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7509534 No.7509534 [Reply] [Original]

Are there any resources on how to replicate harmonious physical colors of traditional art while painting digitally

Ideally I'd like to be able to eyeball color on anything I see and be able to conclude if a color needs more/less saturation/brightness/vibrancy etc in order to fit into the whole piece the way traditional art

>> No.7509538

Well it's not like colors in trad are automatically "harmonious" either, so the same way they did. Practice, experiment, study others.

>> No.7509542

>>7509538
I'm inclined to believe standard physical paints and their limitations simply mix and work better together by default since artists who used to paint beautiful traditional art almost all seemed to suddenly suffer brain damage when transferring to digital and suddenly using tacky garish colors

It feels like there was less space to fuck up

>> No.7509547

>>7509542
all you need to do to dispel this retarded notion is look at the trad thread or god forbid pick up a brush

>> No.7509561

>>7509534
limit yourself to color gamut of real paint as a start, some digital colors are lights, not paints, thus being unnatural.
the easiest way is to color pick from established good trad frames, it's a separate skill that you need to study for, a worthy skill imo.

>> No.7509564

>>7509542
while its true chemistry is at play in how paints mix, that stuff is so much more nuanced and technical than you will ever need to concern yourself with. even super high level masters are probably not thinking about that stuff. just study color theory. even the basics that you can glean from a handful of youtube tutorials will help you a lot.
you're not gonna become a savant over night that can perfectly calculate color harmonies instantaneously on sight, but just watch a couple videos on color and practice and you'll be on your way

>> No.7509570

>>7509561
Color picking works in a pinch but ideally I'd like to have knowledge to verbalize what's going on

>>7509564
I've seen at least a dozen videos and 3-4 courses on color theory and they all go over the same basic things without going into the nuances, and all the artists/tutors work has the garish digital problems I brought up

>> No.7509576
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7509576

>>7509534
Traditional and digital use different color models. Study digital art that has harmonious colors instead.

>> No.7509582
File: 762 KB, 1500x1000, thomas-kinkade-alice-in-wonderland.jpg [View same] [iqdb] [saucenao] [google]
7509582

>>7509570
Anon, you're being retarded, basics are what you need, not "nuances". Second, trad doesn't make your colors "harmonious" or non "garish", color theory does.
As an example, extremely strong green pigments exist, but artist generally don't use them because it looks like shit. There's nothing physically stopping them from doing the equivalent of sliding saturation to max, they just don't do it.

>> No.7509584

>>7509576
There's nothing preventing you from emulating traditional colors in digital painting, if you can see it on PC monitor you can draw it

>> No.7509588
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7509588

>>7509582
Even your garish example feels more harmonious and subdued to me than a regular digital painting like pic related, which feels harsh to look at despite being much simpler

>trad doesn't make your colors "harmonious" or non "garish", color theory does
Then how come harmonious calming colors are ridiculously rare in digital painting both in artist portfolios and industry products like concept art or backgrounds or illustrations, if everyone's referring back to color theory basics why do they keep making garish color work

>> No.7509589

>>7509588
Yeah, I'm not gonna waste time on you, do whatever, but some paint and get magic harmony idc

>> No.7509592

>>7509570
>ideally I'd like to have knowledge
you're basically trying to color grade from natural space to digital space anon, it can be a daunting task unless you're specialise in a specific color range.
it's better to do mixing with real paint and scan or take photos of that, also, never ever rely on layer blending modes or mixing brushes, you mix by painting with opacity and actively shifting hues to match a realistic paint mix.
a course in real color mixing can help, iirc there's a website for accurate realistic paint mixing, and again, you colorpick from that.
iirc there was a photoshop plugin to limit color gamut to help a bit, can't remember the name tho, must be that color wheel plugin.

>> No.7509594

I don't know what these retards are talking about, mixing and picking colors traditionally is way easier than having infinite digital options. There's also the fact you buy set colors like alizarin crimson colbat blue whatever

>> No.7509596

>>7509594
>hurr durr what are swatches

>> No.7509597

>>7509584
You could do it, but it's just a dumb gimmick. Using digital emulations of traditional to emulate a digital reproduction of traditional is just a a retarded gimmick.

>>7509589
Yeah I'm pretty sure he's made this thread before, it won't go anywhere.

>> No.7509598

>>7509596
Useless

>> No.7509602
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7509602

>>7509594
>There's also the fact you buy set colors like alizarin crimson colbat blue whatever

>> No.7509604

>>7509602
I didn't know it varied so much, mine has always been in the middle range. But what exactly is this calculating, different suppliers or something else?

>> No.7509606

>>7509604
it's not "calculating" anything, it's showing the color values of single pigment PB28 paints

>> No.7509628

>>7509598
Exactly, retard.

>> No.7509674
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7509674

>>7509534

>> No.7509676

>>7509582
why did they draw alice ugly with those cheek and smile line details, everyone else already had the face of a frog.

>> No.7509677

>>7509676
idk but he was the richest living painter that existed so I don't think he cared, he was probably drunk and high off benzos while painting it

>> No.7510304

>>7509576

>> No.7510576

>>7509676
You watch too much anime, get some taste.

>> No.7510719

Traditional media has some natural texture and blending which is difficult to really emulate digitally. Even as somebody who has drawn 90% of my art digitally over the past 15 or so years, working with traditional media is so much more natural and easy to control, even with basic stuff like pencils.

>> No.7511074

>>7510576
>You watch too much anime
That's why he has the taste to see that it's ugly.

>> No.7511093
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7511093

>>7509534
>harmonious physical colors of traditional art
>that you'll still perceive through a screen

>> No.7511205
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7511205

>>7511093
Yes, we're not talking about displaying the colors but rather choosing them as you paint, working with physical paints lends itself to more natural combinations a lot more than having infinite digital choices

Think of it like film vs digital recording, you can display both on a screen easily, but film is going to produce a soft and warm image by default while digital will be cold and sterile, you can edit the digital recording to be soft and warm but it requires knowing exactly how to tweak subtle parameters, whereas film will produce the effect effortlessly

Even if you worked with physical paint all your life, making the jump to digital won't mean you'll carry over the inherent quirks of physical paint that lend themselves to natural palettes, it'll have to be something you now have to consciously think about

>> No.7511214

>>7511205
How about thinking what looks good for the work you're creating instead of trying to contrive everything to fit into some arbitrary mold?

>> No.7511219

>>7511214
>How about thinking what looks good for the work you're creating
I'm trying to create work that looks like physical paint