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/ic/ - Artwork/Critique


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2696659 No.2696659 [Reply] [Original]

Draw Thread. This thread is dedicated to people who want to become better that their craft.

Share your finished artwork, unfinished artwork, work in progress work and critiques!

Previous Thread:

>>>2693100

>> No.2696706
File: 517 KB, 1000x726, meiko.jpg [View same] [iqdb] [saucenao] [google]
2696706

>> No.2696713
File: 570 KB, 770x990, Tip of the Spear 8.jpg [View same] [iqdb] [saucenao] [google]
2696713

>>2696659
I painted most of the bird/mosquito thing

>> No.2696721
File: 382 KB, 1237x900, draw thread.jpg [View same] [iqdb] [saucenao] [google]
2696721

>>2696659
Also OP, you have to post all this shit that nobody reads otherwise it's not an og draw thread. Do you want society to break down? Because this how it starts.

::

Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

>> No.2696725
File: 1.13 MB, 1535x990, 396.jpg [View same] [iqdb] [saucenao] [google]
2696725

>>2696713
Solid stuff. I don't really "feel" the sunlight though, so maybe punch up the contrast a bit more and play up the difference between what's hit by light and what's in shadow. I also feel the clouds are a bit boring, you can make more interesting shapes with them and have hte clouds near the horizon smaller to sell the perspective and have them show more of their side and less of their underside.

>> No.2696729

>>2696721
Okay anon bra.

>> No.2696731
File: 192 KB, 960x1289, fenghua-zhong-king-war-kids.jpg [View same] [iqdb] [saucenao] [google]
2696731

>>2696725
Ah I see. I'm waiting till I get around to painting the girl before I'll add changes like this. My original plan was to do something kindof like pick related where he really enhances the lighting on the focal points and just greys out everything else. I'm going to try to make the girl the focus with the lighting most strongly on her and make her more interesting as well, but I'll keep this in mind for sure, the thumb looks better too.

>> No.2696733

>>2696731
Well Fenghua has set up that image (and others) to have a shit ton of atmosphere in them, so it looks like there's a ton of dust in the air but you don't really have that set up. he can get away with it in part because of the massive scale he's getting there, which you don't have in your image since it's on a human scale. Also notice how he has removed all detail in his shadows and made them flat shapes? You're rendering all the stuff in shadow quite a lot, so using the saturation trick he is using just makes yours looks washed out rather than an intentional design choice of atmosphere.

>> No.2696734

>>2696733
I mean I'm not going to throw in dust and things I just mean that I'm going to focus the lighting. I'll figure it out as it comes.

>> No.2696736

>>2696734
The lighting and saturation stuff in his image is a result of the dust/atmosphere though, so using only pieces of his choices will look odd I think. Anyways, you usually manage to pull your images together at the end, so good luck.

>> No.2696737

>>2696736
AAAH I know, I'm not doing exactly what he's done in that picture, I'm just using his general ideology to help guide where I go. but thanks

>> No.2696740
File: 159 KB, 900x630, castlebattle.jpg [View same] [iqdb] [saucenao] [google]
2696740

Something I'm working on.

Feel like I lost my footing a little.

I am trying to pull off a giant army in the bg field below.

>> No.2696742

>>2696740
What kind of perspective is this called?

>> No.2696744
File: 187 KB, 1080x608, 82920161189.jpg [View same] [iqdb] [saucenao] [google]
2696744

Steve huston master study for class. Maybe the only master study ive done that was actually enjoyable. It made me realize that the whole point is to adopt their style and speculate their mindset, not just copy sight size their painting.

18×24 gray strathmore paper
Conte crayon
~4 hours

>> No.2696747

>>2696744
>adopt their style and speculate their mindset
Explain further

>> No.2696748

>>2696713
>that detail on the bird

HNGGG

>> No.2696751

>>2696713
Where are you getting the inspiration for the designs?

>> No.2696754

>>2696747
Don't listen to him. It's just false insight.

>> No.2696757

>>2696742
dude if you know more than me please feel free to enlighten me.

I don't know. lmao

>> No.2696759
File: 173 KB, 1000x666, 20120528123533-Huston_Fighting_On_24x36in.jpg [View same] [iqdb] [saucenao] [google]
2696759

>>2696747
I guess im just realizing that there is more to the act of painting than just the sterile tools of construction. Every painting was created by a human, and i find myself gravitating towards pieces that display bravery and ingenuity over strict adherence to realism, which is what my school teaches. Its that human element which shines through and allows a feeling to be communicated that i admire in huston's work.

I drew it freehand with the explicit intent of capturing the movement of the original. The original piece has a powerful pointing composition, experimental skin tones and vibratory edges which all work together to create a vivid sense of motion. These are things i noticed while drawing, and things i would have missed had i resorted to a grid or sight-size methods to recreate the image. Im happy with the result. Its not close to perfect but i learned a lot.

>> No.2696776

>>2696713
it looks fucking realistic, how do you do that mah nigga

>> No.2696782

>>2696751
I've got a huge boner for textiles, hand made vintage things, ethnic clothing, and clothes worn by military and other specialized formal costumes. I try to take something normal and make it weird, combine different materials etc. Start with a premise ie: giant-humming-bird-doll-thing. And start mashing together shapes and textures until you're happy.

Pro tip, save photos of artefacts, not just people or paintings, but THINGS themselves. Personally i get a tonne of inspiration from objects of all sorts.

>> No.2696800

>>2696740
careful anon, that's not the kind of place you want to lose your footing

the farther away pillars are not in a circular orientation since they are all parallel, try to play with their perspective once more since the circular walls make me thing they should be circular too

>> No.2696813
File: 68 KB, 719x640, DASSHITGOOD.jpg [View same] [iqdb] [saucenao] [google]
2696813

>>2696713
So much detail...
Great work anon.

>> No.2696822

>>2696713
can you do a .gif of your process pls ?

>> No.2696868

>>2696713
Incredibly imaginative designs and solid craftsmanship, I'm really loving it! But follow this anon's tips regarding the lighting >>2696725 it will bring it to the top level.

>> No.2696870

>>2696744
Very nice interpretation! And I suck at controlling materials like charcoal and chalk, so I'm always blown away by people who master those tools.

>> No.2696928
File: 641 KB, 905x1280, futurebun.webm [View same] [iqdb] [saucenao] [google]
2696928

Turns out as expected, I'm happy with it.

>> No.2696933

>>2696721
No one really gives a shit

>> No.2696952
File: 353 KB, 1000x1198, ban konc feg.jpg [View same] [iqdb] [saucenao] [google]
2696952

>> No.2696970
File: 53 KB, 499x623, sheik1.jpg [View same] [iqdb] [saucenao] [google]
2696970

>>2696659
please can someone give me some crit on what to fix before i start painting?

>> No.2696971

>>2696928
Looks fineeeeeee

>> No.2696981
File: 217 KB, 481x405, 1472505474607.png [View same] [iqdb] [saucenao] [google]
2696981

>>2696933
This guy doesnt want other getting good.
What a cunt.

>> No.2697029
File: 197 KB, 1279x814, untitled0.jpg [View same] [iqdb] [saucenao] [google]
2697029

>> No.2697038
File: 128 KB, 1000x562, unmasked.jpg [View same] [iqdb] [saucenao] [google]
2697038

Any things to fix before going further with that?

>> No.2697042
File: 86 KB, 960x640, box o' meows.jpg [View same] [iqdb] [saucenao] [google]
2697042

>>2696822
Naw I didn't really save any significant gradation of steps, just major changes.

>> No.2697077
File: 424 KB, 635x900, a2.jpg [View same] [iqdb] [saucenao] [google]
2697077

Working on this now, easy start with bw. Pose is so charged that I really need to think this through.

>> No.2697078

>>2696713
blog?

>> No.2697084
File: 395 KB, 750x1000, september-29-2016.jpg [View same] [iqdb] [saucenao] [google]
2697084

wrote more for this concept i think i pushed it to it's logical conclusion... what do you guys think?

the concept is Osiris leads around this pyramid-backed camel through the desert looking for people that dried up and died there.

>> No.2697086

>>2697084
im gonna make this an oil painting once i get a canvas

>> No.2697112 [DELETED] 

>>2697084
https://www.youtube.com/watch?v=s1X2b0kq9EE&feature=share

>> No.2697132

>>2697112
i know lol... im pretty good at this. no disrespect to that guy with the bird/mosquito thing.

>> No.2697150

>>2696713
Who the fuck are you? Portfolio/blog? That level of rendering + design would put you on par with some of the most famous digital painters, kinda surprised someone this good would post on /ic/

>> No.2697157

>>2697084
Pyramid backed camels are almost a meme at this point

>> No.2697161

>>2697150
>>2697078
he's TheMichaelMacRae on dA

>> No.2697163

>>2696970
Most fucked thing is his(?) right hand. There's no clear relationship between the pinky finger and the palm of the hand, and I can't even tell if some of these bulges are fingers or not.

Shoulders indicate a male build yet hips are really wide, this could be explained as being part of the outfit (these desert pants that are really wide/baggy around the thighs?) To do that, though, you need to add some indication of a belt at the waist (that'll compress the fabric there while allowing it to loosen below)

The last thing is to draw an actual neck to connect the head to the torso, and draw the scarf over that, because your head looks pasted on.

>> No.2697166

>>2697161
Oh, him! I should've figured, saw him post some stuff on here before.

Most creative design of his I've seen by far though, it's good to see something different.

>> No.2697172

>>2697166
Until he gets fired for posting work that is locked under NDA. I mean it's nice he is posting, but it's a bit risky.

>> No.2697185

>>2697084
It's too simple. The characters need to show some emotion. I think it would be interesting if you had the dried up corpse be more representitive of a ghost than just a dead body. Have it sitting up, kind of slouched over like it's suffering, have some sort of interaction between osiris and the corpse, like he's reaching out to it. The composition is also a bit drab. A lower horizon and an upward viewpoint with the corpse sitting in front and a HUGE camel and Osiris walking toward him.

Exaggerate things, experiment.

>> No.2697190

>>2697157
find me one image where someones done that. i couldn't find any.

>> No.2697198
File: 43 KB, 511x870, catfag.jpg [View same] [iqdb] [saucenao] [google]
2697198

beggining of a new painting, anything that looks way off already?

>> No.2697200

>>2697172
b-but they don't check her do they?

>> No.2697221

>>2697198
She's got a serious case of Leno chin. I would scratch in a new skull, and try to rebuild the face from that. Keep in mind that the Jaw/and Chin move with the bottom lip. It looks like you drew her head facing straight, but then etched in a face on top of it, Thus is looks kinda crooked.

>> No.2697265
File: 655 KB, 801x1000, september-29-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2697265

did an experiment with more imaginative proportions but keeping likeness accurate. also i didnt put an outline for once.

>> No.2697279
File: 431 KB, 2026x870, 398.jpg [View same] [iqdb] [saucenao] [google]
2697279

>>2697198

>> No.2697283
File: 383 KB, 777x859, z1297s.png [View same] [iqdb] [saucenao] [google]
2697283

finished, but realized that anyone can do the same or better just doing a paintover, quite desaponting

>> No.2697287

>>2697283
this could've been accomplished with a brush twice that size. your drawing is too simple to demand this kind of rendering.

>> No.2697291

>>2697283
i'd say either make the drawing simpler and render at this specificity, or make the drawing more specific and render looser. where it is right now isn't working.

>> No.2697293

>>2697283
I think your work is interesting, don't get too down about it. Are you looking at a lot of impressionists? Their approach was really similar, but maybe analyzing the choices they made more closely will help you make similar choices in your own work. Like I'm reminded of people like Henri Le Sidaner or Bonnard when I see your stuff. Painting more from life or just taking mental notes on colour and light when you go for walks will help I think too.

>> No.2697294

>>2697287
>>2697291
i guess this one is lost, i need to draw more, back to the begginer thread, thank you guys.

>> No.2697296

>>2697293
thank you i'll do that too! i look at vuillard, and cezanne, and the mental notes may help.

>> No.2697305

>>2697296
I was going to mention Vuillard too actually, not sure why I left him out. I can see the resemblance. Just keep doing your thing man, I know that a lot of people on this board treat you like shit or tell you to do it their way, but your approach and tastes are just as valid as theirs (and in my opinion your work stands out in a good way BECAUSE you are looking at different people than everyone else). Just stick to your own desires and remember that your own goals are going to be different than other people's, so their advice might not always be relevant to you. Also for what it's worth I don't think you need to post in the beginner thread all the time.

>> No.2697338
File: 352 KB, 1000x1000, file.jpg [View same] [iqdb] [saucenao] [google]
2697338

>> No.2697400
File: 255 KB, 500x498, 1450548757784.jpg [View same] [iqdb] [saucenao] [google]
2697400

What are some good books to learn anatomy from?

I don't feel very comfortable with Burne Hoggarth, but I did really like Michael Hampton's anatomical course. It feels like I'll run through Hoggarth's book, and I'll wind up only able to draw super-heroes for some reason.

What are the best books for someone new to the human figure to learn from?

I've learned some anatomical details, but I've never really learned how to put them in perspective. I was hoping Hampton's book would help me out with that since he teaches gesture drawing and everything, but he never showed me how to do it.

Is Loomis the only answer here, or is there a different art teacher out there?

>> No.2697403

>>2697400
Hampton is pretty good for getting the figure in perspective actually. Usually though I recommend Peck's Atlas of Human Anatomy for the Artist for any anatomical things regarding the skeleton or muscles, and then Bridgman's books for understanding the forms of the body better and how to handle things from an artist's standpoint.

>> No.2697408
File: 21 KB, 259x346, 51t3mG6LCXL._SY344_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
2697408

>>2697400
>>2697400
Also, I took notes over every single page in Michael Hampton's book " "

after I finished up gesture drawing in accordance with what another anon on here told me. I've been totally lost on how to go from a gesture to an anatomical drawing though.

Foreshortening of the human body is almost a total mystery to me on top of all of this.

I'm relatively lost in comparison to where I was before. Hampton's book was highly structure, but I had to drop it after I got done with feet because it didn't show me a damn thing that I wanted to know about the legs. I can still barely draw them.

Am I better off learning figure placement and then simply self studying?

>> No.2697411

>>2697403
Thanks for pointing me towards Bridgman.
His books are very detailed.

>> No.2697417

>>2697408
there's examples of going from gesture to anatomical construction on pages 118-119. shows the flow they wanted, then they applied their construction to make it look proper.

if foreshortening is a problem look into perspective, if you know the shapes you can place them in a space and use your general knowledge of where things connect etc to make it look proper.

>> No.2697419

>>2697417
oh also on pages 122-123.

>> No.2697445

>>2697417
I have another question,
In perspective how do I represent facial lines?
What happens when the face is tilted up?

Does everything still go where its been proportionally mapped just at a more extreme angle? (From brow to nose, end of eye socket, etc)

I've read perspective made easy, but it doesn't show you how to do bodies in deep space. (Reclining people, heads gazing up slightly, etc)

>> No.2697457

>>2697445
no matter what the features are locked in place. say if they were placed on a square/cube. tilt that cube in perspective and apply the lines where you know they go.
https://youtu.be/EiRFoqX9_Fk?t=20m51s
here's an exapmple of KJG making shapes and building over them. and also. reference always helps with angles you dont understand.

>> No.2697466

>>2696952
This has a special place in my heart.

You seem to understand muscles, perspective, clothing, and shading.

But yet, it's one of the most shit drawings I ever had the displeasure of seeing.
Good job anon.

>> No.2697483
File: 1.13 MB, 3264x2448, IMG_0269.jpg [View same] [iqdb] [saucenao] [google]
2697483

Graphite self portrait study

>> No.2697486
File: 179 KB, 900x630, trampled.jpg [View same] [iqdb] [saucenao] [google]
2697486

progress work. getting that dynamic angle for action

>> No.2697487

>>2697483
do you have influences? this looks uninspired... i cant tell what you are trying to emulate other than run of the mill illustrations.

>> No.2697488

>>2697483
that's pretty fucking good so far.

>> No.2697490

>>2696933
yeah i do gfy

>> No.2697495

>>2697466
holy fucking shit

>> No.2697503
File: 138 KB, 768x960, 14448883_10157504731775191_2150996724337277108_n.jpg [View same] [iqdb] [saucenao] [google]
2697503

My old ipad died. Went to buy a new one and ended up with the pro 9.7 because it was compatible with the apple pencil. I do have procreate, but i did this all in the generic note app that comes with iOS and the pencil. Need some practice with procreate.

>> No.2697505

>>2697466
I think it's mainly the malformed head and facial features.

>> No.2697508

>>2697457
Thanks anon

>> No.2697516
File: 464 KB, 804x1000, september-29-2016-2.jpg [View same] [iqdb] [saucenao] [google]
2697516

drew someone at a bar. having a hard time meeting people here. dont think im gonna have any models for longer pieces any time soon.

>> No.2697525

>>2697516
WOW, WHAT A FUCKING CREEP-A-ZOID NERVOUSLY DRAWING ANOTHER MAN'S WIFE AT A LOCAL BAR.

HOPE YOU DON'T GET CLOCKED IN THE FACE ONE OF THESE NIGHTS, FUCKING INTERNET LA-LA-LAND WEIRDO

>> No.2697527

>>2697163
thanks heaps bro, your a life saver

>> No.2697580

>>2697483
Is that you, brian? Nice job with the rendering for once

>> No.2697582

>>2697408
Go to live nude model sessions, short pose.

Its not a meme. Once you get the basics of perspective, construction, gesture and value, its time to go apply it.

Photos won't help.

>> No.2697583

>>2697525
I honestly wander how you get away with it brian, I want to be able to draw people in public but I feel so weirdl.

>> No.2697586
File: 339 KB, 1000x700, trampled.jpg [View same] [iqdb] [saucenao] [google]
2697586

lil update.

horses are not my thing.

>> No.2697587

>>2697580
I don't think it's him check the image name compared to his other ones

>> No.2697588

>>2697586
Am kinda /beg/ but this looks really good to me, keep it up!

>> No.2697593

>>2697583
cause im a social retard with an inferiority complex who's only redeeming quality is their art

>> No.2697598

>>2697583
>>2697580
Who's Brian?

>> No.2697610

>>2697161
wow he's improved a ton! what a beast.

>> No.2697612

>>2697598
one of the greatest artists on this mutha fuckin forum.

Brian is a god among men.

>> No.2697667

>>2697279
not him but this really helped. thanks!

>> No.2697672

>>2697598
You best fucking let yourself out homes if you dont know brian you dont belong here ese brian is a real OG and he dont fuck round you feel me

>> No.2697690
File: 322 KB, 1200x1000, halpppp.jpg [View same] [iqdb] [saucenao] [google]
2697690

>>2696659
I cant see whats wrong with this thing anymore, pls help b4 suicide

>> No.2697694

>>2697690
Mouth is out of perspective, chin is out of perspective, jaw line is too straight and sharp, ear is misplaced, close cheek doesn't feel like the zygomatic bone has enough form

>> No.2697700

>>2697690
Another female artist. I can tell you're probably hot.blog?

>> No.2697713
File: 489 KB, 1000x700, meh.jpg [View same] [iqdb] [saucenao] [google]
2697713

>>2697690

looks pretty decent there. It's a little early to tell,but I'd say the lighting is a little harsh and too early to dive into. I think you should build undertones first before diving too quick with the lighting. naw mean?

>> No.2697721

Is it okay to request a color job here or is there somewhere better?

>> No.2697722

>>2697721
yes.up my ass anon.it's fruity babe.

>> No.2697756
File: 710 KB, 600x807, trreee.png [View same] [iqdb] [saucenao] [google]
2697756

>>2697713

I like thiss

>> No.2697757

>>2696713

Does anyone here know how to get that sharp look? Like the details on the clothing or the little tube the bag is handing from, when I paint in photoshop it all looks blurry as fuck, how do you get that sharp detail?

>> No.2697762
File: 910 KB, 1000x700, meh.jpg [View same] [iqdb] [saucenao] [google]
2697762

>>2697757
your canvas need to be over 2000 pixels both width and height and your resolution should be set to 300 or higher.

He also zooms in and works closely to his pixels.

>> No.2697765

>>2697756
great lighting tones. I fucking love the warmth on the tree edges.

>> No.2697767

>>2697762

>He also zooms in

this is what I need, but I almost never do it for fear of polishing a turd lol, I guess I'll open the image on the second screen too

>> No.2697771

>>2697767
Yeah avoid zooming in too soon.

>> No.2697777

>>2697762
your use of color is awesome, and i like your textures a lot and paintings alot, do you have a DA and could you share your brushes?

>> No.2697778

Is it better to draw wit brush tool or with mixer brush tool?

>> No.2697780

>>2697778

always regular brush unless you really need some blending

>> No.2697787

>>2697777
I'll try and share them if I can find the file.

I don't have a DA.

>> No.2697789

>>2697777
infact this would be a great opportunity to make some new ones. I deleted the file.

>> No.2697791

>>2697757
Hard round is your friend. Also>>2697762 is right, the canvas should always be at 300 dpi and I usually paint 12x18 I think or 12x14 inches. Apart from that I use the lock layer button to help get coloring started without sacrificing edge detail. After that just be conscious of your edges and separation between elements. Get in there and clean it up.

>>2697767
The more you practice the more you'll learn to look out for problems before they arise.

>> No.2697794

>>2697756
These colors are hnnnnng

>> No.2697813

>>2697789 wow lol thanks anyways

>> No.2697884
File: 266 KB, 1167x875, fisherman village.jpg [View same] [iqdb] [saucenao] [google]
2697884

I think this is going fine, still not sure how I'm gonna about rendering this, like doing a strong line drawing on top of this sketch or keep pushing values through painting.

>> No.2697892
File: 1.61 MB, 3024x4032, IMG_0577.jpg [View same] [iqdb] [saucenao] [google]
2697892

pastels WIP

>> No.2697926

>>2697884
I think I'm just gonna scrap the entire render-through-value thing and turn this into a line drawing, fuck trying to paint. At least I know I'm ok with lines.

>> No.2697928

>>2697892
>receive
after you finish this, never draw emma watson again. start drawing from a mirror and going to nude modeling sessions.

>> No.2697935

>>2697928

but its not emma watson.

>> No.2698029
File: 1.07 MB, 2322x4128, 20160930_160829.jpg [View same] [iqdb] [saucenao] [google]
2698029

>> No.2698038

>>2698029
thank god you signed it, somebody might confuse high art with a piece of trash!

>>2697884
bruh, that's good. Not too sure about the pers, so it might be an issue when rendering it, but I really love it. Post results.

>>2697756
gah

>>2697283
what is the point of this? do you strive to become the pointillist image filter? I think there are implementations of this filter that are better than yours (like NN shit).

>> No.2698039

>>2698029
Can you avoid to sign this kind of drawing?

>> No.2698103
File: 137 KB, 665x808, centaur2.jpg [View same] [iqdb] [saucenao] [google]
2698103

>>2696659
took anon`s advice
does it look finished? im not sure what else to do

>> No.2698205
File: 376 KB, 1200x645, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2698205

i did this mapcrunch thing, became really lazy towards the end, but it's still a fun practice. Can recommend.

>> No.2698210

>>2697777
http://88grzes.deviantart.com/art/My-Brushes-505743662

anon i found a good set of brushes that are very similar to the ones i am using.

props to the artist

>> No.2698213

>>2697777
some of them are pretty ridiculous though. I would never use em.

>> No.2698216
File: 826 KB, 1200x1287, house.jpg [View same] [iqdb] [saucenao] [google]
2698216

>>2698205
I like this a lot! The rectangles in the sky are very distracting though, like it looks like you used the line tool and then just left it untouched. I would just tweak the shapes slightly to make them more cloudlike. They can remain geometric to a degree, but rectangles are a bit much I think.

I also threw some more texture on the ground and got rid of the lazy soft brush waves and added a slight grey to the base of the clouds so the horizon wasn't as harsh.

If you wanted to push this further I might try adding some distant sailboats or something. The sea takes up a large portion of the image but it's empty right now and it seems a bit odd.

>> No.2698220

>>2696759
blah blah blah

>> No.2698229
File: 520 KB, 776x1000, september-30-2016.jpg [View same] [iqdb] [saucenao] [google]
2698229

started painting this

>> No.2698230

>>2698229
very nice brian.

>> No.2698231

>>2698229
why do you paint and draw like you don't give a shit?

>> No.2698240

>>2698231
im conserving energy

>> No.2698243
File: 631 KB, 1000x700, lands.jpg [View same] [iqdb] [saucenao] [google]
2698243

>>2698210
did a lighting study. tried out brush set. it's got some nice texture brushes for sure.

>> No.2698250

>>2698243
too much textural noise everywhere, you need to quiet down some areas to have less contrast in either edges or type of texture or values

>> No.2698263

>>2698250
true. drives the eye insane

>> No.2698273

>>2698243
why dont you guys find it rewarding to try to get these textures in oil paint. it's completely possible. with a little practice you could accomplish this traditionally.

>> No.2698276

>>2698273
Not everybody owns oils, or a space to paint with them. And not everybody wants to learn oils. Being able to paint textures digitally is an almost necessity when it comes to being a commercial artist, which is many people's goal.

>> No.2698278

>>2698273
>a little practice
man, you're delusional.
colour mixing is technical, it's not like you can just get the blue you want or whatever.

Also this guy >>2698276
>money
>time
>space
>money
fuck traditional

>> No.2698296
File: 457 KB, 1427x859, itstimeds.jpg [View same] [iqdb] [saucenao] [google]
2698296

>> No.2698310
File: 101 KB, 504x674, IMG_20160930_161017-768x1027.jpg [View same] [iqdb] [saucenao] [google]
2698310

tried another challenge with the mirror, weird facial expression and sharpie to try and force value control. Don't think I'd call it a success.

To the guy who commented that I should cut my hair a couple days ago: You have no idea how bad I want to. But it's hard as fuck to draw quickly, and I'm not cutting it until I master that. I readily acknowledge that it looks awful though.

To the guy that asked me how I learned charcoal: Use newsprint, vellum, or rives. The textured, laid stuff sold as "charcoal paper" is generally bullshit. It's like trying to draw at 350x350 resolution. Other than that, just do sight size drawings. From what I saw of your work, your problem isn't charcoal it's that you can't control value. Do a few Bargues properly and you'll be good to go.

>> No.2698314

>>2698296
To start with, use a bigger brush. Next, don't over expose everything. You've got bloom EVERYWHERE. My eye doesn't know where the fuck to look. What's up with the dirt on his forhead? why are his arms paper cutouts? His jaw is severely dislocated/warped toward his left.

That's just generally a too ambitious piece for you m8y. Go back and do form exercises as well as still lifes for a couple weeks.

>> No.2698317
File: 645 KB, 771x1000, september-30-2016-3.jpg [View same] [iqdb] [saucenao] [google]
2698317

>>2698310
i actually thought of growing my hair out for that exact reason. but i gave up.

i put an outline on this. think im done. gonna mess with another landscape i have sitting around cause its raining out.

wouldn't it be funny if there was a captcha that was like "click all the paintings" and it was a bunch of those shitty photorealistic paintings mixed in with photos. yeah...

>> No.2698327
File: 540 KB, 1427x859, itstime1.jpg [View same] [iqdb] [saucenao] [google]
2698327

>>2698314

>> No.2698335

>>2698327
>gesture - 3/10
>painting skills - 2/10
>perspective - 1/10
>value composition, anatomy, color theory, construction - 0/10
>trying to make a painting by starting with a piece of shit and polishing it until a generic normie can't tell the difference - 10/10
The more work you put into this the sadder it gets. Learn the basics, progress slowly but steadily. I'm not saying this to hurt you.

>> No.2698336

well god damn, I thought I could come here to get advice on my shitty r34 doodling and now I just feel overshadowed by a factor of a thousand

>> No.2698337
File: 91 KB, 1135x600, SLEEPINGGIRLic.jpg [View same] [iqdb] [saucenao] [google]
2698337

Help please

>> No.2698412

>>2698335
Last update, thanks for good critics.

>> No.2698415
File: 568 KB, 1427x859, itstime12.jpg [View same] [iqdb] [saucenao] [google]
2698415

>>2698412

>> No.2698420
File: 467 KB, 1500x1125, fisherman village.jpg [View same] [iqdb] [saucenao] [google]
2698420

>>2698038
>>2697884
More progress on this, went full lineart,I think I'm gonna paint the bg since lines don't really translate very vell with how much detail the other elements already have.

>> No.2698429
File: 309 KB, 835x1080, 8302016154158.jpg [View same] [iqdb] [saucenao] [google]
2698429

>that face

I know :( how do i fix it? Redline/paintover?

>> No.2698435

>>2698420
Might look better with the simple values you had at the start added. Right now all that detail is pretty overwhelming.

>> No.2698447
File: 158 KB, 343x466, Capture.png [View same] [iqdb] [saucenao] [google]
2698447

Face painty

>> No.2698455
File: 221 KB, 800x800, supertonteria 1.jpg [View same] [iqdb] [saucenao] [google]
2698455

Trying to aproache it loosely

>> No.2698467
File: 386 KB, 1500x881, ghghhg.png [View same] [iqdb] [saucenao] [google]
2698467

>> No.2698505

>>2698229
I hate to say it but I don't think you can do anything at this point to make this a stand out piece. The composition is just boring and the perspective is weird. Where is that tree located? Is it tiny?

>> No.2698509
File: 772 KB, 750x765, skull.png [View same] [iqdb] [saucenao] [google]
2698509

>>2696659
Tried a mullins style-study sort of thing

>> No.2698518
File: 80 KB, 1095x758, 544922ef1e.jpg [View same] [iqdb] [saucenao] [google]
2698518

head practice

>> No.2698566
File: 167 KB, 843x932, p0F8qRB[1].png [View same] [iqdb] [saucenao] [google]
2698566

From imagination. How am I doing?

>> No.2698569

>>2698566
If you were shooting for realistic you missed but for a stylized approach they are very nice. Exaggerated in the right places.

>> No.2698571

>>2698467
your anatomy is very good. I feel like it's lacking something. Do you have any finished work?

>> No.2698576

>>2698273
another anon here. I do paint traditionally and I can paint just about as good. The only problem is how expensive it is.other wise i probably would do traditional.

>> No.2698579

>>2698278
agree. Traditional is fun to do once in a while though. but holy fuck. the expenses add up and not to mention the build of canvases you get over time can be a mess.

>> No.2698583

>>2698569
Its very good forms though, just needs some value

>> No.2698584

>>2698566
That's really nice from imagination.

>> No.2698587

>>2698569
Thanks! I often have crisis on how to construct figures and feel like I can't draw for shit so I just do a billion of them until I'm sure the method is working I'll fucking kill myself any day now

>> No.2698591

>>2698566
professional level. What's your artstation nigga?

>> No.2698622

>>2698591
>>2698584

Am I being rused

>> No.2698625

>>2698622
Nein.

>> No.2698626

>>2698420
careful, Zedig might sue.

>> No.2698630

Would anyone recommend Scott Robertson's How to Render book for a total retard in regards to light and shadow using digital media exclusively?

>>2698625
Fuck you don't play with mein feelings.

>> No.2698635

>>2698622
Are you really that insecure and clueless about your art skill?
>assuming this is pro anon

>> No.2698650

>>2698622
You are

>> No.2698656
File: 628 KB, 1000x700, lands.jpg [View same] [iqdb] [saucenao] [google]
2698656

horses not my comfort zone. so added a horse.

>> No.2698661

>>2698103
Add detail to the hair, ponytail looks like a worm, more muscle definition, stronger highlights, more overall detail to the character itself, it doesn't look unique in any way, add stuff like tattoos, gauntlet, details to the bow like feathers and handle.

>> No.2698667

>>2698103
can you change the perspective on his pony tail? The motion is a little weird. it should be bouncy make his pony tail more up in the air give it some gravity feelings.

also the hooves are stylized where as his arms are not can you find horse anatomy and make some edge adjustments please.

>> No.2698668
File: 239 KB, 768x1184, IMG_20160930_223854-768x1184.jpg [View same] [iqdb] [saucenao] [google]
2698668

Another mirror drawing. no smudging this time, only 23 minutes. How do I do this better? How do I think in planes instead of just value.

>> No.2698669
File: 35 KB, 317x532, P02kAot[1].png [View same] [iqdb] [saucenao] [google]
2698669

help

>> No.2698670

>>2698669
with what? it's fine. How about you post something more finished. Then we can talk.

Looks like you don't give a shit.

>> No.2698674

>>2698670
I think I should just stop drawing for a while, I'm paranoid.

>> No.2698678

>>2698674
K.

>> No.2698682

>>2698674
Some months ago I spent like 22 hours in a day doing nothing but gesture drawings and I couldn't fucking sleep because I kep hearing Vilppu's voice in my fucking head and all I thought of was deliberate poses and movement and I wanted to kill myself. Definitely don't overdraw.

>> No.2698685

>>2698668
Much better than your last post anon. Keep going! One thing that really helped me with values was switching to toned paper and using white as well as black. That way you arent just working down, you are constructing both planes in light and shadow.

>> No.2698690
File: 341 KB, 1080x631, 20160930_200222.jpg [View same] [iqdb] [saucenao] [google]
2698690

Going to work this digitally. Never have before. Should I do the values first and then overlay color or just jump straight into it like an oil painting?

>> No.2698726

>>2698685
i dunno. I mean it's arguably better than
>>2698310
although I feel like that one nails "sculpting" a little better, which is what I'm going for.

as for the last charcoal I posted
>>2695476
frankly I think it's waaaay better than the one I just posted.

During a good drawing it's like i'm "holding" the forms in my mind and on the paper at the same time. Then shitty ones like that I'm just copying the 2d stuff I see.

>> No.2698731

>>2698420
the stairs in the distance all appear nearly waist high cause the doors are so tiny by comparison

>> No.2698740

>>2698509

Not bad make 8 thumbs and work them up seperately see what you learn

>> No.2698741

>>2698726
Yeah i was talking about the one in the last thread. I do like your sharpie piece more than both. You should try that same hatching with your charcoal work.

>> No.2698814 [DELETED] 
File: 276 KB, 1320x568, 2016-09-31 color study.jpg [View same] [iqdb] [saucenao] [google]
2698814

here's a super quick and ghetto study

>> No.2698819
File: 276 KB, 1320x568, 2016-09-31 color study green.jpg [View same] [iqdb] [saucenao] [google]
2698819

Really quick and ghetto color study

>> No.2698822

>>2698819
What program/brush are you using?

>> No.2698823

>>2698822
Photoshop with a simple palette brush (along with the round brush where the palette brush gets too unwieldy).

Reflections on the lake were finished with a slight motion blur after the painting was done.

>> No.2698825

>>2698819
why the chromatic filter?

Don't give me the old. "Why not", response.

>> No.2698829
File: 270 KB, 1320x568, 2016-09-31 color study nochroma.jpg [View same] [iqdb] [saucenao] [google]
2698829

>>2698825
Wanted to accentuate the burn effect from the overexposure/contrast between the backlight and the super dark foreground. Ended up being kinda hit or miss, but as I said this was slapped together really quickly.

Here's one without, if that kind of stuff bugs you.

>> No.2698836
File: 571 KB, 1320x568, 2016-09-31 color study morechroma.jpg [View same] [iqdb] [saucenao] [google]
2698836

>>2698829
and here's one with more, if you really like it

>> No.2698878
File: 840 KB, 4412x2977, 20160930_203607_001.jpg [View same] [iqdb] [saucenao] [google]
2698878

I bit off more than i could chew. I dont know what im doing wrong besides the impatience i feel.

>> No.2698880

>>2698829
It is. [underline]ALWAYS [/underline] better withput the aberration.

>> No.2698900

>>2698878
you're rendering too early. lay out the general colors and values before rendering. detail.
you also need to unify the pallet more. there's colors that don't work very well together.

>> No.2698903
File: 1.25 MB, 3378x1950, Hellcycle.jpg [View same] [iqdb] [saucenao] [google]
2698903

Found a 10 year old pad of untouched tracing paper when I was cleaning my room.

Decided to test it out by sketching out quick ideas for Ghost Roder's hellcycle. The ones with blue figures were my first two ideas. The more fleshed out sketch is based on one of Indian Larry's bikes. The sketches around it were playing with ways to stretch out the frame to make the bike longer. The top sketch is what I ended up with.

It's gonna be a fun challenge to do a detailed sketch of that bike and figuring out just how "Ghost Rider-y" I want it to be.

>> No.2698906

>>2698216
hey, thanks for the crit. as i said, I got really lazy towards the end so yeah, I could have done a lot more as you already pointed out.
your rework of the clouds works really well, the ocean is also better in your version. the texture for the ground is something I initially had but I ditched it later. I thought that the ground works better as a clean plane. It doesnt attract too much attention and is more in line with the "style", but in your version the house and car seem more connected to the ground. maybe I can find a good solution that combines both.

>> No.2698922

>>2698878
This guy, >>2698880, is right You've still got big areas of your off white background color you started with and you're already trying to visualize the lighting off of the characters etc. Start general and work your way into details. Do some line art, block those lines in with color, get your values good and contrasty, then think about lighting and details and things.

>> No.2698929
File: 1.79 MB, 1050x1352, 10.1.2016M.png [View same] [iqdb] [saucenao] [google]
2698929

Character I'm working one, I know the hands are a bit off.

>> No.2698978
File: 1.72 MB, 2448x3264, IMG_0326.jpg [View same] [iqdb] [saucenao] [google]
2698978

hey there, this was my first painting, "copied" from franz marc

what do you guys think? can i even let it hang in my apartment, without getting laughed at?

>> No.2698980
File: 166 KB, 477x521, P-2-600-074.jpg [View same] [iqdb] [saucenao] [google]
2698980

>>2698978
heres the original as a comparison

>> No.2698985
File: 492 KB, 973x400, wut_.png [View same] [iqdb] [saucenao] [google]
2698985

does this work better right?

>>2698656
going out of confort zone is about the approach, it's all about the challenge, not the motif
it's about focusing on those foundations you're weakest at, one at a time, pushing yourself on these

your wrong mindset just triggered me

>> No.2698993
File: 456 KB, 579x800, crit_my_rend.png [View same] [iqdb] [saucenao] [google]
2698993

>>2698985
I beg for help, so long since I got propper feedback on my fundies

>> No.2698995

>>2698978
I'm not a big fan of this style of artwork but I think this looks pretty good. Definitely interesting to look at. It differs from the original but in a way yours kinda stands on its own.

>> No.2699000

>>2698993
dude, somebody already told you about that fucking hair physics. It's fucking triggering. I'm shaking right now, as I'm typing those lines.

>> No.2699011

>>2699000
ik, still not got into that, will make the hair fall down more, but still, I've used refs to design it and it stays somehow normally like that when it's not too long

>> No.2699042
File: 1.78 MB, 1532x859, Capture.png [View same] [iqdb] [saucenao] [google]
2699042

I was really happy with this one, but the more i work on it the more i dislike it
It's still just WIP, but could you guys tell me what's so wrong with this so i can try to fix it?

>> No.2699051

>>2699011
Are you bald? Do you think the head on her forehead can stay like that without defying gravity?
maybe you think gravity is a social construct.
The hair that goes along her cheek is ~15 centimeters. "not too long"?

>> No.2699058

>>2699042
Colour temperatures are all off so the image looks muddy.

The z-axis is also wrong, like it is stretched too much.

There's no focal point.

Get some reference and try to fix things based on that.

>> No.2699101

>>2697084
looks cool haha
>>2698429
could look nice but take better pictures or crop it

>> No.2699103
File: 522 KB, 679x1000, 2108312-s.jpg [View same] [iqdb] [saucenao] [google]
2699103

>>2699101
forgot drawing

>> No.2699104
File: 419 KB, 800x900, fp1.png [View same] [iqdb] [saucenao] [google]
2699104

>>2698337
very good so far. keep going and post again cuz there's not enough to go on

>>2698467
nice! the knees are a little strange but that may just be me? they look like they don't protrude enough

face practice. anything i could fix?

>> No.2699119

>>2697198
So this is what happens when you watch too much KNKL?

>> No.2699133

>>2698993
Why is her head the size of half her whole body ? And drop the kr0n inspiration, get as far away while you still can.

Also, maybe to make it more viewer friendly/interesting you should actually reverse the image upside down.

>> No.2699138

>>2696713
the perspective on some places is messed up

>> No.2699140
File: 38 KB, 384x551, letstrythatagain.jpg [View same] [iqdb] [saucenao] [google]
2699140

>>2697279
Solid, thx bud
>>2699119
Fuck you're right.. It's way too similar, gonna have to start over, thx for pointing that out lol

Is this Thumb working?

>> No.2699148
File: 52 KB, 619x698, delete_me.png [View same] [iqdb] [saucenao] [google]
2699148

low effort with mouse

>> No.2699163
File: 76 KB, 850x848, ss (2016-10-01 at 11.42.10).jpg [View same] [iqdb] [saucenao] [google]
2699163

lost my vibe for the night, but t his was fun whilst it lasted

>> No.2699170

>>2699058
got it, thanks
only, could you explain the stretched z-axis a bit?

>> No.2699174

>>2699170
The depth of the buildings is all wrong. Like if you did a view from above you would realize they are all stretched out, things like doorways would be really wide etc

>> No.2699185

>>2699174
you're right, now i see it too, love you anon

>> No.2699213
File: 34 KB, 414x550, sketch.jpg [View same] [iqdb] [saucenao] [google]
2699213

I need to paint a muscular woman's back, how does it look so far?

>> No.2699262
File: 831 KB, 728x888, 2016-10-01_0113.png [View same] [iqdb] [saucenao] [google]
2699262

>> No.2699316
File: 54 KB, 528x718, gh.jpg [View same] [iqdb] [saucenao] [google]
2699316

>>2699213
After looking at a reference

>> No.2699327
File: 34 KB, 480x720, erinstern.jpg [View same] [iqdb] [saucenao] [google]
2699327

>>2699316
>muscular woman
>those hips
>that thin silhouette

>> No.2699337

>>2699327
Thank you for the tip, thing is I'm going for a more light and lean aesthetic, I guess muscular was the wrong term for me to use. She's supposed to be "go fight in Iraq" mode rather than big n joocy.

Going to look up gymnasts and female wushu experts.

>> No.2699352

>>2699262
wait a second
is that vaylin?

>> No.2699360

>>2699352
yep

>> No.2699364
File: 448 KB, 1500x1125, fisherman village.jpg [View same] [iqdb] [saucenao] [google]
2699364

>>2698420
>>2698435

wip, is this working?

>> No.2699382
File: 135 KB, 750x563, fishcrap.jpg [View same] [iqdb] [saucenao] [google]
2699382

I imagined more something essentially blue/green with desaturated browns and a few accents of orange, here's a 5 minutes mockup of that.

>> No.2699392

>>2699364
drawing is fine, you might get better results if you actually start to block in flat colors/values to filll everything and work from there, instead of going from white..

fucking up your own perception is like shooting yourself in the feet to run a race.. even if you can do it you will do better the propper way

values and color can't be analyzed outside of a context, fill one
You already know what I'm talking about, but idk why you're skipping that process, it's not time saving

>> No.2699410

>>2699382
it's nice. I don't know why you put a party hat in the image,besides that it looks pretty good.

>> No.2699416

>>2698420
>>2699364
>>2699382

Comfy as fuck dude.

>> No.2699420

>>2699316
I see you've only learned rectus spinae so far, that's ok. Remember that the way you make it elegant is if you conform all the minor forms to the large ones. On the back, there are two big sweeping curves of lats affected by the movements of the scapulas that form the triangular shape of the upper torso. What's around them is mostly smaller muscles forming all kinds of bulges and creases to make it more interesting. Keep this in mind and you'll be fine.

One more advice - don't get ahead of you. you still use short strokes and draw in 2D only, so remember to catch up on the basics.

>> No.2699423

>>2699382
Set up a good palette of colors BEFORE actually painting. These are all over the place, you need to connect them more. Bring them closer on the color wheel, desaturate them evenly, do value thumbnails beforehand so you have a clear distinction between fore/mid/bg. You're doing great so far, don't mess it up.

>> No.2699433
File: 264 KB, 550x761, Captu1re.png [View same] [iqdb] [saucenao] [google]
2699433

Need some help please.

Instead of just quitting and stopping, I tried to perserve and try to finish it. OK, its not finished but I can't keep polishing a turd. I'm tired and I know there's a few things wrong however, would like someone more experienced to help in areas that are wrong.

>> No.2699434

>>2699433

Eyes are wrong I know:(

>> No.2699439

>>2699433
try working in a bigger resolution, it looks like the drawing itself is pretty small. i think you could push the chin out a little more, it looks like its a little bit too small. i actually like the eyes most about this. also, the hairline seems a little crooked, the edge of the forehead on the left side should be at a straighter angle.
if you want, i can try to do some redlines if this isnt clear enough or something. keep goin anon.

>> No.2699446

>>2699439

Would it be possible please to do a draw over, where I'm going wrong.

I knew the hair was crooked, however, I was so focused on doing the face that I left it out really, and just doing some shapes to simulate where the hair would go.

For me the eyes are wrong, she looks cross eyed?. I have been trying to sort it out on my own instead of giving up. However, I need some fresh eyes to help me please.

As for the resolution, it is small. I was intending to do post this and it was more just an exercise which went out of control:(

Thank you anon for replying and encouragement.

>> No.2699449

>>2699420
Thanks a lot, a lot, I'll do just that. Fark, I was so confused.

>> No.2699461
File: 263 KB, 800x556, girlface.png [View same] [iqdb] [saucenao] [google]
2699461

>>2699446
here you go
im not some super expert, but i hope i kinda made it clear what i meant! im not sure if there was a reference used, so i wasnt sure whether likeness was a factor in this. didnt change too much i think

>> No.2699464
File: 486 KB, 809x1080, 20161001_123750.jpg [View same] [iqdb] [saucenao] [google]
2699464

3 hour oil sketch. I need to work on my... everything.

>> No.2699465

>>2699464
But hey, at least im not brian.

>> No.2699495

>>2699461

Thank you very much for taking the time to do the draw over. It looks far better already from what you done. I'm still though unsure of the chin, however, as I find the chin too prominent and more like one of those cartoon witches:). However, thank you:)

>> No.2699496

>>2699465
kek

>> No.2699499

>>2699465
>>2699464
Thats for sure, he's a lot better than you.

>> No.2699504
File: 982 KB, 1366x685, LightandDark11.png [View same] [iqdb] [saucenao] [google]
2699504

>>2696659
This is moodier than something I'd normally draw, and in the end I don't even guess it turned out that great, but I'd love some opinions/critiques on it.

>> No.2699508
File: 422 KB, 1180x556, he_comes.jpg [View same] [iqdb] [saucenao] [google]
2699508

>>2699433
>>2699461
Just look at a picutre of a skull. The face part in 3/4 view takes about half of the head width, and that's not even the corner of the eye touching the middle line, but the bone around the eye.

Separate elements are okay, but they're place on a classic concave animu skull.

>> No.2699519
File: 35 KB, 442x536, back.jpg [View same] [iqdb] [saucenao] [google]
2699519

>>2699420
Here's an update, if you're still around, your comment inspired me to learn a lot more about the back, especially the lats, thanks again. Anything wrong about this update? I've got a neat idea about how I'll set up the lighting, upper left pointing at her back.

>> No.2699535
File: 31 KB, 372x530, back2.jpg [View same] [iqdb] [saucenao] [google]
2699535

>>2699519
Realized I made the torso too short and placed the elbows way too low, they might still be too low.

>> No.2699537
File: 88 KB, 700x1000, hand 2 small.jpg [View same] [iqdb] [saucenao] [google]
2699537

is this hand alright

>> No.2699538

>>2697338

Love the texture/lighting so far keep it up

>> No.2699554

>>2699508

Cheers, sorry my english isn't great but the photo of your shows the correction in what you mean?.

>> No.2699558
File: 633 KB, 747x746, profile2.png [View same] [iqdb] [saucenao] [google]
2699558

a picture study.

>> No.2699574
File: 630 KB, 747x1000, october-1-2016.jpg [View same] [iqdb] [saucenao] [google]
2699574

did more to this. need to darken the fluffy flowers once it dries and maybe darken some of the green areas between the flowers but i like how this is coming along...

at least im not this guy >>2699464

>> No.2699590
File: 613 KB, 1080x1920, IMG_0051.jpg [View same] [iqdb] [saucenao] [google]
2699590

Apologies ahead of time because I'm on mobile and I know the picture is going to be big.

I'm practicing more with watercolor, it's been a couple of months since I even touched it. Thoughts? Any critiques or tips would be appreciated.

>> No.2699593

>>2699574
Great job, awesome colors and style.

>> No.2699598
File: 541 KB, 1000x1149, animals1.png [View same] [iqdb] [saucenao] [google]
2699598

some medieval fantasy animals

>>2698668
i like this!! maybe try using hatching for the shadows, and using that to help define the planes of the face.

>> No.2699600
File: 235 KB, 1254x1141, rwrw.jpg [View same] [iqdb] [saucenao] [google]
2699600

>> No.2699710
File: 229 KB, 670x670, logo.jpg [View same] [iqdb] [saucenao] [google]
2699710

Drew a little logo to use in another picture.

>> No.2699711

>>2699600
gawrsh mickey. Kys ahyuck

>> No.2699733

>>2696659
Does the OP have a blog or so? I like the painting.

>> No.2699755

>>2699504
I'm not sure why she is less saturated than the background figures. I think she is the focal point and she needs to have more saturation than the bg figures. Besides that I would suggest you practice sketching before you dive into color. Practice some anatomy figures or still life objects around your house for a bit.

>> No.2699842
File: 720 KB, 256x256, sqsc.jpg [View same] [iqdb] [saucenao] [google]
2699842

what 1st comes to yours mind?

>> No.2699847

>>2699842
yume nikki.

I don't expect anyone to know what that is though.

>> No.2699858

>>2699847
>I don't expect anyone to know what that is though.
gave me a laugh.

>> No.2699859

>>2699858
>yume nikki
I made it.

>> No.2699862

>>2699859
but you didn't.

>> No.2699864
File: 395 KB, 1000x700, whorsearcher.jpg [View same] [iqdb] [saucenao] [google]
2699864

painting horses is sooo tedious. Burns me out.

>> No.2699868

>>2699864
gotta have better brush strokes

>> No.2699925

>>2699537
Study your construction and shapes better, your fingers look like they're made of meaningless wavy lines.

>> No.2699928

>>2699574
your palette is much closer to realism. Keep going in that direction. Maybe your paintings will be as good as your sketches some day.

>> No.2699948

>>2697486
This is cool, how do I get brushes like that

>> No.2699956

>>2699948
go to DA find a good concept artist.

He/she will have a free download of brush samples.

>> No.2699993

>>2699382
I wish I got to you before you started coloring, though this isn't a difficult fix it's necessary. The lack of overlapping elements is messing up a sense of depth. And the converging trunks at the very top of the screen creates a really nasty tangent. I hate whining about tangents because you're probably aware of it somewhat, but it's REALLY distracting.

If you were to angle the trunk on the right so that it overlaps the one on the left that would make the distance between the piers much more prominent.

What also kills the depth is that the trunk on the right is about the same width as the one in the background and the mid ground. There's nothing outright wrong with this, but it's just another thing that's creating a conflict with the illusion you're trying to convey. And furthermore, the details of the knots in the trees are all the same size even though there is quite a bit of distance between them so this yet again kills the illusion.

>> No.2699999

>>2698978
It's impossible to critique apart from saying that the original has more vibrancy to it by the nature of how the paint is applied and mixed but yours is fine. I don't think anyone will laugh at it.

... the more I stare at the original the more I'm starting to like it... what witchery is this?

>> No.2700003

What's a good book for learning rendering? Not Scott Bobertson's book for robots please.

>> No.2700004

>>2700003
james gurney. don't read anything else but james gurney.

james gurney.

james

gurney

gurney james

gurney

james.

>> No.2700005
File: 461 KB, 402x384, QE3Ay7C[1].png [View same] [iqdb] [saucenao] [google]
2700005

>>2700004
OK, just ordered the hardcover for this. Hope it helps.

>> No.2700136

>>2698415
It's better than the previous two

>> No.2700170
File: 49 KB, 1000x602, hampton please.jpg [View same] [iqdb] [saucenao] [google]
2700170

i've gone through hampton and i'm covering perspective made easy again, i feel like i can copy and recreate anatomy well, and i know the muscles, but i can't do things like this. where do i start? how do people even get to this point?

it's killin' me /ic/

>> No.2700188

>>2700170
Use a reference.

>> No.2700190

>>2700170
Constructing the figure in perspective?
Doesn't really matter if you know anatomy if your forms/perspective and gesture are off.
Start simpler.
You've probably heard this many times before but the general process should always be:

Gesture->Basic Forms->Anatomy

Establishing the gesture is really important, and I always overlook it myself way too often and go straight to forms.
Your drawing could really benefit from a more clear underlying gesture drawing. Especially the torso as you'd expect someone sitting against a wall in that kind of position to have their spine (lumbar) section bent somewhat. Although that may vary somewhat depending on what kind of pose you're going for, but as of right now it looks rather stiff.

After your gesture you should start doing basic construction at the most general level first so your perspective looks as correct as possible.
In fact I'd even go as far as beginning by lightly constructing a pyramid like form for that pose (with the points at the right hand, feet, buttocks and head) just so the perspective of the figure is correct.
At that point, build the basic forms/anatomy of the body within the constraint of that original basic form while keeping the gesture in mind so your figure has correct perspective and a dynamic gesture.

After that, go all out on your anatomical detail.

Also don't be afraid to make good use of reference >>2700188

>> No.2700279
File: 1.20 MB, 3181x1789, IMG_20161002_110357.jpg [View same] [iqdb] [saucenao] [google]
2700279

I used yesterdays long pose to experiment and try a few things.

>> No.2700281

>>2700279
very bad read the sticky stop symbol drawing needs loomis and so on and so forth

>> No.2700300

>>2700279
I can dig this, though it seems kinda flat, you should go harder on construction. Wish I had the chance to draw living models other than my grill.

>> No.2700304

>>2697586
the sword hand is completely fucked.

>> No.2700311

>got in the habit of drawing daily
>filled 1/4 of my sketchbook in 4 days
>line warmups, gesture studies, construction studies, style experimentation, perspective studies
>feels fucking good
>draw so much it gets to my head and I start to feel kinda ill and can't sleep thinking of drawing
>wake up today saying I won't draw
>3 pages already
>want to keep drawing
>about to throw up

HELP

>> No.2700315

>>2700311
Sounds like your problem is not drawing dude, but mental issues. Seek help.

And don't spam this thread with your faggotry. The draw threads are shitty enough already, thankyouverymuch.

>> No.2700321

>>2700315
People in /ic/ are jealous of the weirdest things.

>> No.2700324
File: 71 KB, 500x913, Rhia wip.png [View same] [iqdb] [saucenao] [google]
2700324

I'd like to perfect my craft, and would appreciate if more talented anons could give me critques and tips in how to improve. I have a great difficulty with faces and would love some tutorials or methods of training to improve that.

>> No.2700326
File: 197 KB, 496x750, Gal Sketch2.png [View same] [iqdb] [saucenao] [google]
2700326

>>2700324
This is another one of mine where I actually tried to draw a face but it turned out very...unrefined.

>> No.2700327

>>2700324
very bad read the sticky stop symbol drawing needs loomis and so on and so forth

>> No.2700341

>>2700324
Do some wrapping lines on that and then post it here.

>> No.2700373
File: 47 KB, 810x987, melop(-).jpg [View same] [iqdb] [saucenao] [google]
2700373

someone tell me it's nice before I have a mental breakdown

>> No.2700378
File: 308 KB, 1200x900, fisherman village.jpg [View same] [iqdb] [saucenao] [google]
2700378

I fucked up at so many points, feel like I learned nothing but at least I finished this, meh.

>> No.2700379

>>2700373
very bad read the sticky stop symbol drawing needs loomis and so on and so forth

>> No.2700397
File: 291 KB, 1300x746, drakonElf.jpg [View same] [iqdb] [saucenao] [google]
2700397

>> No.2700402

>>2700378
Why didn't you use a simple 3 value structure? The drawing would work perfectly for that. You already have a clear foreground, midground and background in the drawing. All you need now is to break them up into clear value groups to give it a proper sense of scale.

>> No.2700434

>>2700378
man, this is not even remotely close to being finished. It's painfully obvious you just used some shitty color blending mode over the grisaille.
What's the use of posting here if it's to just ignore all advice you've been giben?

>> No.2700438

>>2700378
If you added reflections of the trees and fixed the values it wouldn't be too bad

>> No.2700440

>>2700378
Why did you literally choose neon and vomit color?

And dark killing the ink

It's like wtf it was fine before you added colors

But given how you added colors, your ink job was probably done wrong, too.

No clue, just shocked.

You probably need to do some proper painting, this feels like you lack everything.

>> No.2700450
File: 145 KB, 758x556, Untitled.jpg [View same] [iqdb] [saucenao] [google]
2700450

>>2699519
>>2699535
Apologies for the delay in replying.

It's better, but you have to learn to draw from the inside out. What you do now is draw the contour and fill in the center, instead you should draw the major forms first (ribcage, pelvis) and keep adding layers of muscle on top. If you learn the points of insertion, it's just a matter of connecting the dots.

One more general advice - there are two ways of learning to draw:
>learning the fundamentals (a muscle, its structure and form)
>learning the subject matter (all the muscles as 2D shapes, trees, animals, houses, cars, weapons, ...)
If you learn the fundamentals, you can draw anything. All you need is learn to draw this thing called "form" - sphere/box/cylinder, different materials, textures etc. and you can build anything from it like with legos.

Drawabox.com, a bit of Loomis, then Vilppu and Hampton, supply it with Proko vids and you'll be fine.
>pic related, use it

>>2700170
Hampton is too advanced for you to benefit from, read above ↑

>>2700326
>>2700397
Less design, more basics. You can't build a stable house on a weak foundation.

>>2699508
Don't try to draw pretty pictures, it won't work out. Learn the basic construction, draw the head from every angle well before bothering with hair and facial features. "Fun with a pencil" is what you need.

>> No.2700452
File: 436 KB, 2096x808, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2700452

>>2700402
So something like this?

>>2700438
I already tried that but they looked wird/I don't know how to do it properly.

>>2700440
That's because I don't know how to paint and the only 3-4 people that are good enough to do a paintover or give a practical explanation of how to fix this don't care enough to critique, most of the time they come here to get approval and show their wips.

I already know the values are bad and colors are shitty, that doesn't mean I know how to fix it.

>> No.2700460

>>2699423
>>2699993
I just saw both of your comments, I wish I saw this earlier since this was the most solid advice by far but the anon you replied to wasn't me.

>> No.2700466

>>2700452
I'll color your lines simply.

>> No.2700515

>>2700460
yup that was me.
I didn't understand why this guy would expect me to spend more than 5 minutes to show a color palette.
Honestly, I don't get why you went with, as other anon said, these
>neon and vomit color
but whatever.

>> No.2700549
File: 248 KB, 1002x752, IMG_20161002_210322.jpg [View same] [iqdb] [saucenao] [google]
2700549

>>2700452
I don't know what other anons meant, but I think you are afraid to really push the values - if you overdo it, at least you'll know where's the line.

>> No.2700555
File: 57 KB, 320x240, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2700555

>>2700549
Oops resized.

Also, isn't it a swamp with all sorts of fog n' shit? The aerial perspective should be strong as fuck. On your pic the mid was even darker than the foreground in the bottom left corner.

>> No.2700562
File: 134 KB, 800x480, IMG_20161002_210323.jpg [View same] [iqdb] [saucenao] [google]
2700562

any pointers aside from the distance between torso/hips being too large?

>> No.2700649
File: 53 KB, 759x505, ss+(2016-10-02+at+11.37.27).jpg [View same] [iqdb] [saucenao] [google]
2700649

>>2696659
Which design do you prefer?

>> No.2700657

>>2700649
middle, right close second

>> No.2700659
File: 260 KB, 1000x1200, ayo.jpg [View same] [iqdb] [saucenao] [google]
2700659

why does this look like trash?

>> No.2700666

>>2700649
Middle
The orange details are nice

>> No.2700675

>>2700659
get more hue variation going, especially in the shadows. Also, pick a more interesting subject.

>> No.2700680

>>2700675
tyty

>> No.2700689

>>2700657
>>2700666

Thanks!

>> No.2700716

>>2700649
i like the far right.

>> No.2700735
File: 329 KB, 850x1563, jog2.jpg [View same] [iqdb] [saucenao] [google]
2700735

>> No.2701012 [DELETED] 
File: 170 KB, 1600x1200, BeachGuy2.png [View same] [iqdb] [saucenao] [google]
2701012

What's the worst thing about this?

>> No.2701017

>>2700649
I like the far right, but I'm not a designer.

>> No.2701064
File: 173 KB, 1600x1200, BeachGuy3.png [View same] [iqdb] [saucenao] [google]
2701064

What's the worst thing about this?

>> No.2701085

>>2701064
The anatomy

>> No.2701136

>>2701085
Is the anatomy the biggest issue by a large margin?

If anyone would be kind enough, could you guys please put these in order? 1 being the worst, and the last being the best

Anatomy
Proportion
Form
Line
Gesture
Foreshortening

Also, when you say "Anatomy" do you mean the over-arching skeletal structure, or do you mean the muscles? Which is worse?

Does the general figure need development, or is it segmented portions that are poorly made?

I believe the general figure is the issue as I've sort of skipped the basis of a figure in favor of gesture/figure drawing, but it also might be something plenty of new artists struggle with.

Is drawing people from life an absolute necessity to draw figures easily?

>> No.2701408

>>2701136
Fuck off. You belong in the beginner thread.

>> No.2701861

>>2701408
I wish you'd be more helpful than to simply label it bad.

You seem to have more knowledge than I do.

>> No.2702433
File: 240 KB, 383x441, 212[1].png [View same] [iqdb] [saucenao] [google]
2702433

>>2696713

>Mosquito Man
>Musket Man
>Masked Men

>> No.2702449
File: 795 KB, 2048x1536, 1464157027753.jpg [View same] [iqdb] [saucenao] [google]
2702449

>>2702433
"SMEE, MYMAN AND ONLY JUANOFHUE"