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/ic/ - Artwork/Critique


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File: 1.15 MB, 1600x900, feng_zhu_01-1517782641.png [View same] [iqdb] [saucenao] [google]
6995231 No.6995231 [Reply] [Original]

Why did he give up teaching concepts art?

>> No.6995235

concept art is kinda dying

>> No.6995240

>>6995231
concept art school was a mistake. So much great art could have been created, but those artists were morphed into marine/alien/monster/warrior makers to entertain children on their xbawks.

>> No.6995272

>>6995235
How? The studios are still making lots of money

>> No.6995280

>>6995240
this. America should invest in comics instead. Imagine if we had a thriving comic industry where people wrote and created their own stories and lived off royalities like kings. Our comics industry could've been bigger than Europe's and Japan's and Korea's and China's combined, but we decided to invest in hollywood instead

>> No.6995281

>>6995280
marvel and dc are too big for that to happen

>> No.6995300

>>6995281
companies go under all the time. where's yahoo and facebook now? where's blockbuster?

All we need is a Shonen Jump / Kodansha equivalent to pop up in the states and Marvel / DC will die

>> No.6995306
File: 41 KB, 474x316, th-886086460.jpg [View same] [iqdb] [saucenao] [google]
6995306

>>6995280
america has dedicated comic schools and college courses.

>> No.6995322

>>6995300
That's the thing, DC and Marvel actively work to prevent that from happening.

>> No.6995323

>>6995306
they have schools, but no company to publish the students' work...

>> No.6995325

>>6995235
not it isn't, in the slightest
>t.concept artist

>> No.6995326

>>6995300
it's not a matter of nobody is willing, it's a matter of having hordes of fucking money to out-lobby their money

>> No.6995332

>>6995300
i get what your trying to say but facebooks practically bigger than it ever was right now simply because it has its hand in multiple pies, similar to marvel and dc who despite struggling in comics these days are still getting sufficient money from elsewhere to never go under

>> No.6995334

>>6995323
thats just the outcome of art schools in general

>> No.6995337

feng zhu vs peter han
who wins

>> No.6995350

>>6995337
Feng Zhu, easily

>> No.6995359

>>6995231
Businessmen like FDZ don't draw. They make money from retards like you. That's capitalism for you.

>> No.6995367

>>6995337
feng zhu for sure

>> No.6995370

>>6995359
Is that why he had innumerable instructional videos on youtube and left them up long after starting his school? kys lmao

>> No.6995390

>>6995337
Only just looked briefly at both their stuff but Han is like a 9/10 and Zhu is like a 5/10. I'm burdened with superior taste, though.

>> No.6995419

>>6995337
depends on the criteria

>> No.6995429

>>6995231
you make way more money from running a school that teaches concept art

>> No.6995679
File: 337 KB, 900x597, gallery_image_589.jpg [View same] [iqdb] [saucenao] [google]
6995679

He never taught concept art, he taught how to photo-bash. If RoboCop was a new character and he was asked to design it, you just know he would take his faggot photos of industrial machinery and car parts and make a wankfest design. Concept art died when these practices became accepted, digital was already cheap, there was no need to add a new layer of cheapness on top.

>> No.6995711

>>6995370
Videos that are meant to promote his business so people like you get brainwashed in the grandeur of working in the concept art world. Kys lmao.

>> No.6995720
File: 99 KB, 674x900, TOWXFQY_d.jpg [View same] [iqdb] [saucenao] [google]
6995720

>>6995679
artstation knew this, but killed mr conceptart before he could preach the whole gospel.

>> No.6995819
File: 74 KB, 1200x693, mr concept art.jpg [View same] [iqdb] [saucenao] [google]
6995819

>>6995720
Hah that's great! Never heard of him before.
At first they were in the joke but then it became too real and they banned him from artstation.
https://www.youtube.com/watch?v=woPEG3o5RaQ

>> No.6995822
File: 176 KB, 3366x900, 1441990860546.jpg [View same] [iqdb] [saucenao] [google]
6995822

>>6995720
>>6995819
I was there.

>> No.6995841

>>6995280
Americans don’t have the sensitivity to beauty to make anything good anymore.
This comes from prioritizing STEM over the humanities, specifically art history.

>> No.6995845
File: 2.52 MB, 1920x1080, xGXE-F_o7NI-00-15-23-Old art from my Concept Art School Year ( Term 1 ).png [View same] [iqdb] [saucenao] [google]
6995845

>>6995711
Worst than that was that people got damaged wrists and hands because they had to draw over 18 hours a day or they would fail, yes they really had to draw that much over the program. In the end everyone would end up as Feng Zhu clones.

>> No.6995853

>>6995845
hehe penis horse

>> No.6995991

>>6995822
>>6995720
Was it really a "haha this is funny" suddenly becoming "fuck this is too accurate" thing? I don't follow concept art so I missed all of this, but it seems like everything about him was like 7-8 years ago then nothing.

>> No.6995996

>>6995991
yes

>> No.6996028

>>6995231
Because he made enough money to sit back and let the art world sink in the ocean of puke that is AI art.

>> No.6996046

>>6995240

Yep.

Take any piece of "Concept Art" from before 2019, and try to see if you can differentiate it from modern AI generated schlock. Bet you can't.

We trained our artists to think like machines, and now we're mad they're being replaced by machines.

>> No.6996050

>>6995272
Studios; not artists.
Big difference.

>> No.6996058

>>6996050
>Farmers earn very little compared to what the big supermarkets earn selling the farmers goods
Farming is so dead bros

>> No.6996060

>>6995991
It was someone who's actually a successful concept artist in the AAA industry who donned the cape of Mr. Concept Art
It was more like a commentary by someone who got tired of unironically designing stuff like his shitposts for big AAA projects

>> No.6996110

>>6995281
the hell they are
its more like bigger corporations own them, so they're allowed to keep existing to keep trademarks alive

>> No.6996151

>>6996058
did you miss the part where food prices went to shit because two (2) countries got into a war and armies and farmers started blockading roads because one (1) country started selling cheap grain?

>> No.6996155

>>6996151
What's that got to do with anything?

>> No.6996157

>>6996155
room temp iq

>> No.6996164

>>6995991
Yeah he was riffing on both photobashing and the aesthetic nearly every professional and aspiring professional concept artists were obsessed with at the time which were dudes in slick cybertech outfits and helmets that looked like kitchenware.

>> No.6996236

>>6996157
>the owner of this private school is earning more than the teachers!
>teaching is dead!
>the ceo of google is earning more than the developers!
>software development is dead!
>the ceo of youtube earns more than the most successful youtubers!
>youtubing is dead!
Have you not heard about for profit businesses?

>> No.6996295

>>6995841
majoring or specializing in the liberal arts is pretty useless in america unless you have rich parents. anyone who doesn't go into stem or get a trade job is guaranteed to starve and join some commie movement to expand welfare because they want gibs while staying home and making furry drawings.

>> No.6996320

>>6995337
As a teacher or artist?
Zhu for teacher and Han for art skill.

>> No.6996343

>>6995822
skibidi toilet v1

>> No.6996608
File: 976 KB, 1920x1075, cmy-cai-eva-cmycai.jpg [View same] [iqdb] [saucenao] [google]
6996608

Their past students, at this point you might just learn 3D modeling.

https://fzdschool.com/alumni_cards

>> No.6996621

>>6996608
>>6995679
ive been thinking and its probably already the case but doesnt stuff like this set a bad precedence for the industry or those looking to get into it atleast similar to how animatics are getting called storyboards now, artwork that are largley complex and looks like a fully rendered painting that your expected to pump out multiple off in a day. A person in the industry already knows its photobashing but someone looking to get in probably doesnt and think the actually have to do multiple stuff like that

>> No.6996661

>>6996236
>>6996157

>> No.6996846

>>6996661
zzz

>> No.6997104

>>6995231
He hasn’t made a statement, but he stopped accepting students once he had a rough intake or two during covid, international students trying to get into Singapore were being detained in quarantine hotels or outright turned away and shit. After that, generative ai started to take off and he’d already done every video tutorial he intended to do years ago, the last few years have been 1-3 vids a year of review and redos of existing vids. Idk, I listened to a lot of his shit and he made it quite clear that he got lucky in the timing, concept art was a Wild West when he got in and things weren’t really the same for newbies. Enough years seeing carbon copies pumped out being immediately replaced by a machine must’ve taken the joy out of it, and continuing to teach people a potentially useless skill is dangerous to reputation. Another school, Syn Studio, temporarily closed their concept art track around the same time he did citing that they recognized “weaknesses in their track”. Idk, it’s all scam now, no real chance

>> No.6997125
File: 450 KB, 750x557, E9A6FBE5-BCF4-4E2F-9C0B-D1FC8258C85E.jpg [View same] [iqdb] [saucenao] [google]
6997125

>>6997104
as a follow up, I’ll mention that all of the instructors at his school didn’t disband, they just moved the program to Mages Institute according to Kingston Chan (the lead instructor). He says it’s pretty much the same as FZD, but there’s obviously less international advertising, so probably more Asian peers. Pic related was FZD’s last graduating class, I kinda get why he might have got tired of it.

>> No.6997139

>>6997125
Tired of collecting his millions a year? He didn't teach, it was done by other people, it's all the same with these schools, Jeff Watts is the same, people think he's there everyday talking and doing demos live to the classes, it's all done by other teachers.

>> No.6997142

>>6995235
>>6995240
fpbp + spbp
AI is taken over concept art

>> No.6997150

>>6997139
>>6997125

>> No.6997196

>>6997104
>>6997125
Makes sense. I respect Feng 1000x more for doing the right thing and closing his school instead of leeching off the dreams of newbies for money like most art schools do.

>> No.6997344

>>6995845
she used stuff animals as reference

>> No.6997351

>>6997104
not a single notable studio uses ai for concept art. 2 more weeks, right, ranjeet?

>> No.6997616

>>6997104
Are you saying they're laying off concept artists in favor of AI? They'd be shooting themselves in the dick, AI is the current Wild West, not concept artists which instead are well established through decades of work in the entertainment industry from movies to games. Meanwhile AI has been around for what, 1, 2 years? The same trash that has been proven to not be able to do more than rehashing works other people actually made? And they're going all-in on that? It's insanity

>> No.6997843

>>6997351
>>6997616
They’re not laying them off, these schools have just been operating too long. Feng Zhu and other success stories got in around the late 90’s, where before the concept art for projects were done by “whoever in the studio happens to draw the best.” This is because games, as the main example, used to only require a small team by today’s standards to build, and the graphics were too poor to require a dedicated artist to come up with design. As projects grew in scale, so too was the need for specialization, so concept artists became a “thing”. However, they really aren’t needed for very much of the process, and a game that takes 5 years and hundreds of contributors to develop may only require 6 months from a handful of concept artists during preproduction. There just aren’t as many jobs, and they don’t need you for as long, so a lot of the good concept artists are taking multiple gigs at once and are booking out in advance. You set up a “dream job” with low availability and establish schools for the starry eyed and you end up with an excess of labor who were promised that with this set of skills they could do it too. AI was only a tipping point, a warning sign to jump ship before you started getting entire graduating classes without work. It’s still not impossible by any means, and if you aim to be much better than your peers it could even be reliable, but there are very few in this race who wouldn’t say they feel that same drive.

Idk, go listen to some old design cinemas if you like, Feng makes it clear that he views concept art as a means of visualizing the writing team’s brainstorming, that’s always been pushed as his main distinction between this and illustration. Easy to see him viewing ai as the eventual end of an era.

Look up TyrellzArt on YouTube, he’s an FZD grad from the last class before they shut down, he only mentions maybe 2 or 3 people in his class of 25 landing a job a year out of school.

>> No.6997856

>>6995231
He realized that the people he was trying to reach will never be Japenese

>> No.6997859

>>6997843
I know an engineer who took nearly ten years to get a related job after his graduation. Unfortunately I think it's like that for most everybody these days. There's just too many people/too much competition everywhere you look.

Speaking anecdotally, in my facebook circle which is 500+ people I think only 5 or so are even artists and none of them are anywhere near employable including myself. Considering how truly niche it is as both a profession to pursue and even as a hobby, the fact that those of us who're among the most dedicated and technically proficient couldn't get consistent work before AI doesn't bode well for us to get work any easier after.

>> No.6998208
File: 285 KB, 455x667, file.png [View same] [iqdb] [saucenao] [google]
6998208

>>6997856
Ummm he's chinese

>> No.6998413

>>6997859
How did he struggle so much to find employment in one of the best professions? Was it circumstance or weapons-grade autism? I'm almost done my degree in computer science all the while I've been mostly NEETing, still never had a job. How does one dig themselves out of this hole/avoid it?

>> No.6998426

>>6995235
>kinda dying
It’s already dead

>> No.6998438

>>6998426
How do you figure?

>> No.6998692

>>6995359
>>6995711
>>6995845
Stinking crabs, most of you have garbage portfolios. Proof that /ic/ will shit on anyone if they are good enough.

>> No.6998700

>>6998413
By getting a job

>> No.6999324

>>6996157
nah he's right, wtf are you even going on about.

>> No.6999572

>>6997843
This. Not to mention those artists who got into the industry decades ago are still working. That plus small clients favoring cheap AI means there's very little room for new blood.
>he only mentions maybe 2 or 3 people in his class of 25 landing a job a year out of school
Same for art center, but the teachers there suck now so that could be part of the reason.

>> No.6999613

>>6995231
AI probably had something to do with it, but it could also be that "concept art" is very over saturated and no one is hiring these people for such a specialized position when employees already working for the company can just be given the title "concept artist" to save money.

>> No.6999633

>>6999613
spoken like somebody who doesn't have the foggiest what concept artists even do nor how games are even made

>> No.6999678

>>6999633
she's right

>> No.7000081

>>6999633
Look at it this way, would you waste time hiring some college graduate for the "concept artist" role, or just take whoever is already employed, is the best artist of the studio and just change their job responsibilities

>> No.7000098

>>7000081
I'm sure you know more about this than the higher ups at studios employing 10 concept artists for 3-4 years on top of the 20-50 concept artists they've employed through outsourcing studios to work on their games or movies.
Surely they must be stupid not to have just let some schmuck who can sorta draw do it all.
You're unfathomably braindead mate

>> No.7000104
File: 555 KB, 712x1024, Curious Miku.png [View same] [iqdb] [saucenao] [google]
7000104

>>6995300
>yahoo and facebook now?
Still multi-billion dollar companies? Anon, are you aware that these two not only still exist and make money, but that the latter is one of the biggest tech corps on Earth, right?

>> No.7000156
File: 165 KB, 769x1075, fzd students be like.jpg [View same] [iqdb] [saucenao] [google]
7000156

Every time I look up the work of a FZD student/alum, it's the same thing. Plan & perspective drawings of cozy little cottages, multiple-view animal drawings, knights and wizards, Star Wars and Halo looking motherfuckers, exploded toaster and microwave diagrams, and assorted machine slop.
Does this fatal sameness in style and content never occur to students and teachers as a problem? Do they ever think, why would anyone be interested in this? Am I interested in this?
In nature, different species and members within a species use different strategies to survive, they seek out different resources so as not to directly compete with each other. If everyone fought over the same things, only the top 1% would thrive.
It's hard enough to be recognized doing something a little bit different. Why would you EVER be recognized, and hired, for being a second-rate Feng Zhu? Even bean-mouth CalArts was never this bad a clone factory.

>> No.7000201
File: 2.06 MB, 1920x1080, what I learnt from concept art school _ FZD TERM 1.png [View same] [iqdb] [saucenao] [google]
7000201

>>7000156
It's just the chinkcore method, try really hard for long hours training everyday until you get good. They're not trying to be creative and original like Syd Mead.
https://www.youtube.com/watch?v=_o_aelnuB6w

>> No.7000205
File: 993 KB, 2990x2083, 1980--syd-mead--bladerunner-concepts_5642443624_o.jpg [View same] [iqdb] [saucenao] [google]
7000205

The problem with the FDZ and similar methods is that you'll never arrive with designs as good as this. It's all busy and unfocused, masking creativity with pointless photo-bashing, then people wonder why almost everything is bland and forgettable today.

>> No.7000217
File: 1.32 MB, 3742x1757, ussteel---1961---syd-mead_4200910126_o.jpg [View same] [iqdb] [saucenao] [google]
7000217

This painting inspired Minority Report, art is meant to inspire and make you feel something, even concept art. Flooding a digital painting with this very dense detail concentration is the exact opposite of what they should be doing.

>> No.7000242

>>6996608
draw 18 hours a day so you can make gay children shit. jesus christ the absolute state

>> No.7000247
File: 273 KB, 602x485, main-qimg-f1676a0ed839d4c0dae3b8add8ca891b-2654696939.png [View same] [iqdb] [saucenao] [google]
7000247

>>7000201
She's actually one of the better examples of graduates also Dina Norlind (rip)

The rest of the graduates pump out generic crap like Iris Hopp (pic related) because they're literal /beg/ tier who haven't drawn much before. Feng said on his own podcast that most of the students they get draw less than 2 hours day, if at all, before showing up in Singapore wanting the school to transform them into the next Syd Mead. They have no visual libraries nor do they know anything about the industry beyond the names of video games and maybe the names of the studios which make them. Still, Iris Hopp was able to get freelance work after graduation with her boring portfolio before she wrecked her hand with carpal tunnel. So his method did work for job prepping, I think the bigger problem was the students didn't actually have a plan for how they'd make money until they could finally land studio jobs.

>> No.7000893

>>7000205
They forgot about the "art" part in concept art

>> No.7000989

>>6995231
When did you realise he was selling you a pickaxe?

>> No.7001103

>>6999633
Don't expect this place to have anyone with a speck of skill. Just look at the artwork that's being posted.
To answer the question, the industry saw a boom in 2021, but the demand isn't there anymore. Many people started their careers, and studios were hiring a lot. The industry has shrunk to normal since then.

>> No.7001106

>>7001103
>demand isnt there anymore
Good designers are always in demand, there's just not a lot of them, the rest are just bog standard

>> No.7001116

>>7001103
>Don't expect this place to have anyone with a speck of skill. Just look at the artwork that's being posted.
why lie? I see this sort of comment often. do you just close your eyes when good art is posted by anons here?

>> No.7001135

>>6995325
probably not for long, I mean people can just use AI for this now and ignore the extra fingers.

>> No.7001153

>>7001135
>people can just use ai for this now
Citation please?
t. Another working concept artist

>> No.7001189

>>7001106
There is need for someone who can just put good ideas onto paper, always. I made it clear, the industry isn't the same as it was in 2021, when everyone was hiring, and lockdown graduates could find work in a month. Read anyone who worked in the industry.
>>7001116
It never is. All I see is unhireable anime trash that's representative of a 13yo's view of what's cool in art. Never do I see backgrounds, meaningful character sheets, breakdowns, research, color studies etc.
In short, what I see in general is:
1. Too much focus on line art, which is worthless in actual work (you're not making a manga that's ever going to make it to print, bud)
2. Ignorance of the job market and what is has to offer
3. Complete confidence in one's ability to make commission art despite the lack of an academic background, or any training for that matter (how are you going to make an illustration without knowledge of composition?)
To cut any attempt at arguing short, point me to a /pro/ thread anywhere on this board. You won't, because pros post anonymously once in a blue moon.

>> No.7001190
File: 128 KB, 903x500, A423192D-25BC-4FC5-B1C4-D93E043102D8.jpg [View same] [iqdb] [saucenao] [google]
7001190

>>6995323
That's okay we can just go indie.

>> No.7001239

He must have made bank and he was probably disappointed he couldn't keep it up but he seems all right to me. He did release a ton of free education which is more than most artists do nowadays.
Not to mention he does seem to love teaching and he's good at it, most art teachers on youtube aren't

>> No.7001655

>>6996295
>majoring in art is useless
You’re missing the point of my post.
Imagine argumentatively stating the obvious and thinking you’re saying anything worthwhile.

>> No.7001711

>>7001189
>point me to a /pro/ thread anywhere on this board. You won't, because pros post anonymously once in a blue moon.
Correct. So why are you pretending pros don't post anonymously? I'm a pro, I post anonymously, and I wouldn't post in a general for pros even if there was one because I'm not interested in attracting stalkers and other pros generally don't need my advice.
Nobody is deluded enough to think pros are secretly everywhere, but it's equally deluded to assume nobody here has skill.

>> No.7001718

>>7001189
then what are you looking for in a portfolio?
and i genuinly ask this because anytime someone makes a thread asking about it gets ignored yet theres always multiple anons eager to get up and complain about the type of art people are trying to get into the industry make whenever they get the chance why not provide a solution to your problem

>> No.7001796

>>6995845
Who the qt, anon?

>> No.7001836

>>6995845
Is that Iris?

>> No.7002630

>>7001189
>1. Too much focus on line art, which is worthless in actual work (you're not making a manga that's ever going to make it to print, bud)
Who am I trying to fool, I'll never print those doujinshi for the comicket I keep drawing...

>> No.7002641

>>6998413
I'm in Software. Start applying for a job, grad job offer or internship experience before graduating. The first job is the hardest to get but once you've got that it's easy.

DO NOT WAIT. If you waste a year or more then it gets exponentially harder.

>> No.7002680

>>7001718
NTA, but Feng made multiple videos on what industry is looking for in a portfolio.

>> No.7002735

>>7002680
could you link it? because a useful video about something like that would be nice. most videos i found on the topic always turn into a how to make a portfolio for disney video instead a portfolio video in general

>> No.7002743

>>7002735
Problem is what passes as a good portfolio varies greatly even for studios that produce similar stuff.
One triple A sci-fi project will want photobashed stuff another will want line stuff etc etc
Rule of thumb is: work that is similar to what the studio you're applying to produces and around 10 ish great images

>> No.7002842
File: 173 KB, 741x1023, beforethegale.jpg [View same] [iqdb] [saucenao] [google]
7002842

>>7002743
What studios would want photobashed? Even Jeff Watts father went to various game studios and did original art demos because the studios wanted to train their artists with traditional media. I think it was Rockstar but I probably mixed up, he said in a previous video.
https://robertwattsconceptsketches.com/

>> No.7002875

>>7002842
90% of AAA concept art has been dominated by photobashing and 3D since 2010-ish.
It's quite common for big studios to invite artists from outside the studio, both traditional and digital, but it's more so a treat for the artists to be given a free 2 hour long lecture/demo during work hours.
And if the studios specifically stated they invited a traditional artist to demo for the artist to train their artists in traditional media it's solely for the sake of training, not for actual production.
You obviously get to sketch out some quick ideas or thumbnails on paper at big studios but if you attempt to turn in something wholly traditional you'll get given the boot since the workflow of working traditionally is just objectively slower and less editable than digital is.
Say you spent two work days on a gouache piece, and when you turn it the art director wants you to change the color of the entire piece or add or remove certain aspects, that's another day if you're quick spent repainting the thing to spec.
Digital you go back to your desk and turn in a revised image in less than 30 minutes, and it only took a day to paint to begin with rather than two.
Can't think of any working professional today that only works in trad at or for big studios. Sure there are some but they are oldies that's been in the industry since before digital so they're given some slack in that department.

>> No.7002952
File: 1.43 MB, 4096x2424, EmbzeFqU0AcowDO.jpg [View same] [iqdb] [saucenao] [google]
7002952

>>7002875
I think it was more of a way for their artists to avoid getting the overly digital look that is extremely confusing and busy with a mishmash of detail concentration. If they see how traditional media actually works and the results they can get with it, they would include that in their digital production pipeline.

>> No.7003522
File: 887 KB, 1280x720, Term at FZD Finished.png [View same] [iqdb] [saucenao] [google]
7003522

That will be 50k thanks.
https://www.youtube.com/watch?v=UJv9UhNTjxU

>> No.7003601

>>7002641
If you finish phd you count as freshly graduated even if you had jobs before finishing phd. Learned the hard way.

>> No.7003857

>>7001711
>I'm a pro
I have a hunch who you are based on how you structure sentences and I just wanna say your work sucks ass.

>> No.7003890
File: 49 KB, 449x642, 1630711135404.jpg [View same] [iqdb] [saucenao] [google]
7003890

>>7003857
I'm not sure who you think I am but I don't use social media.

>> No.7007148
File: 359 KB, 1194x477, 1540795607394.png [View same] [iqdb] [saucenao] [google]
7007148

>>7002842
All of them. everything needs the "artstation look".

>> No.7007151
File: 112 KB, 1280x720, maxresdefault - 2024-01-06T184153.092.jpg [View same] [iqdb] [saucenao] [google]
7007151

>>7007148
Yeah it appears everyone now does 3D bashing.
https://www.youtube.com/watch?v=BjrYZfgKh54

>> No.7007158
File: 2.64 MB, 2500x1064, image-asset.jpg [View same] [iqdb] [saucenao] [google]
7007158

>>7007151
Ryan Church, same artist today. It's like they have so little trust in the rest of the artists, the 3D modelers must be mindless drones that just translate 1:1 what the concept artists did.

>> No.7007168

>>7007148
left is nice. I like the way the light catches the peak of the mountain there. can't tell if it's sloppy or whatever cos of the resolution.

>> No.7007183

This tutorial is from 2004, when there was still enthusiasm and freedom, now everything has to be there from the initial sketch idea.
This link is in chinese but that was the only source I managed to find.
https://www.bilibili.com/video/BV1it411a7jD?p=1

>> No.7007792

>>7007158
Looks like a shitty video game screenshot

>> No.7007805

>>6995231
>concept artists spend hours grinding their drawing skills only to do anything but draw in their jobs
Lol

>> No.7007870

>>7000217
Wow. Minority Report is such an amazing kino.

>> No.7007885
File: 2.09 MB, 1000x1000, file.png [View same] [iqdb] [saucenao] [google]
7007885

>>7001796
That Dina Norlund
her art has more soul than most of the "SOVL" meme posts here.
she also died in February last year due to cancer

>> No.7007892

>>7007148
i wonder if the reason everyone wants that look know is because it looks better in art books

>> No.7008039

>>6995272
I’m guessing because anyone that has 75% of the art skill necessary to be a professional concept artist can just make a YouTube shorts-based channel of them drawing the latest trends, or some other gimmick, and make enough money to live off of. I’ve literally seen YouTube channels of girls painting shitty flowers that have over 100k subscribers, and guys that are mid-high level doing quick sped up 5 minute drawings of girls/anime that have close to 1 million. The bar is really low.

>> No.7008071

>>7007148
aren't both of these by Shaddy Safadi? i feel like this is his own critique which is unfortunate. he's a tremendously trained painter in his own right but succumbs to today's 'trends'

>> No.7008085

>>7007148
I can tell left is a plane approaching an island, nothing on the right tells me that is an “alien swamp plateau”
it’s literally not even a plateau, for one

>> No.7008114

>>7007168
>>7008085
Right has clear materials and textures, and things like mood and atmosphere come second to clear designs. Unnecessary stylization is just going to obfuscate the design, which is why right is better...... is what the industry "professionals" would say.
Truth is the industry is saturated with NPC corporate drones with no sense of artistry. Everything NEEDS to be photobashed artstation slop, anything else is considered "unprofessional".
That's part of the reason why everything looks the same now, even the artists have to be homogenized.

>> No.7008147

>>7008114
Regardless of whether right is vapid schlop or not, which I agree it is, left just does nothing, conveys nothing
Right is atleast showing something albeit generic, left is a default windows wallpaper, Right is something specific a photographer took a picture of

>> No.7008154

>>7008147
hard disagree, left tells what it is, a scene of a plane with a burning engine making an emergency landing approach towards a mysterious island
right is what? a guy running towards the edge of a cliff with nowhere to go? it looks like random screenshot of a video game with the player lost on the level looking for the way to proceed

>> No.7008164

>>7008154
> it looks like random screenshot of a video game with the player lost on the level looking for the way to proceed
Exactly, concept art has to serve a purpose, a generic landscape with a setting sun conveys very little, a generic landscape with a setting sun that has some monsters or something waking up surrounding a player character conveys something.
Also look at it from the perspective of the rest of the production team, what can a 3D artist or devs extract from an image like the left? Maybe that it takes place on a remote tropical island, playing as a character that has crash landed on it. Something they should already know being on the project, but beyond that serves very little purpose.
Right can tell 3D artists and devs what they need to create and implement into the game, environment assets they need to task another concept artist to design, can be used as a set piece, can influence gameplay (poor example in this particular piece), gives a mood to strive towards etc
Concept art exists to make the jobs of 3D artists and devs easier, and in the early stages of development inspire and influence the dev team, and to be fair a lot of early blue sky concepting is akin to the left image but images like it are very rarely of use in actual development.

>> No.7008170

>>7008164
>Concept art exists to make the jobs of 3D artists and devs easier
ah but 2d games...

>> No.7008172

>>7008164
both of those are promotional CA, they’re not meant to convey shit to the modellers, it’s what you slap on the promotional material

>> No.7008179

>>7008172
Phrased it poorly, I didn't mean the right fulfills the needs of what a modeller will need, but it moves the needle forward and starts stating specifics that need to be further designed rather than just the nebulous "remote pacific island"

>> No.7008181

>>7008164
nigga, you don’t give people a picture of a guy running through a swamp or a plane crashing on an island and tell them to make 3d models of it

>> No.7008182

>>6995231
"Concept DeSiGnErs" or "ConcEpT aRtIsTs" are the least creative yet smuggest bunch among all artists. They look down on people who don't do things their way, and when you look at their portfolio it's all bland wonky shit. There are two types of concept artists:
>those who have something unique or innovative to offer
>generic sweatshop monkeys trying to solve same problem that has been solved a million times before. Pretentious gaylords mostly encountered in this garbage site and in discord servers.
Go visit the artstation page of your concept artist friend and give yourself a good laugh.
Stiff, photobashin' hard-surface-toid stagnant sketchlets. Their works belong in mommy's fridge.

>> No.7008186

>>7008182
Feng at one point said the vast majority of people trying to become concept artists don’t care about art and don’t even know what the job is, they just want to work in video games and see concept art as the easiest way in

>> No.7008199

>>7008182
I'm sure your little floating white voidlettes are all really cute and creative Anon

>> No.7008200

>>7008182
so concept artists are the least creative... who are the most creative? give specific examples if you can.

>> No.7008202

>>7008199
oh you're talking about those character designing fags who can't paint a full picture, and can't draw backgrounds like they haven't left their house before?

>> No.7008203

>>7008200
Look at impressionism/ postmodernism and you will find your answer. Nuff said.

>> No.7008206

>>7008203
Asking concept artists, whos jobs are to explain visually how things look and work, to paint like an impressionist would be like asking someone who writes user manuals to write it in haiku
Great idea

>> No.7008208

>>7008206
not him, but you’re moving goalposts, the question was who was more creative, not what fit an industry pipeline better
>fighter pilots are better pilots than airline pilots
>hurr wow, try pulling a cobra with an airliner, great idea durrr

>> No.7008210

>>7008206
I'm not asking them to do something BEYOND what they are capable of. concepts artists are too low IQ to even attempt the examples I gave.

>> No.7008212

>>7008203
nothing specific... sad. show me the creative pictures! show those concept artists up!

>> No.7008215

>>7008210
Truth is they really really want to, they're just not allowed to because a) their project has to cater to current trends because of the higher ups wanting max profits. And b) it all has to be easy for 3D artists to build with as little back and forwards between the two departments as possible to save on time.

>> No.7008235

>>7008215
High-brow and intellectual art is not for everyone, it is the new thing. Drawing characters, mechs and guns are so outdated, we have AI for that.

>> No.7008239

>>7008235
>High-brow and intellectual art
got anything in mind?

>> No.7008243

>>7008235
>"Concept DeSiGnErs" or "ConcEpT aRtIsTs" are the least creative yet smuggest bunch among all artists. They look down on people who don't do things their way
lol

>> No.7008360

>>7008235
This so much. Art has changed, for the better. There is no excuse to be boring anymore. Now it's a matter of life and death. You're either become original or watch yourself get pushed out of the industry within 5 years. It's already over, companies are just staring at each other waiting for the other to move first

>> No.7008610

>>7007148
This pic really highlights how ai art is the natural progression of digital art

>> No.7008654

maybe photobashing scared new students off at the time

>> No.7008668
File: 878 KB, 1737x2600, Art_of_MGS2-0092.jpg [View same] [iqdb] [saucenao] [google]
7008668

Look at how loose Yoji Shinkawa concept art is. Feng Zhu would just paste a bunch of photos of car exhaust pipes.

>> No.7008675

>>7008085
where's the island? Is he going to land on a jagged rock?

>> No.7008717
File: 252 KB, 900x487, TideWater_1200mm_G44_SeaPlane_PNP_Yellow_1.jpg [View same] [iqdb] [saucenao] [google]
7008717

>>7008675
it’s a seaplane, retard

>> No.7008750
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7008750

Digital concept art was the strongest around the 00's to about when conceptart.org died. This old stuff actually looks inspired compared to the 3D/photo bashing of today.

>> No.7008755
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7008755

>HARDWARE / PLATFORM
>These days I work commercially almost exclusively on
>a fast PC (Windows XP, 2 GHz+, 512 mb+ RAM),
>Wacom Intuos 12"x18" Tablet

>SOFTARE
>running Painter 6 with patches
>and Photoshop

These days you can't do anything with less than 8GB of RAM.

>> No.7008757
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7008757

One more for the old days.

>> No.7008770
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7008770

>>7008755
>running Painter 6 with patches
absolute kino. reminder yoshinari you still uses painter. you still can't get any other brushwork like that program

>> No.7008781

>>7008770
Naoki Urasawa still uses a first gen Cintiq 21, running Windows XP and Painter 6, in one of the Manben's you can see him coloring a page with that setup.

>> No.7008796

>>7008235
>High-brow and intellectual art is not for everyone, it is the new thing
Wow I didn't know modern conceptual art started in 2024

>> No.7008826

Honest question why do zhu and han have their students grinding lines, cubes, textures like crazy only to end up photobashing

>> No.7008935

>>7008826
drawing the lines and cubes is the basics of learning how to draw in the first place. every sketch needs to start with confident lines
photobashing is just a specific technique thats typically used in the industry but you still need to start with a competent

>> No.7009023

>>7008935
with a competent sketch

>> No.7009390

>>7001711
No one says they're a pro. I'm a bum fuck nobody, but I know a couple things.
>>7001718
Potential. You know what you want to do and are willing to work towards the goal.

>> No.7009435

>>6995235
This is tech cuck cope. Software developers will be replaced before concept artists.

>> No.7012050

>>7009435
software devs biggest fears aren't ai, its outsourcing

>> No.7012138

>>7012050
That's because software cucks are in denial, much like 3d modeling art fags. They have no hesitation to whore out their data to ai and are stupid enough to think they'll still get paid when the computer can do their job with one push of a button

>> No.7013468

>>6996236
all of those are bad btw

>> No.7013509

>>7001103
>the industry saw a boom in 2021, but the demand isn't there anymore
Why was there such a boom at that time? You would think the companies would have been hurting financially after 2020.

>> No.7013514
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7013514

>>7013509
The boom was decades ago, when all the new digital concept art done for the Star Wars prequels in the early 2000's was a novelty.

>> No.7013558

>>7013514
Yeah but I'm specifically asking about the 2021 time period that anon was referring to