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/ic/ - Artwork/Critique


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1550383 No.1550383 [Reply] [Original]

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>>1548661
>>1545937

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1550387
File: 505 KB, 1500x1000, 1stapple.jpg [View same] [iqdb] [saucenao] [google]
1550387

THIS IS SO FUSTRATING! WHY CAN'T I GET IT TO LOOK LIKE THE APPLE ON THE LEFT?

this is the first attempt. Really need tips/advice

my process:

start with default 17 size brush in photoshop.
use colour picker to pick out main colours
block in colours, using 100% opacity
then select pen pressure (tablet) so opacity will differ from colours
make pen size smaller/bigger according to colour areas
paint paint paint
tear my hair out because it doesn't look anything like the left

>> No.1550388
File: 466 KB, 1500x1000, 2ndapple.jpg [View same] [iqdb] [saucenao] [google]
1550388

heres my second attempt using a slightly different process

still fustrated.

>> No.1550394
File: 299 KB, 1323x649, ex1.jpg [View same] [iqdb] [saucenao] [google]
1550394

>>1550387
It seems there's some things you don't know about light. You need to learn about occlusion shadows, ambient light, and a tiny bit of subsurface scattering. Also, your values are off. Values are the single most important thing to a picture reading well and in 3D, so if you need to turn the entire thing grayscale then do it..

The brightest part of the apple is it's specular reflection (the white highlight). From there above it gets brighter Note the shape of the darker values as well. That's what you want to replicate. You need the near-black from the stem, and the bottom of the apple. Then finally you need some sort of texture brush. You've a long road ahead of you anon.

>> No.1550395

>>1550387
>>1550388

i could tell you, but it won't be of any use to you.

protip: instead of being mad and tearing your hair out and posting on /ic/, just try again. a pear. you will figure things out as you go, people telling you "the solution" will maybe only shorten the timeframe by 1%. but ultimately it boils down to try, fail, repeat.

all about dat mileage

>> No.1550396

>>1550388
>>1550394
In fact, I'm willing to go into deeper detail with suggestions if you're planning to stay up a bit longer.

>> No.1550401

>>1550396
>>1550396

yes i'm willing

>>1550395
>>1550395

yea...

btw turning my pic into grayscale was like opening up my eyes. i never knew....it's so much clearer

>> No.1550405
File: 399 KB, 1500x1000, ex2.jpg [View same] [iqdb] [saucenao] [google]
1550405

>>1550401
Alright I'm a little pressed for time but I have some quick notes.

Suggestions for things you need to work on:
>Value
>Edges
>Saturation


For starters, hit CtrlPaint. Watch as many of those videos as you can. The paid ones are torrentable but they're all easily worth the money.

Next, pick up the .pdf of
>Fundamentals of Drawing from Life
This is a free ebook that explains a few methods of tackling drawing problems, and it explains the value and measurement systems you'll need in the future.

Next
>Alla Prima by Richard Schmid
This book is incredible. It covers almost everything your picture shows you need . Edges, value, hue, saturation, all of it. A .pdf of it shouldn't be hard to find. This will really give you a solid direction to start in.

Next, hit Youtube. Find Shaddy Safaddi's painting tutorial videos. There's a set of 8. This will teach you how to use clipping layers to your benefit, and my god it's an incredible tool to have. He also supplies his own brushes that he links you to. It's a set that should make any picture possible.

Next, a trick for Grayscaling a picture. Have a layer above a picture. Fill it with white. Only white. Then set the layer mode to Saturation. This will kill all the color and you can simply hide or unhide the layer to see the values in it.

After that, find the Schoolism tutorial (Torrents again) of Sam Nielsen's Advanced Lighting. This will cover how to paint pretty much every single material you will need to figure out. You seem new so expect to go through these videos a few times over.

In this picture I marked off some things that you couldn't see because you didn't know they exist. There's very soft, almost faded edges around the entirety of the apple. Hard edges and Soft edges are things you'll need to learn about and eventually use as a tool. My version took maybe five minutes but you can see I've got most of the job done there.

1/2

>> No.1550408
File: 390 KB, 1057x726, ex3.jpg [View same] [iqdb] [saucenao] [google]
1550408

>>1550405
Now, some quick notes of my own that I feel would help you:
>Form: When painting, try to always plan your strokes with the intent of describing the form it’s on. The more convincingly you can make an object seem 3D, the better.
>A major part of making something have realistic textures seems to be from having very small value adjustments. I think what happens when things get muddy during a pass is that adjustments are too abrupt. Most of the time any change in value is going to be minor. So if necessary, take the color picker number and manually add two or three with your keyboard.
>Values: Everything we see reads through the values it has. How light or dark something is is what matters, the color can be wildly different yet still read exactly the same next to it. This is why it's so important to get the sense of form and lighting of it down just right for it to look realistic. Values go hand in hand with edges as well, as the value will change depending on the edge and the background behind the object in question.
>Edges and variety: Always try to get a lot of different types of edges in your work. The eye likes to have little changes and neat things for it to pick up. Check out Min Yum (http://bumskee.cghub.com/images/).). His value sense and edges are so damn pleasing to the eye, and it's because he has the utmost control over his pieces. I'll stop repeating myself soon.

Final pic to show edges, this one is the Ezio one I hope. Sorry for spamming the thread up but I feel it might be useful to anyone listening.

Final picture to follow this one.

>> No.1550409
File: 139 KB, 771x801, ex4.jpg [View same] [iqdb] [saucenao] [google]
1550409

>>1550408
Edges.

>> No.1550426
File: 459 KB, 851x850, piggu7.jpg [View same] [iqdb] [saucenao] [google]
1550426

warthog study (ft bird)

>>1549360
>you got a blog or something?
Yeah a progress blog of sorts
http://acidenema.tumblr.com/

I don't currently sell prints, to the other anon

>> No.1550430

>>1550405
>>1550408
>>1550409
>>1550426

OH MY GOD DUDE THANKS SO MUCH!!!

you're amazing painter btw

>> No.1550431
File: 1.30 MB, 500x499, piggu7steps.gif [View same] [iqdb] [saucenao] [google]
1550431

>>1550426
steps

>>1550405
Nice
>Alla prima
http://www.mediafire.com/download/tiqnviiv49unf19/

Also recommending to go to goodbrush.com and there in the misc tab there's a sargent notes document, really helpfull.

>>1550430
I'm not him but thanks

>> No.1550432

>>1550431

how do you get that gritty texture? my brushes make everything look smoth and shiny

>> No.1550434
File: 229 KB, 747x397, Dwemerinteriorsketch1.png [View same] [iqdb] [saucenao] [google]
1550434

Posted this before, forgot to check for replies (oops), just working on getting used to sketching with a tablet and perspective. It still feels a little warped, what am I fucking up here?

>> No.1550435

>>1550426

are you that andrew guy?

>> No.1550438
File: 98 KB, 851x850, pigguexample.jpg [View same] [iqdb] [saucenao] [google]
1550438

>>1550432
Well the 'gritty texture' is just a surface thing

I've run the picture through a weak dust and scratches filter to remove all texture we're just left with the big shapes there, see how it doesn't read differently at the thumbnail level?

There's plenty of ways to imply texture with only hard / soft round brushes it might just take slightly longer to create them. -- I just want to stress that fundamentals triumph surface. The technique you end up with for a given piece should come from that pictures needs.

I'm using a wide mix of brushes most common ones stem from Jaime Jones' set
http://www.mediafire.com/?hnuizn4o1ob4lao

Don't just install them but take it as a chance to analyse the brush engine, look at what the brush does and how it behaves - what happens when you turn something on/off etc. Learning the brush editor will give you more than any brush set can (control)

>>1550434
Try placing the vanishing points further from one another. There's a video Feng did about perspective.for Gnomon that you can find on CGpeers if your interested. What you observe on a day to day basis is much much wider than especially for an interior. You could draw the walls further down and make a cityscape of what you've got currently.

>>1550435
Nah, but we're both smitten by Jaime's brushes I think

>> No.1550445
File: 81 KB, 1334x1158, 299.jpg [View same] [iqdb] [saucenao] [google]
1550445

must make more samefaces

>> No.1550463
File: 467 KB, 1060x1500, dtpo.jpg [View same] [iqdb] [saucenao] [google]
1550463

>>1550383
aww thanks
i had a go over your pic in my lunch break. paint and observe life!!!

>>1550426
awesome stuff

>> No.1550466

>>1550438
Thanks dude! How can I maintain distant vanishing points on photoshop without having a huge canvas?

>> No.1550476

>>1550445
pretty much keep dem planes in mind when applying tone, at the start of this video is a good explanation with a demonstration that shows the principal quite well.

http://www.youtube.com/watch?v=JPar_nzAEL0

>> No.1550501
File: 178 KB, 864x1296, BearIsland.jpg [View same] [iqdb] [saucenao] [google]
1550501

This is from the last thread.
>>1550381
This guy gave me some critique on it. Would someone care to show me? Or better explain

Except for some atmospheric perspective I tried to throw in, my darkest hues are still about 80% saturation. Except for the rocks

Does anyone see any notable incorrect hues/values?

>> No.1550522
File: 664 KB, 1850x1370, lizardman.jpg [View same] [iqdb] [saucenao] [google]
1550522

wurrr wurrrr wurrrrrrrrr

>> No.1550524
File: 18 KB, 770x521, ScreenShot051.jpg [View same] [iqdb] [saucenao] [google]
1550524

Not sure really whether to call these gesture drawings since I never timed myself and and I went into a little more detail with a couple.

>> No.1550527
File: 206 KB, 1000x1000, fridgeyoyoyo.png [View same] [iqdb] [saucenao] [google]
1550527

huehue

>> No.1550534

>>1550501
I think there needs to be some darker hues under the neck/chest area but otherwise love it :)

>> No.1550549
File: 254 KB, 1200x1500, 4afbv4.jpg [View same] [iqdb] [saucenao] [google]
1550549

so tell me how shit I am /ic/

kind of my first time painting digitally

>> No.1550550
File: 799 KB, 1061x827, oldman.jpg [View same] [iqdb] [saucenao] [google]
1550550

10 minutes sketch.

>> No.1550559

>>1550549
Very poor.
Go watch Ctrl+paint's videos on the basics of painting.

>> No.1550600

>>1550527
PUTAIN, LA BLAGUE DE OUF!
Why not using some hot colors for the fire of the gun? And maybe some shadows on the ground to make the whole thing more dynamic.

Mais sinon, j'me suis chié dessus. (c'est un compliment)

>>captcha: the yurnito

>> No.1550618

>>1550549
Best tip I have ever had: "Never use black, never go back"

When dealing with shadows understand that something does not simply go from orange to black as it shades.

It goes from orange to darker orange. To the point where it appears black.

I find that on PS's standard color box, going down and to the left, (Towards grey) will give you much better color values.

Hope I was of help, Good luck!

>> No.1550619
File: 124 KB, 1162x1500, DSC09703.jpg [View same] [iqdb] [saucenao] [google]
1550619

1/3

>> No.1550620
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1550620

>>1550619
2/3

>> No.1550621
File: 117 KB, 1125x1500, DSC09713.jpg [View same] [iqdb] [saucenao] [google]
1550621

>>1550620
3/3
Any feedback on those?

>> No.1550623

>>1550501
sit down and kill everyone

>> No.1550632

tear it to shred

>> No.1550634
File: 53 KB, 800x800, Guy2013.jpg [View same] [iqdb] [saucenao] [google]
1550634

>>1550632

>> No.1550635

>>1550619
>>1550620
>>1550621
They look awfully stiff. Get high, watch vilppu and feel the ryhtm

>> No.1550636

>>1550618
darks will actually get more saturated, so down and to the right for shadows

>> No.1550637

>>1550634
well its a ''Style'' so cant really comment on technique. I like the simplicity of it

>> No.1550643

>>1550636
>darks will actually get more saturated, so down and to the right for shadows

That really depends on a lot of things and is not a general rule. Say if you have a colored, saturated light source on an object with a desaturated local color, then the areas in the light will have the strongest saturation with the highlight being the closest to the color of the light and the further the form of the object receeds into shadow, the more the light mixes with the desaturated local color.

>> No.1550645

>>1550636
>darks will actually get more saturated, so down and to the right for shadows

Think about how light works. And what saturation means. Saturation means more colour, light is what creates that colour experience in our eyes. The more light hits our eyes, the stronger we perceive that colour.
More light more colour. Get where I'm going?
Shadows are less light than the surfaces that are in the light and therefor ALMOST ALWAYS less saturated. The only thing that would saturate the shadows is MORE LIGHT, usually bounced light from the environment (which would often change the hue as well, not just the luminosity and saturation) or a second light source.

Don't think in shorthands, shortcuts, the real 'rules' you have to understand are the laws of nature. That's what you should try to emulate or distort, whatever pleases you.

>> No.1550661

>>1550643
>>1550645
oups i heard that in a gnomon dvd and it stuck in my head. Maybe he was talking about a specific setting, like a neon or something.

Thanks for the correction

>> No.1550677
File: 902 KB, 2191x2177, lightt.jpg [View same] [iqdb] [saucenao] [google]
1550677

>>1550661
actually he is talking about it as a general rule. I don't know if you can hear it here with the shitty sound
http://vocaroo.com/i/s1SHaHu2PhoK

he uses these images to illustrate his point

i are confused

>> No.1550680
File: 269 KB, 1123x475, carreiereriu1.jpg [View same] [iqdb] [saucenao] [google]
1550680

>>1550383

hey boys and gurls, does this look kinda right to you?

>> No.1550684

>>1550677

Yeah so basically he doesn't really know what he's talking about. Or not fully and therefor spreading confusion/misinformation.

Yes, sometimes 'shadows', or gradations towards them are 'more' saturated. But that is because of a second light source, or bounced/ambient light. It is NOT an inherent property of how objects are lit.
Get objects spaced from each other in a dark environment, with few reflective surfaces and a single light source. And you'll have almost every single shadow becoming less saturated than the lit surfaces.

I can put some notes over that example to point out the different causes for colour saturation happening in the shadows and such if you need me to. Because each of those has logical, natural causes, but don't happen in every single situation. And not the same as well.

>> No.1550689

>>1550684

Also, after checking what he says and checking for myself on that image. I think he's confusing the subject of saturation with how the saturation property works for digital colours. Where as white would have zero saturation, so it makes sense for when things get 'brighter' they would get 'less saturated'. But that's not what is really happening, that's just how things are set up to make it work for computers.
He's wrongly using a colour picker to analyze pictures and making statement on how light works in nature.

Light doesn't get less saturated when you get to white. It gets MORE saturated. The colours just get blown out because your eyes can't distinguish the difference in wavelengths.

>> No.1550690
File: 293 KB, 1112x1200, fg.jpg [View same] [iqdb] [saucenao] [google]
1550690

>>1550689
hmm im still confused. Here is a photo from a study i am currently doing. Is theory seems to be working and there seems to be only one light source and not to much bounce light .

Thanks for taking the time btw

>> No.1550692

>>1550680

Since they are equilateral and the shape doesn't really change, he ratio between the two axes of the ellipses should stay consistent. Ergo, you ellipses are wrong.

You guessed where the middle was of your plane between the wings, instead of figuring it out (using the cross method). I'm not sure, but lets hope you've made a good guess and the wings don't end up different sizes.

There's not a bunch of things going on in the scene though and there's little actual depth because of the cropping and the view angle. So I'm not sure if you should worry too much about perspective though, so yeah it looks fine, work on your rendering.

>> No.1550708

>>1550692

thank you, yeah it's still in the early stages :0

>> No.1550713
File: 188 KB, 1112x1200, qu1wluta.jpg [View same] [iqdb] [saucenao] [google]
1550713

>>1550690

Okay sure, let me use that one then to explain.

Because he's not completely wrong, he's just confusing terminology and functionality of computers and nature.
I'm not sure if I can give you a complete explanation or if you will understand after this, since it is actually a pretty big subject and fairly complex. In some future I will create a more accessible kind of 'tutorial' that will explain these things in depth and help apply that knowledge.

Look at the actual RGB values of those colours. Add them up. THAT is a much closer representation of how saturated each colour is.

Light has all colors in it. All wavelengths, visible and not visible. And as it goes around bouncing on everything in the scene. It will 'lose' some of that colour because its energy is absorbed by the atoms all matter is made of. And it 'always' moves in a straight path, and bounces in straight angles. But as it travels farther, it loses colors and becomes spread out. So light that has traveled a shorter distance often takes dominance which you then can see in the shadows and transition areas.

The whole conceptof color saturation is pretty confused. And often actually with color purity.

Think about the color gray. It'sthe same story as white light, it has a lot of color reflecting from it, just evenly acrossthe spectrum, so our perception doesn't pick it off as being a specific color. But that doesn't actually mean it is colorless. Because if w would 'purify' it, so we would see less colors, w would start to recognize it as a single color. For instance red.

The impurity you'd 'detract' fromthat equation, would in itself, add upto be visual complementary color, to the color you're left with.
Letme show you:
We take a gray. It has the RGB values of:
R100G100 B100
We remove the 'impurities', to create a red.
R100G0B0
What we have removed is:
R:0G100B100.

Which is cyan.

This will have to for now, but, you can try and drudgethrough this : http://www.handprint.com/LS/CVS/color.html

>> No.1550714

>>1550713

Pff I hope a few people actually read this and learn from it, because that took me a while to type and keep it under the 2000 character limit...

>> No.1550716

>>1550690

And 'bouncedlight' is a little confusing as well by the way. Since light bounces against EVERYTHING. Also air molecules, the sides of the window, bunch of stuff. All of that actually is bounced light as well. And is often called 'ambient light'. These colours of light often fill in the gradients of the lightest part to the darkest. They are what influences the colours of your gradations the most.
Have a white light lighting something in a completely red environment. Your subject will look fairly reddish and not just in the shadows, the light parts will shift towards red as well, but less noticeably, because the light that is reflected more directly (that has traveled shorter) dominates. So you often see it more at the terminator.
But if there's a surface close by, the light can travel a shorter distance to hit the subject from a different direction, but will still lose some colour to that surface. This is what people often refer to as 'bounce light'. But it's just light that was able to travel a shorter distance to an area that has less direct light.

>> No.1550717
File: 193 KB, 2023x533, 9-18-13-secretary bird.jpg [View same] [iqdb] [saucenao] [google]
1550717

how the fuck do you do fur......the way i did it in the pic is by adding a base colour w/e it was depending on light source then going over it with thin light/dark lines...theres got to be a better way can anyone help a anon out by showing a telling me the process.

>> No.1550720

>>1550717

Nope. You can cheat with textures and brushes. But if you want to do it realistically, you're going to have to put in the work. And yes, it is a lot of work.

First get your colours and general shapes right before working on the texture and breaking it up though. Try to find general forms, clumps. And then break it up in little pieces, eventually you'll be drawing single strands yeah. But you can be picky and suggestive about it and only do them where they count, like at transitions, edges and such. Get some better edges as well, you have fuzzy edges that should be sharp.

You made the beak too long and forgot the corner of the mouth, btw. Try to get everything in before working on details like the texture.

>> No.1550724

>>1550720
thx for the reply. ya i was rushing certain things just to try out fur.

>> No.1550725

>>1550724

Well, now you know you can't rush something like fur. You can't rush art and learning anyway. Take your time, it'll be a lot more effective and you'll actually wast less time doing stuff aimlessly or without thought. Be deliberate.

>> No.1550727

>>1550714
done so

>> No.1550734
File: 343 KB, 1200x675, wip.jpg [View same] [iqdb] [saucenao] [google]
1550734

Been experimenting with low opacity/flow settings in search of a more "painterly" look.

An hour or two into this and wondering if it has any appeal.

>> No.1550740

>>1550734
for a more painterly look you will want to paint more opaquely actually. And get some more variety of edgework. You can try using the smudge tool for that on a high percentage--it's what Min Yum does sometimes.

>> No.1550741

>>1550734

Nope. Doesn't read well. lacks contrast, confusing forms and detail all over the place.
Flatten your values and push the contrast a little more. And sharpen your edges, use a less blurry brush.
Figure out focal points in the painting, because at the moment it has none, so it has little lasting appeal (being more of a dull backdrop kind of painting).

>> No.1550750
File: 176 KB, 1600x2200, Natsu.jpg [View same] [iqdb] [saucenao] [google]
1550750

>>1550714
I got out of it that darker values tend to get more saturated. going to put that to use in a moment.

I'm gonna try to actually use color for once on my natsu here. I've been doing grayscale studies for a while now, and I guess it's time to jump into it. Worst that can happen is I screw up and have to delete the layer. oh well.

Any comments on my drawing before I start?

>> No.1550751
File: 684 KB, 3000x1441, ululul.jpg [View same] [iqdb] [saucenao] [google]
1550751

>>1550713
shit man thanks. sorry im not really smart but i understand some of the stuff you are saying. Basically there is a discordance between the color picker and the actual term saturation.

But if i say it like this, is it true, in most circumstances ? --> When going from light to shadow, i should pick my colors from the top left to the bottom right of the color picker

also i just understood from what you wrote on the picture that there will be no hue shift if an object is lit by a white light in a neutral environment. So does that mean that hue shifts will only happen if the light source and the background has a different hue than white ?

Thank you so much for this !!

attached is my progress so far with skin and shit. hopefully there is progress lol

>> No.1550761

>>1550734

your canvas:
49% of your canvas covered in 40% gray
49% of your canvas covered in 60% gray
01% of your canvas covered in some other value

good canvas:
balanced values and arrangement of dark/light masses in a compositionally appealing way

>> No.1550766
File: 122 KB, 1042x611, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1550766

>>1550751

dude either use a very soft brush, or do what i do and grab the smudge tool

put on a very soft brush tip with ~94% spacing, set strenght to 9% and use that as kind of a blending brush. this allows you to soften edges very nicely while adding a hint of grain that looks super fucking appealing.

>left sphere your poverty edge
>right sphere my bossmode genetically superior edge

>> No.1550768

>>1550750

lower leg needs to be longer

>> No.1550769

>>1550766
I needed this information, I've had the shit kicking out of me trying to blend nicely.

>> No.1550771

>>1550769
kicked* wat

>> No.1550772

>>1550766
Left looks a lot better actually...

>> No.1550773
File: 52 KB, 600x600, gothmongot.jpg [View same] [iqdb] [saucenao] [google]
1550773

>>1550766
im kinda lazy and i dont really like blending, is there some other way out of this ? Usually i blend using a texture brush it seems easier that way, but recently ive been told to use exclusively hard round.

in attached image, do youthink he used soft brush ?

>> No.1550775

>>1550773
using exclusively hard round is dumb. if it were irl painting and someone told you you could only use one size and type of brush and it was the brush which makes the ugliest marks you would rape their daughter in anger.

>> No.1550778

>>1550772

maybe it does who gives a fuck? i was just showing that guy an easy way to include soft edges in his studies because his overuse of hard brushtips is making it hard for him to easily get soft edges.

and edges are a big deal

>> No.1550780

>>1550768
Which one do you mean by lower? Her right?

>> No.1550809
File: 327 KB, 1000x1155, anne upchurch.jpg [View same] [iqdb] [saucenao] [google]
1550809

Do I need more contrast?

>> No.1550810
File: 148 KB, 1350x1014, mech 1.png [View same] [iqdb] [saucenao] [google]
1550810

I really really want to get into drawing mecha
I've only been reading articles and looking at pictures until now. This is my first time diving into it but I'm only capable enough to draw a silhouette at the moment.

>> No.1550814

>>1550810

Just remember when drawing mecha: keep on adding detail, even when you think you can't add any more detail.

>> No.1550823 [DELETED] 

Charcter doodle

>> No.1550825
File: 1.41 MB, 2512x3147, Igg.jpg [View same] [iqdb] [saucenao] [google]
1550825

Character doodle

>> No.1550829
File: 620 KB, 540x600, mechatest.png [View same] [iqdb] [saucenao] [google]
1550829

.

>> No.1550831

>>1550829
What even is this? Not enough definition on anything, no perspective on the arm or the crane/scaffolding thing its attached to. Is his head on fire, super sayain jaeger? Bloody neck or shinobi-style faggot scarf? Nothing in this reads.

>> No.1550837

>>1550831

It's just a further development of >>1549661

I know it looks generic as fuck, but I've not decided yet if this is just a test or something that I will "finish".

>Not enough definition on anything

I thought that a painting should have a healthy dose of abstraction.

>> No.1550839
File: 160 KB, 1024x841, concepts_by_lockezerox-d5x3cxf.jpg [View same] [iqdb] [saucenao] [google]
1550839

So, how do i improve on concept arts? That's kinda old, but i haven't improved much on digital(my traditional stuff is a lot better..)

>> No.1550845

>>1550814
haha

>>1550810
keep focusing on big shapes.
big things to keep in mind
1. unity: have a one or two shapes or types of shapes dominate and characterize the mech
2. balance: does the thing look like it can actually stand and support its own weight (currently lacking in your sketch, needs bigger legs to support that heavy blocky body)
3. overall sexiness: make it fucking sexy

>> No.1550846

>>1550845
Hey, you seem to know a bit about this, can you recommend any books or videos on basic shape design principles? I keep hearing about these things like balance and unity, but can't find any source of more in-depth information on the matter.

>> No.1550860

>>1550846
check out feng zhus stuff any of the vids with vehicles or mechs and check out sinix's youtube and maybe some of bluefleys stuff. also look at a lot of pictures. look at real life mechanical stuff like construction equipment etc and also look at paintings and drawings, as many as you can. also read up on general design principals and composition stuff. those things apply to single objects too, not just whole paintings. learn to think a lot about this stuff and build up your visual library. ypu can't create stuff unless you have thw materials and all that info in your head is the building blocks so stock up.

I'm on my phone so I can't give any direct linka but I hope that helps you out man

>> No.1550869

>>1550860
Sadly I've already seen all that, was hoping for something more focused. But thanks anyway.

>> No.1550872

>>1550845
Isn't that the starting mech from Hawken though?

>> No.1550874

>>1550869

http://en.wikipedia.org/wiki/Design_elements_and_principles

Check the references at the bottom. I'd recommend the first two especially.

The rest is actually more thinking about the natural world and function. Function and design follow each other closely, if you observe nature closely, how thinks work mechanically, you'll also learn a great deal about design.

Composition is also not a completely unrelated subject, a lot of the principles there bleeds over to character design. Balance and unity.

It really comes down to analyzing a lot of good character design, nature itself and your own work. Do drawing studies to make it stick, deconstruct work by the masters and try to find out what makes it work.

>> No.1550879

>>1550874
Nice, thank you!

>> No.1550887
File: 271 KB, 896x551, asd1d11.jpg [View same] [iqdb] [saucenao] [google]
1550887

>>1550383

she looks copy pasted, doesn't she

>> No.1550888

>>1550887
Yes, do you even perspective? Also cast shadow.

>> No.1550890
File: 345 KB, 896x551, 1379676704588.jpg [View same] [iqdb] [saucenao] [google]
1550890

>>1550888
Just a hint.

>> No.1550896

>>1550888
>>1550890

note taken, but also stylistically... i'm gonna redo her but i was trying to avoid doing the traditional boring-as-fuck red riding hood thing

>> No.1550907
File: 85 KB, 1500x1050, workinprog.jpg [View same] [iqdb] [saucenao] [google]
1550907

This is a current WIP of mine that started out as a refresher. I'm not at all skilled in the art of digital painting (or any art really) and have had no real experience with the stuff, so any critique or tips at all are greatly appreciated.

I keep redoing the clouds because I dislike the way they turn out.

>> No.1550942

>>1550907
we shouldn't be seeing grass in the foreground, as though it were worm's eye view, since our perspective on the guy is from above.

>> No.1551031

>>1550887

sick

link to blog??

>> No.1551036

>>1550887
Hey, I remember you, decided to finish that one, eh?

>> No.1551040
File: 290 KB, 520x682, 034.jpg [View same] [iqdb] [saucenao] [google]
1551040

This is the first time I've touched oil paints in years, and would really like to know what you guys think.
I won't finish this one because the model session ended today. But I would like to know what I should think about until next time!

>> No.1551041

>>1551040
decent tons, but the anatomy is totally botched, you need to study skulls asap

>> No.1551042

>>1551041
tones*

>> No.1551059
File: 499 KB, 1050x682, 144.jpg [View same] [iqdb] [saucenao] [google]
1551059

>>1551040
A few notes:
-Place in a background value so you can work with your value relationships more
-watch your proportions--head was small, some weird anatomy connections etc
-Try to simplify into flat groups of tone, you are muddying certain areas
-watch out for overly saturated colours, especially since your environment is a cool white/purple, there would not be so much pink in the skin, it would be more neutral
-simplify where you can....notie how in some areas there are only one or two strokes and it dictates a plane and is all that is needed (like areas on the head)

>> No.1551062

>>1551041
Lol yes, i know. Chest area is shrunken too, and the lower arm is really thick.
I will definitely spend more time on the underlying drawing next time!

>> No.1551078
File: 396 KB, 750x774, tinroofsunday.jpg [View same] [iqdb] [saucenao] [google]
1551078

i haven't posted in this draw thread yet. emesis of the tin roof sunday.

>> No.1551135

>>1551059
your paintover didn't really help

this board always feels like the blind leading the blind

>> No.1551139

>>1551135
your comment didn't really help
this board always feels like the meme meme meme

>> No.1551141
File: 164 KB, 1315x776, 927c.jpg [View same] [iqdb] [saucenao] [google]
1551141

>> No.1551158

>>1551135
How is it not helpful? Care to explain where you feel it fails? It is also meant to be taken in conjunction with the text on the comment. In my opinion I think this paintover is an improvement over the original by a fair bit.

I have done roughly 175 or so paintovers, but am always looking to improve both myself and my ability to teach. So it would be nice to get some feedback on how it is not helpful.

>> No.1551165

>>1550872
artist of the mech here. Is it really? I swear I didn't copy that from the game. I don't even know what the hawken mechs actually look like.

>> No.1551186

Does anyone have advice on drawing the head on a full figure. I can paint a portrait, I can paint a figure. But god help me I fuck the head up on the figure all the time.

>> No.1551201

>>1551186
yeah; study how to draw the head on a figure

>> No.1551215

>>1551186

Do a few quick studies to figure out how the skull attaches to the spine, from different angles, no need to draw detailed bones just try to understand the structure, include the clavicles as well, scapulas and humerusses (humeri?). Learn to locate the spine in the body. And then learn the major neck muscles (sternocleidomastoids, trapezoid).

If you can build it, understand how it works. You can draw it.

>> No.1551259
File: 209 KB, 1022x633, poopypooppoop.jpg [View same] [iqdb] [saucenao] [google]
1551259

Requesting crit.

>> No.1551265
File: 157 KB, 1439x865, uw0t.jpg [View same] [iqdb] [saucenao] [google]
1551265

requesting crit, its a raw sketch, thinking about really painting it.

>> No.1551267

>>1551259
Looks promising but needs some variation in level of detail. Everything is pretty much equally rendered so I'm kind of lost as to where I should be looking first, or in any order.

>> No.1551292

>>1551259
>filename

>> No.1551295
File: 507 KB, 873x1041, Untitled.png [View same] [iqdb] [saucenao] [google]
1551295

Beginnerfag here.
I heard that you don't need that much skill to illustrate a kid's book, and I've been thinking of writing one to get some cash.

Is there anything I should work on and how to fix them?


Also a bit of a tangent, but I'm using photoshop elements, is it better to get photoshop cs to make better illustrations or does that come from practice of using whatever photoshop?

>> No.1551296

>>1551295
>I heard that you don't need that much skill to illustrate a kid's book
You heard wrong.

>I'm using photoshop elements, is it better to get photoshop cs to make better illustrations
Brush engine is the same, Elements is fine for art.

>> No.1551301

>>1551295
to illustrate one WELL you need to be good. And if you don't want to do it well, why bother?
I've also heard that children's books are more of a labour-of-love thing and that very few ever make money.

>> No.1551304

>>1551301
>>1551296
I think I do mediocre on the drawing part because a few people complemented on me before, but I definitely need to work on the coloring

Also are there any good tutorials that specifically shows you how to illustrate on photoshop? All I seen was how to paint on the sticky and thats not what I really want to focus on the time being.

>> No.1551316

>>1551304
Here's a word of advice
don't take any compliment you get from your friends or relatives seriously.
It usually means absolute shit.

And you definitely have a long way to go, both painting and drawing.

>> No.1551323
File: 198 KB, 1045x889, ss (2013-09-20 at 06.01.56).jpg [View same] [iqdb] [saucenao] [google]
1551323

Working up toward a more impressive piece from imagination, theses were all ref studies.

Hows my linework?

>> No.1551324

>>1551316
god damn I feel terrible now.
I felt like I had an ounce of talent because of those compliments but its all a lie.

Thanks Anon, it was a painful truth, but a good truth

>> No.1551327
File: 124 KB, 999x999, New canvas.jpg [View same] [iqdb] [saucenao] [google]
1551327

I think it there is something wrong with it. Help. Mabe it's the perspective?

>> No.1551329

>>1551327
yes. The barrel, along with other items look like the size of the door. Use perspective lines

>> No.1551331

>>1551329
Well, that's supposed to be a huge water container but it really looks like a small barrel. I'll have to change it for something else...

>> No.1551341
File: 44 KB, 1204x719, grill.jpg [View same] [iqdb] [saucenao] [google]
1551341

Can I get some halp before I continue?

>> No.1551351

>>1551341
Samefag here, only thing I notice now is to shorten the shoulder width a bit.

>> No.1551359
File: 223 KB, 1000x1000, u wot m8.jpg [View same] [iqdb] [saucenao] [google]
1551359

>>1550383

>> No.1551372
File: 2.13 MB, 1317x1500, resized.png [View same] [iqdb] [saucenao] [google]
1551372

Critique/comments appreciated!

>> No.1551373

>>1551372
well, you've got a clean looking sketch there... now do something with it.

>> No.1551397

>>1551373
Like what?

>> No.1551401

>>1551397
Like fix his Mr.Potato-Head-Syndrome and add some forms to his head, block in the hair and really push your values?

>> No.1551402
File: 263 KB, 1000x1000, babbytest.jpg [View same] [iqdb] [saucenao] [google]
1551402

not finished, but why the fuck

do my paintings always look so..."fussy"

like, when you look at this one for example, you can see each individual brushstroke like instead of this flowing thing you whip out with your tablet, mine looks like someone has deliberately pored over it using magnifying tool and slowly painted. WHY

im talking about the nose and mouth btw

>> No.1551403

>>1551372
You've left this at an odd stage, the facial features are defined enough to feel completely detached from the barely rendered head and face, yet not defined enough to look finished.
It's nice and clean sure, but it feels like you just stopped half way.

>> No.1551404

>>1551372
3d facial features on a 2d head. You need to make the features part of the head, not separate entities

>> No.1551405

>>1551403
Yeah, you're right. However, the reference I used was very low resolution, and its original lighting was really weird. I had to sort of improvise, and I feel as if I did the best I could. I kind of like the unfinished look because it looks more like a sketch, but I will try going back to make the features look attached. Thanks for the critique!

>> No.1551406
File: 13 KB, 386x383, vvvv.png [View same] [iqdb] [saucenao] [google]
1551406

>>1551402
wat

>> No.1551409

>>1551406

do you guys know what im talking about? or do i sound like im rambling mad man

>> No.1551410

>>1551409
I read it like 10 times and I have no idea what you mean. I don't want to sound like an ass, but is English your first language?

>> No.1551414

>>1551410

no

>> No.1551416

>>1551414
Okay, well could you provide an example of "you can see each individual brushstroke like instead of this flowing thing you whip out with your tablet" as opposed to what you did?

Are you talking about making your rendering more smooth or whatever?

>> No.1551418

>>1551416

yes

>> No.1551419

>>1551401
>>1551403
>>1551404
How would you suggest I make the face/head's value better and more 3D?

>> No.1551442
File: 433 KB, 720x1280, 2013-09-20 22.30.49.png [View same] [iqdb] [saucenao] [google]
1551442

.

>> No.1551443 [DELETED] 
File: 143 KB, 1299x2062, Natsu.jpg [View same] [iqdb] [saucenao] [google]
1551443

>>1551397
Finished my Natsu. Can't say I'm super happy with how it turned out. Oh well. Still have a lot to learn.

>> No.1551445
File: 143 KB, 1299x2062, Natsu.jpg [View same] [iqdb] [saucenao] [google]
1551445

Finished my Natsu. Can't say I'm super happy with how it turned out. Oh well. Still have a lot to learn.

>> No.1551456

>>1550839

Turn the figure around more, try using silhouettes to create unique characters and post your most recent stuff so icy can tell you how you can improve at your current state

>> No.1551458

>>1551402
First block the main values with 100% opacity hard brush. Then start adding more detail and blending stuff together.

>> No.1551464

>>1551031

thanks

>>1551036

yeah it's about time :)

>> No.1551476
File: 1.30 MB, 1536x2048, DSCN9874.jpg [View same] [iqdb] [saucenao] [google]
1551476

Requesting crit pls. I haven't really done any serious form of artwork in years since I've been focused on school. This is my first piece and some tips would be great, I need work

>> No.1551480

>>1551476
I am not quite sure what is going on there with the limb next to his head. It looks a little but like a foot. I would consider working on that.

>> No.1551481

>>1551476
Don't draw from badly lit photos. Don't trace. Construct the head using planes, what you are doing now is just light and dark, not really a true 3D form in a sense it should be.

tl;dr it is not good, read loomis and practise.

>> No.1551492
File: 733 KB, 1200x810, dome and biker and stuff with textures 2 flatter 3.jpg [View same] [iqdb] [saucenao] [google]
1551492

>>1550383
asdflkj

need to punch up the darks among other things

>> No.1551499
File: 119 KB, 1066x659, ss (2013-09-21 at 01.37.46).jpg [View same] [iqdb] [saucenao] [google]
1551499

Sketchy sketch. Thinking about making a comic with these characters. No words. More about movement and co-ordinated flight and fights.

>> No.1551502

>>1551492
That's cool

>> No.1551510

>>1551499
LOOMIS

>> No.1551514

>>1551492
Technically quite well done, but the value statement is really shitty. Doesn't read well at all from the thumbnail.

>> No.1551516

>>1551492
that looks like the one i am working on, great work mate

>> No.1551517

>>1551514
fu

>> No.1551520
File: 2.30 MB, 3648x2736, CIMG3867.jpg [View same] [iqdb] [saucenao] [google]
1551520

>>1551492
here, didnt colour yet though..

>> No.1551582
File: 45 KB, 800x800, Construction.jpg [View same] [iqdb] [saucenao] [google]
1551582

>>1550634

>> No.1551657

>>1551341
Alright, I'll just assume it's fine and continue working.

>> No.1551659
File: 99 KB, 798x878, study_girl_face_1.jpg [View same] [iqdb] [saucenao] [google]
1551659

Doing studies like a pleb

>> No.1551662

>>1551419
By drawing with values and not contours (or building on them). Post the ref pic.

>> No.1551700

>>1551659
Fix that nose.

>> No.1551701
File: 97 KB, 821x1099, study_girl_face_1b.jpg [View same] [iqdb] [saucenao] [google]
1551701

>>1551700
I had honestly forgotten about the nose.
I didn't even notice it...

>> No.1551704

>>1551582
This looks better than the actual drawing.

>> No.1551751
File: 311 KB, 987x768, wip.jpg [View same] [iqdb] [saucenao] [google]
1551751

Work in progress critique would be appreciated.

>> No.1551755

Can anybody post me a guide or some tips on getting legs to not look like plates of jello on men

>> No.1551756

>>1551751
could use darker values for the parts that are not in the light source

>> No.1551773
File: 1.33 MB, 845x1074, nems new sound is weird at first but gets better.png [View same] [iqdb] [saucenao] [google]
1551773

Been in a slump as of late so I thought id try out a more painterly approach

ugh :_: why cant I finish anything

>> No.1551776
File: 276 KB, 768x1024, 0921031325.jpg [View same] [iqdb] [saucenao] [google]
1551776

under drawings drawings for some paintings

>> No.1551777
File: 188 KB, 768x1024, 0921031327.jpg [View same] [iqdb] [saucenao] [google]
1551777

ref from /ic/

will fix the wonky eye, just noticed it in the photo

>> No.1551817

>>1551773
Do you even Sargent?

>> No.1551816
File: 112 KB, 596x350, 1363929178941.png [View same] [iqdb] [saucenao] [google]
1551816

>>1551777

dat head construction. Ah, now I can see how wrong I was, n wonder why I got the hideous result's I've been getting.

>> No.1551850
File: 1.13 MB, 1077x705, 91e6ec38b5a5bf206fcf1ddd85f5d084.png [View same] [iqdb] [saucenao] [google]
1551850

it's in the shit stage, guide me please

>> No.1551866

>>1551773
As is, this has a sort of Silent Hill-esque, creepy sort of feel. It's neat.

>> No.1551870

>>1551850
I'm no art expert, but I really like the composition. There's a nice sense of balance and immersion, I especially like the foreground hills. The colors, at this point, work very nicely together as well. I assume, this being a WIP, that the whole picture is going to end up in the same color-style as the angel? That's pretty much the only thing that I can see. It looks like the dress /might/ clash with the sky once you smooth the colors out, but otherwise yeah, I'd like to see how this turns out.

>> No.1551876

>>1551502
thanks
>>1551514
you're right. i'll see what i can do but i can't change it that much at that base a level this far in
>>1551520
cool man


>>1551499
would need a story. what are they going to do?
>>1551701
be careful of making the rendering so pillowy and puffy and soft, especially around the nose and chin. that shoulder and neck need some love
>>1551751
try and get some reference for posing. you are trying to translate the way a human would stand into horse legs and it looks weird
>>1551777
noice
>>1551850
get rid of the path on the ground, there's no reason for it. the ocean is currently standing up instead of receding. make a more interesting shape out of the light, use some clouds and get some variation instead of having just a big bar of bright across the canvas. i'd light up the sky directly behind the angel to pop her out and get some counterchange going on with her, the sky gradient, and her wings.

>> No.1551884
File: 632 KB, 1215x1473, mermaidison.jpg [View same] [iqdb] [saucenao] [google]
1551884

>>1551870
Crits please, sketch of tattoo design for a friend

>> No.1551885

>>1551884
Sorry didn't mean to quick reply to the guy saying he likes the composition

>> No.1551890
File: 70 KB, 724x1023, eshe lico.jpg [View same] [iqdb] [saucenao] [google]
1551890

Whats wrong with it? Pls, i need redlines.

>> No.1551902

>>1551890
>Pls, i need redlines.

no, you need to draw more and apply yourself. a "redline" isn't a fucking shortcut. Stop treating the word like it's a government bailout.

>> No.1551906

>>1551870
Thanks yo, well you can tell me what you think now

>>1551876
It's a river, and yea I was planning on putting clouds but I don't really know how to imply them, does this look like clouds?

What can I add to the landscape to make it more interesting?

>> No.1551914
File: 184 KB, 864x1296, BearIsland.jpg [View same] [iqdb] [saucenao] [google]
1551914

hard finding time to work on it, here's a little further. Any fresh eyes, critique/comment please!

>> No.1551915

>>1551914
>>1550501
previous

>> No.1551916
File: 274 KB, 1200x798, 1258794860980.jpg [View same] [iqdb] [saucenao] [google]
1551916

>>1551890

Construction lines, proportions, 3d forms, planes of the face. Work on those as they will all fix your problems you're having right now. It lacks constructions, features don't line up properly, the shading doesn't comply to the underlying forms. And the eyes are terrible, which you're trying to hide by just putting black around them. Draw those eyelids!
Don't draw the face full frontal, you'll get away with less and have to think about construction more if your rotate it to the side a bit. Less of a risk of things getting flat, without you noticing.
Get yourself some proper reference as well. Also, in case you didn't know what an eye looks like, image related.

>> No.1551927
File: 1.80 MB, 1291x845, 91e6ec38b5a5bf206fcf1ddd85f5d084.png [View same] [iqdb] [saucenao] [google]
1551927

>>1551906
Fuck sake

>> No.1551939
File: 76 KB, 584x398, klamath-estuary.jpg [View same] [iqdb] [saucenao] [google]
1551939

>>1551927

If you really need to have a river, don't have it gobsmack in the middle, move it to the right for instance. Also make it wider, rivers connecting to the sea are fairly wide. Look up some reference on estuaries. That's what they're called.
Don't use that speckle brush by the way for highlights, it makes it look tacky.

>> No.1551940

>>1551916
>>1551902
Thanks for advice.

>> No.1551943

>>1551884
I like the style. If it's for a tattoo however you might want to put some more "swoosh" into it, if you get what I mean. When you look at it from the thumbnail the overall composition doesn't look all that great or dynamic.

>> No.1551946
File: 1.00 MB, 1024x1432, gerda.jpg [View same] [iqdb] [saucenao] [google]
1551946

Visited my grandmother the other day and offered to paint her.

>> No.1551947

>>1551946

Why did you give her a neckbeard?

>> No.1551948

>>1551946
>>1551947

To clarify, look at the thumbnail, she almost looks like a salty seadog.

>> No.1551949

>>1551939
Thanks for advice bro, i'll get on that tomorroz

>> No.1551950

>>1551947
>>1551948

Gonna fix it after I wake up, she has very strange jawline and loose skin around her neck.

>> No.1551952

>>1551943
Thanks! Yeah I just realized her hair is kinda wierd because it's short in back and long only where she's holding it. I could add more swoosh by lengthening the other hair?

>> No.1551953
File: 753 KB, 3264x1836, ResizedImage_1379816386581.jpg [View same] [iqdb] [saucenao] [google]
1551953

I need help with my leopard's face, also any advice in making the rear more athletic/agile looking? Also advice on paws? Can't figure those out either

Be gentle, it's my first time in this board and I'm NOT an artist

>> No.1551954

Just dropping in to let those who haven't seen it know. Scott Robertson put up a pretty informative tutorial on Atmospheric Perspective yesterday. If you're having trouble with landscapes, I'd recommend checking it out.
>youtube.com/watch?v=ayjbpopn5EI

>> No.1551955
File: 654 KB, 1291x845, shoppin.jpg [View same] [iqdb] [saucenao] [google]
1551955

>>1551939
>>1551927
combined

>> No.1551956

>>1551953
No, you need help with everything. You're pressing too hard on your lines, everything's really really flat right now. Study more, do some studies on leopards or whatever you're drawing. You lack any understanding of muscle function, proportion and anatomy.

>> No.1551960

>>1551956
I'm just trying to get a good silhouette. The idea is to get it down right, draw it out on cotton paper then cut out the sihouette and put fabric behind it so like all the little details inside the leopard don't really matter

>> No.1551959

>>1551946
forms are not reading. flat as fuck.

>> No.1551966
File: 626 KB, 1215x1473, mermaidison.jpg [View same] [iqdb] [saucenao] [google]
1551966

>>1551884
I added some hair swoosh and made her arm and shoulder clearer, any better?

>> No.1551970
File: 1.14 MB, 1000x1000, Horrible sunflower kill me1.png [View same] [iqdb] [saucenao] [google]
1551970

Opinions? It was a 30 minute draw on Sketchbook Pro 6, tried to make it realistic-ish but also have artistic qualities. Please be brutal ; _ ;

>> No.1551971
File: 598 KB, 809x454, lerntoartstoopid.png [View same] [iqdb] [saucenao] [google]
1551971

>>1551960
I did a red line, your pose doesn't make sense balance wise, your proportions suck and the figure is highly inaccurate. The perspective is really off too.

>> No.1551972

>>1551971
oh shit, i fucked up the perspective on that, whoops. but you get what i mean

>> No.1551973

>>1551971
allright thanks bro i'll go at it. I don't know if you read >>1551953 I was originally going to trace it but figured actually trying to draw it would be be better.

I just felt like making something today

>> No.1551976

>>1551973
Nice try though for a first time dude, good luck

>> No.1551978

>>1551976
thanks man, i had been looking at leopards for a while, I'll post the final result once i'm done

>> No.1551979

>>1551970
Push your values more and erase some of the muck around the leaves

>> No.1551985
File: 728 KB, 900x910, prac_65126385413.jpg [View same] [iqdb] [saucenao] [google]
1551985

I have no idea how forehead wrinkles work.

>> No.1551988

>>1551985
May I be so polite to ask, what brushes did you use?

>> No.1551996

>>1551985
right eye could be a tad higher to line up with left, unless thats the look your going for cause he does look a little crazy

>> No.1551997
File: 1.03 MB, 1431x977, painting_hijacked.jpg [View same] [iqdb] [saucenao] [google]
1551997

>>1551955
because why not

>> No.1552000
File: 1.10 MB, 1000x1000, Horrible sunflower kill me3.png [View same] [iqdb] [saucenao] [google]
1552000

>>1551979
I erased the muck, but what do you mean about the values?

>> No.1552002

>>1551988
I'm pretty sure my brushes collection consists mostly of resources from /ic/ so check the OP. As for the brushwork, it's mostly hard round and markers (default) + playing about with multiply layers.

>>1551996
I am wanting the "I've seen some shit" look but shifting the right eye does seem better, cheers.

>> No.1552008

>>1550549
bigger brush strokes

>> No.1552015

>>1552000
Make the shadows darker, more of a strict contrast

>> No.1552031
File: 648 KB, 1634x1679, Piece.jpg [View same] [iqdb] [saucenao] [google]
1552031

One day I'll learn how to paint.

And then how to draw.

>> No.1552033
File: 67 KB, 1600x1200, tae.jpg [View same] [iqdb] [saucenao] [google]
1552033

ref: http://images.4chan.org/hr/src/1379005930039.jpg

>> No.1552035

>>1552031
bottom left is the best. dont do top left again. keep them simple, stop trying to add in shadows.

>> No.1552041 [DELETED] 
File: 84 KB, 723x799, Capture.jpg [View same] [iqdb] [saucenao] [google]
1552041

.

>> No.1552040

>>1551259
this is nice, it just needs a focal point, there needs to be something to look at you know? the rendering is p cool. maybe throw some green or blue in there on the focal point.

>> No.1552046
File: 427 KB, 664x534, caribbean.png [View same] [iqdb] [saucenao] [google]
1552046

I did a thing. First completed art in like a month.

>> No.1552047
File: 109 KB, 891x913, Capture.jpg [View same] [iqdb] [saucenao] [google]
1552047

.

>> No.1552056
File: 114 KB, 938x958, Capture.jpg [View same] [iqdb] [saucenao] [google]
1552056

.

>> No.1552075

>>1551442
here comes the Crimson Chin!

but yeah, keep at it anon

>> No.1552139

>>1551955
>>1551997

Fucking lol'd HAHHAAHAHAHAHA

>> No.1552150
File: 783 KB, 1024x1432, gerda3.jpg [View same] [iqdb] [saucenao] [google]
1552150

>>1551959

Thanks for pointing that out.

>> No.1552155

>>1550907
I see you like textured brushes

>> No.1552195
File: 98 KB, 1040x744, U123asd-1.jpg [View same] [iqdb] [saucenao] [google]
1552195

>>1550383

trying to redesign this qt and i realize i am absolutely incapable of working with a stylized character. what have you done to me /ic/ i was told this would be a walk in the park

>> No.1552199

>>1552195

Ha you fell for it

>> No.1552203
File: 409 KB, 1280x600, 145.jpg [View same] [iqdb] [saucenao] [google]
1552203

>>1552150
Your values are not organized at all. You have patches of bright and dark everywhere, and are losing sight of the major masses. Simplify more, think in big flat planes. Also no need to get all caught up in texture stuff, as Loomis says you don't need to put in wrinkles for them to look old, the structure of the head will say that for you.

>> No.1552229

>>1552195
This is a quite common misconception actually.

To draw cute stylized characters one must draw cute stylized characters, studying loomis and anatomy will help you improve a lot, but they won't teach you how to draw qt 3.14s.

>> No.1552233

>>1551971
that sure is a one messy redline...

>> No.1552253
File: 68 KB, 473x314, Stylization.png [View same] [iqdb] [saucenao] [google]
1552253

>>1552195
You were lied too.

>> No.1552257

>>1552253
>>1552229
>>1552199

so true. and have to admit i was part of the "fuck you! loomis!" crowd. on the other hand i have no doubts the skill is somewhat transferable. sure it's ideal to not neglect the one for the other and "learn in tandem", but if you have a choicei think it's certainly better to go after realism...

...i hope. i don't know. i will find out.

gonna crank out the zebrush and sculpt her first, that should give me an idea of the proportions and aesthetics and shit. probably a pretty solid exercise and i can mess around with the sculpt, then put it in angle and paint over it if needed.

thanks /ic/ <3

>> No.1552260
File: 159 KB, 1312x715, 4xwau.jpg [View same] [iqdb] [saucenao] [google]
1552260

This is what I've got so far. The shitty naming and stuff is just an idea for a background. I'm not 100% on it yet though.

>> No.1552264
File: 225 KB, 1312x715, 1379867465316.jpg [View same] [iqdb] [saucenao] [google]
1552264

>>1552260
why not go all the way?

>> No.1552321

>>1552260
>lake-kun

>> No.1552360

>>1550839
Calvin....

>> No.1552372
File: 220 KB, 740x802, show.png [View same] [iqdb] [saucenao] [google]
1552372

WIP

I'd like some advice besides lrn2anatomy, especially on design and colors. Does this concept make sense to you? Is that green/blue okay?

I'll fix the value on that grey mask
also i regret being so strict with blocking in all the details. No bold linework next time.

>> No.1552379

>>1552372
colors are too dirty, even for a swamp monster or some shit you're trying to do, anon

>> No.1552383

>>1552379
It's supposed to be dull metal that is painted green.

Could you explain further? Maybe a curve manipulation to help me out?

>> No.1552413
File: 287 KB, 678x1096, statue-port.png [View same] [iqdb] [saucenao] [google]
1552413

2h statue study

>> No.1552415
File: 627 KB, 1630x961, practical-practice-1.jpg [View same] [iqdb] [saucenao] [google]
1552415

7.5h work from head.

>> No.1552420

>>1552372
lines are really thick
thumbnail colors look alright i guess but at regular size they look god awful because they dont blend at all
crotch is gigantic and weird
head and shield look crooked

>> No.1552422

>>1550524
what detail

i see no dtail

>> No.1552426
File: 310 KB, 2624x1038, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1552426

>>1552413

>> No.1552425
File: 588 KB, 1080x768, 2013-09-22_2325.png [View same] [iqdb] [saucenao] [google]
1552425

kinda boring shot, right?

>> No.1552432

>>1552426
'form shadows' are we making up our own art terms now?

>> No.1552435

>>1552426
Damn, didnt feel the forms at those places(specially the forehead), thanks anyway.

>> No.1552440
File: 15 KB, 543x363, values-sheridoty-2009_img_2.jpg [View same] [iqdb] [saucenao] [google]
1552440

>>1552432

u fucking wot m8

>> No.1552442

>>1552203
Thank you, never read that part of Loomis, gonna do that and attack this again.

>> No.1552448

>>1552435
remember, you gotta FEEL :3

>> No.1552450

>>1552440
so someone else made it up, it's made up!!!

form shadow, pah. that's part of the cast shadow, what an unnatural way to look at light.

>> No.1552451

>>1552450

:O :0 :o

so i guess everything is made up, because at some point someone somewhere used the term first?

it makes perfect sense man form shadow is the gradual soft shadow created by the turning of the form away from the lightsource. cast shadow is the shadow cast by occlusion of the lightsource. surprised you've never heard of it rly

>> No.1552454
File: 193 KB, 2027x1335, 9-19-13-male portrait.jpg [View same] [iqdb] [saucenao] [google]
1552454

how is it so far, need crit

>> No.1552464 [DELETED] 
File: 276 KB, 1616x1020, Capture2.jpg [View same] [iqdb] [saucenao] [google]
1552464

>>1552056
Damn, I lost the source file for this in a failed hibernation ...just when I had noticed several flaws.

I started working on this one instead. I'm probably going to finish it.

>> No.1552468

>>1552451
i will never ever admit that any shadow cast by an object, even if that shadow is on the surface of that object, is anything other than a cast shadow.

there are two types of shadow, cast and ambient occlusion.

i'm also surprised i've never heard of it tbh.

and only things i disagree with are made up, everything else is real.

>> No.1552470
File: 287 KB, 1675x1013, Capture2.jpg [View same] [iqdb] [saucenao] [google]
1552470

>>1552056
Damn, I lost the source file for this in a failed hibernation ...just when I had noticed several flaws.

I started working on this one instead. I'm probably going to finish it.

EDIT: Did the mods delete one of the most interesting threads I'd seen on /ic/? ...what a shame

>> No.1552493

>>1550887
She looks copy and pasted because she doesn't have any cast shadows on her. Her head is really large and should be casting a shadow on her body, also snow reflects a lot of light, so it should get bluer as it gets darker because its reflecting light from the sky. Right now it looks likes its dirty snow. Also there should light bouncing off from the snow onto the girl.

>> No.1552495
File: 30 KB, 372x500, 02.jpg [View same] [iqdb] [saucenao] [google]
1552495

>> No.1552504
File: 98 KB, 896x551, 1379676704588 copy.jpg [View same] [iqdb] [saucenao] [google]
1552504

>>1552493
don't have a tablet with me, but this is the gist of what i mean

>> No.1552512

>>1551492
DEM ROCKS. damn I wish I could finally draw proper rocks. guess its my lack of practice. I hate leaving the comfort zone. meh.

>> No.1552520
File: 53 KB, 540x959, 1230075_604713702914975_1346535507_n.jpg [View same] [iqdb] [saucenao] [google]
1552520

>>1550383
I drew this...

I can has be got good is yes now?

>> No.1552533

>>1552520

its not a thing, there is no substance, nothing to drag the eye to

>> No.1552548

>>1552533
its a free draw... i use the least amount of lines i can to make shapes or patterns

>> No.1552549

>>1551890
This is frightening. I feel like I'm going to see this in the corner of my room tonight as I change.

>> No.1552609

>>1552548
>i use the least amount of lines i can to make shapes or patterns

That literally doesn't mean anything. You didn't even say a real sentence.

You just made a scribble.

>> No.1552610
File: 304 KB, 1000x1216, Portrait.png [View same] [iqdb] [saucenao] [google]
1552610

first real study on my yiynova

>> No.1552612
File: 1010 KB, 1277x1600, 1379808074197red.png [View same] [iqdb] [saucenao] [google]
1552612

>>1552548
>i use the least amount of lines
>that chicken scratching
>not to mention it isn't even one continuous line at all (I don't even know what you're meaning here)

u wot m8

>> No.1552613
File: 215 KB, 2027x1335, 1379888199039.jpg [View same] [iqdb] [saucenao] [google]
1552613

>>1552454
pay more attention...

>> No.1552615
File: 419 KB, 1800x1048, mech 1 (Praetorian Civil Enforcer).png [View same] [iqdb] [saucenao] [google]
1552615

>>1550810
update

>> No.1552616

>>1552612
I usually draw in a continuous single line... that was a bad example

as for the chicken scratching... that happens while i draw as guide lines for later coloring

>mfw he used greentext to try and troll me

>> No.1552617

>>1552616
But that wasn't a troll. Also you don't have a face.

>> No.1552618
File: 708 KB, 1000x1216, 1379906736595.png [View same] [iqdb] [saucenao] [google]
1552618

>>1552610

>> No.1552621
File: 240 KB, 1630x961, 1379885755478.jpg [View same] [iqdb] [saucenao] [google]
1552621

>>1552415

>> No.1552622

>>1552615
I like this.

>> No.1552623

>>1552454
Suffers from symbol drawing, proportions could be better and your values are fucked. Put your reference image into grayscale and compare.

>> No.1552630 [DELETED] 
File: 232 KB, 510x660, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1552630

fuck my life.

>> No.1552641
File: 354 KB, 1196x1314, mila-kunis.png [View same] [iqdb] [saucenao] [google]
1552641

>> No.1552645

>>1550887
Your character looks copy pasted because your piece doesn't follow any kind of perspective.

>> No.1552654
File: 1.53 MB, 1536x2048, 2013-09-08 16.07.37.jpg [View same] [iqdb] [saucenao] [google]
1552654

Via colored pencil

>> No.1552656
File: 235 KB, 864x1296, BearIsland2.jpg [View same] [iqdb] [saucenao] [google]
1552656

People don't seem too keen on critiquing this
I've got plenty of studies to do before I finish it
>>1550501
>>1551914

>> No.1552657

>>1552654
For something that's so easily accessible as your own hand, I would expect you to reference it
>make a fist (look at it)

>> No.1552659
File: 90 KB, 800x1000, MYTEFF.jpg [View same] [iqdb] [saucenao] [google]
1552659

trying out some new styles, also my first time doing digital.

>> No.1552660

>>1552657
That's what I did. I don't fuss over the details too much over a five minute sketch.

>> No.1552661

>>1552656
Your power level is too high to be critiqued by most of the artists here.

How does it feel to be feared?

>> No.1552663
File: 1.12 MB, 1536x2048, 2013-09-12 13.12.36.jpg [View same] [iqdb] [saucenao] [google]
1552663

Self portrait - prelim sketch for painting

>> No.1552664

tell me what you guys think first time on a new software

>> No.1552665
File: 1.23 MB, 750x750, kk022.png [View same] [iqdb] [saucenao] [google]
1552665

>>1552664
forgot pic

>> No.1552667

>>1552656
dude it looks bad ass

>> No.1552668
File: 1.02 MB, 1536x2048, 2013-08-05 19.15.01.jpg [View same] [iqdb] [saucenao] [google]
1552668

Selfportraits

>> No.1552669

how's this composition looking?

>> No.1552671
File: 120 KB, 579x1124, doof.png [View same] [iqdb] [saucenao] [google]
1552671

>>1552669

goddammit

>> No.1552670

>>1552668
that's kinda freaky awesome

>> No.1552673
File: 213 KB, 800x745, asdasdasd.jpg [View same] [iqdb] [saucenao] [google]
1552673

>>1552671
The moon and the light in the forest are too similar in size, they are competing for attention. Make one bigger or smaller, I would suggest moving the forest closer to the camera. Other than that I like it.

Here's a wip.

>> No.1552727 [DELETED] 
File: 69 KB, 544x759, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1552727

how. the fuck. do i into values.

>> No.1552730

>>1552671
>>1552673

Cheers man, I've had another run over it and I'm pretty happy with how everything is sitting now. Realised that photoshop was spitting out the wrong colorus on save too, so that's fixed now. Much more purple. All that's left to do is add the lasers, the body of the tent and the colour trails.

Reference is a memory of last Saturday night..

>> No.1552731
File: 170 KB, 723x1404, doof.png [View same] [iqdb] [saucenao] [google]
1552731

>>1552730
>>1552730

I am bad at uploading images.

>> No.1552732
File: 108 KB, 1536x2048, 20130923_031815.jpg [View same] [iqdb] [saucenao] [google]
1552732

could you tell me what you think about this?, any advise?

>> No.1552743

>>1552732

oh boy... join a lifedrawing class. study vilppu and loomis, practice gesture drawing, and break down the anatomy into geometric shapes.

it really does look like the big issue here is that you took a photo with a huge amount of lens distortion + awkward angle.

>> No.1552744
File: 22 KB, 478x720, IMG_68216429320950.jpg [View same] [iqdb] [saucenao] [google]
1552744

here's my reference

>> No.1552754

>>1552744

oh well the ref is actually really good. but it's probably too early for anyone to give you specific feedback. you should be able to see that the proportions are all over the place by yourself.

just keep at it, don't worry so much about looking and analyzing every finished study. pump them out, but never shut off your brain when doing them.

read up on your loomis, vilppu and if you are serious about doing this professionally or on a higher level i can't understate the importance of life drawing.

>> No.1552817
File: 759 KB, 1500x1200, shorterwidthbustpractise.jpg [View same] [iqdb] [saucenao] [google]
1552817

hey guys, apple guy here.

>>1550387
>>1550388

I decided to ditch the apple and go back to working on busts studies.

i didn't work the hair on this one.. need tips/critiques

image had to be 1500 x 1500 or less so i had to merge the two a bit closer, thats why it overlaps in the middle

>> No.1552818

>>1552817
>>1552817

yea i know, my proportions are kinda off but thats because i didn't do any planning or linework. i just painted from start to finish. proportions i know how to fix, just need to know how to get values and forms right.

>> No.1552820

>>1552817
>>1552818

oh yea I chose those 3 colours, because I didn't want to replicate the bust. any colours are fine, I just need to practise my values and forms.

>> No.1552821

>>1552468

fair enough :>

>>1552493
>>1552504

thanks! i actually like that blue. contrasts the reds and oranges nicely, will definitely see if i can make it work.

as to the character yeah i know she lacks all kinds of light interaction, i was really just asking about her appearance and "style" not matching the scene but that's probabably more a matter of taste

>> No.1552889
File: 120 KB, 1536x2048, 20130923_093527.jpg [View same] [iqdb] [saucenao] [google]
1552889

any advise ?

>> No.1552899

speedpaint :)

>> No.1552918
File: 131 KB, 800x394, seacreature.jpg [View same] [iqdb] [saucenao] [google]
1552918

speedpaint.

>> No.1552922

>>1552918

i like it alot but considering the size of that thing the water shold not create those tiny individual sprinkles. should be more of a cloudy-splashing at that scale.

>> No.1552931

>>1552922
you are right, that makes sense.
Noted :) thank you.

>> No.1553010

>>1552889
right side looks fine, left side looks a bit like outlineing

>> No.1553012
File: 128 KB, 1697x675, ryeka.jpg [View same] [iqdb] [saucenao] [google]
1553012

40ish min, denis hopper and the jungle, referenced from screencap

>> No.1553021

>>1552372
Use a more saturated green, blend your colors and use more than three values. Shade those seams in the metal. Where light hits, use highlights. Use less thick lines, and also that perspective on that shield is really off.

>> No.1553023

>>1553012
Mind posting the reference?

>> No.1553030
File: 78 KB, 824x464, face (12).jpg [View same] [iqdb] [saucenao] [google]
1553030

>>1553023
here you go. its still a wip, but as always, all c&c more than welcome.

>> No.1553033

>>1553030
>>1553012
omg now I can see how bad it is

>> No.1553071
File: 1.42 MB, 1239x1747, gdfg4.png [View same] [iqdb] [saucenao] [google]
1553071

Quick bit of figure practice.

>> No.1553205
File: 132 KB, 806x1126, Ezreal more like E Z-REAL.jpg [View same] [iqdb] [saucenao] [google]
1553205

Trying to force in a painterly feel to a sketchy knight

Hmm... A looked at a few of mullins images and how the thumbnail read and im sorta trying to recollect without looking at the images directly. I feel this way will merit the best results learning wise.

Hmm indeed

>> No.1553994

>>1550634
>tumblr nose

>> No.1554639
File: 393 KB, 1062x859, 456.jpg [View same] [iqdb] [saucenao] [google]
1554639

i don't know