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/ic/ - Artwork/Critique


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File: 287 KB, 1057x2048, hutao.jpg [View same] [iqdb] [saucenao] [google]
7286624 No.7286624 [Reply] [Original]

I have been drawing for almost a year and half now. I drew this a while ago.
Critique (constructive or destructive) is welcome.

>> No.7286628

it’s Genshit choose better material

>> No.7286635

This chalk like texture and style reminds me of a very popular korean artist. I just dont know the name off the top of my head

>> No.7286644

>>7286624
my brother in christ you are another modare clone, just copy his work and do his coloso course until you go blind, you are on the right track.

>> No.7286646

It's very obvious a westerner drew it.

>> No.7286648

>>7286635
Modare (@jeonghee1414)?
I am actually studying him, and trying to replicate his style. He is the best. I hope one day I can be like him. . .

>> No.7286651
File: 269 KB, 900x734, render_monkey_by_cris815_d5771sp-fullview.png [View same] [iqdb] [saucenao] [google]
7286651

>>7286624
I like the colors and texture but the line is flat.
You're doing what rendermonkeys do all the time, you're hiding your drawing weaknesses.
Work on your drawing fundamentals, specially form, unless you wanna use overlap for depth forever.
Cute art btw good job OP.
>>7286646
>It's very obvious a westerner drew it.
Only if you're a disgusting weeb like (you)

>> No.7286655

blackpill me on this modare

>> No.7286661

>>7286646
what's obvios about it?

>> No.7286700

>>7286624
your colors and shading is nice, even if the lighting is all over the place. your shapes are also nice
anatomy/perspective/form are not good, work on those and you'll be fine

>> No.7286753

>>7286624
You have eye for design, you could get away with many things, even the nonexistent perspective, but your anatomy sucks and pulls everything down. Can't draw hands, eyes are uneven.

>>7286648
Op looks nothing like them, which isn't to say that it hasn't charm on its own.

>>7286655
it has lora, so no point.

>> No.7287063

>>7286651
HAHA rendermonkey, I've never heard that before. Thanks for your advice, I'll try hard to get stronger

>> No.7287068

>>7286753
Yes I've noticed that. I was planning to do figure drawing and some studies. Thanks for the advice

>> No.7287079

>>7286624
Do you really think that’s an acceptable neck? All these skinny perfectly straigh lined limbs not only look like they were done using the pen tool but they don’t make sense given the thunder thighs.

>> No.7287092
File: 2.66 MB, 1057x2048, variant.png [View same] [iqdb] [saucenao] [google]
7287092

>>7286624
neck, hand, where to coom

>> No.7287117

As a beg it's really weird to see others finding so many flaws in your drawing. To me it looks completely fine, asides from the fact that it has an unfinished look to it. Guess I have much to learn still

>> No.7287226

>>7286646
what do you mean

>> No.7287229

>>7286624
You are clearly tracing 3D models. You are too much of a beginner to be able to hide the fact that your figures are lifeless manequins.
Stop trying to become good over night and instead put in some effort in order to learn to draw.
Also, stop opening threads for BS like this. You can post this crap in the generals. It certainly doesn't deserve a spotlight.

>> No.7289165
File: 58 KB, 736x810, 990d605fbba59ca8747284340b7450d0.jpg [View same] [iqdb] [saucenao] [google]
7289165

>>7286624
couple things:
1. when the shoulder raises, the clavicle and scapula raise solely through the traps as they pull both up and in towards the body, and the only pivot point that the scapula has to the rest of the body is through the sternoclavicular joint (ie the scapula floats freely inside a mass of muscles above the BACK of the ribcage and can only pivot through another bone at the FRONT of the ribcage) - as consequence, gesturally, when the shoulder raises towards the head, the traps will squish and make the angle of the shoulder far less acute than how you've drawn it
this isn't always the case, since an extreme shrug on a very skinny character can make the upward angle of the shoulders more acute, but a) animation breaks rules to maintain gesture all the time, and b) the shoulder will be closer to the head, since again, when you raise your shoulders "up", they actually pivot towards your ear
see pic related for a classic manga style shrug example - most manga artists simplify the shoulder contour of this type of casual shrug by just drawing a straight line that's higher on the neck and the ends of the shoulder being pivoted up very slightly, since subtlety is a major quality of manga

bottom line: when drawing the shoulders, if you have a steep ramp that's angling up and away from the body along the shoulders, the shoulders are still at the distance from the head that they would be in a neutral pose, and the character isn't shrugging or an alien, all at the same time, something is wrong

cont.

>> No.7289176
File: 295 KB, 680x392, 042.png [View same] [iqdb] [saucenao] [google]
7289176

>>7286624
>>7289165
2. the form of the hat (particularly the brim) is really unclear - not only do the shadows in the front indicate a bucket-style hat with the front brim folded up despite the the rimlight of the hair indicating lighting from the right that should show in some way on the hat, but the small crown of the hat itself is barely visible with no indication of its cylindrical qualities besides its contour - the crown should have rendering, or the lighting should be consistent throughout the figure
also, a hat doesn't have to have a crown big enough to accommodate the entirety of the head to look "correct", especially when stylized, but the brim should compliment the crown and the crown should wrap around the head with enough space to fit it in most cases - small hats that are ill-fitting can be funny, but you're clearly not going for comedy

shade the brim of the hat to clearly indicate which sides are faces down or up, and if you intended to show the front of the brim as flapping upward, communicate that intent clearly - cast shadows do an excellent job of doing this, even when the rendering has low contrast between areas of light and shadow. an object in front of another without any light can be difficult to discern the depth and size of the background object, but a cast shadow resolves both of those issues and clearly tells the viewer "i did this on purpose"

>> No.7289184

>>7286624
Personally I really dislike how thin and small her neck is compared to her head

>> No.7289206

>>7289165
>the scapula floats freely inside a mass of muscles
this is the part i dont get
every anatomy book and video that does so, only show it as you said, literally floating like fucking Rayman
how does it actually connect?? which muscle(s) and to where? since its a borderline 360 degrees movement, wheres the cartilage and all?

>> No.7289209

>>7287229
pyw, you're just mad he's better than you

>> No.7289251
File: 229 KB, 516x433, Acromio joint 2.png [View same] [iqdb] [saucenao] [google]
7289251

>>7289206
lots of ligaments and a stiff joint that connects the clavicle and scapula through the acromion process
the joint is there to allow the scapula to glide around the ribcage without being too stiff when you push your arms forward
in most cases, the scapula and clavicle can be treated as a single unit, and it's part of the reason why many artists use a shelf-like abstraction for the shoulders in neutral poses
as for what stabilizes it in the back, the traps and serratus are the biggest muscles that actually move it, while there are deeper, less artistically important muscles that stablize it against the spine, ribcage, and even the humerus (ie the arm itself)

>> No.7289264
File: 147 KB, 732x1080, that-hand.jpg [View same] [iqdb] [saucenao] [google]
7289264

>>7286624

>> No.7289303

>>7289264
pyw retard

>> No.7289347

>>7289303
cope and seethe

>> No.7289366

>>7289347
you don't even draw.

>> No.7289367
File: 43 KB, 723x918, FxGYIRgagAExY0j.jpg [View same] [iqdb] [saucenao] [google]
7289367

>>7286624
>>7289165
>>7289176
3. shadow follows form - simplify your colors if you are losing the contrast between your light and shadow shapes is weakening and the forms of your figure are feeling off; color is very flexible so long as you keep your values and depth of form strong

i say this generally, because your taste for color is honestly very good (be proud of this), but your figure broadly lacks structure in perspective (including that building in the background), and as a consequence, your shadows miscommunicate the figure's forms everywhere (no/unclear cast shadow for the hand on the purse, her right arm is in shadow but we don't know why, there's a clear contrast indicating shadow on the skirt but that shadow does not carry down the thigh past the skirt, shadows being cast by the fabric beneath her betray the light source indicated elsewhere)

even in color palettes (or greyscale/charcoals and pencils) with very low contrast, there is still a obvious separation of darks and lights that follow forms - see pic related (artist is stealthnacho)

i made a paintover that emphasizes these concepts for another anon the other day in the /sex/ thread, you can see it here: >>7281931

lastly, take everything i (and others) say with a grain of salt - i'm not an expert, i just want to say what i see to help and offer guidance for what i personally think is off, but there are plenty of people out there that are way better than me. it's easy to get lost in critique hell where your only desire is to get better and achieve the level of your taste, so you study, fall on your face, study some more, and repeat until you get burnt out. like i said earlier, i like the colors you chose. keep pushing yourself, but remember to enjoy yourself. it gets easier with time and practice. make time for pieces where you just have fun and don't have the expectation of making something spectacular or learning something. art is pointless when you treat it like a chore imo.

>> No.7289389

>>7289366
that is some tasty seethe you keep serving up with your cope ;)

>> No.7289406

>>7289389
if you won't pyw i don't need to listen anything you have to say. opinions not backed with merit are worthless.

>> No.7289414
File: 1.04 MB, 1026x1452, mina starlet rev14.png [View same] [iqdb] [saucenao] [google]
7289414

>>7289406
Fine. Is this merit enough for you?

>> No.7289469

>>7289414
Is everyone just gonna larp as/make fun of that one artist from the discord thread now. I'm not even in the server but it's not their fault the retarded mod put this in the advertising pic

>> No.7289472

>>7289469
wait, THAT'S what that image is? i think it's just one guy going around every thread tonight
>>7289414
fuck off, dude

>> No.7289474

>>7289469
My bad I thought it actually was the mod's own picture, if it's just some other random dude's I'll stop fucking around with it

>> No.7289476

>>7289472
Yes, it's the same file and crop. It's not great but it's not really their fault the owner is a retard with wishy washy criteria, he also should have put in more average looking or unfinished pieces so it didn't stick out so much.

>>7289474
Nah the mod is the one who painted the skull and the red haired woman. Quick google search of his discord magic_man777 leads to a deleted reddit and his instagram https://www.instagram.com/stan_bryk/

>> No.7289479

>>7289474
>intentionally trolling while impersonating a peer
>"i was only pretending to be retarded!"
unironically, how are you not banned?

>> No.7289481

>>7289479
Probably cause I like to have a little fun every once in awhile, like plenty of others. Don't tell me I'm the only schizo who posts pretending to be more than one person in the same thread, I know it's not true. I offer plenty of good feedback, too.

>> No.7289545

>>7286624
What's with the aversion to curved lines? It looks like you traced over a low poly render and called it a day. I had to do a double take to make sure that's not what you actually did. Work on understanding the human form instead of just drawing shapes.

>> No.7289558

>>7286624
Anatomy and figure drawing aside since there's already a crap ton of shit here that you can use to study. If I were to roast purely your rendering technique only I can say you got the technique down but you don't really know where to direct it towards. Since you actually studied a fair bit of Modare's works the one thing in his technique were he works from texture > lighting/shadows that you half missed, is that he actually omits a fair bit of his signature textural style based on the material he's working on were the bare minimum he puts in for texture is just a very soft pass with a textured air brush kind of look especially on white cotton/silk clothing even on darker lighting setups were more texture of cotton/silk is revealed. So just dial down the amount of texture you are layering on the white t-shirt and work more from white to red low chroma textures for that part since skin and white clothing actually lets you leak in both colors for the texture. The only one I don't really see the point in is that you put greenish hues on both the skirt and the shirt for some odd reason, it's pretty much the only thing that really detracts from the overall look since green is a piece of shit color to work with (If you read Gurney you get what I mean) and it would be way better to replace it with low chroma reds or hell even blues if you're feeling spicy

Other than that, just make the textures and shadows more inline with what's true in anatomy and folds, add texture and shadows and omit textures and shadows as needed to direct the look of the rendering in a more balanced manner. The one thing that makes Modare's technique really fucking quick and straight forward to execute is simply because omitting textures and shadows is way easier then adding them, just like in charcoal rendering were deliberately erasing and adding highlights into a painting is just easier to execute.

>> No.7289560

>>7289209
>>7289303
Stop samefagging and tracing, dunning kruger.

>> No.7289561

>>7286624
Did you trace a 3D model?

>> No.7290135

>>7289560
the fact you still haven't posted your work says more about you than anything else ever could. you're a coward and a pussy, you act like a women.

>> No.7290444

>>7290135
Why don't you answer the question? Did you trace a 3d model? Are you a coward too?

>> No.7290459

>>7290444
NTA but i feel like if he traced the neck wouldn't have turned out like this.