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/ic/ - Artwork/Critique


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File: 636 KB, 1019x1528, Hunter X Hunter, Vol. 7-Hunter X Hunter v7-179.png [View same] [iqdb] [saucenao] [google]
6862766 No.6862766 [Reply] [Original]

The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread: >>6834745

Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg

Books:
Understanding Comics
Making Comics
Manga in Theory and Practice: The Craft of Creating Manga
https://mega.nz/folder/Dd4hnZTC#EjMIcTDPLbWXkAJLPHx2Kg
Story: Substance, Structure, Style and the Principles of Screenwriting
https://archive.org/details/RobertMcKeeStorypdf/
Even a Monkey Can Draw Manga
https://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89233badd376_pdf
The Shonen Jump Guide to Making Manga
https://mega.nz/file/i81imLpI#GcheJ9Jjk3lw1RE9nQWgL4RG4wEBNOcRmgA-iaU6Wpg

Videos:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"
Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos
Full MANBEN Series link: https://mega.nz/folder/YQYAGJTR#1PAs3gRYTMoerPapIZTXGg
https://www.naokiurasawa.com/
Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos

Source of OP image is in the filename.

>> No.6862767

Some western / indie publishers of Manga:

Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.

Noir Caesar ( https://www.noircaesar.com/ )
> Focuses on black (specifically African-American) content, but seems willing to publish anyone good enough.
> Seemingly series-based only.
> No "magazine" style updates; series are updated on their own schedule.
> Seems less regular than Saturday AM, but also seems larger in terms of readership.

Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.

Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if http://www.antarctic-press.com/html/submissions.php is anything to go on.

Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.

Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.

Shrine Comics ( https://shrinecomics.com/ )
> Small indie manga publisher
> Seemingly attempting to make the transition to physical volumes
> Allows crossposting to other sites

>> No.6862768

Other open comic publishers:

Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.

Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.

Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.

Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq

Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).

Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-guidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/

>> No.6862769

Current Contests:

Zenon Magazine:
https://comic-zenon.com/article/entry/2023/05/09/132801

Silent Manga Audition: https://www.manga-audition.com/sma20-memorable-smile/

Magic international manga contest: https://www.shibuya-productions.com/en/magic/magic-international-manga-contest.html,73

4-koma Contest:
https://kitakyushu-mangataisho.com/en/

/mmg/'s very own anon-led anthology: /ic/onography
https://discord.gg/QYnFBves7V
https://forms.gle/d3a2Cwwd44sJYyqv9

Additional community added Resources:
Mangafonts: https://mangafonts.carrd.co/
Hiro Mashima YT: https://www.youtube.com/@mashimaCh/videos

How (You) can help /mmg/:

> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effortposts that help you for posterity.

>> No.6863069
File: 169 KB, 1066x1600, bdb2e5d13768e05e15a9f8e6b83b71d3.jpg [View same] [iqdb] [saucenao] [google]
6863069

>>6862766
I dont care what people say about Togashi, HxH was one of then smoothest experiences I ever had reading a manga. Everything is so clear and clean, I never had a moment when I had a hard time understanding what was happening visually, even in the fight scenes.

>> No.6863126
File: 216 KB, 543x837, 1681784260618312.png [View same] [iqdb] [saucenao] [google]
6863126

>>6863069
I like the almost expressionistic style of his lineart, but I understand why people would be turned away from it. It's not "technically impressive" in the same way something like the One Punch Man manga is, nor does it have the fine precision of something like peak Naruto, so it alienates people who just see it as sketchy art without considering WHY it looks that way.

And sometimes it is just shit but those are the exceptions to the rule.

>> No.6863345
File: 1.08 MB, 1677x747, efficient human 2 wip.jpg [View same] [iqdb] [saucenao] [google]
6863345

wip from page 2 (tones were applied shitly in about 2 min as a test). Struggling with the scanner settings, I scanned this at 1200dpi in order to not lose the finer lines. Then resized it to a working res, around 4000px. I'm working on an A4.
Does anyone know what scanners and process professional publishers use?
I mean, you read stuff like Akira and Nausicaa and the scans are immaculate,it's like you are looking at the original draft.

>>6863069
very based take. I haven't read anything from him, but I can stand for prioritizing readability above all else. No one gives a shit if your drawings are Godtier if your paneling is confusing and flow is fucky

>> No.6863361

>>6862766
I will never understand why pros hatching is uneven and goes over the boundaries but looks better than my careful hatching

>> No.6863384

>>6863361
it's called confidence

>> No.6863433
File: 290 KB, 800x1142, 1683912598397867.png [View same] [iqdb] [saucenao] [google]
6863433

>>6863361
Being inside the lines and being symmetrical are not inherently desirable. Chaos and asymmetry can be appealing too. You just need to have the Knack for it you get after years and years of practice.

>> No.6863585

>>6863069
The comicmaking is pretty consistently excellent, even when the drawings or writing themselves aren't, and most readers don't give a shit about or consciously notice the comicmaking. Unless they're talking about DB, for some reason.

>> No.6863625
File: 16 KB, 320x320, 1675213592141077.jpg [View same] [iqdb] [saucenao] [google]
6863625

>>6863585
>Unless they're talking about DB, for some reason
cos there's nothing else to talk about.

>> No.6863654

>>6863433
This will NEVER get an anime because the necessary budget would sink Japan's economy

>> No.6863677

>>6863361
It's a matter of the right tool for the job. Too-clean hatching on that page would not have worked as well to convey the speed and energy of the movement. Careful hatching has its own applications too, but it's not the right tool for the job in those panels.

>> No.6863682

>>6863433
what manga is that?

>> No.6863683

>>6863345
Looks great. Post more

>> No.6863696

If I add colors to my comic it doesn't count as valid for this thread?

>> No.6863724
File: 269 KB, 941x1677, 1668996934042902.jpg [View same] [iqdb] [saucenao] [google]
6863724

How good/long do you need to draw before you can make manga?

>> No.6863729

>>6863654
That has almost nothing to do with why it wouldn't get an adaptation. There's plenty of techniques to animate detail on drapery.

>>6863682
That's Otoyomegatari.

>>6863696
Yes.

>>6863724
Nothing is stopping anybody from drawing comics day 1, frogfool.

>> No.6863739

>>6863729
>That has almost nothing to do with why it wouldn't get an adaptation. There's plenty of techniques to animate detail on drapery.
For every single shot in the entire 12-24 episode season?
Japan better rethink its tax policy if this happens.

>> No.6863754

>>6863729
>Nothing is stopping anybody from drawing comics day 1, frogfool.
you wouldn't think this way if you loved your ideas

>> No.6863760

>>6863739
Yes.
Most anime aren't government funded, dude. Even if a work is too expensive, it's at the expense of the committee that funded it, not the fucking government, unless the government is part of that committee.

>>6863754
I still like a lot of the ideas I put into my first comic, to the point where almost 10 years later I have that niggling desire to remake it. I'm telling you this as somebody who started making comics from the start and improved as he went. If your goal is to make comics, then start as soon as you can.

>> No.6863763

>>6863654
It will never get an anime because the shota relationship the first arc focuses on.

>> No.6863765

>>6863760
>>6863754
If it was about japanese culture the Japanese government would fund it like they do for kimetsu no yaiba. Because it's about central asians on the silk road, japan has no motivation to subsidize it.

>> No.6863789

>>6863760
Still hard to think "This is my magnum opus. The story I want to create most. Let me draw it and have it look like sonichu." I get some of what you mean. Making comics is a skill in of itself and even the best artist will make shitty comics at first, but even the creator of OPM practiced for years before his attempt.

>> No.6863797

>>6863789
nta, but I think I've gotten as good as I'm gonna get, so no need to worry about my art changing. I can draw anything I can think of with no ref, and it looks passable. My goal is to have the prologue (9 pages) done before years end. It's not my magnum opus, but I think it's going to be engaging enough to get an audience for later

>> No.6863798
File: 2.21 MB, 2732x600, progress 2.png [View same] [iqdb] [saucenao] [google]
6863798

>>6863789
Anon. If I'm making a comic, it's because I like the idea. My first comic was the idea that I love the most. I put a shitload of effort into that comic because I loved the idea so much. Trying to hard to make the best comic I could caused me to improve rapidly. Once I stopped working on that idea I cared so much about I came up with another idea and decided to properly cook it up before working on it "for real". That approach just led to procrastinating and stagnating for a few years before I smartened up and stopped treating ideas as precious, and from that point on I began improving again.
This "I love this idea, therefore I shouldn't use it (until I'm good)" mindset is a mistake, in my limited experience.

>> No.6863817

>>6863797
Well I am glad to hear that and wish I could say the same.
>>6863798
I see your point. Perhaps the issue is that I feel like I'm giving up on my dream manga by drawing it so early while I'm still a beginner. I did try to make a manga once, but I ended up struggling a lot just trying to do the most simplistic effortless draft pages and gave up. Maybe I'll attempt it after I finish studying this artbook I'm reading.

I wonder what Japanese mangaka do in this situation.

>> No.6863852

>>6863798
Good Lord anon, you are putting too much into each frame. I hope you changed that

>> No.6863872

>>6863852
You be the judge. >>6854949

>> No.6863874

>>6863872
I didn't read him talk about how much detail you're doing, so maybe it's just me. Where can I read your completed stuff?

>> No.6863879

>>6863874
https://quickdraw.the-comic.org/
Not the most recent stuff I've done (mid 2021-early 2022) but every later work either doesn't have a single easy link to it or I just don't think is a good representation of how I make stuff now (read: other people had input that I had to follow even when I didn't think it was a good idea).

>> No.6863885

>>6863879
danke anon

>> No.6863971

Its harder than I thought to condense a story into 16 pages, but very fun.

>> No.6864053

>>6863361
Because uneven hatching it's more "organic" and it's more coherent with the inking style used for the characters.

>> No.6864510
File: 1.76 MB, 1610x2280, ch3p07.png [View same] [iqdb] [saucenao] [google]
6864510

>> No.6864512
File: 1.48 MB, 1610x2280, ch3p08.png [View same] [iqdb] [saucenao] [google]
6864512

>> No.6864973

>>6864512
I chuckled. This comic is funny. I like your stylization too.

>> No.6865033
File: 454 KB, 640x480, 1685109396504164.png [View same] [iqdb] [saucenao] [google]
6865033

Sorry for the tired question, but where can I find freelance work to draw comics / manga? Do I find an agent first? Do publishers accept only certain styles of drawing? I'm almost sure there's a huge market for manga-style comic book art, but I'm not sure...

>> No.6865040

>>6865033
I found all kinds of stuff looking for artists on Upwork. Any similar job-posting site will likely be the same.
Hell the job I actually landed wasn't even advertising that they were looking for an artist on Upwork, they had an ad up looking for a website designer or something, I saw it was for a comic website, I checked out their page and saw they were looking for an artist there. Applied through their site and got the job.

>> No.6865063

>>6865040
are you actually able to make a consistent living with sites like Upwork? Are there even any reputable publishers looking for artists on those sites? I can't imagine living with that kind of financial stress

>> No.6865076

>>6865063
Consistent living and art don't go together well, unless you live in a third world shit hole with a standard of living that costs a few hundred USD a month. Even seasoned professionals struggle to pay the bills in the comics industry.

>> No.6865092
File: 1.19 MB, 2384x1700, page 40_text.jpg [View same] [iqdb] [saucenao] [google]
6865092

tried a bit of G-pen this time

>> No.6865142

>>6865063
I didn't see listings from any "reputable publishers". Such places have no need for job listing websites my dude. It was all "I need an artist to draw my comic, paying x" or whatever. Check it out yourself and make your own judgment.
As for whether or not you can make a "consistent living", that's really up to you. These platforms are just posting boards. Just a place for people looking for work to find people looking for workers. They can't control the people who use the site, even though they try.

>> No.6865157
File: 29 KB, 559x559, 1693397896322542.jpg [View same] [iqdb] [saucenao] [google]
6865157

>>6865076
>>6865142
I guess I really am going to sell my soul to the animation industry, just long enough until my Japanese is good enough to publish manga. Or, to just be an anime illustrator who freelances with Japanese companies would be good. Wish more companies accepted the anime style in the states

>> No.6865160

>>6865157
...did you even try? What have you applied to?

>> No.6865166
File: 206 KB, 869x897, d4f.png [View same] [iqdb] [saucenao] [google]
6865166

>>6865160
okay, you got me, I haven't tried, but it's hard to get started when you know it's going to all end in misery and rejection. I wish someone would just point me to where all the agents and publishers are who accepted manga style drawings

>> No.6865171

>>6865166
>I wish someone would just point me to where all the agents and publishers are who accepted manga style drawings
In Japan

>> No.6865186

>>6865092
This looks really good

>> No.6865206

>>6865166
>it's hard to get started when you know it's going to all end in misery and rejection
When you THINK it's going to end that way. You don't know, because you haven't tried. I tried, and it worked out alright. You should probably at least give it a try before writing the whole thing off. That said I have no idea what your work looks like so I don't even know if searching for work is even the right move for you right now.
>I wish someone would just point me to where all the agents and publishers are who accepted manga style drawings
You want somebody to hold your hand through it all, I get that, I want that too. But no such person exists. You need to be proactive and make your own opportunities.

>>6865171
No anon, nobody's going to hold your hand through it all in japan either. Actually, it's probably even harder over there because there's nothing special about somebody who draws manga.

>> No.6865491

Should I write a self-insert MC? I figured it makes dialogue easier to write but probably not good for the story in the long run cause I'm the most boring person on the planet.

>> No.6865539
File: 1.11 MB, 1312x1858, 002_efficient human.jpg [View same] [iqdb] [saucenao] [google]
6865539

>>6863345
>>6863683
page 2

>> No.6865548

Nice. Is this all done digitally?

>> No.6865600

>>6865548
meant for >>6865539 lol

>> No.6865694

>>6865548
thanks bruv
no, only the tones are applied digitally

>> No.6865702

>>6865033
Go on Twitter and advertise yourself. PWY and include your page rates. There are plenty of writers looking for artists who are capable

>> No.6865706

>>6863696
Do it

>> No.6865715

Why can't I draw for 8hours a day? Is get so much done. I can work a shitty retail job for that long with no complaints, but after just one hour of drawing I'm completely drained. How do the pros do it?

>> No.6865718

>>6865694
a tradchad, nice.
What kinda pens do you use?

>> No.6865719
File: 1.42 MB, 750x1116, imagem_2023-09-30_152903877.png [View same] [iqdb] [saucenao] [google]
6865719

>>6863696
it's only acceptable it it's trad.

>> No.6865721
File: 35 KB, 541x371, file.png [View same] [iqdb] [saucenao] [google]
6865721

>>6865539
the lever wouldn't be on the grenade if the pin is pulled

>> No.6865738

>>6865539
The action is really stiff.

>> No.6865748
File: 2.10 MB, 1866x860, imagem_2023-09-30_155607546.png [View same] [iqdb] [saucenao] [google]
6865748

>>6865718

>> No.6865819

>>6863879
So I'm about 60 pages in, and I will say I think your sound effects looks weak. I appreciate you doing them by hand, but they really look like an after thought, quickly sketched in. Not sure if you change it later, but for example >>6865539
these are more generic, but they look good and the letters are nice and bold and easily legible
Also, are the logged minutes on the page how long it took to finish said page?
But as for the good, I'm liking the art style. The flow is also becoming much easier to read as it goes on, and it's not what I was expecting from looking at >>6863798 which was so busy.

>> No.6865835

>>6865819
>these are more generic, but they look good and the letters are nice and bold and easily legible
that's because we're not the same anon

>> No.6865981
File: 1.18 MB, 957x900, Untitled144_20230930104608.png [View same] [iqdb] [saucenao] [google]
6865981

>>6865748
I thought you thumbnail was of Eugenia Cooney

>> No.6866005

>>6865835
Yes, I'm aware of that, I why I said "for example". I guess I wasn't clear enough about that.

>> No.6866116
File: 540 KB, 594x1428, cart.png [View same] [iqdb] [saucenao] [google]
6866116

going to the stowh. y'all need anything?

>> No.6866135

>>6866116
redpill me on kneaded erasers

>> No.6866230

>>6865981
MEDS
>>6866116
paper ir alright.
faber castell kneaded erasers are the best. get em'
>no black ink reservoir
>no real brushes
>cringe
Sakura koi? save that money and buy real brushes and dip them in ink.
Sakura micron's are cringe and overpriced. Get Pilot/Pentel's/uniballs gel pens.
Get a graphgear 500 or 1000 or a tombow monograph instead of a staedler(never get a rotring

>> No.6866244
File: 332 KB, 1504x862, imagem_2023-09-30_213612419.png [View same] [iqdb] [saucenao] [google]
6866244

>>6866116
also, I just nooticed the prices, you are being stolen big time lmao.
granted I'm in Europe so obviously some of those things are way cheaper here because they are made here ex:
>faber castell erasers
>0.90€ a piece
>staedtler mars micro
>8,12€- or even 6€
>Canson bristol paper A3
>10€

Murica I guess, still Sakura pens are JP imports and you shouldn't be paying that much for it.

>> No.6866376

I drew some line art out of panel and now it doesn't fit. In cases like this what should I be looking to sacrafice?

>> No.6866424

>>6865819
>Also, are the logged minutes on the page how long it took to finish said page?
Yeah, from totally blank to finished inks+tones. It's why stuff like sfx look like rushed afterthoughts, because a lot of the time they were.

>> No.6866623

>>6866244
It's Australia so the price is almost half that of the USD

>> No.6866806

got some dip pens and ink, but dont know where to start learning how to ink like a pro. Can anyone point me in the right direction? picrelated is the best i've got so far

>> No.6866808
File: 249 KB, 1536x2048, ink.jpg [View same] [iqdb] [saucenao] [google]
6866808

>>6866806
forgot to post pic fuck

>> No.6866820
File: 206 KB, 700x1063, d6cshn3-a96ec0d2-b45d-4de3-bee3-5d5d048df669.jpg [View same] [iqdb] [saucenao] [google]
6866820

>>6866808
Line weight. Also background: thiner lines, foreground: thicker lines.

>> No.6866830

>>6866806
Lots and lots of practice is pretty much all there is to it. There isn't a magic trick that will make you better at scraping a piece of metal across paper.

>>6866820
Many pros regularly do basically none of these with any consistency.

>> No.6866839

>>6866830
fair enough, I guess I was curious if there are any books you guys would recommend? otherwise i'll just stick to copying artists i like

>> No.6866841

>>6866820
I'm so tired of people posting this shitty picture

>> No.6866843

>>6866841
>>6866830
>inking is scraping a piece of metal across paper
>many pros regularly do basically none of these with any consistency


Kek. That explains a lot about the quality of the art in this thread.

>> No.6866856
File: 981 KB, 1433x1077, file.png [View same] [iqdb] [saucenao] [google]
6866856

>>6866843
Here's a page of manga I happened to be reading when I saw your post. You gonna find some excuse for why it doesn't count or something, like how this argument always goes?
There are many ways to draw, and that image explains the elements of exactly one way.

>> No.6866867

>>6866820
>>6866843
FYI this is the source of that image.
https://www.deviantart.com/michaelmetcalf/gallery
Blind leading the blind.

>> No.6867100

>>6866820
This is an American rule, nobody else follows it

>> No.6867104
File: 3.63 MB, 1300x1605, a rainbow 1800.png [View same] [iqdb] [saucenao] [google]
6867104

I compiled the single page comics commissioned from me from the start of this year into a Rainbow

https://files.catbox.moe/60azne.png for bigger resolution

>> No.6867293

Someone with enough space on disk and that can download all of this can tell wich one would be more usefull for the thread in general? https://mega.nz/folder/vwdG2DaL#5i8gVwcaL4GfIWeMPZWbhg

>> No.6867431
File: 312 KB, 1536x2048, 1669588716698632.jpg [View same] [iqdb] [saucenao] [google]
6867431

>>6867100
I like American art.
So that's good for me.

>> No.6867449

>>6867431
That's nice for you. Nobody else is interested

>> No.6867502 [DELETED] 
File: 193 KB, 850x1190, nug1.jpg [View same] [iqdb] [saucenao] [google]
6867502

My friend's mango, have a look!

>> No.6867909

>>6863345
It should only be 600 DPI, the thing with print is that the lines will always print better. Higher DPI looks better in print because it's less pixelated, 600 DPI is the standard. Most manga are made on B4 professionally (sometimes B5), so when it's scanned and downscaled for print, the details become sharper.
>Captcha: JJ4PAN

>> No.6867910

>>6867431
I love Spiderman so much

>> No.6867914

>>6867431
American comic art can be so good sometimes, I tend to prefer it over manga at times.

>> No.6867959

>>6867431
>>6867910
>>6867914
Wrong thread capecucks

>> No.6867979

>>6866856
Wtf are you talking about? Your example pretty much shows exactly that. Look at panels like the top right: Elements in the background are much thinner lines, with way less detail. The people are literal undetailed blobs, while the ones in front are fully detailed, with varying line weights.

He's right: Many of you here are fucking stupid and have few clues as to how art works.

>> No.6867997
File: 1.84 MB, 2697x4096, 1668855585623388.jpg [View same] [iqdb] [saucenao] [google]
6867997

>>6867910
I'm not at all into comic books, but Spiderman seems to be one of those things that appeals even to non-comic-book-fan "normies", which I guess includes me. He's got some transcendental appeal.

>>6867914
They have their different advantages, but the problem with the former is the culture surrounding it. Japan likes to seperate art and politics - at least in manga and anime aimed at children, which ninety nine percent of them are - meanwhile western culture more and more wants to make every thing it produces make a real statement. That's admirable, but it's often a statement made in contravention of what the readers are actually interested in. This is why smaller comics or individual artists are usually best.

The art style plays a factor, but I think if I talk too much about how comic book characters don't always resemble highly minimalistic shovel faced cartoons and instead look closer to real human beans, I might get flak on this very Japanese slanted thread.

>> No.6868000

>>6866856
for this did they draw everything at a huge resolution and then shrink it down for the background? Or did one brush produce all those lines?

>> No.6868003

>>6867997
>brainlet analysis of the comic/manga industry

godfuck is it tiring to deal with these retards...

>> No.6868009

Is there a certain manga / mangaka that you read from in order to regain motivation? Like something that really makes you want to create/

>> No.6868013

>>6868003
>analysis
Only one part of it. And only the surface of it.
I'm not going to go much deeper into it, because I'm trying to look at it from the perspective of a typical nerd who's not that into comics. What's stopping him from getting into it? The reasons I listed, among with a somewhat high barrier to entry, are among the reasons. There's probably way deeper issues behind the scenes and rooted into the industry itself, but he doesn't know those.

>> No.6868026
File: 268 KB, 1000x1451, [Hachimitsu_Scans]_Kakukaku_Shikajika_v03_c19_15.png [View same] [iqdb] [saucenao] [google]
6868026

>>6868009
this general's official manga

>> No.6868036
File: 140 KB, 800x1150, 1695346225975703.jpg [View same] [iqdb] [saucenao] [google]
6868036

>>6868009
I don't read manga for the most part. But when I do, Suehiro Maruo, early Togashi, and late Araki. All three are a little controversial for different reasons. But I like that.

>> No.6868043

>>6867997
Guillem March! I found his stuff while randomly browsing a bookstore, and it feels like his art stands out head and shoulders above everybody else

>> No.6868050
File: 252 KB, 846x1200, 29.jpg [View same] [iqdb] [saucenao] [google]
6868050

>>6868009
Made in Abyss because Tsukushi's style is my goal, not because I think Riko is cute in a sexual way, because I do, but that's irrelevant. I like Tsukushi's insane detail, shading, and how he conveys action and movement on the page.

>> No.6868069
File: 564 KB, 1044x1584, 1690435771819641.jpg [View same] [iqdb] [saucenao] [google]
6868069

>>6868043
The comics industry, especially capeshit, is an absolute grab bag of art quality. Despite many artists having superficially similar styles, there's a clear difference in mastery between them. Sucks a little as a consumer, but is nice hopium for a creator.

>> No.6868081
File: 639 KB, 1326x701, file.png [View same] [iqdb] [saucenao] [google]
6868081

>>6867979
Okay sure, let's look at that panel then.
>objects closer to the camera have heavier lines than objects further away
The chair immediately in front of the camera has thinner lines than the body occupying it.
The table's lines are about as thick as the person behind it (and thus further away).
The window sill has thicker lines at its top and bottom despite being further away than the hand & flower bouquet.
Almost all elements in the background are of similar line weights except where it appears to be a mistake (one side of the background table being drawn with a heavier hand than the top or bottom for example).
>Outer contours are thicker than inner details
Lines on the fatty's hair are apparently of random thickness, in places as thick as the lines used to define the outer contours of the character such as on the shoulders.
Many lines throughout the environmental elements appear to be randomly thick, outside contours and inner details.
>Lines facing the light source are thinner
Self evidently not at all present in the panel.
>thicker lines in recessed areas
Not consistently followed in the panel.
>converging lines get thicker
Shitloads of converging lines here, most of them not thickening at the intersection.

Anon, most of the times where it appears to be following these so called "rules" appears to be by mistake or otherwise unintentionally. So I repeat: many pros regularly do basically none of these with any consistency.
>He's right: Many of you here are fucking stupid and have few clues as to how art works.
Read more manga. Or better yet, make some and realize that what looks good doesn't actually have anything to do with these supposed "rules" of line work dunning-kruger no-draws love to espouse.

>>6868000
It's safe to say it was drawn bigger than print size, and the background was likely drawn by assistants. The characters and background elements the characters are interacting with (the table, for example) seem to be drawn by the same hand.

>> No.6868145
File: 3.01 MB, 1442x1600, 1692224782694522.png [View same] [iqdb] [saucenao] [google]
6868145

>>6868081
Not otherwise involved in this conversation, but I'll peek my head in because I have some advice. Firstly, those "rules" are, as with most rules, made to be broken. But only when it's right to break them. Use your own discretion and be prepared for things to go wrong. Secondly, those examples are really just circumstantial rules derived from deeper, more sturdy rules

>Objects closer to the camera have heavier lines
is "objects more prominent within the composition have clear demarkation from less important objects." You can do this by making the object especially dark and surrounding it with light, or vice versa. That's all thick lines are - just darks surrounding lights. In that image, the chair is surrounded by darkness (the old woman's coat) while the wood is light. You can see this effect with the curtains too: the inner folds disappear as they approach the dark outline of the woman's head.

The above also explains "Thicker lines in recessed areas"

>Outer contours are thicker than inner details
A trait of cartooning and a way to direct the eye to the silhouette, similar to the lighting trick above. Thick inner lines can be used to represent strong light/shadow, like you'd have with highly reflective things like hair. You'll also see this with the drapery of the table cloth - its all thick around where shadows are cast. If you look at objects not affected much by light, you'll see they're almost always thin, for example the old woman's dress.

>Lines facing light source are thinner
>Converging lines get thicker
Generally used to imply the meeting of many things, like for example hair or folds. A very noticable part of the classical anime style, but not required.

>> No.6868146
File: 344 KB, 1128x850, 1657216426436.png [View same] [iqdb] [saucenao] [google]
6868146

he tried to warn you bros
he warned you about rules

>> No.6868174
File: 1.45 MB, 800x3279, PBF275-The_Offenders.png [View same] [iqdb] [saucenao] [google]
6868174

>>6865539

>> No.6868475

>>6868081
I see, thanks. I really don't want to draw at those enormous resolutions because it feels like my strokes are less accurate.

>> No.6868566

>>6868475
Your strokes are more accurate at higher resolution

>> No.6869011
File: 746 KB, 1125x1600, EBD17471-B194-44A4-BBA6-006F94DB24A4.png [View same] [iqdb] [saucenao] [google]
6869011

>>6866856
all of you are talking about line thickness but your forgetting that most manga utilises screen tones to some extent. if your drawing in purely black in white you either have to create focal points by creating hatching/textures on/around it, or, like the meme tutorial infographic advocated for, utilising line thickness.
however most mangakas have access to csp screen tones, so there is no need really hone in on line thickness. notice how, in >>6866856 digital screen tones were used to create focal points around what the author wanted you to focus on in the panels. ie the characters. yeah theres a little bit of line thickness here and there but as >>6868081 points out it obviously wasn’t to the extent as >>6866820 points. now im not saying line thickness is pointless. in fact I think it’s pretty cool. but in the end it’s just a means to an end. not some sort of immutable law of the universe.

>> No.6869058
File: 1.22 MB, 900x1523, page 60..png [View same] [iqdb] [saucenao] [google]
6869058

https://tapas.io/episode/2932056
https://wingsofdaera.cfw.me/
https://medibang.com/mpc/episodes/xa2310020050534420025009467/

Recently finished chapter 4 of my comic, I'm very excited for what come next.
Do check it out.

I have a mental debate about how much I want the art to look better and how much I want to limit how much time I spent per page... Its probably the best that I work on fundamentals, a shitty sketch from a pro looks better than my all dolled up drawings.

I'm still proud of how much I've made though.

>> No.6869079

>>6868009
For me it's Baki. I'm reading Baki from the beginning (Grappler Baki), and the evolution of Itagaki's art and writing amazes me every time (compared to Son of Ogre and Baki Dou).
Most of what he is known for, be it his art or his writing style, wasn't present at all during that time. This gets me excited about my own artistic evolution. How will my own art be in 10-20 years?

>> No.6869436
File: 1.64 MB, 2522x1767, 恋人姉妹と先生 v2_042_043.jpg [View same] [iqdb] [saucenao] [google]
6869436

Update from >>6854951
After reworking the storyboard (link for reference https://drive.google.com/drive/folders/12-aKgNDZq2W2IbOtYLWG3BtE9paIFzpj?usp=sharing)) based on the kinda vague feedback I received from that meeting, I submitted it and we had another meeting to discuss it today. I'll summarize K-san's feedback:
>he thinks this version of the storyboard feels more "complete" than the previous iteration
>the japanese is quite unnatural, but it's not so bad that it can't be salvaged by an editor
>we need to rework the depiction of the heroine's personalities and how they develop throughout the work
That last point is heavily paraphrased from a bunch of specific feedback regarding the heroine's characterizations. We discussed in detail how to change the characterization so that there's a clear, easily understood "twist" to each of the heroines. Namely, the "slutty" girl is surprisingly innocent, and that the "innocent" looking girl is actually the one who's most sexually aggressive. Well, the details don't really matter, the point is we actually discussed specific elements of the work and of the paneling and I came away from the discussion with a clear understand of what the next step is. The downside of this is that it'll likely require some pretty significant reworking of this storyboard, likely more than last time which was mostly just adding stuff on top. I consider this an improvement over the last meeting, and K-san seems to be treating this as good progress.
[1/2]

>> No.6869438
File: 1.60 MB, 2522x1767, 恋人姉妹と先生 v2_044_045.jpg [View same] [iqdb] [saucenao] [google]
6869438

Apart from this, he wanted to know more about me. He explained that I'm "more precise in your drawing and composition" (referring to the storyboards) than the japanese authors he works with, though that I do still need to work on my inking/finishing. He even said he would show me their genga for examples if I was there in person. He also says he admires that I've come this far on my own (when I mentioned I had only been making stuff on my own and with little attempt to correct issues thus far). At this point, I no longer have any reason to think he's just blowing smoke up my ass, he doesn't really have anything to gain by puffing me up like this so I'm inclined to believe he's just making honest observations.
He told me that if I was applying to a purely web-based magazine (this is a print/web mag) the work would likely be accepted in its current state, which is pretty great news IMO since it means even if this doesn't end up panning out, that's definitely still an option. Anyway, he explains that he's being quite critical of the work because the nature of this magazine and their sales targets necessitates higher standards, which checks out to me.
He also asked me what I wanted my pen-named to be at this point, a question I'll sit on for a bit to see if I get any really great ideas.

At this point, I think I'm deep enough in to say that there's no longer any ambiguity here. It's pretty clear to me that K-san, as a representative of the publisher, is genuinely interested in working with me. The text-only meeting format doesn't seem like it'll be too limiting as long as we can arrive at actionable conclusions with the time we have. Haven't run into any major communication barriers yet -- the biggest issue I was worried about, critiquing the actual content of each page & solutions to problems seems to be solvable the same way it would be in person: just draw what I mean and show it. But it's early days yet so I'm sure there'll be road bumps.
So far so good!
[2/2]

>> No.6869475

>>6868081
>Read more manga. Or better yet, make some and realize that what looks good doesn't actually have anything to do with these supposed "rules" of line work dunning-kruger no-draws love to espouse.

Dude, you can read Shonen Jump Guide and read for yourself that every mangaka definitely follows rules "of line work".

Not necessarily the one posted in that example, because, of course, there are different ways to do it, not just one.

It definitely makes sense that they do in an industry so reliant on assistants that have to draw for different artists and change quickly their style at necessity.

>> No.6869485

>>6869438
>>6869436
You're gonna make it, congratulations! How long have you been learning Japanese for?

>> No.6869900

What do you post on your social media? Snippets of work? Quick 4-koma comics? Random illustrations you do separately purely for social media?

>> No.6870018

Having been a western artist for a long while its taken me some time to finally jump onto the manga ship in terms of style despite having been here for the inital western release of things like Monster, claymore and etc. I found my work is more similar to Ryoichi Ikegami, Takehiko Inoue, Tsukasa Hojo, Hiroaki Samura, just to name a few. Though I havent seen many realist manga in the last 10 years at all beside the work of boichi. Is there any interest in realist manga anymore or is it something people no longer view as manga?

>> No.6870031
File: 872 KB, 2133x1600, 1668588210340052.jpg [View same] [iqdb] [saucenao] [google]
6870031

>>6870018
It's there, but "realism" has been out the window for the last twenty years or so. If you're trying to make something as mass marketable as possible, you'd do well to copy the softboys and generically appealing anime girls that are big now, along with all the obnoxiously round and sharp lines that come with it.

Now, the question is, do you want to do that? Because appealing to the average manga reader is not necessarily a way to create a successful manga, because the person reading your obscure indie work is probably not the average manga reader. Niches can be good, and if you're good at something, do it.

>> No.6870081

I always get stuck in this "paradox" with making comics. Lets say it takes me an hour to draw an illustration. A page has up to 5 or 6 illustrations but does it take pros 5 or 6 hours per page? And I'm not even counting composition which is hours on its own. I feel like I still have to learn how to draw a certain thing to add in a panel, because if I can already draw something, then its not dynamic or unique enough.

>> No.6870145

>>6870081
Comics and manga production are two completely different methods
>how? it's just script > pencils > ink
US comics are penciled by one person, inked by someone else, colored/shaded by someone else, lettered by someone else, and the cover might be drawn by a completely different artist.
Japanese manga is usually one person doing all of it until he can hire assistants, and even then it's still one person doing multiple things instead of one person doing one thing.
And the narrative styles are different. US comics seem to love fellating the government, even when it's a supposed "anti-status-quo" story. There's more creativity in Japanese manga, silly stuff is content with being silly and doesn't try to preach any moral values it's just there to make you laugh. And comics don't have a set established storyline, there's so many different iterations of the same character it's actually kind of boring and nobody knows what is actually canon or not. Japanese manga characters follow a different formula and there is usually an established canon making it less contrived and easier to follow.

>> No.6870154

>>6870145
alright that had nothing to do with my post but I appreciate it regardless

>> No.6870291

>>6869485
I haven't been.
Well, to clarify, I know a teensy bit from reading raws with MTL+a dictionary display for a couple of years now, so I know some phrases, and some quintessential stuff like the levels of familiarty/formality and all that, but overall I wouldn't claim to know japanese very well at all. I've never actively studied it, formally or not. I certainly won't understand very much at all if I was to have a phone call with the guy.

>>6870081
If it takes you 5 or 6 hours to draw a page, then it takes you 5 or 6 hours to draw a page. It's gonna take as long as it's gonna take. You might improve in speed over time or depending on the project, but generally speaking this is still within a "normal" timeframe of page production. I'm not much faster when I'm not actively trying to be than I was 8 years ago myself.
Though I will say that figuring out a composition shouldn't be taking multiple hours on its own. I'd say up to 90min is a reasonable number there, as long as it's a particularly difficult case, and not just the average page.

>> No.6870774 [DELETED] 
File: 156 KB, 1200x910, 10.03.2023 Gura.png [View same] [iqdb] [saucenao] [google]
6870774

.

>> No.6871680
File: 1.25 MB, 1439x2048, [Isekai Ojisan] Ch7 p21.png [View same] [iqdb] [saucenao] [google]
6871680

Want to draw like this

>> No.6871764

Anyone have experience here in getting published by anyone that's not the big 2? Like image comics. I want to make that my goal in the next year or 2 but are they more wary of 1 man teams? Also does having a webcomic count as experience? Are they more welcoming of certain styles over others?

>> No.6871784

>>6871764
This is the manga thread anon

>> No.6871890

>>6871784
where do us manga artists publish?

>> No.6871912

>>6871784
I'm not delusional enough to believe I could live in Japan and integrate into Japanese society and get hired by a Japanese publisher.

>> No.6871967
File: 808 KB, 1083x1533, 003.jpg [View same] [iqdb] [saucenao] [google]
6871967

>>6865539
page 3

>>6868174
what's wrong with the sound fx's?

>>6871890
>where do us manga artists publish?
if you are in the west you are making comics. Best bet is to self publish.

>> No.6872015
File: 92 KB, 750x828, 1673753448989301.jpg [View same] [iqdb] [saucenao] [google]
6872015

I got a comic commission as an artist for a writer whose last artist quit. They had a couple chapters online, and it didn't seem bad, Plus Happy for paid work for once, but this guy crams in so many people into single panels. Feels like every single panel is a huge group shot. Every scene takes place in a "busy bar packed with people," "school overfilled with students," or a "giant horde of monsters."
Fucking sucks but I could use the extra money

>> No.6872066

>>6868081
>writes a paper about slop that uses 3D models
>>6866820
This picture isn't pretty but the "rules" are on point as a starting-off point.

>> No.6872131

>>6872015
Don't undersell yourself. There seems to be a good reason why the previous artist quit

>> No.6872263
File: 2.33 MB, 4108x5965, imagem_2023-10-03_220704290.png [View same] [iqdb] [saucenao] [google]
6872263

>>6872015
simplify.
>inb4 I can't
pussy ass nigga

>> No.6872301

>>6872263
I do simplify cannon fodder and npcs but the issue is that his group shots are all side characters. Like there are 15-20 goddamn characters in one panel that have be shown for some reason

>> No.6872392

Why are all the best non-western mangaka of Nigerian descent.

>> No.6872397

>>6872392
They have that similar workaholic work ethic the Japanese have only it's a response to survival.

>> No.6872402

Koffee sensei says self publishing is a scam and we should send our work to creator owned comic publishers

>> No.6872407

>>6872301
Not even attack on titan does that. Yeah, can def see why the other guy quit

>> No.6872467

>>6872301
your client sounds really unreasonable

>> No.6872521

>>6872066
>slop that uses 3D models
Source?

>> No.6872528

>>6871967
>if you are in the west you are making comics.
Then this should be the Comics General, since nobody here lives in Japan.

>> No.6872565
File: 112 KB, 1400x1080, wojak becomes a manga artist.jpg [View same] [iqdb] [saucenao] [google]
6872565

>>6871912
Then you want one of the western art/comic threads.
This thread is for aspiring manga creators and everyone who's posted their westoid comics is off-topic.

>>6872528
You don't know that, and there are foreigners who have made real manga in Japan. There's an anon in these threads who is making real manga without living in Japan, working with a Japanese editor and all.
>durr what's da difference
Comics and manga have various stylistic, narrative, and production differences that distinguish one from another.
>but they ARE the same!
No, they are both media that feature sequential illustration, but that's the only intrinsic similarity they have.

>> No.6872575

>>6872565
>b-b-b-b-
Shut up. You said something stupid, suck it up and learn not to say it again, dumbass.

>> No.6872578

>>6872575
I didn't say anything stupid you fucking faggot kill yourself

>> No.6872584

Is there a term (or does anyone have an example) for when a character almost gets hit by a projectile or something, but it only hits their hair? I feel like I've something like that multiple times, but it's hard to just look it up.

>> No.6872599

>>6872565
>This thread is for aspiring manga creators and everyone who's posted their westoid comics is off-topic.
First line of the OP is meant to dispel these stupid arguments, but I guess it doesn't matter if people ignore it and argue about this shit anyway.
"Westoid comics" as you call them absolutely fall under "related comic work".
These threads are really more about comics as a whole, but it's a bit late for a name change at this point and let's face it most people would be studying manga anyway.

>> No.6872602

>>6872599
>These threads are really more about comics as a whole,
Then it should be called /cmg/

>> No.6872611

>>6872602
But it's not, and it likely won't ever be, so quit falsely claiming the thread is not "meant" for comics other than manga.

>> No.6872679

>>6872392
I don't know but maybe it's related to how Japan lets so many Nigerians immigrate to their country and sell women and drugs in Harajuku.

>> No.6872733

>>6872611
>give something a name
>ignore the name

Of course retards do this. You are cancer.

>> No.6872740
File: 1.16 MB, 775x1067, Imagem (37).png [View same] [iqdb] [saucenao] [google]
6872740

pausing my other comics to work in this short halloween story

>> No.6872758

>comic chads making comics
>manga-only nodraws seething into the abyss

>> No.6872782

>being retarded is "chad"
kill yourself

>> No.6872804

>>6872528
>>6872602
>>6872611
Comics and Manga means the same things. Only retards get tripped up over synonyms like this

>> No.6872808

>>6872804
>Comics and Manga means the same things.
No it doesn't
Manga is distinctly Japanese. Comics can be from anywhere else.
>inb4 Jump Comics/Bunch Comics/etc
Just a company name. Manga means "whimsical pictures" in Japanese. That's not what "comic" means in English.

>> No.6872814
File: 236 KB, 822x1200, 20.jpg [View same] [iqdb] [saucenao] [google]
6872814

Fuck all you idiots who gekigaCHAD here?

>> No.6872818

>>6872814
looks gross

>> No.6872821

>>6872808
>Manga is distinctly Japanese. Comics can be from anywhere else.
In Japan they call western comics "Western manga"

>> No.6872826
File: 2.46 MB, 3007x1984, file.png [View same] [iqdb] [saucenao] [google]
6872826

You guys are really going to argue semantics for another 30 posts, aren't you?

Anyway, making progress on the project. Made changes in thumbnail form first because I wanted to see what the minimum I would need to change is first. Still not sure if it's going to be enough, but I'll start by doing the minimum then I'll see, and if it's not enough then I'll start over from scratch.

>> No.6872832

>>6872821
No they don't.

>> No.6872833

>>6872818
Shit taste mangababy can't handle the cinematic superiority of the gekiga art form.

>> No.6872877

>>6872808
I can't believe someone unironically typed this out.

>> No.6872887

>>6872740
You have my attention wizard

>> No.6872891

>>6872877
he's right though.

>> No.6872895

>>6872826
love seeing your process, you are slaying it.

-Chef comic-anon

>> No.6872929

>>6872808
>comics from everywhere in the world are called manga in Japan
>cartoons are called anime in Japan no matter where it comes from
>comic artists are called "mangakas" even if they are not japanese (Hirasawa calls Moebius a "mangaka")

Weeaboo cope.

>> No.6872930

>>6872891
no

>> No.6872932
File: 249 KB, 715x884, 1414141414.png [View same] [iqdb] [saucenao] [google]
6872932

>>6872740
cool ass fucking wizard!

>> No.6872941
File: 374 KB, 1024x682, capeshit.jpg [View same] [iqdb] [saucenao] [google]
6872941

>>6872929
>dude yeah bro I love manga!

>> No.6872945
File: 102 KB, 688x844, file.png [View same] [iqdb] [saucenao] [google]
6872945

>>6872740
>>6872932
cool wizards

>> No.6872951
File: 874 KB, 775x1160, sandman.png [View same] [iqdb] [saucenao] [google]
6872951

>>6872887
>>6872932
wow thanks for the drawing! Hate to say this but he is actually the sandman(I mean, is sandman some kind of wizzard?)

>> No.6872953

>>6872951
The sandman is absolutely some kind of wizard!

>> No.6872958

>>6872941
In japan, they call this manga. It is only autistic western weebs who get mad about it

>> No.6872963

>>6872941
this but unironically

>> No.6872967

>>6872945
Nice
>>6872953
cool, the wizzard of dreams and nightmares

>> No.6873033

>>6872826
What software, how do I do this?

>> No.6873043
File: 148 KB, 336x1928, file.png [View same] [iqdb] [saucenao] [google]
6873043

>>6873033
It's CSP. I just opened the .cmc file, full-screened it, screenshotted it, pasted it into a new window, blew it up a bit more and then pasted screenshots of the individual pages over the top.

>> No.6873052
File: 11 KB, 650x650, ba9.png [View same] [iqdb] [saucenao] [google]
6873052

>>6872826
Talking seriously about a blowjob scene with an editor must be a surreal experience

>> No.6873077

>>6873052
And he's a polite japanese man too, it must be a very interesting meeting to witness.

>> No.6873083

>>6873052
>>6873077
Lol we haven't had anything like that yet, though I gotta wonder if we will. There's only been a couple of bits of feedback pertaining to specific layouts and such, the rest has been more abstract characterization stuff.

>> No.6873283
File: 334 KB, 633x758, 1598884678349.png [View same] [iqdb] [saucenao] [google]
6873283

I'm so fucking hype to draw manga bros. Gonna put a oneshot out next year.

>> No.6873324
File: 222 KB, 631x785, FIpxT8MagAAX03x.jpg [View same] [iqdb] [saucenao] [google]
6873324

>>6872814
>>6872833
That ain't Gekiga. Damn bratty poseur....

>> No.6873822

>>6873324
Yes it is.

>> No.6873833

>>6872826
I guess hentai is manga.

>> No.6873837

>>6870081
It's a thing that demotivates me. How it can take like 8+ for a single page. Especially knowing most manga that I like use assistants.

>> No.6873876

>>6873324
https://chapmanganelo.com/manga-ph90153/chapter-1

What the FUCK did I just read kek

>> No.6874335

>>6872826
>actually posting your work without autistic fear someone will LE STEAL it
Easily the highest quality poster ITT.

>> No.6874647

>>6874335
>t. idea/work stealer

>> No.6874985

How do you guys do your lines for scenes? They never look even for me

>> No.6874994

>>6874985
You could not have phrased that more vaguely. You mean the panel borders?

>> No.6875059

>>6862766
where can I upload my manga?

>> No.6875061

>>6875059
I only know about Manha Plus Creators by Shueisha. If anyone else knows about alternative sites, I'd like to know

>> No.6875064

>>6875061
Namicomic/Webtoon/etc.

Creators is still the best for manga tho

>> No.6875070

>>6862766
>>6875061
what was that "Manga Plus is fake" thread?

>> No.6875073
File: 1.05 MB, 1768x1292, reveal.jpg [View same] [iqdb] [saucenao] [google]
6875073

>>6862766
This was a shit post for an /a/draw thread but how is my technique?

>> No.6875079

>>6875070
Some youtuber alleges they are faking views there, admittedly he could have a point.
https://www.youtube.com/watch?v=Fu_eJdcJFn4
His own webcomic has pretty bad art but that doesn't mean he isn't on to something with his manga plus theories.

>> No.6875080

>>6875079
I haven't watched the videos, but I think that's true. Every time I post, I always get 2000 views, but no likes or comments. It happens consistently every single time, no matter how dogshit my post.

>> No.6875134

>>6875079
so what else should I post on?

>> No.6875150

>>6875079
>His own webcomic has pretty bad art
Still better than the average mmg artist though

>> No.6875189

>>6875073
Line work itself is 'aight. Some wonky anatomy (usual culprits: hands), can't tell what's supposed to be happening so readability of the sequence ain't great.

>>6875134
There is no good answer.

>>6875150
What's "the average mmg artist", in your eyes?

>> No.6875195

>>6875189
>What's "the average mmg artist", in your eyes?
Something like that Octa guy and >>6875073

>> No.6875198

>>6875195
I'd say they're all around the same level, though Octa or whatever he's called's style is definitely more distinct.

>> No.6875200

>>6875080
>>6875134
>>6875150
His main point is that some comics there have 9 million views but then you go to the artist's social media page and their following and engagements do not come close to that. Also famous mainstream comics like One Piece, Ju Jutsu Kaisen and My Hero Academia have under a million views there while some comics with pretty trash art and story have millions.
It makes sense that medibang fakes the views to keep us pumping new content in to them for free due to the dopamine rush we get from all the views. Tik Tok does the same thing, artifically boosting your first few posts with bot views so you get addicted. .

>> No.6875212

>>6875200
I wasn't calling the youtuber out. I was calling the anon who thinks his art is bad. This >>6875079
poster.

I do not disagree with the take that medibang views are manipulated.

>> No.6875215

>>6875189
his art is pretty bad and inconsistent but most of all his panelling and storytelling skills are just at beginner levels.
also skimming through that youtube channel he just sounds like a weird autist trying to go down the dramatube path because his art isn't that interesting. Avoid goofy neckbeards like that.

>> No.6875310

>>6875061
Globalcomix, INKR, and NamiComi. Look at any comic app with enough foot traffic on IOS or Android and see if they take submissions. Some won’t have a submission page, but you will be surprised that some will take submissions if you directly ask someone under contacts

>> No.6875368
File: 370 KB, 1024x1024, 1696505759306890.jpg [View same] [iqdb] [saucenao] [google]
6875368

Soon bros we'll be able to create Berserk tier work within months

>> No.6875377

>>6875368
That will go perfect with your Great Value Berserk story
And no one will care

>> No.6875383

>>6875377
>And no one will care
So like, 99.999% of manga and one shots?

>> No.6875387

>>6875377
No point responding to spammers, anon.
and to the spammer: it's not the drawings that makes berserk "berserk-tier".

>> No.6875390

>>6875387
If Berserk looked like Boruto it would be irrelevant and everyone would hate it

>> No.6875544

>>6874647
Ideas are worth pennies. Execution is what matters. If I wanted to steal ideas I could look at the literal hundreds of thousands of other pieces of quality art there is out there, be it movies, literature. If someone isn't even intelligent enough to figure that out, they certainly aren't intelligent enough to actually implement the idea they stole and to do it well.

Ideas are the ingredients of a work. But some random shmuck off the street couldn't become a successful chef just he happened to raid a 5-Star Kitchen's trash. People pay for the quality preperation, or else, the prestige.

>> No.6875593

>>6875544
Webtoons would disagree with you

>> No.6875594
File: 15 KB, 220x164, 1671742633794118.png [View same] [iqdb] [saucenao] [google]
6875594

>>6875593

>> No.6875670

>>6875544
You're thinking like a corporate guy and that's why your creations are going to be generic.

>> No.6875692

>>6875670
>ideas alone don't define a story. It's all about how it's developed: you can't just take a few things that people like, mash it all together, and have a guaranteed success. There's no such thing as a guaranteed success
This is the opposite of how corporations think.

>> No.6875726
File: 2.13 MB, 1224x842, file.png [View same] [iqdb] [saucenao] [google]
6875726

The main difference between amateur and pro manga that I noticed is a line work. In professional work it is always crisp and confident. Good effects, good textures, good shading. The quality of perspective or anatomy may vary, but the line work is always good. The amateur manga line work is always dirty and inconsistent with bad effects and bad shading.

>> No.6875814

>>6875726
>What is anything by Q Hayshida
>What is Attack on Titan
>What is Jujutsu Kaisen
>What is anything by Tatsuki Fujimoto

Especially funny considering both JJK and CSM are doing better than BnHA that mogs most manga in the art department by a mile

>> No.6875860
File: 561 KB, 775x1067, Imagem (38).png [View same] [iqdb] [saucenao] [google]
6875860

loong necc

>> No.6875867

>>6875814
BLAME! too, which has embedded itself in cult classics. Nihei's by and large a better artist now but ironically his older work is what's stayed in people's hearts.

I think just knowing perspective can get you really far.

>> No.6875868

>>6875594
Can I get a quick rundown?

>> No.6875910

>>6875867
What are the best resources for a complete perspective newbie to learn from?

>> No.6875912

>>6875860
lol this page is cracking me up

>> No.6875945
File: 70 KB, 310x305, 1668372096094822.png [View same] [iqdb] [saucenao] [google]
6875945

>>6875868
Survivorship Bias
That is, seeing only the successes of something, and informing your beliefs based on that, not considering all the failures. People have a tendency to do this with art: "This thing ALWAYS works because look at all the artists who've succeeded doing it", "Anyone from this region, race, etcetera are better at art than the rest, look at all the successful artists from this place", all without factoring in all the people who've failed. For every successful person there are many more who try the same thing and fail, and that's not a bad thing; you just need to keep making things.

It's like rolling dice. You can shift the odds in your favor all you want, but in the end, no one roll is guaranteed to come out the way you like no matter how you stack the odds. You just need to keep rolling, keep making things, for years and years.

>> No.6875977
File: 227 KB, 555x263, poketsand.png [View same] [iqdb] [saucenao] [google]
6875977

>>6875860

>> No.6875983

>>6875910
There's a thread up right now by a kind anon who made a whole course on youtube.

>> No.6876095

>>6875860
I think it would be better to show him flinging the sand and it landing on his face in one panel, or at least be on the same row so there's motion connecting the panels.

>> No.6876107

>>6875983
link please!

>> No.6876109
File: 163 KB, 457x327, pocket sand.jpg [View same] [iqdb] [saucenao] [google]
6876109

>>6875860
>>6875977

>> No.6876187

>>6876107
https://youtu.be/RuWySZMTihg?si=d-IXLJmbY3LPDSOM

>> No.6876205
File: 715 KB, 1478x743, test.png [View same] [iqdb] [saucenao] [google]
6876205

>>6876095
which one is better?

>> No.6876227

>>6876205
Left in my beg opinion.

>> No.6876228

>>6876205
not that anon but I'd do a close-up panel of the sand hitting the eyes instead.

>> No.6876256
File: 267 KB, 616x615, sand.png [View same] [iqdb] [saucenao] [google]
6876256

>>6876205
>>6876228
Show it hitting his eyes like anon said

>> No.6876267

>>6876205
the fist throwing the sand and the reaction should happen in one panel. Keep the fist as it is and show the characters reaction as it stands just adjust proportionally. That will make the kid smaller and we as a reader will be removed from the shot. plus you can use action lines to convey speed. If you need to show the wizards hand in the pocket or bag (this is a problem btw) pull your camera out and show it in one shot it will temper your pacing a little but I dont know how drammatic you want the throwing sand shot should be. The hand in bag shot could be a inset panel too.

>> No.6876407
File: 467 KB, 1600x1215, wood22panelsrevisited.jpg [View same] [iqdb] [saucenao] [google]
6876407

>>6872808
>Manga is distinctly Japanese

So if you're not Japanese, not even culturally nor do you even live in Japan why call it manga?

>> No.6876413

>>6876407
>manga
SEO. Comics are dying and not popular. Manga is cool and very popular.

>> No.6876439

>>6869438
Stupid suggestion for a pen-name: アノン

>> No.6876441 [DELETED] 

>>>/vg/449118276
Artificial Academy 2 General /aa2g/ #1294
Lunar Rabbit Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host

Previous Thread:
>>>/vg/447875110

>> No.6876471

>>6876439
That's quite bad for google searching, as was my initial suggestion plan of being known as "wizard". I haven't come up with anything great though so I'll probably just go with my twitter handle since it's already there.

>> No.6877051

My fellow digicucks, what % black do you use?

>> No.6877520

How the fuck do i draw pages with only background establishing shots without dying of boredom? I did one and it was so fucking boring that I got tears in my eyes

>> No.6877544

>>6877520
pussy

>> No.6877650

>>6877520
Set your manga in a world that isn't boring.

>> No.6877651

>>6877520
I don't. I use 3D assets in black and white of scenes. Unless it's something important, readers just read the text and ignore the background art you might have poured 8 hours into. I've only had 1 reader complain about a lack of backgrounds out of the years I've been making comics

>> No.6877738
File: 320 KB, 995x709, NoColor.png [View same] [iqdb] [saucenao] [google]
6877738

>>6877520
...I like drawing backgrounds anon. It just reminds me of point and click video games. Like >>6877650 said, you get to make the world

>> No.6877759

>>6877738
Background lines should be thinner than character outlines, which should in contrast be thicker to separate them from each other. Also helps if the lines of items behind the character don't touch the outline of the character. Otherwise it looks like a flat, confusing mess of lines.

>> No.6877782
File: 720 KB, 995x748, ShipOCSmall.png [View same] [iqdb] [saucenao] [google]
6877782

>>6877759
>it looks like a flat, confusing mess of lines.
Oh it for sure is. I just wanted something to cover her tits, then I got carried away. Tried to see if color would fix it, but I gave up and moved on.
I still like drawing backgrounds

>> No.6878313

>>6875064
>>6875310
thank you bros

>> No.6878933

>>6877759
is this why sometimes the panels I draw end up looking like geography maps with no discernable items

>> No.6878939

>>6875310
>>6875061
doesn't your stuff have to be really good or very weeb to get on these places? I look at manga plus creators and it looks like has a bunch of actual official manga and some pretty damn good looking indie ones.

>> No.6879130

>>6870291
Did you use deepl to transalte your dialogs into japanese?(since to my knowledge its the best translator there is)

>> No.6879155

>>6879130
I always cross-reference multiple translations and double check lines, but yes.

>> No.6879202

>>6869436
>>6869438
Congrats on the progress, anon! Do you have any examples of finished pages (with inking and tones)? Your sketches are suprr solid but if you don't have as much experience there the hurdle to getting into a paper+web magazine will be a little higher since like K-san mentioned, the standards for anything going to print are higher.

>> No.6879205
File: 1.50 MB, 1261x1767, Chapter 1_032.jpg [View same] [iqdb] [saucenao] [google]
6879205

>>6879202
>Do you have any examples of finished pages (with inking and tones)?
Yeah man, loads.

>> No.6879317
File: 95 KB, 408x403, 1677687393477295.png [View same] [iqdb] [saucenao] [google]
6879317

how true is it that as long as the art is good with a coherent story, i can guarantee a following on something like webtoons or patreon? especially from someone starting from ground 0? (no following, no social media presence)

>> No.6879349

>>6879317
There's no such thing as a guaranteed following. And it's really more about being interesting, everything just needs to serve being interesting to a reader.
The art doesn't need to be good, it just needs to be good enough to not get in the way. Though obviously, if it's got good art, that's a plus.
The story doesn't need to be good, it just needs to be good enough to not get in the way. Though obviously if it's got a good story, that's a plus.

>> No.6879359

>>6879349
Bad art can get in the way of telling a story, but a bad or just uninteresting story is a deal breaker period. No comic or manga has survived on great art alone.

>> No.6879365

>>6879359
That's essentially what I said, yes.

>> No.6879407

>>6879365
No it's not.
>>6879349
>The story doesn't need to be good, it just needs to be good enough to not get in the way
Get in the way of what? There's nothing else, the entire purpose of a comic is to tell a story. It's not a video game where the story is an accessory to the gameplay. It's not a "plus", it's the whole draw.

>> No.6879420

>>6879407
>Get in the way of what?
Of holding the reader's interest, like I said in my post.
For example, nobody would call the stories in Hiro Mashima's works good, but it doesn't matter because the crappy stories don't appear to get in the way of retaining the interest of an audience of readers.
I personally agree that story is the whole point, but the empirical evidence suggests that a "good story" is not a requirement to garnering a following, as that anon was asking about.

>> No.6879560

thanks anons. someone mentioned itt that realistic art is no longer in fashion for manga. my style is closer to vagabond in terms of realistic stylization. is this really a turn off for the modern audience or is it just a result of min-maxing time and quality spent for regular updates?

>> No.6879573

>>6879560
>realistic art is no longer in fashion for manga
no wtf
>my style is closer to vagabond in terms of realistic stylization
I cannot possibly believe this, pyw

>> No.6879578

>>6879359
depends what you mean by bad. If its easy to understand whats going on, that's good. There are beautiful comics with no composition or flow between panels so you're always confused about whats going on. And there are stick figure comics that make millions.

I'd say technical skill and anatomy are less important for comics, but composition and style are paramount.

>> No.6879580
File: 57 KB, 1105x662, hhh.png [View same] [iqdb] [saucenao] [google]
6879580

>>6879573
well it's not 1:1, but i didn't know how else to describe it.

>> No.6879583

>>6879580
Looks good, you're gmi. Just finish your comic.

>> No.6879584

>>6879583
hey thanks! yeah i have a story in mind, but it's nothing exciting like attack on titan or something. i gotta work through it i guess and hope people like it

>> No.6879587

What's with all the japanese one shots on twitter that get thousands of likes when the account is small or doesn't post anything. Is it traffic from another site or do people on twitter really read entire comics on their timeline?

>> No.6879598

>>6879560
I think it's more the time constraint than anything else

>> No.6879770

>>6879580
I need to simp for this guy

>> No.6879773

>>6879317
Oddly if you have a beg tier art but decent story telling you have more chances of making in the webcomic niche than having a high beg/int art and decent story telling.
Is it because begs will only read another beg level? Or maybe the bad art catches people's attention? I dont know but for some reason the Bell curve is totally real in the world of webcomics. Ints got btfo

>> No.6879795

>>6879773
Might be that beg tier art is done much faster and updates more regularly.

>> No.6879799

>>6879795
Also this. high beg and int are totally irregular and use to have 15 to 20 pages per chapter. Beg has a 5 to 10 pages and constantly update. Break the chapter into smaller ones seems to work.

>> No.6879828

>>6879773
>>6879795
Comics don't need elite art. Peanuts and One Punch Man were huge, as is Dogman by Dav Pilkey. Younger generations tend to connect with bad art because it's easier for them to redraw and make fanart of. Also if the comic is comedic, bad art can add to the effect, if the art is too good it sometimes takes away from the comedy.

>> No.6879914

>>6879828
back during the time peanuts was made I could have made something ten times better. It was just easier in the past. Even in the mid 2000s the bar of entry was high enough that a lot of shitty comics got huge. If any of those oldfags tried putting that stuff out today it would be buried. Times are different, so bringing up ancient comics and pre internet stuff is irrelevant.

I can't say much about one punch man though.

>> No.6880025
File: 544 KB, 775x1067, Imagem (39).png [View same] [iqdb] [saucenao] [google]
6880025

PONDERING IN MY HOURGLASS

>> No.6880341

>>6876471
WIZA

>> No.6880348

>>6879914
Nope. Plenty of current manga have similar simple style to peanuts

>> No.6880392

>>6879914
>back during the time peanuts was made I could have made something ten times better.

Yeah, sure, it was so easy that Peanuts lasted 50 years and the only comic strip that came close to it quality-wise was Calvin and Hobbes.

>back during the time peanuts was made I could have made something ten times better.

Yeah sure, with no internet, hence no easy access to books and stuff, I'm sure it would have been "ten times better".

>> No.6880480
File: 15 KB, 382x322, 1648736861530.png [View same] [iqdb] [saucenao] [google]
6880480

>spend days stuck with just one panel
>leave the whole page for later
>already did one page in half a day
Why the fuck i'm so fucking stubborn when i'm trying to do all the shit in order, why the fuck i don't just go jumping from panel to panel, is really my autism that powerfull?
I lost days because i decided that if i didn't do that panel i couldn't go on, why the fuck i'm so retarded

>> No.6880505

>>6880480
Bro do the whole page in stages I used to go panel by panel but then everything would look too different because I spent 4 hours on one panel, got tired then waited a whole day to do the next one, and so on. It created an ugly inconsistent look on the page.

>> No.6880524
File: 134 KB, 500x453, 1689870301712983.png [View same] [iqdb] [saucenao] [google]
6880524

>>6872015
It's me again and I plan on not renewing my contract for the next episode, but I have to finish this.

In comic writing, I always thought that you don't show more than one action within a panel. Is this true?
This writer is constantly cramming multiple actions within single panels and it's fucking me up a bit. (All characters and side characters have FF-Nomura level of detail.)
Example of one panel of a 5 panel page:
>In background, a crowd of spectators. In front of them, two side characters are talking about battle plans.
>Middle ground, two characters are arguing and ready to fight
>Foreground (left) side characters share a kiss before entering battle
>Foreground (right) main protag character is unsheathing his sword

>> No.6880533

>>6880524
Yeah this happens when scriptwriters don't realize that comics aren't tv or movies. I was suffering this same problem to a degree when I was hired to draw a comic like you, though at least I was able to alleviate the problem a bit by changing stuff from the storyboards to a degree.

>> No.6880543

>>6880524
This is why manga is much more cohesive and better paced than American comics in general, the artist and writer are the same person.

>> No.6880550
File: 135 KB, 784x1145, 11.jpg [View same] [iqdb] [saucenao] [google]
6880550

>>6880543
That's not always the case
Pic very related

>> No.6880555

>>6880550
There are always exceptions, but the rule remains.

>> No.6880612

>>6880533
I'm trying to keep it loose like another anon suggested and not add too much detail. Like the wide pan shots of a crowded schoolyard are just ridiculous and will be covered up by dialog balloons anyway

>> No.6881239
File: 1.55 MB, 1414x2000, Harvest-P1.png [View same] [iqdb] [saucenao] [google]
6881239

first comic I've ever made, it's sloppy and amateurish but i like it

>> No.6881240
File: 2.35 MB, 1414x2000, Harvest-P2.png [View same] [iqdb] [saucenao] [google]
6881240

>>6881239

>> No.6881241

>>6881239
>>6881240
Lmao this is really nice. Very well done!

>> No.6881264

>>6881240
Cool little character. I hope everything works out for him.

>> No.6881294

Right to left or left to right?

>> No.6881296

>>6881294
The direction the language you're writing in is

>> No.6881400

>>6881239
>>6881240
Looks good

>>6881294
>>6881296
If you're drawing manga - R > L
If you're drawing comics - L > R
There is a such thing as OEL manga and it reads just like any scanlation would

>> No.6881456
File: 777 KB, 775x1067, Imagem (40).png [View same] [iqdb] [saucenao] [google]
6881456

first time doing a dragon

>> No.6881489

>>6881456
Soul

>> No.6881561

If you hand draw and ink the characters and action, but add the paneling and effects digitally, is the work considered traditional?

AND if you do everything traditionally, but you add dialogue and edit traditionally, is that considered digital?

I've kind of gone back to drawing traditionally with pencils pens and ink, but not sure where it lands.

>> No.6881567

>>6881561
*digitally*
Q2

>> No.6881574

>>6881561
who cares about semantics

>> No.6881595

>>6881239
>>6881240
I really like this so don't take it the wrong way, but your dialogue needs work. You have a middle aged man who sounds like he's in his early 20s. Again, I like it so please make more.

>> No.6881707

>>6881595
funny , the dialogue didn't seem off to me at all

>> No.6881713
File: 505 KB, 504x650, gary.png [View same] [iqdb] [saucenao] [google]
6881713

>>6881595
Don't listen to this nigger, he doesn't know the difference between dialogue and monologue.

>> No.6881730

>>6881595
it's gap moe

>> No.6881763

>>6881241
>>6881264
>>6881400
thank you
>>6881595
makes sense I'm not a middle aged man, I'm in my early 20s, I definitely got pozzed with the zoomer talk
>>6881707
>>6881713
>>6881730
well the first draft went something like this:
>ya boi used to be a wagie
>but couldn't really take shit no more deadass
>so I moved to the sticks and live the trad life frfr
>yo farming wheat is an L frfr

>> No.6881938
File: 19 KB, 349x385, cole.jpg [View same] [iqdb] [saucenao] [google]
6881938

>>6867431
I know for a fact if I were to draw this digitally, those thin lines on his webbing pattern would drive me nuts, because no matter the dpi, they'd look pixelated. That's something I can't stand about digital comic art. I waste so much time trying to avoid visible pixels. I need to zoom in to get details, but then I see the pixels and also it's easy to add too many details that don't look good when viewing from the proper scale. I guess I should try not zooming past 100% and see if that helps me at all when I do manga next.

>> No.6882019

>>6881763
You did a really good job for your first comic! I think the art is charming. But little small tweaks like fixing the center alignment in the last narrative box (you have a space in front of the last word that throws it off) and a grammatical error here: "the man plead his boss" should be
>The man plead to his boss...
Not sure what you're using to draw, but I usually write stuff in Google Docs so it can catch little errors for me, then I copy and paste

>> No.6882047

>>6882019
dang i need to pay more attention to this kinda stuff, next comic's gonna be dialogue heavy so I'll have to get a native english speaker to proofread it for me

>> No.6882048

>>6881296
I agree with this Anon. L->R English-language comic branded as an OEL manga just feels like a half-assed larp to me. If you really want to create real manga, go all the way and do it in Japanese. I'm also the sort of person who'd rather skip a party where I'm not really welcome so I'm fine without the manga label attached to my comics. It's just branding in the end.

>> No.6882052

>>6882048 (me)
R->L*

>> No.6882235

>>6882048
>L->R English-language comic branded as an OEL manga just feels like a half-assed larp to me.
It is a half-ass larp. I hate the trend of American weebs drawing graphic novels and calling it manga just because they used screentones and big sound effects.
If you're going to make manga then it should be formatted to be read L < R the way it is in Japan, even if your script is in English(you can TL it to Jap later just make sure to make speech bubbles big enough to accommodate both).

>> No.6882301

Manga is either 100% Japanese or it's not, retards. OEL is half-assed no matter which direction you read it. It can't be "more" Japanese if you write it backwards.

If Manga doesn't have to be Japanese, then the label means absolutely nothing anyway since Japanese comics come in every different variety and nothing actually ties them all together except the national origin.

>> No.6882312

Is it true that screentones are really only used by the JP?

>> No.6882321

>>6882301
>If Manga doesn't have to be Japanese
Manga *is* Japanese hence the distinction of terms like OEL manga, Amerimanga, manga-inspired comics, etc.
It's tryhard and cringe to just call your comic "manga" if it isn't even read L < R at minimum.

>> No.6882323

When a Japanese person says "manga" they mean comics in general.
When a non-Japanese person (who isn't speaking Japanese) says "manga" they mean comics from Japan.

Why is this so hard for people to get?

>> No.6882446

>>6872584
Close-Call Haircut.

>> No.6882480

>>6882321
>OEL manga
is just a comic
>Amerimanga
is just a comic
>manga-inspired comics
is just a comic

Drawing big eyes and using anime stereotypes does not make it any type of manga.

>> No.6882519

>>6882480
>is just a comic
Inspired by or styled after manga
A manga-inspired/styled comic
If it uses traditional manga production and formatting techniques it can be called OEL/Ameri/Euro/whatever manga

>> No.6882533
File: 68 KB, 536x499, 1668941116409195.jpg [View same] [iqdb] [saucenao] [google]
6882533

>tfw burger weeb
>making real manga
>right-to-left format
>kishotenketsu
>script originally in English, using GPT to translate into JP
>will release JP version first and EN second

Cope comicfags

>> No.6882536

>>6882533
is gpt really that good? Also you forgot to make a twitter with your penname and post weird status updates that have nothing to do with your manga.

>> No.6882555

>>6882536
>is gpt really that good?
Cross-checking with DeepTL and google along with knowing a little of the basics yourself can go a long way

>> No.6882924

>>6882536
I don't see how it would be any different from just using DeepL/google translate since that's all GPT would be doing anyway.

>> No.6883730

>>6882533
The result would be super unnatural thanks to how heavily Japanese relies on context. Even with the best machine translation it would be as if all your characters were soulless robots.

>> No.6883798

New thread
>>6883788

>> No.6884987

Can you tell apart mangakas who were mainly active in the 2000s from one who started publishing in 2010s with ease?