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/ic/ - Artwork/Critique


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File: 31 KB, 332x343, cat.png [View same] [iqdb] [saucenao] [google]
7285374 No.7285374 [Reply] [Original]

What can I do if I'm too stupid to think/see in 3D?
What kind of cheap tricks?
Just draw the outline of the shape?

>> No.7285387

I used to also think I'd never be able to. Thought everybody was just fucking with me about "turning on" 3d thinking. Turns out you just gotta continuously draw things with both depth and in perspective. Your brain will have an aha moment and it'll be like you're seeing the code of the matrix. Perspective and construction will make sense. All of a sudden you'll be able to "feel" the form. You'll understand hard and soft edges blah blah blah. You can either grind tf out of a course like drawabox where you basically brute force cook it into your brain, or draw shit like architecture or mechs. Just do things that force you to think about what you're drawing as more than lines. Your brain is smart, you just have to trick it into believing these 2d lines you're drawing are in fact 3d forms. It'll activate the part of your brain that thinks in 3d and all of a sudden you're visualizing without even trying because your brain will think they're actually 3d forms. You just gotta cuck your brain dude. Cuck it with drawabox senpai.

>> No.7285395

>>7285374
>im too stupid to
GET SMART

>> No.7285396
File: 1.66 MB, 1080x2340, DESU.jpg [View same] [iqdb] [saucenao] [google]
7285396

>>7285387
Not OP. OH MY GOD THAT MAKES SENSE. You just have to trick your brain into believing the 2d things you're drawing are the real world. Your brain knows how to interact with the 3d world because you live in it, you just have to train it into believing that the 2d world you work in is reality and it'll do the rest. Godmothafuckingdamnnn. I just gotta think about my drawings like they're real life and then spam that until i can turn it on at will.

>> No.7285403

>>7285395
i can ask the neurologist I see in a month for modafinil

>> No.7285406

>>7285403
Oh my god it's adhd fag. What's their name again?

>> No.7285408

>>7285374
This is great cris. You should draw all you cat pics like this

>> No.7285410

>>7285406
not that guy but I have head injuries

>> No.7285416

>>7285410
Oh shit yeah head injuries might be something a little pep talk about spatial reasoning can't fix lmfao. Maybe try the modafanil.

>> No.7285431

>>7285374
Just grind out Hide's kurokiis(whatever that means...), he has a playlist of them on youtube, every single day, they are short too

>> No.7285448

>>7285374
references and modesl

>> No.7285450

>>7285374
It comes with practice.
It's also kind of an overrated concept. Just keep practicing drawing specific things and it will come naturally.

>> No.7285894

>>7285374
for me personally, i use 3D softwares to block out shapes and perspective. i know it's frowned upon but i do have aphantasia and i'm physically incapable of mental imagery

>> No.7285900

>>7285416
Where the fuck can you find modafanil?

>> No.7285910

>>7285403
>>7285410
>guys im stupid and cant do this
>btw i have a head injury
being merely stupid and having actual brain damage are completely seperate situations

>> No.7285949

I'm the same with shading. I can never get it.

>> No.7286802

>>7285387
I only just now realized that when people talk about thinking in 3D or feeling the form, they mean thinking about the drawing in that way. I always assumed they meant thinking of the subject as 3D, which made no sense to me, because surely everyone does that automatically.

Learning to draw is really hard when every assumption you make is so completely wrong that it twists all the advice you receive into meaningless gibberish. This isn't even the dumbest drawing-related misunderstanding I've had.

>> No.7286903

it's a big meme that you can't use 3D models
in imaginative realism by james gurney, he shows how he uses maquettes of characters and props and even pays models to pose for him or photographs himself in costume

>> No.7286906

>>7285900
internet

>> No.7286942
File: 191 KB, 3797x1560, sketches.png [View same] [iqdb] [saucenao] [google]
7286942

>>7285416
I just started playing around with some shapes today and I think I might actually get the hang of this, might just take me longer than normal people

>> No.7286943

>>7286942
maybe I shouldn't say 'hang of this' yet but I'm getting a general idea and it's slowly forming in my mind

>> No.7289610
File: 358 KB, 3271x1689, dung.png [View same] [iqdb] [saucenao] [google]
7289610

>>7286942
little better now

this time I'm not quitting the fun with a pencil book

>> No.7289613

>>7285374
Do gesture drawing practices
Then trace over 3D models with the gesture practices you did
Hide the 3D layer refs and start drawing from there.
Draw the body as complete as you could.
Then draw the clothing on new layer

>> No.7290050

>>7285374
i have the same problem and it turns out I have somethng called spatial dysgraphia

>> No.7290052

>>7289610
Hey good stuff anon keep it up.

>> No.7290054
File: 2.86 MB, 3024x4032, photo3.jpg [View same] [iqdb] [saucenao] [google]
7290054

>>7290050
this is the drawing that caused me to have a nervous breakdown in an art class for the second time in under a year

>> No.7290058
File: 1.23 MB, 1170x1457, photo2.jpg [View same] [iqdb] [saucenao] [google]
7290058

>>7290054
and this is the still life i was supposed to be drawing
the professor said my drawing was very bad and the entire class turned to look at me

>> No.7290189

>>7285431
can you give a link or something, i tried looking it up and couldnt find anything

>> No.7290386
File: 204 KB, 1080x1920, caves.webm [View same] [iqdb] [saucenao] [google]
7290386

>>7285387
FPBP
To further elaborate on this, your brain is already equipped with the hardware to translate 2D images into 3D information. It's literally an integral part of how you see. Your eyes are cameras and don't see things in three dimensions, your brain translates and calculates visual information it receives from the eyes by comparing the two images you get from each eye as well as depth cues like things overlapping, lines travelling over the surface of an object, shadows, etc. Learning to draw and "feel the form" is a matter of hacking that same hardware to work in reverse, translating 3D form into 2D shapes and to interpret your lines and shapes on the 2D canvas surface as going backwards and forwards within an imaginary 3D space within it. You already have the capability, your brain is doing this sort of thing constantly without you thinking about it at all, you just need to learn how to harness it and use it intentionally.

>> No.7290409

>>7285431
Croquis, that's what hide-sensei means

>> No.7290416

>>7290386
Perspective, boiled down to its absolutely most simple and fundamental idea, is simply this-
>When thing go away, it get smaller
>When thing come close, it get bigger
That's it. That's the secret of perspective.
The only other essential thing you need to know is EYE LEVEL and CENTER OF VISION.
Eye level is, well, the level of your eyes, or rather, since this is a drawing, the level of your virtual camera. Center of vision is similarly self explanatory, it's just the point on the page that your virtual camera is looking at. The rules around these are just as simple as the first.
>If thing is above your eye level/COV, you are looking UP at it, you cannot see the top surface of it, and you see more of the bottom surface.
>If thing is BELOW your eye level/COV, you are looking DOWN at it, meaning you can't see the bottom side and see more of the top side.
>The farther that thing is above or below your eye level/COV, the more you are looking UP AT or DOWN AT it.
And the same goes for when an object is to the left or right of your COV, except objects on your right you see more of their left side and vice versa. These are useful because they are a point of reference, an anchor to center yourself around on the blank white void of the canvas. Just put a dot or crosshair in the center of your canvas and a horizontal line running through it and voila, now you can always see when things are above or below or left or right of your camera. Always make sure to draw them in until you don't need to anymore, I guess.

>> No.7290417
File: 288 KB, 2048x1152, anything.jpg [View same] [iqdb] [saucenao] [google]
7290417

>>7285374
The important thing is to always consciously think in 3D if that makes sense. See those contour lines in some of the objects in pic related? Learn to apply those lines in things you like. Then imagine it rotating those objects in your head.

It's definitely gonna be difficult, but what helped me is to always consciously think about what I'm drawing in a 3D plane of existence instead of 2D.

Not to mention to draw A LOT, now, go back to drawing.

>> No.7290418

>>7285374
using perspective guides

>> No.7290421
File: 426 KB, 960x540, basic space exercises with circles.webm [View same] [iqdb] [saucenao] [google]
7290421

>>7290416
The easiest and most simple way of practicing to draw in 3D is to draw circles and pretend that they are actually spheres or balls. Either use a full sheet of paper or draw a square on one, then put an eye level or horizon line in the center and a point/crosshair indicating your COV in the center of the horizon line. Then start drawing circles. Draw them larger and larger, and as you're doing so, think of them as not getting larger, but getting CLOSER to you. Smaller ones, going FARTHER from you. When they go above the horizon line, they are above you, and vice versa for below.
You can also draw scribbly "coils" getting progressively larger or smaller and making them roam around the canvas while doing so, and it works much in the same way, except it's a little more tactile and you get a stronger sense of correlating your arm movements to perspective.

>> No.7290470
File: 322 KB, 811x487, f466183b9c82a0ff93ed956d576ef061-d6t0lkh.jpg [View same] [iqdb] [saucenao] [google]
7290470

More details close to the viewer.
Less details away from the viewer.
A middle ground line where the two meet.