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/ic/ - Artwork/Critique

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File: 18 KB, 540x393, 1484710053195.png [View same] [iqdb] [saucenao] [google] [report]
2899507 No.2899507 [Reply] [Original]

Previous thread : >>2844291

In this thread you are free to post any of your OCs/studies, ask for tips, critiques, help, post tutorials, references, other artists' cool works and talk about your experience or anything concerning Pixel Art. Please make it clear whether you need critiques or not as to avoid misunderstanding in case you are sharing something that is not yours.

If you are new to Pixel Art feel free to take a look at this first : http://pixeljoint.com/forum/forum_posts.asp?TID=11299


Recommended Pixel Art programs :
http://www.aseprite.org/ - http://www.piskelapp.com/
https://graphicsgale.com/us/ - http://pyxeledit.com/
http://www.getpaint.net/index.html - http://pulkomandy. tk /projects/GrafX2
apps :
dotpict - 8bitpainter

>> No.2899508
File: 17 KB, 268x213, windwaker.png [View same] [iqdb] [saucenao] [google] [report]

As usual I will gladly accept any suggestions about what could be added and changed about the text and links from the current OP.

Also, for the arts used for the OP and this very post, I usually pick at random from my folder but if you guys would like to be showcased then feel free to tell me.

ー Threads we've had so far :


>> No.2899853
File: 20 KB, 750x1000, 134.png [View same] [iqdb] [saucenao] [google] [report]

I started learning pixel art in the end of 2015. And I didn't take it seriously until May 2016 where I started doing it almost daily. I focus on environments, and scenes. For me it's more interesting to draw places rather than characters. There is a lot for me to learn.

Please checkout my tumblr.

>> No.2899868
File: 16 KB, 236x236, f473ecd51c484379b2c869434c999502.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2899884

still polishing that single piece of art (a turd) and i dont feel like posting it again.. sorry

>> No.2900893
File: 1.20 MB, 500x400, Ice-Cream.gif [View same] [iqdb] [saucenao] [google] [report]

I've had regular game nights for a long time, first Shadowrun and now D&D, which I do tokens and character art for. At first it was mostly pencil sketches or brush tools with my tablet, but I've been on a serious pixel streak lately. It started with an animation project I was working on, and now it's all I do. It's fun coming back to pixels. I used to do stick figures and guns in MSPaint all the time when I was a kid.

Starting with the first gif I made.

>> No.2900897
File: 90 KB, 1186x217, Party-Time.png [View same] [iqdb] [saucenao] [google] [report]

And my current D&D party's Roll20 tokens.

>> No.2900937


ew coco

>> No.2901580
File: 2.11 MB, 1000x800, BrowserPreview_tmp.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2901649
File: 11 KB, 200x200, wehrmacht stuff wip.png [View same] [iqdb] [saucenao] [google] [report]

i don't really know how to feel about this. Should i finish it?

we're kinda in the same boat

>> No.2901951
File: 19 KB, 1250x1250, Ray4color.png [View same] [iqdb] [saucenao] [google] [report]

I really like it, the hair/eyes look great imo.
Would make a rad album cover when it's finished.

>> No.2902387

The grass and sky clearly weren't done by hand.

In fact it looks like someone just put a bunch of shit together, lowered the resolution and reduced the amount of colors.

>> No.2902685

> be 10
> tfw seeing svga graphics for the first time
I can almost hear the Sound Blaster music blaring from my shitty laptop speakers.

Everything but the grass looks legit. There were those programs back in the day like PC Paintbrush that could produce stuff like the sky.

>> No.2902964
File: 12 KB, 625x545, previewknight.png [View same] [iqdb] [saucenao] [google] [report]

what would you do with palette choices here to make it pop out more? it's mainly the gold trim on the crest shield I'm concerned with, it just looks too flat at the moment.

>> No.2903093

Make the gold trim an actual gold. Put highlights and lowlights to make it appear somewhat reflective. Add a lens flair reflecting off of it if you really want it to be exciting.

>> No.2903260

Rob Boss

>> No.2903421
File: 13 KB, 625x545, 1489765829387.png [View same] [iqdb] [saucenao] [google] [report]

Like >>2903093

>> No.2903642

really nigga, ichigooooooo from astral shift for an OP?

>> No.2904223
File: 25 KB, 443x259, aseprite.png [View same] [iqdb] [saucenao] [google] [report]

It's so weird to use hue shifting for coloring. I mean when you reduce the saturation you als have to reduce the value/brightness.
Has the color spectrum (pic related) any use? I mean the darker it gets it stays at 100% saturation. It's so weird.

>> No.2904244
File: 10 KB, 1000x750, 39.png [View same] [iqdb] [saucenao] [google] [report]

>It's so weird to use hue shifting for coloring. I mean when you reduce the saturation you als have to reduce the value/brightness.

Not necessarily no. What I usually do is I reduce the saturation with the highlights. And add more saturation to dark colors.
The best way to learn hueshifting in my opinion is to work with a grayscale, and focus on values. Then add the colors later. Shift them toward blue or yellow, but keeping the same values. And I use the color tint spectrum

>> No.2904249

Not sure I get it.

>> No.2904283
File: 68 KB, 720x288, color pickers.png [View same] [iqdb] [saucenao] [google] [report]

Thank you this helped. I guess the darker ones are in the front and should be highlighted. I guess that makes sense. May I ask what color picker do you use?

>> No.2904303
File: 9 KB, 396x385, A.png [View same] [iqdb] [saucenao] [google] [report]

The middle one. I think it's the default picker in Aseprite. I prefer the hue slider.

>> No.2904840

Not the guy you replied to : yeah,the middle one is the best for me as well. It just feels so natural...
(I use Photoshop most of the time though)

>> No.2905340
File: 47 KB, 534x1103, enemies.gif [View same] [iqdb] [saucenao] [google] [report]

Does anyone here learn and practice by copying other pixel art? May I ask what kind of pixel sprites you choose?
I'm not sure about sprites in older games like pic related (Castlevnia: Aria of Sorrow for GBA). Since the GBA had limited colors the artists had a small palette to work with. This makes it hard to learn from.

>> No.2905410

Super Nintendo, Arcade games, Sega.

>> No.2906491
File: 2 KB, 161x192, 234456424314.png [View same] [iqdb] [saucenao] [google] [report]

I want to practice a horse.


Capcom, Konami, Squaresoft and SNK, were the pixel art masters. I study them all the time.

I try to study the rise and falls in the form before I pay too close attention to the color palettes.

>> No.2907399

Are you guys using a graphic tablet or your mouse? Your opinion on one or the other?

>> No.2907469
File: 3 KB, 133x110, urban-champion.gif [View same] [iqdb] [saucenao] [google] [report]

this is the best I can do.

>> No.2907845

I have a tablet that I use for drawing the general figure, and then I go through on my laptop's trackpad to detail and clean up.

>> No.2907863

Asesprite and Cosmigo look really good, but I don't know which free trial I should try out. I've been using Graphicsgale for a while, too, but I'm looking into something like those two for animation and tile making.

>> No.2908258

Both. Tablet for my sketch, getting the curves right, and shaving the lines down, and mouse for manipulating the image and touching up. They're each better at certain things, so I switch between all the time.

>> No.2908262

Check out he commercial critiques over at pixelation.

Tablet > mouse

Once you get to pushing individual pixels toward the end of a piece it's up to personal preference though

>> No.2908807

I use Aseprite (full v 10$, worth it)
I dislike the interface of Graphicsgale and while it has a lot of features I pretty much only want the ones found in Aseprite

The trial is shite however, iirc it lacks a save feature

For tile making Pyxel Edit seems really good to me, the interface had a slight learning curve but again

Trial version is shite

>> No.2908808


I use tablet for sketching and drawing out the basic shapes

I then use the mouse for dotting, floodfilling and fixing the edges

>> No.2909469

Aseprite only costs like 10 euros/dollars. You can't be that poor. I mean I'm a student and can effort it easily.
It's also pretty good.

>> No.2910403

False. You can do better than that. GET BACK TO WORK

>> No.2910965
File: 4 KB, 24x24, Sprite-0005.gif [View same] [iqdb] [saucenao] [google] [report]

A little Aseprite animation test using a 24*24 canvas

>> No.2910969
File: 17 KB, 120x120, Sprite-0005.gif [View same] [iqdb] [saucenao] [google] [report]

Oops forgot to resize it

>> No.2912221
File: 34 KB, 1536x1536, 20170303_040127.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2912225
File: 39 KB, 1536x1536, 20170301_173513.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2913149

Anon, these are great. I wanna see Lil Gorka having a squatting with a smoke.

>> No.2913162
File: 137 KB, 1954x479, Monstas.png [View same] [iqdb] [saucenao] [google] [report]

Do static sprites count?

Cuz if so here's my stuff

>> No.2913503
File: 33 KB, 1536x1536, 20170301_173858.png [View same] [iqdb] [saucenao] [google] [report]

These are rainbow 6 seige sprites

>> No.2914015
File: 6 KB, 256x192, RebelstarII[1].png [View same] [iqdb] [saucenao] [google] [report]

So, I've limited myself to just black and "white" 16x16 sprites because of reasons, and finding references is kinda hard. I know of the ZX Spectrum, but is there anything else I could check out for ideas?

>> No.2914073


>> No.2914358
File: 35 KB, 960x960, idk.png [View same] [iqdb] [saucenao] [google] [report]

1'st attempt at any sort of pixel art, i know the body proportions are fucked but im not used to doing anything on the computer, usually do trad art.

>> No.2914609

That's a good start. Spend some time figuring out the hands.

>> No.2915009

thanks for the feedback, i did notice when on the hands that it was difficult due to the confined space, Got any recommendations on guides that teach hands in pixel art?

>> No.2915232
File: 6 KB, 384x272, minirogue-c64-test[1].png [View same] [iqdb] [saucenao] [google] [report]

Some inspiration from Arachne.
Sprites here are 8x8 so the bigger ones consist of multiple.

>> No.2915268
File: 193 KB, 574x543, Worried Hero.png [View same] [iqdb] [saucenao] [google] [report]

>tfw have no clue about how to use Aseprite
A little help here?

>> No.2915277

Check the video tutorial on the site. You can also find plenty of golden tutorials beyond that one on youtube.

>> No.2915366

I don't.
You'll need to decide whether to form your fingers (and possibly make the hands and firearms slightly larger) or keep them noodles. Both work, just make it consistent.

>> No.2916040

Other low end machine like the commodore pet, or the atari 2600
don't imitate an aesthetic, imitate hardward limitations.

>> No.2916046
File: 33 KB, 288x416, landscapes.png [View same] [iqdb] [saucenao] [google] [report]

So I already had done this same subject before but I wanted to redo it to test some new palettes I have been interested in.
In reading order: GraphicsGale default palette, VGA default palette, Commodore plus4/16 and Pico-8
What do you guys think?

>> No.2916200
File: 409 KB, 732x1016, 2 S rgb.jpg [View same] [iqdb] [saucenao] [google] [report]

Card I made for a collabrative art project. Pretty pleased with it.

>> No.2916201
File: 5 KB, 200x200, bird0.1v0.2.png [View same] [iqdb] [saucenao] [google] [report]

looking for any feedback

>> No.2916284

I think the upper body looks pretty good, the right one is better than the left for sure.

Choosing to go with black outlines and all I would suggest making the sprite asymmetrical (look at Ragnarok Online sprites for reference)

The reason why I suggest it is that the way the legs are positioned looks awkward and I think you can achieve a better effect going asymmetrical, with the body at the very least.

There are some places where the outline becomes 2px thick which is fine in some cases but I think it misses the mark on the hair behind the bang.

The face looks a bit flat, add more shades to draw more shapes out like the roundness of the cheeks and something that might suggest a nose at the very least.

I think the Eyes on the left had something going for them, they look more alive at the very least but maybe the white highlight should be placed to the right on her left eye (your right)

It looks alright but I think you could achieve a cleaner look with fewer colors

Pico-8 is the most aesthetic for sure

>> No.2916291

How do you not see those obvious mistakes?

>> No.2916454
File: 4 KB, 204x200, bird0.2v0.3v0.4.png [View same] [iqdb] [saucenao] [google] [report]

that's a very detailed feedback thanks!
i tried to follow pretty much everything you pointed out so i've cleaned up the outline,improved shadows/highlight a little,added a px as eye reflection so now she seems alive,added nose and i hope something that look like a cheek,about the pose probably i can't change it because is suppose to be a T pose for someone else

in B tried to add more shadow to nose but it didn't work out,C face's shape is slight different and i think i like it better

>> No.2916879
File: 246 KB, 867x473, b445ee1825fb14e62aa76e4c31b79087.png [View same] [iqdb] [saucenao] [google] [report]

shading looks more deliberate now but the outline along the cheek/jaw has a bit too soft shading imo.

The little nose dot is something I dont think really works in general, explore other ways like contouring a nose with shading instead of "hard lines"

pic related

>> No.2919367
File: 23 KB, 80x80, gun.gif [View same] [iqdb] [saucenao] [google] [report]

bumpin with this shitty thing i made

>> No.2919957
File: 1.41 MB, 500x281, Bang.gif [View same] [iqdb] [saucenao] [google] [report]

Good starting point. Familiarize yourself with the moving parts of an automatic handgun and try adding some vertical motion on the muzzle end.

>> No.2921683 [DELETED] 
File: 15 KB, 50x50, hitorazekaiju.gif [View same] [iqdb] [saucenao] [google] [report]

Hi everyone! If you're an artist and love to improve and socialize within a comfy community, consider joining Studio Spark! We'd love to have you in our family! c:

>> No.2921706

Oh the irony

>> No.2922990
File: 7 KB, 160x160, nazipepe.gif [View same] [iqdb] [saucenao] [google] [report]

aseprite is fucking great

>> No.2923644

Some of the shading on some of them seems out of place but other than that I like it

>> No.2923869

Please tell me a good sprite creating program to stick with
thinking of aesprite

>> No.2923916

I like to use graphicgale.

heard that grafx is really great but I can't into the interface. Promotion is also supposed to be relly good but I haven't tried it yet.

>> No.2923939

i fucking love the palette import feature.

i finally can can steal a image's palette

>> No.2924338

Cosmigo, Aesprite, or GraphicsGale?
I want to make sprites comparable to golden age of capcom

>> No.2924348
File: 9 KB, 262x324, big.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2924973
File: 93 KB, 120x120, composite.gif [View same] [iqdb] [saucenao] [google] [report]

making animations for my game
made a showcase of basic stuff for gamedev general
just don't rape me too hard pls

>> No.2924974

Aseprites pretty good

>> No.2924992

Her legs are too short. Bottom of her crotch should be around the middle of her hight.

>> No.2925031
File: 28 KB, 512x512, halp.png [View same] [iqdb] [saucenao] [google] [report]

It's a wip, just a study, but I need technical help :v

>> No.2925082

Is Aesprite generally considered the end-all-be-all? What about if you're trying to create animations to put on sprite sheets for a video game?

>> No.2925194
File: 2 KB, 160x160, bigguy.png [View same] [iqdb] [saucenao] [google] [report]

I think it might be the best software for pixel art and sprites in general

>> No.2925222
File: 24 KB, 195x230, liliyams2.gif [View same] [iqdb] [saucenao] [google] [report]

I also did this one, Metal Slug style
But i couldn't get it to be really fluid

>> No.2925338
File: 2 KB, 100x100, fdadsa.png [View same] [iqdb] [saucenao] [google] [report]

i think my colors suck

>> No.2925347
File: 8 KB, 403x403, dith.png [View same] [iqdb] [saucenao] [google] [report]

fuckk sorry

>> No.2926497

Colors are good, but you have the entire image dithered which gives it a muddy, artefacted appearance. Try to have the dithering restrained to be shading and see how that looks.

>> No.2926588
File: 13 KB, 1000x750, 137.png [View same] [iqdb] [saucenao] [google] [report]

Latest piece


>> No.2927000

AGH. I can't get Aseprite 1.1.13 working on this new laptop. I have been getting that 0xc000007b error for days now. I've reinstalled every .NET framework, all windows updates, and all C++ Visual.

Anyone have advice on this? I'm going crazy man

Windows 7 in case it matters

>> No.2927916
File: 10 KB, 514x514, NÃO.png [View same] [iqdb] [saucenao] [google] [report]


ok think I got it right this time

tried limited dithering and a simpler look, I think it looks bether

>> No.2928269

The important thing is that you tried.

>> No.2928708

what is this supposed to mean?

>> No.2928869

Beginner tips for pixel art ? I'm starting to learn pixel art literally from this second. Any tips, programs and etc ?

>> No.2928999
File: 14 KB, 400x333, buildings3_Animation 1_0.png [View same] [iqdb] [saucenao] [google] [report]

Working on Warcraft human buildings.

>> No.2929003

Read the OP you piece of shit

>> No.2929177

It's a bit better, but the pattern still washes out the form. Take it in a little more.
Her arms are a little stumpy compared to her legs, too.
Keep going!

>> No.2929427

Looks pretty good so far. What is this for? Do you have anything else to show?

>> No.2929454
File: 162 KB, 400x400, Moonwell2p.gif [View same] [iqdb] [saucenao] [google] [report]

I like making things from WoW. It's not for anything specific, just for me. I make specific areas or cities from World of Warcraft as isometric pieces just for fun, as pixel art is fairly new to me still.

>> No.2929523

I don't play WoW or WC3 anymore but I get where you're coming from. I absolutely love the aesthetic and artstyle of that universe and often daydream about WoW zones I used to wander in when I was younger.

Pretty nice well.

>> No.2930418
File: 21 KB, 410x523, buildings5.png [View same] [iqdb] [saucenao] [google] [report]

Added a blacksmith and a stable.

>> No.2930717

this looks like a good start, try moving the hands up and down at where they grip the gun, and compare them both.

>> No.2930916
File: 106 KB, 400x300, 1464956813115.png [View same] [iqdb] [saucenao] [google] [report]

Do you guys every base your pixel art on the specifications/restrictions of a certain machine? Like the NES or the C64

I'm new to pixel art and I'm really undecided what palettes or stuff like that should I use

>> No.2931811

This is generally a good idea to limit yourself if you wish to create anything decent yet. "Without limitations" pixel art becomes quickly overwhelming.

Find your own spot by copying and trying things out.

>> No.2932245
File: 11 KB, 200x200, R.png [View same] [iqdb] [saucenao] [google] [report]

Just finished a character token for my D&D game. How did I do?
I'm not happy with the shoes, but I needed it to be ready for game night.

>> No.2933363
File: 28 KB, 200x200, Rushdown idle1.gif [View same] [iqdb] [saucenao] [google] [report]

Asesprite is great, but Fuck animating is fucking hard, spent all day doing this.

pls rate.

>inb4 head too big
trying to copy the style of scwu.

>> No.2933820 [DELETED] 
File: 7 KB, 512x512, beastmaster-sharpshooter-bandit-blaster.png [View same] [iqdb] [saucenao] [google] [report]

Thoughts on this? How should I fix / improve it?

>> No.2933824
File: 7 KB, 512x512, beastmaster-sharpshooter-bandit-blaster2larger.png [View same] [iqdb] [saucenao] [google] [report]

Thoughts on this? How should I improve it? It's some characters from a tabletop RPG campaign. I saw some shirt with walking dead characters on it called "the samurai" "the ringleader" "the archer" and "the kid". I thought it was kinda gay the first time I saw it but then I thought it'd be interesting to rip off for a pixel art design so I did.

>> No.2933825

It looks good so far anon. This for a game?

>> No.2933828
File: 23 KB, 800x600, enochnathandreadnought2-larger.png [View same] [iqdb] [saucenao] [google] [report]

A scene from the campaign (enlarged so you can see the details better). The perspective is kinda fucked, and I want to draw rigging on the end of the ship but I am not sure how to do so without it looking like complete shit. The shadows are also shit but I don't care as much about those.

>> No.2933862

yeah, I want to make a fighting game, been planing on doing all the art and the seeking some programmer in mugen or 2Dfighter maker forums.

>> No.2933874

no offense but you're 1/27th of the way through a really wobbly idle animation, the game isn't going to happen. so long as you look at this as a learning experience, go for it. but, best case scenario, you'll wind up with a pretty lame demo at the end of it.

>> No.2933876

this fantasy shit is really getting old.

the amount of unoriginal content here is pathetic.

>> No.2933878


it literally takes 45 minutes to learn.

>> No.2933931

>ugh, I hate it
>ugh, I hate everything

Anything constructive to say, Anon?

>> No.2933953

Keep the rigging to either side, so it doesn't gum up the center background, and don't overdraw the rope. Separate, single width lines.

The PCs are also kinda rigid, standing in formation with weapons drawn while on deck. Redrawing more relaxed poses would help (leaning on the railing, etc.), and place them in nonsymmetrical positions. The deck is also pretty bare. It could use some rope coils, cargo, or a small anti-personnel cannon.

>> No.2933983
File: 5 KB, 866x372, acb-94_mobile_anticruiser_battery.png [View same] [iqdb] [saucenao] [google] [report]

would you like something like this more?

>> No.2934028
File: 9 KB, 512x768, swordsman.png [View same] [iqdb] [saucenao] [google] [report]

I dug up some old pixelart from years ago. Decided to revive some low-rez character models.

>> No.2934030
File: 8 KB, 512x768, alchemist.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2934031
File: 7 KB, 512x768, succubus.png [View same] [iqdb] [saucenao] [google] [report]


*cracks whip!*

>> No.2934038

Where is the light coming from in your scene? I see the shadows, but no feeling of a real lightsource.

>> No.2934580
File: 30 KB, 200x200, Rushdown idle1.gif [View same] [iqdb] [saucenao] [google] [report]

is my dream game.
better to make it in a decade and finish it than die and never finish it.

>> No.2934590

if you´re going to put a decade into it, at least make her white

>> No.2934591


I find black people fascinating.

Also there's already too much white girls in games and I wish more shitsking inmigration on their nations.

Also I hate white people.

So no.

>> No.2934594
File: 67 KB, 416x508, 1467236611973.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2934595
File: 22 KB, 240x263, 1491352994200.jpg [View same] [iqdb] [saucenao] [google] [report]

did you knew white people commited more historical crimes to non whites than viceversa?

>> No.2934598
File: 36 KB, 250x331, 8.png [View same] [iqdb] [saucenao] [google] [report]

there´s a reason that most characters are of a lighter skin color

>> No.2934601

Bad luck I'm not white then.
I'm brown.

>> No.2934606

Kinda like shit lol

>> No.2934607

I didn't pick the color of my skin when I was born.

>> No.2934621

Then why hate white people?

>> No.2934641

because of historical crimes they commited against other races?

have you ever picked a book over european colonialism?

>> No.2934741


>> No.2934800

>I've never have opened a history book

>> No.2935076

>black people invented anything other than a mud hut in their entire evolution

>> No.2935087

Are you seriously retarded?
>muh slavery
You realize at one point in time or another, virtually ALL races have done terrible things equal to if not worse than whites?
There are tribes of africans who are STILL cannibals.

Get out of your safe space while theres still hope for you...

>> No.2935233 [DELETED] 
File: 82 KB, 1024x579, 1491546215282.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2935570

Post example of your attempts, please.

Stop being baited so hard.

>> No.2935993
File: 56 KB, 542x956, babbysfirstsprite.png [View same] [iqdb] [saucenao] [google] [report]

agdg nerd dropping in

trying my first game out that isn't just a simple arcade thing. have to learn pixel art tho

please give some critique on this. i haven't dont any shading yet as I'm not totally set on the size of everything. i think the left arm is feeble, but i kind of like the oversize boots? not sure

what changes would you make? is this a good sprite size, or should I look at something different?

thanks senpai, i'll check back later. expect lots of me now that i know this thread exists

>> No.2936085
File: 363 B, 24x32, Sprite.png [View same] [iqdb] [saucenao] [google] [report]

First attempt at a sprite
How do I polish this turd?

>> No.2936250
File: 16 KB, 512x320, jxWMPc3.png [View same] [iqdb] [saucenao] [google] [report]

it's a really big sprite, imo.
the form is really lacking, but I don't know how to put it all in words, quite
frankly. the right arm should overlap and cover part of the torso, and should come down about halfway from the knee and waist. the left arm should be partially covered by the torso, especially near the base where the armpit is.
all in all the arms and torso don't look anatomically sound, at it almost looks stiff.
the palette is really bland and uninspiring, so you should spruce it up when you do decide to shade it. perhaps try googling a premade palette, or tweak something like pic related.
hope this helps.

>> No.2936477

You guys need to focus more on just learning how to draw first. Or just accept that your shit will look shit.

>> No.2936714

Resize it, for one

>> No.2936819
File: 6 KB, 720x960, large Sprite.png [View same] [iqdb] [saucenao] [google] [report]

But I've been drawing and painting for years
pixel art is just a new challenge for me


>> No.2937009

Then why are you struggling so much? You can make art of all the things you draw and paint without turning it into blocky garbage.

Don't polish this turd. Scrap everything below the head and start giving the head facial features. And by that, I don't mean place two black dots and call them eyes, I mean make what is recognizably an eye even when not in the context of a face. If you can't fit something on there (you won't be able to fit everything), enlarge it so you can.

It makes sense that you have some experience with art, since you shaded the boots in a way that gives them some form, but you're not converting shapes into smaller sprites correctly. When you're working with tiny sprites like this, you need to decide which details to leave out, combine, or emphasize, and you're not really doing that. It's impossible to tell what a lot of the details are, because each one is given equal emphasis. What's the triangle thing? Why is his left arm brighter? Is it a band or is he holding a piece of gold or something? Try giving yourself a bigger canvas (for just the head, see how 54 x 54 works) and start working with a size that's a little more familiar. Also remember that you can use pencil or brush tools (1-5 px is good) and scrawl in shitty lines. Not every pixel has to be eloquently placed.

btw, don't put a sprite up against a color used in the sprite, since that might obscure the outline or any details on the edge. Make the BG a color not in the sprite.

>> No.2937029

that's actually quite a good one, i wouldn't listen to the long winded guy. anyway for me the legs don't quite fit, they're sort of spindly and the highest contrast thing in the image, if it's supposed to be like 'sir spindlelegs, famed for his golden chausses' then it's fine though. i wouldn't worry about a face or anything considering the size.

>> No.2937377

yeah good point... im not sure....

>> No.2937473

So I should work on larger canvases and go smaller? That sounds reasonable.

>> No.2937583
File: 18 KB, 565x492, Screenshot_246.png [View same] [iqdb] [saucenao] [google] [report]

A beginning of a Ferret.

>> No.2937603

Cute, keep going
You should finish more of it before sharing imo, it's not really substantial right now
What's it for, out of curiosity?

>> No.2937626

I shared it because I stop there ;_; It was for ressurect my pixel art skills, but I got back to my psychology studies.

>> No.2938188

[doing something for a while] =/= [doing something well]
once challenge at a time buddy

>> No.2938222
File: 8 KB, 374x200, bird0.1v0.2v0.8.png [View same] [iqdb] [saucenao] [google] [report]

new version of my stupid bird girl,any feedback welcome

>> No.2939927

Where are the nipples.

>> No.2940068
File: 44 KB, 881x826, Screenshot_96.png [View same] [iqdb] [saucenao] [google] [report]

This plant is technically a cannibal for cannabis.

>> No.2940239


>> No.2940334

think of the children anon

>> No.2940435
File: 14 KB, 181x223, help.jpg [View same] [iqdb] [saucenao] [google] [report]

remembered adobe color wheel and hey there's my palette

pretty good i'd say. used a dark souls fan art sprite and castlevania iv for some reference. still needs more details and shading but that's the jist of it

anything else?

>> No.2940582
File: 83 KB, 650x478, sarus_groupdsc_6048new.jpg [View same] [iqdb] [saucenao] [google] [report]

i like the new version a lot, but i still think she looks like she's in some kind of half squat because of her knees, id use the sarus crane as ref for a more humanoid look

>> No.2940802

Please refer back to the whole "learn how to draw first" thing.

>> No.2941028
File: 3 KB, 200x200, Harpy.png [View same] [iqdb] [saucenao] [google] [report]

>she looks like she's in some kind of half squat because of her knees
that means i achieve exactly what i wanted, a very important feedback thanks!a strange/retarded pose for sure but that was intentional,i am still experimenting with poses so i will try to come up with a less retarded one

added nipples and other bits just for you anon

>> No.2941179


>> No.2941280

she only looks half squat because of the knees, only the knees, everything else looks kinda weird and not half squat, squat in front of a mirror and compare how it looks on your drawing to yourself, bring her down more, imagine she's sitting on a chair

sorry for run on setnence

>> No.2941385

is there anything very bad to you that stands out about this sprite? the torso seems a little large, but the tabard gives some breathing room

>> No.2941610

>everything else looks kinda weird and not half squat
oh i will fix that then,thanks!

>> No.2941686

You should continue anon, it looks cute so far

>> No.2943629
File: 22 KB, 96x122, current WIP.png [View same] [iqdb] [saucenao] [google] [report]

fug, I hate characters with ultra pale skin.

A bit of both, but it really depends on the size of the pixel art I'm making. Obviously if I'm doing something smaller I like to just use my mouse because of better precision. Sometimes even with bigger pieces I'll still just use a mouse but will do the outline work on a tablet.

>> No.2944749

Not that anon, but yes, the torso is a tad large; could lower it by a pixel or two, or raise the crotch area a bit in order to make the legs longer.

A few other things I can notice:
>lots of colors that are hard to distinguish from one another (the light grays in the helmet in particular)
Although I imagine a lot of those are due to JPG artefacting; ALWAYS make sure to save your pixel art as GIF, PNG or whatever file format your drawing program uses (PSD, GAL, etc)
>the dark blue is little too dark and blends with the black; making the upper torso area looking like a blob. Same goes partially for the dark gray.
I feel color is one of those aspects that's hard to get right when you're starting out, but try using a bit more contrast and/or color ramps that don't lead straight to black (like shading yellow with orange rather than muddier browns)
>lots of outlines' corners occupied with black pixels, making it look chunkier
Like, imagine that your black outlines are 1x1 thick. You can't really put 1x2, 2x1 or 2x2 black blocks in your pixel art unless the style or details necessitate it. Here's a page from Pixel-Logic that illustrates the point: http://i.imgur.com/sc0l07h.png
>The sword's tip looks more blunt rather than being sharp

Also minor nitpick is that you have black outlines all around the sprite except the little cloth over his crotch.

I exclusively draw using my tablet, pixel art or not, though pixel art doesn't really need it. I just feel that when I'm just doing broad initial strokes (like getting the basic shape/outline before detailing) it's easier to get the curves right on a pen than a mouse.

>> No.2944754

>You can't really put 1x2, 2x1 or 2x2 black blocks in your pixel art unless the style or details necessitate it.
Now that I think about it I probably worded that very poorly, but the PL page should be easy to understand.

>> No.2946614
File: 8 KB, 350x480, wipsilver.png [View same] [iqdb] [saucenao] [google] [report]

wip silver knight i'm doing for >fun (sword cut off bc still trying to get the right angle on it)

any tips on how to make colours pop out more? I've gotten better compared to a few years ago where shades would just be one hue darkened/lightened, but it still doesn't really give me a proper metallic feel

>> No.2946806
File: 37 KB, 776x653, quick sample.png [View same] [iqdb] [saucenao] [google] [report]

I think the trick to making armor look like armor is to use clearer highlights and shadows to suggest shape and light sources. The steel and what not is afterall is a reflective surface with a lot of round shapes. Currently your shadows are very flat, almost cell-shady, which makes the overall picture pop out less.

As for the colors, I think you could use a bit more bold choices. For instance instead of bright blue-ish white for highlights, try something like adding yellow in to the mix, and adding more blue to your shadows.

Some examples I can link:
http://pixeljoint.com/pixelart/102168.htm (notice how the highlights are yellow here)

Additionally, dithering and/or "messy" pixel clusters can be used to dictate detail and texture in an armor (though I imagine you want to give it a "cleaner" look, being Silver Knight and what not): http://imgur.com/a/B9VJ8

Here's a quick example I made in a few minutes.

>> No.2946813

That (knight's) right cheek part of the armor I left pretty unfinished in my example, I forgot to mention.

>> No.2947197
File: 15 KB, 1000x750, 139.png [View same] [iqdb] [saucenao] [google] [report]

I hope I'm not spamming the thread.


>> No.2947784

These are both fantastic! Love the colors.

>> No.2947822


>> No.2949378
File: 30 KB, 200x200, idle.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2950183

>color scale that has a cool midtone and goes warmer both in shadow and in light
obviously with something like armor it depends on the surrounding that's reflected, but is there a specific reason to do this?
normally it's either cold or warm light and opposite shadow, isn't it?

>> No.2951551
File: 5 KB, 1012x288, 149234234123.png [View same] [iqdb] [saucenao] [google] [report]


As a rule it is, but warm hues can still be used as long as the colors around it appear cooler. Also colors you choose for a palette may end up being limited. It's makes for good practice to find complimentary or relative colors even though both hues may point towards warm or cold.

>> No.2951749

Those are some neat alt colors. I like the middle one with its purple mid-tone.

>> No.2952023

Maybe because you've taken on such a big project with (what seems like) very little experience?

>> No.2952455
File: 2 KB, 188x188, mfw.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2952614
File: 58 KB, 600x412, bug2.gif [View same] [iqdb] [saucenao] [google] [report]

Anyone have more examples of pixel art with a lot of intricate detail like pic related?

>> No.2952640

Maybe not in terms of how much is going on, but Fool has an enormous amount of detail in his work: http://pixeljoint.com/p/6741.htm

Like this one for instance http://pixeljoint.com/pixelart/45074.htm

>> No.2952760
File: 294 KB, 1230x1370, Untitled-2.jpg [View same] [iqdb] [saucenao] [google] [report]

my first pixel "art" ever

>> No.2952866

cozy pallete

the leftmost light hair bugs me

>> No.2952893

How did you go outside the lines? Did you not use bucket fill?

>> No.2952946

Not pixel art. Fuck off with your terrible shit and learn the basics. How old are you?

>> No.2952953

yeah but I had to repaint one side of the house and forgot to fix it

how's it not pixel art?
I'm 25

>> No.2952963

How is it pixel art? Just because it's zoomed in and you can see the pixels, the placement of which is incidental?

>> No.2952967
File: 2 KB, 203x196, Untitled-1.png [View same] [iqdb] [saucenao] [google] [report]

wrong, it's deliberate

>> No.2953000
File: 8 KB, 100x107, best sword1.png [View same] [iqdb] [saucenao] [google] [report]

I drew a weapon, how good is it anons?

>> No.2953013
File: 4 KB, 129x138, best sword.png [View same] [iqdb] [saucenao] [google] [report]

posting a new one because higher quality

>> No.2953016

Its fine. Everything in this thread is fine. Pixel art is pretty lame.

>> No.2953019

Aw c'mon m8, I can show you some stuff that is jaw dropping.

>> No.2953153

Why are you getting baited? He's clearly mocking pixel art by using the quotation marks and making a really shitty house.

>> No.2953160

time to give up and accept your mediocrity
aim a lot lower and you may succeed

>> No.2953600
File: 62 KB, 400x400, aseprite.png [View same] [iqdb] [saucenao] [google] [report]

can someone compile the source code of aseprite and upload it for me? I have no idea what to do, even the instructions on their github install.md don't make sense to me.


>> No.2953621

Google it or git gud.

>> No.2953651


Oh believe me, I have tried.

>> No.2953871
File: 25 KB, 898x588, 1467687147534.png [View same] [iqdb] [saucenao] [google] [report]

This is my first real pixel art project. I am playing around with making a little drawing of Kannasheep (https://a.pomf.cat/aggloq.png), but I can't seem to get the shading right.

Does anyone have any suggestions?

>> No.2953987

this is literally pixel shit. scrap it and start all over, this time making it bigger, so you can add actual fucking detail to it

>> No.2954533

You don't have to be such an aggressive cunt over it. Getting this upset and entitled over damn pixels.

If you wanna make that specific sheep you might wanna try working with a bigger area. There's simply not enough room to make it recognizable as the character you want it to be (for example, the bow being just a black block).

If you're new to it, it's easier to start with a bigger surface and then as you learn more, try to reduce the size and remove unnecessary pixels to get it to a small size like you want. Don't stick to the strictly same shades and colors as your reference image because that's what's making your picture look washed off.

>> No.2954757

Teach me the ways of anime in pixels, anon.

>> No.2954843

Posted this in the /beg/inner thread, figured I'd post this here too.


>> No.2954901


>> No.2955211
File: 33 KB, 608x608, New Piskel.gif [View same] [iqdb] [saucenao] [google] [report]

First time trying pixel art, any advice ??

>> No.2955212
File: 11 KB, 360x480, silverknight.png [View same] [iqdb] [saucenao] [google] [report]

thanks boyo, I think I botched it somewhat but I got some recognition on a couple of other sites so eh

>> No.2955214
File: 604 KB, 483x681, ccoco.png [View same] [iqdb] [saucenao] [google] [report]

Tried to do this little guy btw

>> No.2955266

try to make it bigger and use some more colors.
is this drawing yours?

>> No.2955287
File: 13 KB, 672x446, boird.png [View same] [iqdb] [saucenao] [google] [report]

a wip in progress. no references.
how does it look so far?
also, I've hit a brick wall and can't think of how to do the underside, any suggestions?

>> No.2955337

Gotta start somewhere, so it's all good. It's not exactly the easiest task to visualize how to shade armor, but gotta start somewhere.

I like the shield, though some other parts, like the shoulders, could've used some fine-tuning. Also perhaps as food for thought for later, I think doing a checker dither pattern like that is the best idea for that iron mail skirt thingamajing, as you'd likely have better results with doing a more elaborate pattern. That dithering as is instead makes the skirt look fuzzy at 1x, which likely isn't the intended effect.

>> No.2955343

thanks dude. Yeah, the shoulders are pretty ugly. Any good examples of chain mail?

>> No.2955360

A couple examples I was able to find at a cursory glance:
http://pixeljoint.com/pixelart/81040.htm - I think this is a simple, yet effective example
http://pixeljoint.com/pixelart/87916.htm - Linked this before, but Cyangmou's work is very solid
http://pixeljoint.com/pixelart/22480.htm - I'm assuming part of that is chain mail, perhaps?

In any case, I guess the "correct" way to go about it is entirely dependent on the scale of the piece. In smaller sprites something like chain mail would likely be simplified to make it more readable, while at the resolution at which you work varying your colors is the key. Most of the pieces I was able to find actually used a simple checker dither, but it's the way the colors are used to form various solid clumps of chain form the illusion of a tightly knitted cloth of steel. Seems like a good place to start is by figuring out the areas that are illuminated, and shade the surroundings accordingly, mixing the dither clusters together to bring it all together.

I feel like digital painting could really help you out here to learn the ropes.

>> No.2955401

You could leave it plain and maybe just add some bounce lighting on the underside to separate the leg mass.

>> No.2955478
File: 507 KB, 828x834, post-11933-0-71999300-1391845228.png [View same] [iqdb] [saucenao] [google] [report]

Do some people unironically think filtered pixel art is superior? It just baffling to me that someone can consider this an improvement

>> No.2955492

have you ever been on /vr/? people use filters all the time lol

>> No.2955500

the sega CD's colors look over saturated and highly contrasted, the dreamcast filter does a good job of fixing some of the color. the problem with the filter is that it smudges away some of the really cool details, this is especially visible when you look at the cars and people on the bottom 2 screenshots, and the metallic walls, floor and ceilings on the first screenshot. there's a certain appeal to it, imo, but it comes with its flaws as well. the other thing worth considering is that it was viewed on crt monitors, so it might have looked completely different than how we see it now on digital screens.

>> No.2955509


Filthy degenerates, yes.

You're right that it looks different on a CRT monitor. Especially things like high contrast lights would stand out with a bloom effect.
You still have shit taste though if you consider those colors an improvement :^)

>> No.2955512
File: 19 KB, 480x320, iu[1].gif&f=1.gif [View same] [iqdb] [saucenao] [google] [report]


A lot of people don't think of pixel as an art form, they're just old, obsolete squares we had because of low screen resolutions.

I make pixel art and even I enjoy some Super Nintendo games with filters. Not A Link to the Past, Final Fantasy, or the Secret of Mana series though. Those games are pure art.

>> No.2955569
File: 67 KB, 971x495, 13161696_1079348995455087_8295909307458218422_o.jpg [View same] [iqdb] [saucenao] [google] [report]

Old thing I've been working on.

>> No.2956040

it looks really good.

>> No.2956223
File: 197 KB, 400x225, youlookprettygood.gif [View same] [iqdb] [saucenao] [google] [report]

Thanks. I've been sitting on my old game since it's been hard to find coders :/
Shit ton of sprites and backgrounds, but with zero coding experience, it'd be hard for me to try to make the game.

>> No.2956270
File: 1.21 MB, 942x614, cocbcob.png [View same] [iqdb] [saucenao] [google] [report]

Yes it is

>> No.2956281
File: 19 KB, 332x146, background_20170426_143416.jpg [View same] [iqdb] [saucenao] [google] [report]

I finished this a while ago, and I just found it again today. What do you think?

>> No.2956367
File: 68 KB, 751x500, Lagiacrus-Sprite-KOF-XIII-style-JLM.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2956450
File: 48 KB, 431x431, IMG_3899.jpg [View same] [iqdb] [saucenao] [google] [report]

Noice lagi

>> No.2956496

your drawings have some pretty interesting textures that aren't translating to your pixel version because: 1. the pixel art version is too small. 2. there is no contrast between the colors/ there are no highlights. try setting up a color ramp (pixelfor.me can be a good place to start) and definitely make the artwork bigger to show off the textures.

>> No.2956583
File: 10 KB, 400x400, frog.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2957981
File: 59 KB, 2730x2160, PillarHugger.png [View same] [iqdb] [saucenao] [google] [report]

Nice AA, I'm still garbage at that.

>> No.2958751

>Everything but the grass looks legit

Its not legit. Its actually pretty god damn easy to create in Photoshop and the creator of that GIF has used the crab nebula image in the sky. The rest is pretty much self explanatory if you know how to create crap like this.

>> No.2959454

Does anyone use Pro Motion? I know the Shovel Knight artists used that.

>> No.2959455


>> No.2960114

Excuse me , I'm kind of a new ""artist"" and I wanted to know how to save pics with layers that have effects ?

Help me please.

>> No.2962343

Oh you're the faggot posting on /v/

still looks like shit even though you "spent all day doing this" several weeks ago

>> No.2962360

What program are you using?

>> No.2963514

Aseprite actually

>> No.2963701
File: 18 KB, 507x260, e.png [View same] [iqdb] [saucenao] [google] [report]

I'm making a 16x16 favicon and I'm wondering if just downscaling the original vector is as good as it gets or if I can do anything to improve the small size readability by manually adjusting it (i.e. hand placing pixels)? If there's more to be done, I'd like a pointer to the resource that would help me learn it.

>> No.2964073


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