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/ic/ - Artwork/Critique


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3382872 No.3382872 [Reply] [Original]

Let's get this shit rolling

# TOOLS
http://graphicsgale.com/
https://www.getpaint.net/
https://www.aseprite.org/

# TUTORIALS
https://lospec.com/pixel-art-tutorials
http://pixeljoint.com/forum/forum_posts.asp?TID=24744
Of course, learn how to draw >>3379237

# COMMUNITIES
http://pixeljoint.com/
http://pixelation.org/

# SOME (twitter) COOL GUYS
@Fleja2003 @Fleja2003 @Fleja2003 @cyangmou

You can now ignore every other pixelart thread.

>> No.3382878
File: 33 KB, 304x272, dp_topdown_02[1].gif [View same] [iqdb] [saucenao] [google] [report]
3382878

I wish /ic/ had some tool to zoom pictures

>> No.3382883

># SOME (twitter) COOL GUYS
Yeah I'll go ahead and ignore this one too. Thanks.

>> No.3382889

>>3382878

Press CTRL and use scroll wheel to zoom in and out.

To reset to 100% click the button in the address bar.

>> No.3382897

>>3382883
ujj, for some reason my paste didn't work. Anyway, they were mostly random (but talented) twitter users. Mad i didn't select your account?

>>3382889
But it is not pixel perfect zooming. Pixel joint does it better. Anyway, if you need some zoom, you can use this tool http://yanrishatum.ru/pj/dev/

>> No.3382914

>>3382889
at least firefox uses stupid bilinear filtering when you zoom. not usable with pixel art

>> No.3382915

>>3382897
>http://yanrishatum.ru/pj/dev/
perfect, cheers

>> No.3382971
File: 8 KB, 100x100, Float_fix.gif [View same] [iqdb] [saucenao] [google] [report]
3382971

I tried pixel art last week. I am pretty lost with it, but it is really fun.

>> No.3382973
File: 15 KB, 200x257, Pixel_furniture.png [View same] [iqdb] [saucenao] [google] [report]
3382973

>>3382971

>> No.3382992
File: 7 KB, 246x178, gems.png [View same] [iqdb] [saucenao] [google] [report]
3382992

>>3382973
Not sure are these worth posting, as I just followed this tutorial to make em

https://m.youtube.com/watch?t=11s&v=7IADMv1xirE

but here they are anyway.

>> No.3383016

>>3382992
More timelapses https://www.youtube.com/watch?v=gYLWuQG3E6I

>> No.3383078

>>3382971
>>3382973
>>3382992
Pretty good. They're very clean and uncluttered.

>> No.3383155

>>3383016
Oh yeah, its called a timelaps, not a tutorial. I am a idiot.
>>3383078
Thank you anon. Suprising how long you can get with a simple timelaps video and a bit of fundies.

>> No.3384725

I remember some thread ago people spoke of using pixel art to make textures on 3d models similar to Megaman Legends.
That has been on my mind a lot, anyone has more examples of that style?

>> No.3385595
File: 119 KB, 882x571, Screenshot_26.png [View same] [iqdb] [saucenao] [google] [report]
3385595

Working on a binding of isaac floor design. I think its nearly finished.. or atleast I hope it is.
anyone has the same feeling to keep working on the same sprites to make it perfect, yet never reaching the perfection they are after?

>> No.3385651
File: 615 B, 216x110, TV (2).png [View same] [iqdb] [saucenao] [google] [report]
3385651

>>3385595
Yeah, I feel this with all of my work, be it pixel art or not. I like your floor design.

>> No.3385678
File: 24 KB, 562x247, 6hJEpDb[1].gif [View same] [iqdb] [saucenao] [google] [report]
3385678

>>3385595
Maybe add more color shifts

>> No.3385683
File: 5 KB, 300x150, castle.gif [View same] [iqdb] [saucenao] [google] [report]
3385683

https://rezaafshar.artstation.com/projects/6qD1N

>> No.3386217
File: 5 KB, 215x107, EasterTeams.png [View same] [iqdb] [saucenao] [google] [report]
3386217

I'm going to start work on peanut butter soon. Howzit so far?

>>3385595
I think most people know that feeling all too well. For me it mostly happens with the pixel art linework because of how constraining it obviously is.
Usually I just get to that point when its good enough and continue on with my work. The next time I revisit my project, I just decide whether or not I'm still OK with it now.

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