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/ic/ - Artwork/Critique


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7121322 No.7121322 [Reply] [Original]

>meant to help people who don’t understand
>doesn’t help unless you already understand what it’s meant for
>praised by many people who didn’t actually do it
>creator is a literal NPC and can’t picture things in his head
Why do people insist on this again? You’re better off telling someone to do blender for a week and explaining drawing after that then this shit.

>> No.7121327

rent free

>> No.7121343

Drawabox is an iq test. Below 100's always fall for it and get stuck.

>> No.7121365

>>7121343
I quit at lesson 3 and I'm doing ktd.. did I make the right choice?

>> No.7121382

>>7121365
you should be copying art you like

>> No.7121394
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7121394

now let's see the teacher's ar-

>> No.7121398

>>7121382
>DO KTD
>DO THIS
>DO THAT
>ERMMM SORRY ANON YOU HAVE TO STROKE YOUR COCK 9 TIMES A DAY IN ORDER TO MAKE IT
I do in fact copy art I like but I'm doing observation training and dedicating that shit for a year because people never done it before and I was post before and after results
BUT STILL.. NIGGA WHAT DO YOU WANT ME TO DO!!!! DAM

>> No.7121407

>>7121398
silly orangutan. do what you love!

>> No.7121410

>>7121407
YOU FOOL... IT IS I! HOWIE!!! YOU FELL FOR MY TRAP! NOW FACE MY "I'm autistic and have ADHD", COMBO!!

>> No.7121588
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7121588

>>7121394
Give him some credit, he's improved quite a bit since then. His art might still be a bit awkward but he is at the very least competent and well rounded on a technical level if skill.

The thing is, is that Drawabox is literally just the shareware edition of Peter Han's Dynamic Sketching which is in turn based off of what he learned in college, and you can see that they (and even people who have learned from Drawabox) end up with better looking art than Irshad Karim's. It's not a matter of technical skill, or that the concepts being taught are wrong. It's that the person learning is missing some other crucial piece. Maybe they learned the concept but only understand it in a very rote, step-by-step fashion, instead of integrating it with their thinking in an intuitive and freeform way. A concrete mindset and an inability to think in the abstract. Or they're lacking in the empathic circuitry that allows them to understand and react to the body language and facial expressions of other people, or a deficit of self awareness- I suppose one could call that "emotional intelligence".
Irshad's problem wasn't or isn't technical skill. Like I said, he's technically competent. What he's lacking in is in the "soul" department, for want of a better word. Awkward faces and gesture, paint-by-number color choices and rendering. The whole is exactly the sum of its parts and no more.
On the other hand there are low-skilled but high "soul" artists like the Tails Gets Trolled or Hey Andy Sweetie artists, who have technically bad art that is greater than the sum of its parts, that communicates and portrays feeling extremely well and feels cohesive, complete, and whole.
The problem is that while it's relatively easy to teach technical skill, matters of feeling and "soul" are a much trickier matter- and I'm not too sure if it can really even be taught at all, any more than one can be taught to increase their IQ points I guess. It's something that's very sobering to think about.

>> No.7121591

>>7121365
>>7121398
What’s ktd?

>> No.7121594

>>7121322
You can't blame aphantasia for Irshad's shortcomings. There are a number of artists who work just fine despite not being able to visualize things in their heads. Glen Keane is able to animate despite having aphantasia, and animation is an artform which demands a much higher capability of drawing from imagination and mental calculation.

>> No.7121595

>>7121588
People here only care about fundies and think talent is how quick you can learn them but once you gain a certain level of technical skill you begin to realize that the real talent is being able to portray “soul” even when you are low-skill.

>> No.7121596

>>7121591
Keys To Drawing. A book meant to teach observational drawing, a.k.a. "drawing what you see".

>> No.7121600
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7121600

>>7121595
Anyone can learn how to draw a box, but not everyone can draw a box that feels alive and freely manipulate the box to be anything that they can imagine

>> No.7121630

>>7121595
expression and appeal is so much more important to creating emotionally compelling works than raw technical ability. there's thousands of technically proficient artists that create anatomically correct etchings of nothing.
design is the most important aspect of creating stunning illustrations, which is unfortunately something that has to be intuited - i suspect this is where most musings about "talent" stem from.

there's a certain rawness that is prevalent in untrained artists that makes their work infinitely compelling, and a lot of the time, this quality gets completely erased in their pursuit of being "correct". it's something that can never be rediscovered, only imitated.

>> No.7121721

>>7121588
this is still looks awful
i'm beg but even I can do this if I polish a turd for 50 hours

>> No.7121730

>>7121721
based. show me your most polished turd so far.

>> No.7121732

>>7121630
The thing with creating art as an untrained artist is that everything good that comes out of it is by accident. The learning process is among other things about focusing on what worked well in your previous drawings and how to do it again but purposefully

>> No.7121752

you know that drawabox isn't so bad when every debate about it turns into a debate about fundamentals (:

>> No.7121753

>>7121322
It's Scott Robertson for retards. I think the lessons taught are somewhat valuable if you're just getting into this specific style of technical illustration. I did the course a decade ago and it seems like it didn't really improve. My biggest gripe with it is that it gives the wrong idea about practice as some sort of grinding. Those basic drawing exercises are a good warm up, but that's about it. It's stuff that's usually covered in the first few pages of any instructional artbook around mechanical design and product design. There are just better sources out there, like the afformentioned Scott Robertson or Peter Han's Dynamic Sketching course, but also some YouTubers like ModernDayJames are just better at conveying the ideas behind DaB. I think it's gotten less popular as the demand for concept art declined rapidly. This board once was 90% about people wanting to get into game design, looking for anything that helped them structure their art journey. These days constructional approaches aren't as popular anymore, a lot of new artists are looking to get into art for self-publishing (porn) and go about it in the most lazy way possible (tracing 3D models, AI, etc.) to the point where you wonder why these anons want to become artists in the first place. DaB had its time and place, but I wouldn't recommend it to most people on this board.

>>7121588
I mean, I'm pretty sure the creator is autistic. That's why it resonated so well with this board back in the day.
As for your ramblings about soul - I agree that creativity is something less straight forward to teach, and your innate ability to visualize concepts and scenarios will determine a lot of your artistic journey. That said, I also believe most people have interesting stuff to say if they manage to tell something true to themselves. Creativity is hard to teach, but it can be fostered. Most people just don't try to grow their imagination and lack an understanding of storytelling.