[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 395 KB, 1024x1448, crab guide.png [View same] [iqdb] [saucenao] [google]
6827342 No.6827342 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

>READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn
w/ic/i: https://sites.google.com/site/ourwici/
>TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction
to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help.
When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

previous >>6825824

>> No.6827347

"howies" lol I like that.

>> No.6827352

>>6827342
>How anon BTFO

>> No.6827354
File: 28 KB, 1000x1000, Illustration11 (22).png [View same] [iqdb] [saucenao] [google]
6827354

i made this. i can actually do these i think

>> No.6827357

Remember anons, don't feed.

>> No.6827365
File: 846 KB, 1488x2266, Giantfuckhugeass.png [View same] [iqdb] [saucenao] [google]
6827365

I changed a few things from the ref, should I continue with this? What would you fix to make the new pose work.

>> No.6827368

>>6827365
I don't like the tangent the asscheeks create with the back of the box. Make it hang over the box a tiny bit, it'll make the ass seem even bigger.
Don't be a bitch, draw the folds.
Also, >filename

>> No.6827371

>>6827365
You made it have that cardboard cutout look.

>> No.6827372
File: 128 KB, 592x833, 0000.png [View same] [iqdb] [saucenao] [google]
6827372

>> No.6827375
File: 1.29 MB, 918x1632, Miguel face practice.png [View same] [iqdb] [saucenao] [google]
6827375

Hello years, I have spent about 3 days in which I find myself aimlessly as to what to study to fulfill what I want to learn.
I want to study body construction and anatomy more, but I can't find a book in E-hentai that convinces me, maybe I don't search enough so I just end up studying something on Pinterest (although I notice those references are somewhat poorly done) any advice to be able to continue with what i want to learn

Should I take reference photos of people?
I attach my latest study of Miguel Ohara's gesticulation

>> No.6827411

>>6827354
Good job anon, now draw literally anything else.

>> No.6827415
File: 1.59 MB, 2336x3352, Ryuuko loomis.png [View same] [iqdb] [saucenao] [google]
6827415

Is this how you're supposed to adapt the loomis method to fit stylized faces?

I've watched a few guides and read the book a little and this is the best i could do

>> No.6827424

>>6827342
finally a good op image

>> No.6827431

I didn’t draw yesterday and I won’t be drawing today either. That’s what you people encouraged me to do.

>> No.6827434

Do NOT feed. You must endure.

>> No.6827462

>>6827415
I mean sure, looks like it roughly fits. But does this really seem like a sensible approach to you? Do you think anyone at trigger thought about the roomis method while doing any of their animations? I doubt it.

>> No.6827473
File: 657 KB, 1488x2266, IMG_0126.png [View same] [iqdb] [saucenao] [google]
6827473

>>6827371
As in not 3d? Does this help

>> No.6827476
File: 66 KB, 1280x1280, 1679366404782685.png [View same] [iqdb] [saucenao] [google]
6827476

>>6827347
Newfag here, what is a howie

>> No.6827483
File: 68 KB, 175x188, joon.png [View same] [iqdb] [saucenao] [google]
6827483

>>6827462
Then what is the right approach then?!

People here just say "le roomis" and it seems like their brains shuts off

How does anyone get ANY advice from this place at all?

This place is either people whining about AI or mumbling some retarded meme for 900th time

>> No.6827490

>>6827483
I like Anon, if you don't mind, I'll take your studies to base myself on what I want to do, one question I suppose that each horizontal line is to know where the chin, nose, eyes are, but what is the last horizontal line on the top for? ? to identify the forehead?

>> No.6827497

>>6827490
NTA but it's the hairline.

>> No.6827499
File: 21 KB, 411x400, kill.jpg [View same] [iqdb] [saucenao] [google]
6827499

>>6827490
The topmost one is to identify the hairline

If you want to try and use the loomis method I recommend at least skimming through some of these videos

When it comes to very stylized and expressive styles I noticed that the measurements tend to change a lot more (mouth wide open...)

https://www.youtube.com/watch?v=6i6JDwEwXJI&pp=ygUSRGF2aWQgZmluY2ggbG9vbWlz

https://www.youtube.com/watch?v=JC2ZppKHCqU&pp=ygUbbG9vbWlzIG1ldGhvZCBkcmF3aW5nIGhlYWRz

https://www.youtube.com/watch?v=DWCxBU5Xnec&pp=ygUndW5yYXZlbGluZyB0aGUgc2VjcmV0cyBvZiBsb29taXMgbWV0aG9k

https://www.youtube.com/watch?v=c0shyTrz5iM&pp=ygUndW5yYXZlbGluZyB0aGUgc2VjcmV0cyBvZiBsb29taXMgbWV0aG9k

https://www.youtube.com/watch?v=mWEKKwKZtWU&pp=ygUaaGlkZSBjaGFubmVsIGhlYWQgZHJhd2luZyA%3D

God bless you Anon. I wish you good luck on your journey.
Because this place fucking sucks

>> No.6827503

>>6827483
see the answer from last thread >>6826659

>> No.6827518
File: 89 KB, 386x496, k33.png [View same] [iqdb] [saucenao] [google]
6827518

>>6827503
yeah I get that
but that only really applies to moe heads or something like VERY stylized

If you try that with something with just a little bit more anatomy based(like pic), that approach collapses on itself

And also. most people here wouldn't piss in your mouth if you were dying of thirst if you told them you copy anime.

So that's also something that it's impossible to know if it's good or not based on what people here say

Them there's ALL the books that half of the people here recommend (Loomis, Vilppu, Hampton) they all use construction too

Them you go through them, you show your studies, and they tell you,you shouldn't do that

Has ANYONE actually got something useful from this place at all?

Man I'm so tired

>> No.6827521
File: 104 KB, 1408x1877, Diana Construccion Head.jpg [View same] [iqdb] [saucenao] [google]
6827521

>>6827499
thanks anon, actually i posted my male face studies above, but when i try to study female faces i end up doing them worse since i want to use a more "asian" style for girls and more detailed for men.
I publish my last study of the female face, I still haven't finished what I'm doing right now, so I can't post the most recent

>> No.6827538
File: 447 KB, 887x1000, 230903_souleater bw resize.jpg [View same] [iqdb] [saucenao] [google]
6827538

>>6827342
just finished up this one, for some folks doing a soul eater storytime on /a/. painting it in watercolors now to share with them when the last volume dumps in a few days

>> No.6827548

>>6827518
anon, the only way to learn to draw anime heads is to copy them from other artists, over and over again. Go to /asg/ and read what they have in their sticky. There is no shortcut, because anime heads are an artificial symbol. What you see is what you need to draw

>> No.6827566
File: 2.05 MB, 4624x2604, 20230904_123835.jpg [View same] [iqdb] [saucenao] [google]
6827566

A schizo art server!
https://discord.gg/4CeZEtA5

>> No.6827590
File: 296 KB, 709x1080, proportions.jpg [View same] [iqdb] [saucenao] [google]
6827590

>>6827365
Oh fuck, can you post the ref please?
Also you're not really looking at your reference enough.

>> No.6827603

>>6827483
>How does anyone get ANY advice from this place at all?
By asking the right questions.

>> No.6827608
File: 310 KB, 1000x1000, Lola The Apprentice Witch.jpg [View same] [iqdb] [saucenao] [google]
6827608

how can i make good looking doodles better?
does anyone know? should i just keep studying basics or is it something that will just click eventually?

>> No.6827613

>>6827608
Have you tried doing master studies of great doodles? Mileage is the key though. Doodle in any spare moments.

>> No.6827621
File: 74 KB, 646x777, 1693097267421215.png [View same] [iqdb] [saucenao] [google]
6827621

>>6827613
I mean im just kinda baffle how some people can just easily make aesthetic stuff like this with few lines.

Its something that i want to do too. just dont know how. I think you are right tho, its probably just experience and repetition.

>> No.6827639
File: 754 KB, 1532x2048, IMG_0120.jpg [View same] [iqdb] [saucenao] [google]
6827639

>>6827590
Yea I wanted to change the pose to make her straddle , here you go. This tumblr is great for practicing drawing monster asses

>> No.6827646
File: 26 KB, 450x500, 1687819026680381.jpg [View same] [iqdb] [saucenao] [google]
6827646

>>6827639

>> No.6827662
File: 813 KB, 1668x1667, IMG_1493.jpg [View same] [iqdb] [saucenao] [google]
6827662

Having trouble with my rendering. I feel like it needs to be harsher or something. Thoughts?

>> No.6827671
File: 782 KB, 1632x2496, Jessie.png [View same] [iqdb] [saucenao] [google]
6827671

>>6827621
Good sketches and doodles are endgame, so yeah mileage.
I can't wait for the day when my quick sketches are good enough to share as if they're finished work

>> No.6827674

Are you supposed to draw shapes or forms in order to draw?

>> No.6827682
File: 338 KB, 423x549, 52E0C1E8-21C9-4E64-9E03-6CB0648F20BF.png [View same] [iqdb] [saucenao] [google]
6827682

Tips, books, or tutorials on adding details to paintings? I never feel like I know what to do after “blocking in” the colors. For example I would like to further separate the leaves on the tree in the foreground from leaves in the other trees. Would I do this by adding shadow to the leaves on the left or making the closer leaves more defined? It just seems a little flat to me right now.

>> No.6827683

>>6827674
Forms are just shapes in the right configuration.

>> No.6827684

>>6827674
Nah, shapes and forms are a noob trap. Only draw points and line segments.

>> No.6827687

>>6827682
https://www.youtube.com/@IanRobertsMasteringComposition/videos

>> No.6827690

>>6827687
Thank you. This is exactly the kind of stuff I was looking for.

>> No.6827695

The only things that matter to an artwork
>perspective
>composition
>contrast
>volumes
>storytelling

All of this can easily be practiced by drawing boxes and using a bit of immagantion.

>> No.6827699

>>6827354
You fucked up. Redraw it.

>> No.6827718
File: 165 KB, 607x860, heroinedq4-2.png [View same] [iqdb] [saucenao] [google]
6827718

I made a slight update to something I posted last thread. While I'm sure there are more technical issues (which you can point out if you like), I feel like the adjustments I made, made it feel like a more complete piece. I wanted a certain style, and I feel like I managed to hit it.

>> No.6827726

>>6827699
Thanks anon i'll do another 3 years of boxes

>> No.6827737

HOW DO I REVERT THIS ANDROID CLIP STUDIO UPDATE ITS SO BAD

>> No.6827739

>>6827726
Don't bitch at me, retard, you were the one who failed. Doesn't matter if it's three or thirty, do them properly or don't show up.

An anon beat this into me years ago, and now it's my turn to do the same for you.

>> No.6827745

>>6827695
>storytelling
what

>> No.6827751

>>6827431
based, same

>> No.6827755
File: 194 KB, 640x969, 4uxl3eygpf871.png [View same] [iqdb] [saucenao] [google]
6827755

>>6827745
Your drawings and designs should convey a story to capture the viewers imagination and interest.

>> No.6827776
File: 3 KB, 400x400, tegaki.png [View same] [iqdb] [saucenao] [google]
6827776

>>6827755
I understand now! So this is an endless story!

>> No.6827789

Does anyone have advice, an article, or a video of good ergonomics for drawing on a screen tablet? All the things I found are mainly talking about drawing on a screenless tablet. I need to fix mine before my shoulder explodes

>> No.6827797

>>6827739
I'm not bitching, anon, i'm being genuine. I just gotta practice my boxes more.

>> No.6827798

>>6827789
The answer is already in your heart and wallet :)

>> No.6827799

>>6827798
I already have a drawing tablet I just wanna know how I can draw on it without my shoulder hurting because I appear to be doing it wrong

>> No.6827803

>>6827789
Have tablet flat on the table in front of you, loosen your ape grip on the stylus, look up regular computer ergonomics.

>> No.6827804

>>6827799
>I already have a drawing tablet
Hint:
>All the things I found are mainly talking about drawing on a screenless tablet

>> No.6827806

>>6827804
Okay maybe I'm retarded then, I've had it propped up too high on the stand from what it seems. I love you anon <3 wagmi

>> No.6827809

>>6827803
nvm I cant read. You're on your own.

>> No.6827816

>>6827809
what

>> No.6827820

>>6827816
replied to myself. assumed op used screenless.

>> No.6827834
File: 2.93 MB, 1651x924, LikeTHIS!.png [View same] [iqdb] [saucenao] [google]
6827834

>> No.6827839

>>6827806
Oh no sweetie, your problems go far beyond how you prop it up
since you haven't been able to figure it out I'll tell you, dump the screen tablet and buy a screenless :)

>> No.6827872

>>6827518
If you want to learn to draw like the guy in your pic, draw from real life. It's 90% of what he does for practice.

>> No.6827879
File: 301 KB, 1836x1705, F0n-irIWcAAzpRN.png [View same] [iqdb] [saucenao] [google]
6827879

A lot of the artists I take inspo from use these little lines all over their sketches, like this piece for example and for the life of me I can't find what they're called let alone study how and when to use them
Are they meant to indicate a stretch of skin/fabric or is it just an indication of flow and/or volume?

>> No.6827882

>>6827879
It's for explaining form.

>> No.6827884

>>6827879
clearly for both
just give it a try and draw them where it feels right. dont think too hard about it.

>> No.6827893

>>6827882
>>6827884
Yeah I tend to overthink specific things like this a lot in art, thanks for the answer
If I understand what you guys are saying I should use them when two forms meet or one overlaps another, or during squashing and stretching yeah?

>> No.6827898
File: 163 KB, 1050x699, 90.jpg [View same] [iqdb] [saucenao] [google]
6827898

I should buy a ruler someday

>> No.6827912
File: 151 KB, 960x1280, photo_2023-09-04_17-41-30.jpg [View same] [iqdb] [saucenao] [google]
6827912

playing with extreme proportions

>> No.6827921
File: 269 KB, 1229x1628, 20230904_174134.jpg [View same] [iqdb] [saucenao] [google]
6827921

A Furry Is (Still)born.

Actually I like the Great Mouse Detective.

>> No.6827937 [DELETED] 

What sort of individual is a good fit for sad puppy palace?

>> No.6827939

>>6827893
You should basically use them where you would put darker values if you were using modeling tone to describe form. Basically it’s modeling tone that uses very fine, subtle hatching lines instead of actual value/tone. It’s a shorthand for shadow. The direction of the lines can additionally be used to go over the form like a cross contour, make mini rhythm lines, emulate wrinkles/stretch in fabric, etc. you usually want them to appear as running along on the surface of the form you’re describing to showing the cross contour, and not just as flat hatching.

>> No.6827975
File: 168 KB, 1225x2329, 1684573008423556.jpg [View same] [iqdb] [saucenao] [google]
6827975

>>6827342

>> No.6827984

reposting because I posted in an old thread

>> No.6827986
File: 94 KB, 1924x1360, #8.jpg [View same] [iqdb] [saucenao] [google]
6827986

I'm going through Hampton's Analytical Figure Drawing. Currently doing the assignment for week 8 (arms). Can I get some feedback on a couple of exercises I've done today?

>> No.6827988
File: 124 KB, 1912x1380, #10.jpg [View same] [iqdb] [saucenao] [google]
6827988

>>6827986

>> No.6827989

>>6827975
4 month guy is improving

>> No.6827990
File: 82 KB, 454x452, imagem_2023-09-04_193916904.png [View same] [iqdb] [saucenao] [google]
6827990

>>6827984
forgot pic

>> No.6828006

>>6827988
>>6827986
Go study how the peck continues into the deltoid.

>> No.6828014 [DELETED] 

It's joever. Ai chads won..they fucking won.

>> No.6828019

>>6828014
Pretty much
>fanart can be done with AI because copyright is a joke
>commissions can be done with AI because copyright is a joke
>patreon can be done with AI because coomers will pay for anything they can jack to
>game art can be done with AI because you can paint over it to get copyrights

>> No.6828041

>>6827990
Looks weird. Something about the eyes.

>> No.6828042
File: 651 KB, 4124x4224, cubes50.jpg [View same] [iqdb] [saucenao] [google]
6828042

day 50
its been too long since I drew something from imagination (like a few days)
The blog is coming tomorrow guys what should my @ be

>>6827639
i think i have couvid
>>6828019
and yet no one does it, huh
>>6827483
you gotta feel the form
>>6827476
i think it's some new meme that one person is trying to force

>> No.6828043
File: 70 KB, 798x960, up9lw952zm261.jpg [View same] [iqdb] [saucenao] [google]
6828043

>>6828014
Good on them I guess, it's not like I was getting paid for drawing myself and from what I've seen so are half the guys complaining on twitter. Sucks for the other half.

>> No.6828048
File: 495 KB, 961x996, imagem_2023-09-04_202236707.png [View same] [iqdb] [saucenao] [google]
6828048

>>6828041
welp

>> No.6828053
File: 90 KB, 1001x823, FueskjjX0AgWog0.jpg [View same] [iqdb] [saucenao] [google]
6828053

>>6827342
Just saw my work got featured on the image again thank you tee hee (bottom right)

>> No.6828059
File: 68 KB, 1146x1800, git.jpg [View same] [iqdb] [saucenao] [google]
6828059

Finally pushed through and rendered out a study. From a b+w photo so colors are improvised. What's the weakest point here?

>> No.6828065

>>6828019
>fanart can be done with AI because copyright is a joke
literally free money atm

>> No.6828067
File: 1.14 MB, 2250x2368, IMG_20230904_192817_DRO_1.jpg [View same] [iqdb] [saucenao] [google]
6828067

Day 4 of getting back into drawing. Used a gym pic as reference. Please critique.

>> No.6828069

>>6828067
do more OHP and deadlifts
>>6827662
Assuming that's the moon behind her, it could just use some emphasis of the primary light source. lit from above currently.

>> No.6828070

>>6827483
>>6827518
try to understand a human head first. Anime is just as "3d" as real heads if you understand where they are coming from. I don't necessarily recommend any "methods" like loomis, just try to construct the human head yourself. Then move onto anime.

>> No.6828071

>>6828043
I was and it sucks

>> No.6828074
File: 12 KB, 259x194, images (3).jpg [View same] [iqdb] [saucenao] [google]
6828074

YOU'RE CLOSER THAN YOU THINK
THE DEVIL IS TRYING TO GET YOU TO STOP DRAWING
HOLD ON! HOLD ON!

CRAZY MEANS YOU CAN SEE THINGS THAT OTHER PEOPLE CAN'T AND IF YOU'RE NOT CRAZY YOU'RE NEVER GOING TO SUCCEED

SPEND YOURSELF IN A WORTHY CAUSE!

>> No.6828113
File: 1.26 MB, 2560x1440, 393.jpg [View same] [iqdb] [saucenao] [google]
6828113

Sup beg. The book suggests to use modern tools and simply place basic shapes in sketchup and then draw on top of it. I guess it beats perspective grid. It is something i though about myself: sculpt the face or bodies of your game characters so you keep consistency that way no matter what angle or pose.

>>6828067
kinda beg, keep drawing. weakest parts are the fingers. and you are coward that you cropped the pic just above pepe. pepe holds massive amount of art potential
>>6828059
the shades on legs and arms are kinda clunky and breaking forms
>>6828048
did you draw this? i kneel
>>6827990
very western take on female face. i like it!
>>6827975
damn that is cool and it isnt even finished yet
>>6827921
soul overdose. i kneel
>>6827898
should put some tulip in front of her as well for extra depth. well done nazi thot
>>6827834
the drapery is very weak compared to the rest. also his haircut implies his skull is flat
>>6827737
https://apkpure.com/clip-studio-paint/jp.co.celsys.clipstudiopaint.googleplay/versions
>>6827674
you kinda want mix of both. forms only result in stiff diagrams while shapes can get ridiculously inaccurate over time
>>6827662
there is basically no range of values. first do tonal bar exercise
https://archive.org/details/Keys_to_Drawing/page/60
and then do whole chapter about light
https://archive.org/details/Keys_to_Drawing/page/102
>>6827621
begs need 4 hours and 4 000 strokes to draw a face
pro needs 4 seconds and 4 strokes
>>6827538
that is super busy picture, but after good coloring it will probably be glorious
>>6827375
any particular reason why are you limiting yourself to ehentai? they dont have ALL books after all. All books are on websites like annas-archive.org

>> No.6828116
File: 37 KB, 403x534, 1693763732296590.jpg [View same] [iqdb] [saucenao] [google]
6828116

>>6828113
>ignored by my boy Pawell

>> No.6828137
File: 1.91 MB, 1468x3718, 20230904_203821.jpg [View same] [iqdb] [saucenao] [google]
6828137

>> No.6828139
File: 995 KB, 2400x1600, 20230904.png [View same] [iqdb] [saucenao] [google]
6828139

Yesterday, 5min each

>> No.6828141
File: 1.56 MB, 2250x3080, IMG_20230904_204016_DRO_1.jpg [View same] [iqdb] [saucenao] [google]
6828141

>>6828113
Pepe just for you, my friend.

>> No.6828142
File: 172 KB, 800x800, 202300904.png [View same] [iqdb] [saucenao] [google]
6828142

Yesterday, 1H

>> No.6828162
File: 60 KB, 1334x639, 8min.jpg [View same] [iqdb] [saucenao] [google]
6828162

Thoughts on this 8 min gestures?

>> No.6828174

>>6827476
It's from the comic with the guy wanting to pet a dog but not knowing how and asking the lady it's funny someone post it please

>> No.6828177

>>6828113
But why a new drawing app?

>> No.6828190
File: 358 KB, 829x271, Capture.png [View same] [iqdb] [saucenao] [google]
6828190

>>6828177
i even replied to you in my grand crab paint off. pic related. imagine there are anons on this very board who use lagging piece of shit which you have to pay for every year and they dont even consider there might be something better
>>6828141
pepe symbol drawed, read keys to drawing lol
>>6828137
i love this style, it is like you are sculpting the forms. saved
>>6828116
sorry anon. it is not possible (text length limit) nor practical to reply to everybody. sometimes you just have to draw without (You)

>> No.6828193

>>6828190
Whoops, my bad. Didn't see the (you). Keep up the good work! You are an inspiration that I don't need a yearly subscription to draw well

>> No.6828203

>>6828113
haha holy shit you haven't improved at all

>> No.6828208
File: 503 KB, 1024x576, ZDragon Dungeon TEST ex6.jpg [View same] [iqdb] [saucenao] [google]
6828208

I just learned about Arkhouse and found his art really captivating, does anyone know how this sort of style is achieved? My first thought was to do a large gradient then put detail on top.
But how do you get the melted look like in the big white patch? Do you need a certain style of brush?

Also, I know what you're thinking but this image is from 2018.

>> No.6828211
File: 1.43 MB, 4034x3934, GridArt_20230904_212642544.jpg [View same] [iqdb] [saucenao] [google]
6828211

taken me way too long just to get this much done

>> No.6828229
File: 89 KB, 1440x1469, Snapchat-1626610200.jpg [View same] [iqdb] [saucenao] [google]
6828229

When very new and studying perspective, should i try to find my vanishing point after drawing and then correct, or begin from an established vanishing point?

>> No.6828237
File: 97 KB, 579x800, Alex Ross batman.jpg [View same] [iqdb] [saucenao] [google]
6828237

I'm convinced that /beg/ artists should spend more time drawing from reference than anything else. I got serious about drawing about 2 years ago, and I've made more progress in the past few months drawing from reference than I did in the preceding year and some change where I most did doodles from imagination.

>> No.6828248

>>6828237
Nah, ignore every artist telling people who are starting out to always use refs

>> No.6828255
File: 666 KB, 1200x1200, LifeDrawing1.png [View same] [iqdb] [saucenao] [google]
6828255

I had fun with this life drawing session today. Ended up getting ambitious to see if I could push the pose a bit farther. I'll probably try to break the poses even more next session.

>>6828162
Finding how lines/masses connect from and to one another is one thing that can help your gestures capture the flow.
https://www.youtube.com/watch?v=JA7Naf0RF4M
Watch how Glen here ties down this drawing of Tarzan. Don't go as fast as he does but observe how he's drawing through the forms and creating shapes that have direction. The shape of your calves are going in a good direction in terms of shape. The figure on the right has the stretched side sharing some angles a bit to closely to the pinch. They're a bit too similar. You can simplify the torso even more if you find yourself struggling. Practice accurate observation and look at your subject more.

>>6828137
Rad

>> No.6828256

>>6828211
I feel you fellow dotard.

>> No.6828276

>>6828113
Kill yourself.

>> No.6828301

>>6828255
I really like these anon, your figures have good form. What is your drawing process for drawing your figures by the way?

>> No.6828318

>>6828256
feel like i need to draw sven after my last game. mid and off lost hard but i went 22/1 and carried us out of that shit show

>> No.6828320
File: 341 KB, 852x723, image_2023-09-04_235148901.png [View same] [iqdb] [saucenao] [google]
6828320

>>6828318
Dont be discouraged.

>> No.6828321

>>6828043
Surely that wouldn't actually fire.

Right?

>> No.6828325

>decide to try krita
>hit e for erase like every other drawing program in existence
>it just uses the current brush as an erase tool
>cool but like, i want an actual erase tool
>can't find it
>google
>first result is a feature request from 2 years ago
>tldr; - lmao go fuck yourself, krita is better than every other tool and we don't need a stupid erase tool. just do this long convoluted process of using a python script and just manually change out the eraser tool every time you want it

god i hate open source devs.
>hurr no REAL use case
i draw with a semi-transparent pencil, i want to erase with a fully opaque eraser, i shouldn't need to go through 20 menus to set this up and then deal with the bullshit of having to switch keybinds every time i want to switch erasers.

fuck krita, going back to csp.

>> No.6828331

>>6828320
holy cute

>> No.6828335
File: 22 KB, 291x244, erase.jpg [View same] [iqdb] [saucenao] [google]
6828335

>>6828325
>cool but like, i want an actual erase tool
>can't find it

How is it possible to be this retarded?

>> No.6828341

>>6828335
It's a brush option that requires you to manually select it, as opposed to a hot key. there is no default set of eraser hotkeys to use and instead you need to manually set a hotkey, using a different script, then rebinding that script's hotkeys to that specific brush. and if you want to change erasers, you need to go through the process of rebinding that script to a different eraser.

as opposed to every other program in existence that has an eraser as it's own tool with its own presets and different "brushes" that will be remember when you switch back.

>> No.6828354

>>6828341
You can actually set brushes to hot keys in krita through a script that comes included with it, just look it up

>> No.6828356

>>6828341
whoops nevermind misread your post

>> No.6828357
File: 19 KB, 335x755, man.jpg [View same] [iqdb] [saucenao] [google]
6828357

i drew a man

>> No.6828362

>>6828357
Shinji isn't a man.

>> No.6828368
File: 87 KB, 742x550, preset.jpg [View same] [iqdb] [saucenao] [google]
6828368

>>6828341
You can just right click and select whatever eraser tool you want from the pop-up palette.
And you can easily set 10 brushes you use in the "Ten brushes" script, set whatever tool you want, then change the keybinds too. And you can configure it so it goes back and forth between the tool you used and the ones you keybinded.

I understand if you thought the vector layer tools weren't as powerful as they are in clip, but making a fuss about how its hard to right click to bring up a pop-up to select your eraser or setting up keybinds that you already do in any other software is just dumb. It's like saying that clip is bad because you might have to move your UI around to make it more comfortable for you.

>> No.6828370

>>6828357
looks cool but he just reminds me of the western porn game protag

>> No.6828382

>>6828368
No, this is bad. This round about method has extremely limited functionality, for a tool that is one of the most simple and basic of all art tools.

There is absolutely no reason for an eraser to be this convoluted. Krita has to be designed by someone extremely brain damaged to think that’s acceptable.

Fucking flockdraw and mspaint can handle it better. Even gimp does.
And if the eraser tool is this fucked, like hell I’m going to sink any more time into that garbage program

>> No.6828388

>>6828382
just use gimp

>> No.6828389
File: 32 KB, 736x650, 39e132d7050226679d2b25952d762d68.jpg [View same] [iqdb] [saucenao] [google]
6828389

>>6828362
>>6828370
fine I'll change the hair I guess

>> No.6828415
File: 702 KB, 2269x3694, 20230905_001925.jpg [View same] [iqdb] [saucenao] [google]
6828415

i dont have a pencil sharpener so i cant really do any fine detail (which is fine because i dont want to butcher her face) so ill just try doing sven now

>> No.6828422
File: 2.09 MB, 3000x2000, test.png [View same] [iqdb] [saucenao] [google]
6828422

idk, i should colorize it but too retarded to do it

>> No.6828426
File: 1.53 MB, 2052x2654, 1693889269203.jpg [View same] [iqdb] [saucenao] [google]
6828426

First time drawing with charcoal

>> No.6828427

>>6828422
I smell figure drawing.

>> No.6828430

>>6828427
nope, imagination, but i should try more exagerated poses

>> No.6828442
File: 1.42 MB, 4000x4000, IMG_0119.jpg [View same] [iqdb] [saucenao] [google]
6828442

30s gestures
>>6827342
>made it into the OP
Oh my goodness me
>>6827473
Yep, much better. The overlapping forms and wrapping rolls of flesh show depth and volume better. I’d do more Vilppu and keep going. Grinding organic forms might help you as well. Keep it up!
>>6827538
There’s a lot going on and it looks fucking cool as fuck, but it’s kinda hard to read in its current state. Drawing Comics The Marvel Way has a bit on inking and making the subject clear, that might be helpful. Of course, coloring could do the trick. Overall impressive. I’m looking forward to seeing the final!
>>6827590
>>6827639
This speaks to me on a fundamental level.
>>6827621
Yeah I don’t know. It seems like youv’e gotta git gud at gesture and inking and internalize a lot of construction and shape language and have a good visual library to make aesthetic direct drawings look good. I’m guessing beautiful simple sketches are probably something developed at the advanced stage, like >>6827671 said.
>>6827662
You need stronger contrast in your values. Practice depicting form in monochrome. That more than anything else (apparently) is what good painting is about. Values.
>>6827718
You fixed the hand some, good job. Keep practicing, especially work on feeling the form.
>>6827755
I think this is the real red pill. The most important and hardest thing when it comes to art is appeal. I think that appeal basically is something like a combination of gesture and storytelling. Add in some SOVL (which is something like earnestness/enthusiasm/honest expressive effort) and you’re gonna make it regardless of all other fundies. The epitome of this is ONE.
>>6827898
I like this. Why do you need a ruler?
>>6827912
Your arms and thighs are symmetrical sausage shapes that go stiff and dead. Should be an easy fix for you though. Look up vilppu’s gesture lessons and also https://youtu.be/w47lF4uZXIo?si=f7HrzFi0OYtkKcH8&t=1478 and
https://youtu.be/MKi3-fe1GC4?si=7K8S0wb5ClaNz1Xx&t=138 in particular.

>> No.6828476

Am i correct in the understanding that being able to recreate what you see is the most basic, fundamental level of art?

>> No.6828478

>>6828382
>There is absolutely no reason for an eraser to be this convoluted

Right clicking is hard? Pressing E is hard?

>> No.6828490
File: 312 KB, 519x812, file.png [View same] [iqdb] [saucenao] [google]
6828490

latest werk

>> No.6828493

>>6828476
yes, observational drawing is the absolute basic skill in art

>> No.6828551

>>6828493
Why isn't this mentioned?

>> No.6828555

More 30s gestures. I think it might be too fast desu.
>>6827921
Very clean, I like it.
>>6827975
Impressive.
>>6827986
>>6827988
Pay attention to how the delt’s heads interact with each other, and where/how they attach. Pay attention to the little triangular hollow between the pec, clavicle, and front delt.
>>6827990
I like the eyes. Her left eye (on our right) bight protrude a little far out from her face, maybe.
>>6828042
Good rendering, the proportions of the arm are off though, especially the forearm and wrist. That’s a cool-ass head and neck though.
>>6828048
Nice anatomy studies!
>>6828053
You deserve it, good job.
>>6828059
You need to study form and anatomy. Understanding how to depict form using tone/shadow will help you. Very ambitious; GMI.
>>6827834
Some forms are a bit flat (mostly neck/head/face) but this is overall pretty cool. Also, nice clouds!
>>6828067
Nose and eyes are symbol drawn. Read drawing on the right side of the brain. The nose also has perspective issues. WAGMI
>>6828074
Based
>>6828113
Man I need to add perspective to my grinding rotation.
>>6827674
Yes.
>>6828137
Fuckin’ love this, very cool
>>6828139
Good job, building a habit of mapping the shadow shapes will serve you VERY well going forward
>>6828142
You need a broader value range. Darker shadow, lighter light, with a clearer separation. Right now it’s all too similar. You didn’t draw any of the light that’s hitting her. Keep going!
>>6828162
Looks like you’re adding the head and limbs now, good job!
>>6828211
Vilppu
>>6828229
Probably depends. Ask Powell.
>>6828237
Agreed
>>6828255
Beautiful! Expressive and gestural and appealing with solid structure. I’m mirin hard.
>>6828357
Good drapery and hands and face and… good job.
>>6828415
https://www.youtube.com/watch?v=rWUYuDlXUoY
>>6828422
OUH!! Kinda feels like the perspective on the right’s eyes doesn’t match her face. Also her right (on our left) forearm overlapping her bicep seems weird.
>>6828426
Lovely!

>> No.6828564
File: 578 KB, 1472x2048, F5M9x1MXAAAufe6.jpg [View same] [iqdb] [saucenao] [google]
6828564

First time ever painting something, the end result isn't extraordinarily bad for me, outside of the weird looking back / spine that looks off compared to the rest of her body, I should've made an undersketch instead of directly painting.

>> No.6828573
File: 1.42 MB, 2156x2000, WET FLOOR2_re.png [View same] [iqdb] [saucenao] [google]
6828573

how does this look? I tried to do some more extreme poses but I think I fucked up the perspective

>> No.6828574

>>6828564
oh actually i'm noticing some pretty major mistakes, the shadow on the breast makes it look flat and because of the shading on the nipple, it looks extremely weird.

>> No.6828576

>>6828573
idk if the cause is perspective, or the angle he's drawn, but dude on the left looks flat, reminds me of the weird billboarding effect old fps games had when you look at them from above or under

>> No.6828583
File: 1.75 MB, 4000x4000, IMG_0120.jpg [View same] [iqdb] [saucenao] [google]
6828583

>>6828555
>>6828442
Kek. Here they are. Trying to feel the flow.gesture/rhythm, and get the total quickly, attempting to get a more holistic sense of the pose/figure. Also just plain mileage. Kinda seems too fast to get much out of, but I’m honestly not sure.
>>6828490
Beautiful subtle rendering.
>>6828476
Yes. More specifically, it’s about the ability to see accurately and not symbol draw. To be able to draw what you see and get the proportions basically right. (Autisticslly precise sight-size atelier style measuring and photocopying is not what we’re talking about, though.) You can't draw if you can’t see.
>>6828551
Whenever anyone recommends to do measuring and accuracy practice, that’s what we’re talking about. Whenever anyone says to stop symbol drawing, that’s what we’re talking about. Whenever anyone recommends the Brent Eviston beginner course, or Drawing On The Right Side Of The Brain, or Keys To Drawing, that’s what we’re talking about.
>>6828564
>>6828574
Yeah. There are issues. But at least you can see it. It’s hard to paint something if you can’t draw it.
>>6828573
Looks good! But that’s not how you hold a gun. He should be gripping it with his thumb as well.

>> No.6828587

>>6828583
If that's what you're talking about, why aren't you saying that?

>> No.6828603

>>6828587
maybe autism, but it probably just doesn’t occur to most anons to spell it out every single time. Pawell and others are recommending those resources in every thread, multiple times. I often do tell people that first you have to learn how to see properly and that learning to see is basically step zero.

Going forward, I’ll try to be more explicit when I make such recommendations. Thanks for pointing that out.

>> No.6828610

>>6828583
>He should be gripping it with his thumb as well.
He's supposed to be pulling back the hammer on the revolver. I'm not very good at drawing hands or guns, and especially not hands holding guns, so that probably doesn't look very clear.

>> No.6828611

>>6828610
Just use reference and watch people performing the action you’re trying to draw.

>> No.6828616

>>6828573
it is a bit flat, not really feeling the form (maybe make a mockup in a 3d program to see how it should actually look like) but the graphic design makes up for it. extremely cool anon

>> No.6828641

>>6828555
>the proportions of the arm are off though, especially the forearm and wrist
oh yeah, you're right

>> No.6828663

How are you supposed to clear enough space on your desk for a tablet?

>> No.6828664

>practicing drawing humans more
>accidentally end up drawing indian joker despite the ref not looking like him
Any other drawings for this feel?

>> No.6828666
File: 204 KB, 978x686, lol.png [View same] [iqdb] [saucenao] [google]
6828666

>>6828664
Forgot image

>> No.6828677
File: 982 KB, 2772x4000, 20230905_041949.jpg [View same] [iqdb] [saucenao] [google]
6828677

>>6828555
>Vilppu
whats this mean anon?
>>6828555
>https://www.youtube.com/watch?v=rWUYuDlXUoY
thanks, this is about as sharp as its gotten for me with just like a shitty knife

>> No.6828678

>>6828074
bejita-anon... i can only do boxes... how am i gonna do furries, i'm not close to it at all.

>> No.6828689
File: 718 KB, 1200x1200, howto.png [View same] [iqdb] [saucenao] [google]
6828689

>>6828301
I start at either the head, ribcage or pelvis. Either an oval, cylinder or shape which I then give some cross-contours. Sometimes I'll make them into boxes or give them defined x, y and z axis If I need to figure it out a bit. I then find the center line and find the next mass and do the same. Sometimes I don't need to draw the actual form like in the bottom left because I have a pretty good idea of what I'm looking at. I mostly did these by keeping straight and curves in mind when making my decisions. Bottom right is a half decent example, notice how the bottom of her torso can be reduced to a subtle curve and the top likewise reduce to 2 straights if you look pass what I put on top. Other than that I'm tracking proportional relationships and landmarks. The process is to establish a shape then elaborate on it later. The process isn't any different from how any artist will approach drawing a figure really. There's some deviation, but ultimately they're all based on the same principles.

>>6828555
>mirin
Thanks Anon! One thing I'll recommend you to do 2 things. Increase your timer. Enough so that you're not wasting time on details but not so little that you can't properly learn the concepts. Reduce the timer when you really want to test what sticks. Try finding lines from the top of the pose to the bottom (or left to right depending on the pose) and make those lines go as far as you can. They don't even necessarily have to be on the figure, but do have to relate back to it.. There is no right answer. Just remember that you are composing the figure not just copying.

>> No.6828699

>>6828689
I don't get it

>> No.6828715
File: 3.72 MB, 2951x2000, howto.png [View same] [iqdb] [saucenao] [google]
6828715

>>6828699
Here's some Hampton talking about it. These lines direct the flow of the masses. The center line is a rhythm in of itself that you can carry through to the head, legs and arms. Rhythm is about balancing in and out, in and out. Curve and straight. Rhythm in music is the distance between the absence of sound and and then it's appearance. This extend to drawing concepts or really most things in general. When you breathe, you can only inhale so much till you need to inevitably exhale. Same goes for lines. They can only curve so much either till they make a shape or change direction. Matessi defines it as force in his book, Speed refers to it as rhythm, Vilppu as flow. Bridgman even talks about it. It's that important of a concept,

>> No.6828717

>>6828677
Glen Vilppu is a drawing instructor that is known for his figure drawing workshops. If you've seen people say "feel the form" they're quoting him. He comes from an animation background so he's more focused on intuition and capturing the feel and emotional content of a figure than trying to replecate the reference exactly. Your drawing is a good example of capturing the outline of a figure, but you can see that it's a bit stiff. Starting with a gesture that captures the feel and weight of a pose and then building that up with 3D forms tends to give a better representation of the source than trying to be perfectly accurate in one pass. If you look up Vilppu Drawing Manual you'll find his book, but he does have the assumption that you're staring with some basic understanding of the fundamentals.

>> No.6828782
File: 1.24 MB, 3148x2986, 20230905_060412.jpg [View same] [iqdb] [saucenao] [google]
6828782

this mf came out looking like a fat elephant shrew
>>6828717
thanks ill check him out

>> No.6828843
File: 54 KB, 398x514, file.png [View same] [iqdb] [saucenao] [google]
6828843

>>6828715
>those sloppy ass lines
Wait, /ic/ told me I should be able to draw perfect straight lines and this dude can't even do curves? Something ain't adding up here

>> No.6828877
File: 464 KB, 765x1020, 1693912735106.jpg [View same] [iqdb] [saucenao] [google]
6828877

Can't remember the last time I drew with a pencil. A pitcher with tea in it is not simple to draw, I have no idea how to translate the different coloured liquid into one single monochrome space.

Anyway, it's not worth polishing this turd, I think I'll just work more on having the right lines first before diving into rendering autism

>> No.6828880

>>6828382
>There is absolutely no reason for an eraser to be this convoluted.
It's not, if you don't overthink it.
>pick brush
>press E
>brush now erases instead of drawing
Literally one keypress.
What you're actually upset about is that Krita does not, in its default configuration, replicate the exact functions you're used to from another program.

>> No.6828889

>>6828843
it's pre-sketch steps, why painstakingly make the lines perfect when you haven't even started drawing...?

>> No.6828902
File: 660 KB, 1830x789, a60-1.png [View same] [iqdb] [saucenao] [google]
6828902

Damn I am now able to draw blocks but I can't accurately copy well nor draw fast.
Just more practice?

>> No.6828905

>>6828877
still nice try!

>> No.6828947

>>6828843
Lines should communicate what it is you're attempting to convey about the subject. Just because hampton didn't put down a perfectly curved and smooth line does not diminish what he has shown and written. His lines here still convey timing and rhythm into one another, in other words the lines do as much as they need to. He's illustrating a concept. He could do it with squiggly line quality for all I care. You don't need to have perfect, mechanical draftsmanship to make a compelling drawing/point. Shocking, I know.

>> No.6828951

>>6828947
You should know better than to take such a definitive statement at face value in terms of what you should be capable of doing. The whole point is that you can make the line you intend to make with confidence and get close enough. If you want a perfectly straight line, use a ruler or the line tool.

>> No.6828985

>>6828689
>Increase your timer. Enough so that you're not wasting time on details but not so little that you can't properly learn the concepts. Reduce the timer when you really want to test what sticks.
>Try finding lines from the top of the pose to the bottom (or left to right depending on the pose) and make those lines go as far as you can.
>Just remember that you are composing the figure not just copying.
Will do, thanks senpai!
>>6828715
Saved, thanks. What did you do to study appealing exaggeration/stylization of the figure? Copy your favorite coom art twice, or do you just have excellent taste and instinct?
>>6828877
Based still life tradchad. GMI. Keep going!
>>6828902
Yeah, basically. I’d also really look at what the anon I’ve quoted has been saying. Also this >>6828717. You want to not copy the silhouette of the figure, but to build it from the inside out, using rhythm and gesture to place the masses and forms of the body. These are really not that bad btw. You have a good understanding of foreshortening and some of the drawings of the kicking girl and the pole vaulter are pretty close to the ref. I think you need just a little more information about the actual process of figure drawing and you’ll be instantly a lot better. Good job.

>> No.6828995
File: 667 KB, 765x1020, 1693920987829.jpg [View same] [iqdb] [saucenao] [google]
6828995

Did project 1-A from keys to drawing. Feet!

I've mostly been drawing with ink these past few days so I decided to switch it up by using charcoal. Just having a stick of charcoal in my hand instantly makes me feel like an artist. Storing it without having it rub off on other stuff will be a pain though, I guess I'll need some fixative or hair spray.

Adding the flowers from the floor carpeting was kind of a mistake compositionally (they distract), but ドンマイ, it's a study!

>> No.6829117

>practice drawing heads
>construction it is
>get some refs to copy
>draw that circle first
>...
>circle is fine if you look at head front the front
>from the profile it's a wider ellipse
Yeah, so it comes back to remembering where everything is. Cannot construct your way out of lacking visual library.

>> No.6829132

>>6829117
Or maybe I'm being retarded, now it seems to kinda fit.

>> No.6829135
File: 22 KB, 443x251, 12ddcdd7e9e04ec5790744a13331024813a02ef4r1-443-251v2_uhq.jpg [View same] [iqdb] [saucenao] [google]
6829135

>>6828995
why you wearing socks? redo the exercise drawing some goddamn toes and post it

>> No.6829177
File: 3.76 MB, 4500x3500, Round brush only FIN.png [View same] [iqdb] [saucenao] [google]
6829177

First time posting here. Did me a round brush only practice (Sketch to render).

>> No.6829181
File: 1.38 MB, 4500x3500, More round brush.png [View same] [iqdb] [saucenao] [google]
6829181

>>6829177
Also some more pract's with a bonus cube brush test.

>> No.6829183
File: 831 KB, 4500x3500, Cube brush pract.png [View same] [iqdb] [saucenao] [google]
6829183

>>6829181

>> No.6829194
File: 3.72 MB, 4500x3500, Anatomy-Labeling-FULL-FINISH-PLAIN.jpg [View same] [iqdb] [saucenao] [google]
6829194

>>6829183
1 more anatomy thingie as a extra bonus. I flip flop between digital paints, and inks. Pic rel has a ink brush I dont use any more. And I instead use a tech/fountain-like pen for details. And a micron-like pen for the outlines
>and additional details too.

Future anatomy studies will be constructed via bridgman.

>> No.6829248

What method for drawing the hips works best for you?
No matter whether I use a box as the base or some sort of sphere I always seem to fuck them up.
Box is way easier to place accurately and move around in my head but goes to complete shit once I try to attach the legs, while the sphere is better for the form but is difficult to place properly.

>> No.6829274
File: 1.67 MB, 4000x1800, 20230905_132358.jpg [View same] [iqdb] [saucenao] [google]
6829274

>>6829248
The morpho books (specially the simplified forms one) suggest a variety of ways, each with its own pros and cons. Some people (i.e. Proko) like to use the Gottfried Bammes model (pic related) but I find it too complex for most of us.

>> No.6829276
File: 3.13 MB, 4000x1800, 16939312387768626220648771671968.jpg [View same] [iqdb] [saucenao] [google]
6829276

>>6829274
More Bammes

>> No.6829278
File: 2.72 MB, 4000x3000, 16939313505195620266941014449262.jpg [View same] [iqdb] [saucenao] [google]
6829278

>>6829274

>> No.6829287

You must cut out everything in your life that is not centered around drawing. CUT IT OUT!

>> No.6829290

>>6828880
And then when you wanna go back to drawing you need to select the brush you were using before and press B~
While in any functional app you press B and you get the brush you were using before :O
>Four is a bigger number than two therefore my four action solution is superior to your two action solution!!

>> No.6829294

https://www.youtube.com/watch?v=eayo0XXse_M craig mullins is live now on the collective podcast. missed the first 30 mins though damn. just thought I'd pop it here in-case one other anon is interested

>> No.6829298

>>6829294
what, he hasn't had a tv since 1990? his kids grew up without one. this is the secret to how you get good...

>> No.6829303

any ebook reccs on painting faces

>> No.6829304

>>6829294
Thanks, anon.

>> No.6829312

I used to be so talented at drawing and painting in high school. I have probably gone 5 years without doing anything and have pretty much lost all of my skills. anyone been through this have any advice to get back into it? should I just restart with the fundies ? any specific exercises to get back into the flow of things?

>> No.6829342

>>6829312
I went through something like this. I got back my skills much faster than it took to gain them in the first place. I did fundies(lots of still life), master studies, and just made it a habit to draw everyday without fail, marked a x on a physical calendar, made sure to keep an unbroken streak of x's.

>> No.6829412

>>6828321
It would and, depending on the gun quality, may not even blow it up
https://youtu.be/jtC9qzKcNJE?t=456 (timecode)

>> No.6829415

I keep endlessly changing things in paintings without seeing if it gets better or not. Even with a mirrored image it doesnt work. Its like my brain is so used to the image it refuses to see the flaws. At the same time im afraid ill lose good parts if I change things, or that Ill end up redoing the entire image. Any good ways to deal with this?

>> No.6829418

>>6829415
Catch yourself and stop before it looses what it had.

>> No.6829425

>>6829418
>looses
loses*

>> No.6829426
File: 193 KB, 896x1280, IMG_4400.jpg [View same] [iqdb] [saucenao] [google]
6829426

I remade the Elf following the advice from the previous thread and i think it turned out okay, crit about the values pls

>> No.6829437

>>6827797
Just shut the fuck up and draw some fucking boxes nigger. I am not gonna tell you what exactly you did wrong. Every normal human eye can see how wrong it looks.

>> No.6829439

>>6829290
>press E
>brush now draws instead of erasing
Bruh

>> No.6829451

>>6829439
>Rather press double as many buttons.
Bruh

>> No.6829452
File: 2.08 MB, 1530x2040, IMG_20230905_202332.jpg [View same] [iqdb] [saucenao] [google]
6829452

any1 knows how to improve my rendering style so it wont be a immediate giveaway im a fucking beg

>> No.6829457

>>6829452
Just be more consistent. Avoid random squiggles for dark patches.

>> No.6829460

>>6829452
Try to render something simple at the beginning like an Apple or something like that and something that you like

>> No.6829464
File: 759 KB, 1479x2117, 2023_09_05-Bus_sketches.jpg [View same] [iqdb] [saucenao] [google]
6829464

Sketching from imagination on public transport. Ballpoint = fun as fuck.

I recommend sketching on the bus. You lose all control but its still fun. Also it saved me many times from going to sleep with the shame of being a nodraw.

>>6829439
>rub the rubber to the paper
>drawing is gone
fucking sorcery

>>6829177
based.

>>6828995
Based + SOVL + I kneel + cute. I like the flowers.

>>6828782
based.

>>6828142
keep em coming.

>> No.6829468
File: 1.21 MB, 2560x1440, 394.jpg [View same] [iqdb] [saucenao] [google]
6829468

Sup beg, steal this tech from AutoCAD engineers and cut through stuff to show what is inside. Finally the book reminded me something new. It really pays off to go through multiple books on same subject. Also i used stormpaint 3P perspective assistant. It is almost as good as the one in krita, that is why its so accurate today.

>>6829415
sounds like turd polishing. PYW
>>6829312
>didnt PYW
seriously, how do you imagine anyone can point you in right direction when you dont post your work?
>>6829303
dunno about the painting stuff, but heads and portraits are common topic
>Loomis Drawing the Head and Hands
>Hogarth Drawing the Human Head
>Bridgman Heads Features and Faces
>Mau.Kun Yim Lessons in Masterful Portrait Drawing
>Civardi Drawing Portraits
>>6829177
welcome to the beg. i see you are already mogging like half of the posters from here. are you wannabe furry artist?
>>6828995
passing grade though the feet on right is very... beg
>>6828902
pretty much yes. just draw (more)
>>6828573
superb design, very cool perspective. i kneel
>>6828490
i am not a fan of desaturated color palette, but that is just my beg opinion. cool thot!
>>6828476
yes
>>6828229
there are multiple possible workflows considering perspective. i recc to simply pick some book about it and go page by page. Perspective made easy is very casual and cool book. Framed: Perspective is the best one, but it will take you a long time to go through it. Most practical approach is
>horizon
>am i looking down or up? 3P, otherwise 2P
>set VPs
>draw cubes or perspective grid or set up perspective guides in software
>draw rest of the owl
so for example in my pic related, left side with cut room i first draw the whole room as 1 big cube in 3PP. You can still see the thin construction lines of it. Then i slowly filled it with smaller and smaller boxes, turned off the guides and finished it
>>6828325
Dont ditch the app so fast over a small difference of workflow. It is experiment to possibly find something better.

>> No.6829474

I’m not drawing today.

>> No.6829478

>>6829468
thanks, i actually enjoy having anons like you doing these big comment dumps every thread they are very informative and sometimes funny, pls dont stop

>> No.6829484
File: 282 KB, 800x800, collab final.png [View same] [iqdb] [saucenao] [google]
6829484

did this for a friend collab
i got all the colors right and conveyed the idea well, but i feel like the quality of the image went down from the sketch. ill post the sketch after this
any tips as to why it feels bad? is it flat? what would be a better way to do this

>> No.6829487
File: 207 KB, 800x800, collab plan.png [View same] [iqdb] [saucenao] [google]
6829487

>>6829484
sketch

>> No.6829496

I swear there was someone doing crazy line work wit pencils and digital. WTF ever happened to them?

>> No.6829519
File: 3.52 MB, 5850x3150, Arkelis-Request-SFW.jpg [View same] [iqdb] [saucenao] [google]
6829519

>>6829468
I appreciate the complement. Really love your pieces dude. Gave ya a follow earlier in the week.
>are you wannabe furry artist?
Been there, done that. But proper term is scalie. No neon wuff here. Not to mention I am doing much more sfw non furry stuff. Mainly spooky stuff, robot /mechanical, and fantasy, to actually post on (new) socials.
>Plus its the shit that I want to do.

And be constant in it. May open comms (sfw & nsfw) in the future for side incomes. But a patreon (tipjar style) may come first.

Got a new mail handler job that I've worked for 3 days in, so that'll be the main grind.
>Kinda part time, since its not a set schedule, and the last 2 day + today will be 4 hrs long. Actually planning on going for a mail carrier either for there, or UPS; since they got more of their shit together pay wise recently.

Hoping to do less static pieces. Pic rel is probably the more perspective heavy picture Ive done. Took weeks tho, due to losing previous job, and going too heavy with the process. Which is why I'm simplfying alot. Still experimenting, especially with the paints. But I mainly gonna stick with the round, square, or oddly textured opacity brushes I do regularly use.

>> No.6829521
File: 3.86 MB, 5850x3150, Arkelis-Request-SFW-NO-POST-LIGHTING.jpg [View same] [iqdb] [saucenao] [google]
6829521

>>6829519
>non post fx vers

>> No.6829527
File: 3.78 MB, 1845x914, file.png [View same] [iqdb] [saucenao] [google]
6829527

>>6829521
Nother alien design of someones oc. Used with paints that have been long since discarded. But can replicate it with the brushes I do got tbqh.

>> No.6829529
File: 1.20 MB, 1488x2266, IMG_0136.png [View same] [iqdb] [saucenao] [google]
6829529

Can I get help with the hands? The thumbs are killing me

>> No.6829530
File: 1.82 MB, 3500x4500, Fangs-Full.jpg [View same] [iqdb] [saucenao] [google]
6829530

>>6829527
>Recent, spooky cube brush work as a comparison for the prior pics.

>> No.6829541

why is it when you get a /beg/ exercise to draw circles i can do them okay with pencil and paper but they are impossible on the screenless tablet? everything is slow and loose and slippery on the tablet in general, i can't draw on it at all, but i want to draw a lot on digital so i don't have to worry about wasting paper or buying more

>> No.6829543

>>6829529
Sometimes the best way to show off a part of the body is to not show most of it. The hand is pointed toward the camera so the thumbs should be pointed toward the camera too, generally. As in, you'll have parts of the thumb overlapping with itself due to the perspective of the viewer to the subject. Rather than trying to show off the whole hand, you should focus more on what can or can't be shown and what feels like the most natural position for parts of a body to be in.

>> No.6829552

>>6829541
Try putting a piece of paper over your tablet and drawing over it with the stylus. It could also just be stabilization on your tablet/drawing program. I'd fuck around with your stylus options either in your drawing program of choice or your settings for the tablet.

>> No.6829554

Does anyone know a good book or course that teaches the basics of industrial design techniques?
From sketching to Rendering?

>> No.6829562

>>6829554
nvm, just asked chatgpt
for anyone interested

- Sketching: The Basics by Koos Eissen
- SKETCHING Drawing Techniques for Product Designers by Koos Eissen
- Scott Robertson How to Draw & How to Render
- Drawing for Product Designers" by Kevin Henry

Seems most of them are free on pdfcoffee

>> No.6829565

>>6829562
but did chatgpt post work?

>> No.6829566
File: 158 KB, 360x362, sttablbe difffon.png [View same] [iqdb] [saucenao] [google]
6829566

>>6829565

>> No.6829595
File: 2.13 MB, 1530x2040, IMG_20230905_215755.jpg [View same] [iqdb] [saucenao] [google]
6829595

>>6829460
>>6829457
i actually find apples to be extremely difficult to draw to portray convincingly, but i spend much more time to render it nice and i still find it kind of shite

>> No.6829601
File: 2.34 MB, 1530x2040, IMG_20230905_220838.jpg [View same] [iqdb] [saucenao] [google]
6829601

>>6829595

>> No.6829606
File: 344 KB, 868x826, wb14.png [View same] [iqdb] [saucenao] [google]
6829606

>> No.6829607

>>6829606
Looks great, anon. Is the rightmost one from reference?

>> No.6829612
File: 633 KB, 700x1004, 24.png [View same] [iqdb] [saucenao] [google]
6829612

>>6829607
yep ''Shishunki no Obenkyou''

>> No.6829617
File: 166 KB, 1072x566, here we go again.png [View same] [iqdb] [saucenao] [google]
6829617

>bad day
>realize I actually have no idea what I'm doing
>my line control is terrible. I chickenscratch a lot
>construction? Sure, in next life
>I still need to memorize anatomy and my memory is shit
>Okayu
>I don't even know how to properly draw a head
>like, everything ends up misplaced
>also, how the hell I'm supposed to draw stuff like pelvis? it's all complicated as shit, refs barely help me understand anything
>catgirl
>my figures end up being stiff
>my coloring and shading are a joke
>I cannot eyeball proportions correctly
>I have to redraw everything constantly
>my recent work was bad, I wasted too much time on it
>and I don't have motivation to start next one
>fat sexy catgirl
>why I even bot-... what?
>a plump, sexy, submissive Japanese gamer catgirl
>...
>with her tits spilling over the bed she is lying on. Primed to kneading and hard fucking
>...
>come on
>I lack fundies
>and I lack fucks to give, start drawing

The work begins...

>> No.6829621

>>6828985
>What did you do to study appealing exaggeration/stylization of the figure?
You draw from multiple sources. I copy from my favorite old masters and favorite contemporaries. I grab a bunch of art from different people then analyze/copy it. I then apply to the model and see what I've retained. Trying to push my understanding of any given concept in that session. In this case it was mostly straight to curves.

>>6829484
Your values on the character are mostly just too flat. They're identical to one another. I'm okay with the values of the scythe. Make his robe darker.

>> No.6829638

>>6829474
That's okay, more gainz for myself

>> No.6829661
File: 1.28 MB, 667x949, ic 3.png [View same] [iqdb] [saucenao] [google]
6829661

>> No.6829665
File: 421 KB, 765x1020, 1693946612083.jpg [View same] [iqdb] [saucenao] [google]
6829665

>>6829135
it turned into a kind of monster's foot.

Also I guess I'm supposed to actually smudge this shit and use a kneaded eraser. I'll have to research this more if I eventually want to make more polished stuff

>> No.6829705
File: 506 KB, 1662x2378, Untitled_Artwork-359.jpg [View same] [iqdb] [saucenao] [google]
6829705

Quick character design sketch of this idiot guy

>> No.6829728

>>6829661
Is there a specific name for these kind of helmets? they look cool.

>> No.6829749

>>6829728
Murmillo gladiator helmet I think

>> No.6829755

>>6829728
NTA but, https://www.thecollector.com/gladiator-helmets-types-characteristics/

that anons drawing seems to be the murmillo helm, which is the type of gladiator equivelent of generic mary sue anime protag

>> No.6829759

>>6828237
It's true but begs don't want to listen

>> No.6829761

>>6829621
Hm. l see. Kinda like Ben Franklin learning to write. Or like that video (I think) you posted from love life drawing where he did kind of an expose on that guy with the gorgeous gesture drawings.
>In this case it was mostly straight to curves.
I’m not sure what you mean by that. If you mean that you went right into drawing curves, or if you mean you drew straight lines and then balanced them with curved lines. I ask because I see mostly just curves. Btw you’re the neko anon who paints well and encourages accuracy and proportion, right? I appreciate all your help. You’re doing the board a great service. Your comment about gesture being the composition of a pose is an interesting one that I’m gonna contemplate and let fester for a while.
>>6829661
Borderline pro level. I think the base could be more… idk, better somehow. I thing the rendering of the base is slightly flat. Maybe. Maybe not. At first I didn’t think this was an original drawing from someone posting in /begint/. I wouldn’t at all be surprised to see this as an illustration in some book somewhere. Great job!
>>6829705
Idk what exactly you did differently with this one, but it’s more appealing and better than your previous efforts. The edge of his collar and where it’s interacting with his cape is weird. If that’s his collar, it’s drawn flat rather than wrapping around his neck/shoulders. I think your colors are better, and the face is more appealing. This is a noticeable improvement, and you should be proud.

>> No.6829769

>>6829761
>Borderline pro level.
now ask that anon to draw a figure in perspective to check real quick kek

>> No.6829784
File: 208 KB, 544x700, 1688853705334633.png [View same] [iqdb] [saucenao] [google]
6829784

going to transition into drawing in digital from now on. still the same messy lines. think this is my last week of gestures before i pop off on anatomy and general proportions of the body without freestyling it.

>> No.6829794
File: 2.42 MB, 3000x4000, IMG_20230903_175950.jpg [View same] [iqdb] [saucenao] [google]
6829794

How do I cope with lacking the talent/motivation/whatever you want to call it to ever become truly good?

>> No.6829815
File: 573 KB, 1000x1000, Neco.png [View same] [iqdb] [saucenao] [google]
6829815

>>6829761
The straights and curve are relative. Some are more obvious than others. A single line can stop curving and become a straight at some point like in the triceps of the far right figure in pic related. The video from love life drawing of simon luty puts it down pretty well.

>> No.6829824

>>6829794
Kill your ego. Quiet your mind. Draw freely. You already have something beautiful going on here.

>> No.6829825
File: 344 KB, 1280x1605, William_Bouguereau_-_Dante_and_Virgile_-_Google_Art_Project_2.jpg [View same] [iqdb] [saucenao] [google]
6829825

>>6829794
Hit the gym, imposter syndrome is one of the many mental issues that can be cured with enough reps.

Why do you think every male artist is either buff as shit or a femboy with cat ears and a maid outfit who gets fucked stupid by the former.

>> No.6829844

>>6829825
There's plenty of fat fucks who are great artists

>> No.6829851

>>6829761
Thank you for the compliments anon, and for pointing out the collar issue. Maybe my little study sketches I do in between drawings is finally paying off yahoo

>> No.6829970
File: 137 KB, 1546x720, 20230905_194355.jpg [View same] [iqdb] [saucenao] [google]
6829970

>>6827921

>> No.6829973
File: 233 KB, 1403x1217, 20230905_193950.jpg [View same] [iqdb] [saucenao] [google]
6829973

>>6829970
Mighty Mouse, slightly off model. Never saw it personally.

>> No.6830040
File: 486 KB, 1285x819, Knight2.png [View same] [iqdb] [saucenao] [google]
6830040

Class doodle

>> No.6830041

How do y'all practice mapping eyes to the head? I've given myself a headache at this point trying out Loomis, Teal Line Guy, and barque plates but holy shit having shit match up is such a guessing game and that's not even trying to have more varied shapes outside of generic western shit.

>> No.6830054

>>6830041
It's funnier seeing mismatched eyes

>> No.6830077
File: 32 KB, 817x372, loomis.png [View same] [iqdb] [saucenao] [google]
6830077

>>6829970
Fellow cartoonist, you need loomis.
It looks like you are copying stuff from an old "how to" book without understanding the fundies or shapes

>> No.6830084
File: 28 KB, 1058x550, loomis.png [View same] [iqdb] [saucenao] [google]
6830084

>>6830041
That's exactly what loomis is for. Just use the 2 main lines. If you get thrown off, add more lines

>> No.6830085

>>6830077
Those read much better, I agree. Piglet was lined up for 9 vertical cm. It should've been wire framed first in blue pencil tho, definitely.

>> No.6830162
File: 2.05 MB, 2048x2732, IMG_1998.png [View same] [iqdb] [saucenao] [google]
6830162

Quick sketch to work on face appeal

>> No.6830180
File: 2.13 MB, 2084x4212, TPWoods-RedRoom.jpg [View same] [iqdb] [saucenao] [google]
6830180

Twin peaks, the red room entrance in Gastonburry Grove, I still need to add the oil puddle and the grass.
Also need to decide if I'm going to show the jumping man or the curtains opening.

Should I destroy and burn it or finish it?

>> No.6830187

>>6829661
Well done, bro.

>> No.6830203
File: 327 KB, 2988x1857, cubes51.jpg [View same] [iqdb] [saucenao] [google]
6830203

day 51
Well i made it after all, there's the blog
I think I need a new breakthrough, I have to get high soon to get some schizo revelation

>>6830162
it does look appealing
>>6829705
im not sure what this character is supposed to be, not keen on this design, sis
>>6829194
you posted this in the redline thread arleady bro
>>6828573
it's a bid disorientating. like the wall of text, and the focal point of the image is basically empty space, and the harsh yellow draws the eyes away from the figures.. Like the figures itself are good though

>> No.6830210
File: 38 KB, 640x640, 1d31a5b2110452bacf6a6b842ba9b73e.jpg [View same] [iqdb] [saucenao] [google]
6830210

>>6830203
It's an anime boy with animal ears and I am not your sis I have a penis.

>> No.6830211

>>6830210
>I am not your sis I have a penis.
oh sorry, my mistake

>> No.6830212

>>6830203
Also @markoh_art doesn't come up even on Google

>> No.6830219

>>6830212
its a twitter @, it works for me

>> No.6830242

do you ever get super frustrated while drawing and just want to tear apart your art supplies?

>> No.6830245

>>6830242
Yes especially the first year I spent drawing

>> No.6830263
File: 151 KB, 416x889, Screenshot 2023-09-05 231944.png [View same] [iqdb] [saucenao] [google]
6830263

tonights wip

>> No.6830268

>>6830263
i wanna hug her

>> No.6830272
File: 708 KB, 1810x1810, Fargo.jpg [View same] [iqdb] [saucenao] [google]
6830272

>>6830180
Here's another one of my painting's, you guys seem cringe and art without soul, it seems pointless with all this anime art, not that it needs to be realistic it absolutely doesn't, it just seems soulless, Terry Davis would not approve.

>> No.6830275

>>6830203
>you posted this in the redline thread arleady bro
Oh wow, didnt expect crossovers. Just wanted to post the other content from the previous month here. Getting feedback and all that. Still need to do more full body/bridgmen practice. Works been "on call" with the post office. Hoping to met another supervisor to plan ahead, so I can plan ahead studies.

>> No.6830276

>>6830275
Well I guess there's no rule stopping you from reposting art

>> No.6830286

>>6830263
lickable tummy.

>> No.6830287
File: 39 KB, 906x872, image_2023-09-06_004603179.png [View same] [iqdb] [saucenao] [google]
6830287

whats exactly wrong with her?
It just doesnt look quite right.
her shoulder stuff is just armor/shoulderpads.

>> No.6830288
File: 240 KB, 1194x664, imagem_2023-09-06_004659247.png [View same] [iqdb] [saucenao] [google]
6830288

so here is a third attempt

>> No.6830290
File: 66 KB, 349x339, imagem_2023-09-06_004826876.png [View same] [iqdb] [saucenao] [google]
6830290

>>6830288

>> No.6830293

>>6830290
Reminds me of character portraits that are shown during tv sitcom intros. Can't tell if this is a Step-By-Step or Full House situation.

>> No.6830294
File: 637 KB, 1668x1668, LodgeOwl.jpg [View same] [iqdb] [saucenao] [google]
6830294

>>6830180
>>6830272
Here's a painting with more value then fucking anatomy correct anime drawing for people to jerk too. Why bother making it?

>> No.6830300
File: 100 KB, 810x1080, DCD62319-2A8E-4B90-AE70-DA3D50A60412.jpg [View same] [iqdb] [saucenao] [google]
6830300

Figure paint

>> No.6830311

>>6830180
>>6830294
I would try a Bob Ross video. He might help you blend some colors

>> No.6830318

>>6830311
I'll try thanks, I'm still need to painting I did digital in the past but I hate the clean look, I admit my work isn't done correctly with vanishing points and anatomy isn't done good at all, I just mess around and go for feeling, Francis Bacon and David Lynch are my inspiration.
I love art but I have such a hard time sitting still and doing it the right way, I find it easier when I am insanely drunk, I kinda figured out blending this painting especially working on this canvas twice the size as my last ones, I have the hardest time with furniture and proper backgrounds

I need to learn backgrounds so I can do some more surreal paintings, I love the scenes of twin peaks the white horse in the Palmer House and the TV with static that gets broken in blue velvet, I'd like to do both on those on my remaining large canvases when I get a grasp on realism

>> No.6830323

>>6830318
Im a huge lynch fan myself. I honestly never painted before, but funny enough I got drunk and did like 3 Bob Ross paintings. They were good enough will zero experience to make christmas gifts. I was going to keep painting, but I bought a tablet instead...I miss trad though. Anyway my point is, Ross was a great teacher, and I can see why he was on TV for so long. Also you get to listen to his sweet voice

>> No.6830330
File: 795 KB, 1500x2000, 96.png [View same] [iqdb] [saucenao] [google]
6830330

How do you differentiate guy pants and girl pants? Like how big is the visual difference and how do you make it so that it doesn't look too bulky and diaper-y?
Also I know I'm skimping out on the shoes here sue me

>> No.6830334
File: 626 KB, 1080x4320, cube rotation.png [View same] [iqdb] [saucenao] [google]
6830334

A gift for my box-drawers, this took a little bit to figure out how to do. I have a huge PSD file with the full res, where should I upload it?

>> No.6830354
File: 105 KB, 457x763, imagem_2023-09-06_021431600.png [View same] [iqdb] [saucenao] [google]
6830354

>>6830290

>> No.6830361

>>6830330
Maybe just make the lines on the butt straighter, add some more wrinkles near the knees? Honestly for that position, almost any pants are going to be tight af and form fitting. Besides sweatpants

>> No.6830378

>>6830361
I'm probably overthinking this but should there be a more visible bulge on a guy's pants? I heard that men and women have different crotch spaces to accommodate for the dick n' balls but is it something that you should worry much in your drawings?

>> No.6830382
File: 248 KB, 829x776, file.png [View same] [iqdb] [saucenao] [google]
6830382

Can someone redline the perspective and proportions on this head sketch? Is the far eye too visible?

>> No.6830384

>>6829825
How do I go about getting one of the latter?

>> No.6830390

Whats the opinion of Drawabox?

>> No.6830391
File: 24 KB, 484x353, code monkey lmao.png [View same] [iqdb] [saucenao] [google]
6830391

>>6830390

>> No.6830393

>>6830391
>2017
Bro its been six years.

>> No.6830397
File: 398 KB, 800x1728, this is from december of 2022.jpg [View same] [iqdb] [saucenao] [google]
6830397

>>6830393
and he STILL sucks!

>> No.6830434
File: 111 KB, 1335x952, Gestures.jpg [View same] [iqdb] [saucenao] [google]
6830434

2 minutes each. I have never felt so demotivated in my life. NGMI?

>> No.6830454
File: 776 KB, 3000x3000, 1689078406731345.png [View same] [iqdb] [saucenao] [google]
6830454

hoarse :D

>> No.6830466

>>6830434
Stop doing timed gestures

>> No.6830474
File: 276 KB, 528x742, wb23.png [View same] [iqdb] [saucenao] [google]
6830474

>> No.6830478

>>6830466
What am I supposed to do then? I just want to draw anime babes in proper proportions.

>> No.6830479

>>6830478
draw it until it's finished

>> No.6830483
File: 352 KB, 1679x2228, storm-black-landscape-1926.jpg [View same] [iqdb] [saucenao] [google]
6830483

>>6830478
How about don't do that and make something of artistic value not something a fat Asian wearing ahego cum stained outfit will dribble our yet another stain on his uniform. Why create something of no value I guess sexual value but that's not what art is for it's for women to do that.

>> No.6830484

>>6830478
Do gestures that aren't timed. Copy poses from your favorite manga.

>> No.6830493

>>6830180
>>6830272
>>6830294
>asks for criticism/validation
>calls everyone else cringe and soulless
>says his painting have much more value
if you know the answer then why are you asking

>> No.6830494
File: 1.60 MB, 2084x3473, DoorMountain .jpg [View same] [iqdb] [saucenao] [google]
6830494

>>6830493
I don't know any answers and If an actual painter/ artist in the physical mediums wanted to tell me specifically what to change or to fix it I would, what I called cringe is literally porn artist drawing lewd shit for attention, it's just soulless and has no value to anyone but coomers, I don't think my art is perfect but I appreciate a very flawed painting even digital art if it's unique as long as the person tried to make something for themselves or to express themselves

I don't consider drawing porn as a form of artistic expression and consider it soulless, I'm sure some furry can draw better then me I just don't care because they are wasting time making drawings one would never show anyone unless they were horny, I'm not a puritan or religious it's just porn isn't art to me and I don't understand it being posted in a fucking art thread.

>> No.6830496

>>6830474
Not obese but I like that someone is drawing food

>> No.6830509
File: 1.68 MB, 1240x1754, IMG_20230906_025120.png [View same] [iqdb] [saucenao] [google]
6830509

>> No.6830510
File: 1.19 MB, 1275x7630, wdksHjdstEKaVRpb-ovlfJbUAyOJ4-_aQ7dNg1AGpRc (1).jpg [View same] [iqdb] [saucenao] [google]
6830510

>>6830494
i was going to ignore you as i thought youre just bait, but you really seem genuine in what you write and actually lost, so the reason why we're drawing the stuff we draw is not to show others or call it "art", but just to practice the draftsmanship, to get a better understanding of how things work and how to make them look good, and later apply them to whatever you want to show to people and whatever you think has meaning. there are too many stuff worth improving in your paintings to name, so im not going to because once youll get better youll understand it by yourself, all i can give you is this image and this pdf
https://archive.org/details/Keys_to_Drawing
good luck

>> No.6830555

>>6830510
this picture is missing just one thing
You still have to make sure everything you draw is a form, you have to do everything the image says, but you cant just slap down lines and blotches or else it wont look good, you have to feel the form

>> No.6830561
File: 648 KB, 1000x1397, file078.jpg [View same] [iqdb] [saucenao] [google]
6830561

>> No.6830564

How can I see a figure as a volume/mass?
I have strong habit of contour drawing but can't ditch this habit.
Please give me help!

>> No.6830575

>>6830564
Recognize the simple forms the figure is made up off.

>> No.6830577

>>6830494
>reverse image search turns up nothing
I don't believe it.
Post a picture with a timestamp or these aren't your work.

>> No.6830582

>>6830575
Thanks! Will try!

>> No.6830686

>>6830510
id argue against this jpg
if you only drew with your eyes, then youd just be like "i see a red light next to a white wall, so the wall is red". but if you start to think about it, think about how light diffuses, how the light softens into the natural color of the wall, how the shade in the wall intermingles at any transition locations, then it starts to come together into something really nice.
the trick, however, isn't just thinking, but knowing "how" to think, knowing how to analyze a subject in a meaningful way so as to replicate it on canvas, and thats something thats either taught through mentorship (education) or self-taught with lots of practice

>> No.6830689

>>6830510
that's a great way to make it impossible to learn to draw from imagination, mentally rotate references or change them in general

>> No.6830704

>>6830689
it isn't
learning to accurately recognize/reproduce angles and proportions in 2d will help later, after taking this information and mixing it with form/perspective knowledge

>> No.6830718
File: 81 KB, 567x432, despair.png [View same] [iqdb] [saucenao] [google]
6830718

>>6830689

>> No.6830723

>>6830686
what are you talking of

>> No.6830726

>>6830704
what is never mentioned in these arguments is how frustrated you will feel when you want to modify your reference and how it will look like total dogshit compared with 1:1 thoughtless copying

>>6830718
I don't think this example is a good argument because in this case he obviously didn't teach the student the opposing edges of the cube should be parallel to each other and the student would be able to draw it even if the proportions or angle of the cube were different, making it also a creative rather than coordinate reproducing process and he would be able to instantly draw cubes from memory at any angle.

>> No.6830735

>>6830726
>how frustrated you will feel
that's why it's recommended to start with easier subjects
but that has nothing to do with the utility of being able to draw what you see

>> No.6830739

>>6830510
>>6830555
>>6830686
>>6830689
>>6830704
Learning how to draw what you see is step zero. You will never be able to draw from imagination if you can’t see and study forms that make up what you’re trying to invent. If you can’t see whether something is foreshortened and by how much, you cannot understand how to represent it later. You’ve gotta see before you can draw. You don’t have to get really hyper accurate and measure everything you draw, but you’ve got to be able to see.

>> No.6830745

>>6830735
>that's why it's recommended to start with easier subjects

I have seem people who draw photorealism who couldn't draw a noodle person from imagination

>>6830739
quite honestly this is my point and I don't think drawing a closeup mouth from upside down helps in that aspect

>> No.6830748

>>6830745
because people have different goals, drawing from imagination/memory might not be theirs
these are different skills, but the second pretty much relies on the first

>> No.6830777

i wanna draw a chibi sven, hes such a good boy

>> No.6830791

>>6830789
>>6830789
>>6830789
>>6830789
new slop
>>6830789