
try looking at a gas mask while drawing I've heard it helps

>> No.4935816

anybody knows a program that can transform a picture into a rom image to play on a flashcart?

https://files.catbox.moe/jfol8r.png

this one i made on sega genesis color palette

>> No.4935935
File: 25 KB, 500x500, Sprite-paimon.gif [View same] [iqdb] [saucenao] [google]
4935935

Something I finished recently

>> No.4936255

Is it okay to use the tablet to make pixel art? The mouse just kills my wrist

>> No.4936289

>>4936255
Of course it's 'okay'. Nobody is gonna hang you for it.

I personally don't like doing single pixel dots with a tablet, though.

>> No.4936568
File: 7 KB, 256x128, kmnp.png [View same] [iqdb] [saucenao] [google]
4936568

I'm pretty happy with how this filth turned out.

>> No.4936617
File: 9 KB, 256x256, D03E9773-2B79-4E9A-85CD-39B216B15E69.gif [View same] [iqdb] [saucenao] [google]
4936617

>>4936255
Yeah, you can.only because you asked permission though. Jokes aside, either is fine. I’d say a tablet
for higher resolution pixel art, a mouse is usually better for lower. There’s generally no need for a tablet for low res stuff, because it’ll usually make you more inaccurate. I used a touch screen tablet for pic related whatcha was originally 32x32 and I alternate between my hands and stylus. It’s really down to preference.

>> No.4936619

>>4935935
cute

>> No.4936658
File: 9 KB, 256x256, CE3E73C1-0996-4545-BA25-241B822C53B5.gif [View same] [iqdb] [saucenao] [google]
4936658

>>4936617
Slight improvement.

>> No.4936789
File: 8 KB, 1000x1000, courage.png [View same] [iqdb] [saucenao] [google]
4936789

>>4936289
>>4936617
Thanks a lot anons, I thought maybe it was considered cheating or whatever, I have 0 experience with pixel art, I'm not even sure what binary art is.

I'm working on this right now, the colors might be fucked because I can't calibrate my screen though

>> No.4936863
File: 1 KB, 128x128, file.png [View same] [iqdb] [saucenao] [google]
4936863

thick?

>> No.4936885

>>4936863
What am I looking at here?

>> No.4936887

>>4936885
body outline

i'm trying to figure out good proportions for 32x32

>> No.4937420
File: 19 KB, 550x930, pixeldoremi.png [View same] [iqdb] [saucenao] [google]
4937420

Just finished this, I'm pretty happy with everything but the face

>> No.4937502

what are some good programs with dithering brushes/tools? or are you just suppoed to manually dither?

>> No.4937561

>>4937502
I do all my pixelart in graphicsgale, which is a great free program that includes a dithering tool

>> No.4937575

>>4936789
way too many colors with that rainbow band of purples

>> No.4938916
File: 18 KB, 256x256, F8E974C9-531E-485E-8CBD-7F15932E078B.gif [View same] [iqdb] [saucenao] [google]
4938916

Bump