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/ic/ - Artwork/Critique


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7151583 No.7151583 [Reply] [Original]

Will drawing 8 hours per day unironically help me get good in 1 years?

>> No.7151586

>>7151583
no, you need 16 hours

>> No.7151588
File: 10 KB, 300x250, tumblr_nwuko6ZW1W1udwanoo1_400.jpg [View same] [iqdb] [saucenao] [google]
7151588

If you cannot read Japanese or Chinese, or have no knowledge of Kanji characters, you will never truly achieve peak skill in drawing.

Your brain is just too fundamentally undeveloped, without the skill to read pictographic languages.

European scripts, and all other alphabetic scripts in general, lead to lower iqs, poorer mental healthy, and all in all and general unability to learn complex, higher order skills such as drawing or painting.

>> No.7151589

>>7151583
>10 years
Just a a zero there and you will git gud.

>> No.7151594
File: 118 KB, 630x354, 1699070145368048.jpg [View same] [iqdb] [saucenao] [google]
7151594

Didn't we have this thread not even 3 days ago?

>> No.7151628

>>7151594
Welcome to Gabe season buddy

>> No.7151788

>>7151583
>8 hours per day unironically help me get good in 1 years?
Dave Rapoza studied for 2 years and he drew for 14~16 hours per day. Jim Lee did up to 10.

>> No.7151809

>>7151583
Wont apply to everyone but if you genuinely enjoy drawing, then yeah you will. Don't forget to actually implement the stuff that you learn from practicing or studying instead of just pushing that info to the back of your mind.

>> No.7151810

no amount of hours per day will make you good in a year.
You cant do it anyway.
How many years you asking this question, and doing nothing?Draw or give up already.

>> No.7151838

>>7151583
Yes but only if you complete every drawabox.com lesson fourteen times.

>> No.7151840

That depends, are you also constantly studying and applying those lessons to the drawings?
You can draw 14 hours a day, but if all of that's from imagination without taking into account the fundamentals your progress will go a fraction of the expected speed.

>> No.7151912

>>7151583
I fucking love loop's art

>> No.7151930

it depends on how much you actually learn
drawing as art is both a physical and mental action
no use being able to make straight lines if you can't think about the subject in an appealing way

>> No.7151933

>>7151583
whenever i draw something new, i always try to learn its inner workings: be it clothes, animals, vehicles, modern architecture, nature... i looked up everything i needed and wanted to know about the topic, and then applied it
as long as you're actively learning, you're making gains, and don't be afraid to go back and review if you have to: it's normal to forget
the only real hurdle for me was developing my muscle memory for the first few years: i haphazardly drew anatomy and drapery over and over like a broken record until i snapped out of it and started paying attention to what i was drawing

>>7151912
huge fan of the guy's landscape pieces myself

>> No.7151974
File: 462 KB, 835x1170, Cassini.png [View same] [iqdb] [saucenao] [google]
7151974

>>7151583
as the artist of op's pic related, i basically just doodled a lot in highschool and a lot more when i finally did get a drawing tablet, slowly making my doodles more and more complex and large. I definitely could use some real brass tacks studying though.

>> No.7152077

Nah, you should aim for roughly 40 hours a week.

That's about 8 hours every weekday, or just below 6 hours every day.

>> No.7152360

>>7151583
>Broad shoulders that make an inverted triangle torso
>bigger than average mouth and eyes
>receding hairline and full of quirky accesories
If you know, you know.

(Nothing wrong with it, but once you see the patterns you cannot unsee it)

>> No.7152364

All you need is an hour everyday at most. Anything more than that should be from pure joy and enthusiasm to do so.

>> No.7152673

>>7151588
I can read yotsuba does that count?

>> No.7152833

>>7151974
Nice art, blog?

>> No.7152862

There's a saying, "Practice does not make perfect. Only perfect practice makes perfect."
Is not enough to draw, you actively need to try and draw better every single time

>> No.7153380

>>7152833
I go by Loopsdaloop on twitter and newgrounds

>> No.7153387

>>7152673
yes darling

>> No.7153397

2-3 hours a day if you're deliberate is plenty. People here don't understand the idea of diminishing returns and having a real job.

>> No.7153401

Dump as much time into it as you want, it's utterly out of your control.
You think mastery within a time span of less than 5 years is possible for everyone because you see the global aggregate of everyone who could do that. There are conditioning factors that made it only possible for those people (assuming they're telling the truth). I've seen people who have been grinding for half a lifetime only to be mediocre. Art is unfair. You can do as much active engagement with it, there's still a universe of factors that no amount of will power can bargain against. Also for some reason, people stopped adhering to the rule that everything online is fake. What honestly stops anyone from just truncating 10 years of progress into something that makes it look like 1?

>> No.7153496

>>7152364
>>7153397
I've drawn over 2 hours a day, nearly everyday for 4 years straight and I'm only marginally better than I was 3 years ago.
Explain.

>> No.7153497

You need literal stamina like an athlete to leave intermediate. if at any point you say "eh close enough" you will rot in /int/-/beg/ elo hell for the rest of your days.

>> No.7153537

If you're 100% trying to improve in those daily 8hours, instead of just mindlessly doodling, absolutely yes. You need to actually schedule out an improvement plan tho. Draw with 100% effort an image and critique it/have better artists critique it. Find your weakest points, and make improvement in those fields your priority until you are extremely comfortable in that field. Then go next. ie. line confidence -> basic perspective -> basic anatomy -> face/facial expressions -> rendering -> color theory -> advanced perspective -> appealing shape language etc etc. If you can genuinely do it 8h a day you'll be a god in a year. But you can't get distracted or draw without concentrating or while sleepy or whatever. Gotta be 100% in the zone, no tomfoolery. And can't take any days off, or you'll lose the rhythm.
>>7153401
loser mentality
>>7153496
doodler
>>7153497
correct

>> No.7153566

>>7151583
First off, what matters is not the number of hours, but the quality. Mindless draw or following the wrong study methods will take longer.

Second, you need to define good, there's a lot of levels of "good". First threshold is what most here would call mid-high /beg/, which basically still looks kinda shit, but is good enough normies will start following you, or even paying. This is totally achievable in one year of quality studying. Beyond that, it depends on your goals. Getting hired professionally? Being able to make a living by yourself off of your own art? Getting your stuff published? Being recognized by other artists as a great one? Any of those is going to take exponentially more years, no matter how many hours a day you draw.

>> No.7153579

>>7153566
it will decades unless you have talent

>> No.7153582

>>7153497
john singer sargent knew when it was good enough and it was time to stop and yet he's one of the greats

>> No.7153584

>>7153537
you don't need to be a jack of all trades. you can decide to be a portrait painter and ignore most of that stuff, like perspective. hell, just being a painter means you could ignore line quality.
you don't even need to paint people to be successful. there are plenty of floral painters, landscape artist, prop designers, animal/pet artists.
your standards don't need to be that high in every area. at the end of the day art is meaningless and if it doesn't speak to someone, no more how technically proficient it is, it's just paint on canvas or pixels/ones and zeroes.

>> No.7153614

>>7151588
gr8 b8 m8
i r8 8/8

>> No.7153617

>>7151583
yes but you need to be motivated by something that makes you distractingly horny

>> No.7153704

>>7151583
Not if you repeat the same mistake over and over again. Improving at any skill is more about quality practice than quantity.

>> No.7153705

>>7151588
Yet the best artists of all time are all European.

>> No.7153707

>>7151974
Cute art. Not the best technically but full of soul and appeal.

>> No.7153711

>>7153584
>Realest answer in this thread.
You don't need to master all the fundamentals to be a professional artist, an anime animator or a comic penciller have no use for color theory for example.

>> No.7153760

>>7153537
Post your work.
Prove literally any of the same old Andrew Tate grindset shit you dispensed is true.

>> No.7153778

>>7153582
Wasn't he gay though?

>> No.7154156
File: 1.53 MB, 1299x2067, brokora.png [View same] [iqdb] [saucenao] [google]
7154156

>>7153760
it's in the /beg/ thread but here
before (two days ago)

>> No.7154161
File: 847 KB, 1299x2067, brokora v2.png [View same] [iqdb] [saucenao] [google]
7154161

>>7153760
after (yesterday)
keep in mind I only studied (100% effort) for 4ish hours between. if you do 8 hours a day for a whole year there's no denying improvement. If you've already given up before starting (loser mentality) your studying will be tainted by that mentality and you won't study as hard or as effectively.
>inb4 you didn't improve tho
Yeah, I also didn't do 8h for a year. personally I think it looks much better. Don't give in to the crab mentality that dominates the board. I'll be leaving soon too, seeing how many of you are complaining about art being impossible without even fucking trying in the first place.

>> No.7154169

>>7151583
you will "get good" when you're satisfied with your output
there's plenty of technical hacks in industry that are just really good at selling themselves
be goal oriented and work on issues directly ("I'm bad at hair, I'll practice hair today", "I don't understand how the shoulders work, let me box it out" "my eyes always look fucked in perspective, I'll read/watch how artists solved this before and apply what they know")
Do your studies that are targeted , but don't forget to draw what you find fun outside of studies so you keep the grind fresh. You'll improve the quickest with this "method", guaranteed. You'll reach a terminal point where you're consistently satisfied with your output because it matches your taste and it will become self-reinforcing, since you'll want to draw more because you like what you make. Until then, go easy on yourself emotionally, but maintain a study repitore that's honest.

>> No.7154253

>>7154169
I think the problem is that people think you're supposed to study fundamentals in a vaccuum, abstract from any problem you would want to solve with a particular imaginative drawing you are working on.

>>7153537
Numbnuts here is crabbing like thats the solution. Yet he then admits thats not at all how he improved his work here
>>7154156
>>7154161

You get better at anatomy and gesture by fixing it in imaginative picture A and moving onto imaginative picture B once the fundamental problem is sufficiently addressed in picture A. Not by making and executing some rigid schedule where you practice both by themselves for an entire year.

>> No.7154257

>>7153705
they were masonic lodgers who studied ancient runic texts

you don't have a privileged access to their education, unfortunately

>> No.7154269

>>7154253
quit crabbing out like a faggot and pyw then. or are you too chickenshit?

>> No.7154273

>>7151583
how do you come up with this? The pose, the clothing, the colors, the expression, the weird shit all over her body. Even the background seems simple but I could never decide on orange hearts on a yellow background, and the hearts are in 3d and in a swirl. How can you just imagine something interesting and draw it? How do you grind imagination? Everything I draw looks like a family guy screenshot with "correct" anatomy.

>> No.7154280

>>7154273
You may have made your practice too rigid with fundamental study. You could start by studying the piece in OP's post. Not a 1:1 copy, but in your style. Observe your result after its finished, then maybe think about how you could push the design further to your liking. (Would I want to see a certain distortion in anatomy? Is there another object I could integrate into the design? What value/colors would I maybe like instead? Would I like her in another pose? What abstract shapes within the picture might make this more appealing to me? Etc.)

>> No.7154288

>>7154273
just draw whatever tickles your fancy, simple as
the guy went through his fundies arc for a year or so, then he just doubled down on the stuff he actually wanted to make
i do drawpiles with the guy every now and then, and once he finds his groove, he just keeps going