[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 287 KB, 2348x965, 1691913632828554.jpg [View same] [iqdb] [saucenao] [google]
6807981 No.6807981 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
https://www.youtube.com/watch?v=kbKqIJcIUCw
https://www.youtube.com/watch?v=dgjx6y6B_G8
Krenz Accuracy Imgs: https://files.catbox.moe/tklkj8.rar
Krenz Courses: https://asgg.notion.site/Krenz-238090f8a5934eb883fc644bef1d1214

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>6783306

>> No.6807989

>>6797613
The amount of seethe that thread generated was fucking insane

>> No.6807996
File: 497 KB, 960x1250, af093811e1617a521c2b11ade5e11ed3.jpg [View same] [iqdb] [saucenao] [google]
6807996

>>6807989
tdlr me, im not a commie who reads essays.

>> No.6808007

>>6807996
>Anon makes post saying he just draws by studying anime
>other anons get angry and cope hard

>> No.6808077
File: 38 KB, 128x128, 1692728832279673.gif [View same] [iqdb] [saucenao] [google]
6808077

>artist that 100x better than you follows you

... why... my art is shite and utterly soulless, theres nothing tyo gain from me.

>> No.6808135

>>6808077
Same, mocomori follows me and I get mogged by others. Nobody shares my art. I think they only watch me because I'm a maniac.

>> No.6808357
File: 12 KB, 189x136, 45745.jpg [View same] [iqdb] [saucenao] [google]
6808357

>>6807005
wooooo it keeps going up, im gooooooooooona make it

>> No.6808451

>>6808077
I feel the same when a mangaka retweets my below mediocre garbage. Also it's weird being followed by fanartists you've been looking up to for years as inspiration

>> No.6808465

>>6807981
I'm noticing a problem, I think I just don't know much about anime art, I thought I did because I watch anime and jerk off to it you know, I've seen tons of it and tons of illustrations, but now trying to actually draw it makes me feel as if I've never grasped the "style" or whatever, like for example the eyes and many more thing, it's like I'm trying to draw something I'm not familiar with but at the same time I am, it's weird. why does this happen and how can I fix it? Shoud I just closely pay attention to anime illustrations now or what? I thought I knew but I feel that now I like I have consooom tons of art in a more "conscious" way, like noticing patterns and whatever, not just looking at the illustration and saying "ok"

>> No.6808469

>>6808357
give tips

>> No.6808492

For my anime fan friends who have a Twitter account, what is the best time of day to post your work?

>> No.6808494

>>6808465
who's your favorite anime artist? just emulate them

>> No.6808555

>>6807981
Can someone post the leftmost image in OP please? Really cute and I want to have a crack at drawing it.

>> No.6808557

>>6808469
1k on pixiv is nothing, easy to get there if you focus on some fetish lets say, big booba everything, blowjobs, anal, if you draw pin up of random anime girl #716363829 is going to takea fucking while, also prioritize a fansub dont draw a bit everything , most people follow their own fansub rather than shit they don't know about unless your skill/style is the selling point

>> No.6808558

>>6808555
>>6790862

>> No.6808596

>>6808465
Yes you need to study it, not just the end result but artist's thought process behind it as well

>> No.6808620

>>6808558
Biggest issue is the head is tiny, so she looks like she's shrugging, instead of foreshortened because she's leaning forward. You drew a mark for the top of the head, why didn't you use it? Everything else is just general proportion issues because you can't judge how big things are, use guide lines to align things, the more the better. The tops of the shoulders are flat, not a V shape. If you draw a line and too much or too little of the shape behind it is exposed, you have made mistakes with your line placement.

>> No.6808687

>>6808494
I don't have a favourite artist, but I have a ton of art downloded for inspiration or some shit, so I'll prob pick an artist from that

>> No.6808717
File: 56 KB, 1042x933, 614671574738.jpg [View same] [iqdb] [saucenao] [google]
6808717

Trying to draw hair, how does it look?

>> No.6808724

>>6808717
Not too good. Anime hair tends to be very detailed so study it some more from illustrators you like.

>> No.6808737

>>6808724
I've been studying the style of artists like uekura eku-Sensei and Saru-Sensei.
Could you recommend me some artists that you think they draw detailed hair, please?

>> No.6808748
File: 1.37 MB, 1920x1662, thumb-1920-915683.png [View same] [iqdb] [saucenao] [google]
6808748

>>6808737
Check out LAM. Their style is very graphic so it's not too crazy detailed but it gets the image across.

>> No.6808759

>>6808465
Observe. It's 100% observation and understanding what you observe.

>> No.6808783

Would it look weird if I colored girls' lashes the same as their hair color instead of doing the big black lashes that 90% of anime artists do?

>> No.6808785

>>6808783
There are plenty of artists who've done this and I've seen it before... however if you're beg you'll likely do it badly and it will make your drawings look off putting. If you stray too far from conventional ways of drawing without the skill to back it up, it won't look good.

>> No.6808798

>>6808557
Thanks. I don't draw porn so it might take a long while.

>> No.6808839

>>6808357
Bro, share your pixiv page. I want to see what you draw.

>> No.6808875
File: 93 KB, 1298x842, LAMstudy.jpg [View same] [iqdb] [saucenao] [google]
6808875

>>6808748
Thank you so much, LAM-Sensei is a very talented artist. Although I have to admit that I would find it difficult to copy his works, so I started with a simpler one.
Thanks again.

>> No.6808881
File: 1.88 MB, 1554x2003, 109754789_p4.png [View same] [iqdb] [saucenao] [google]
6808881

>>6808875
you don't need to go over detailed on the hair, i find it easy to paint the details than drawing them.
pic related is simple but not lazy

>> No.6809005

>>6805426
shit examples. anyone have better examples of thick line styles and/or good variation in line weight?

>> No.6809184
File: 1.21 MB, 376x380, 1659920661117191.gif [View same] [iqdb] [saucenao] [google]
6809184

>just got a comission from a esl
>oh fuck it looks likea an asian dude
>why even, my poor mans wannabe anime art is garbage compared to what they get and can do
>mfw trying to make sense of whatever they use to translate their text from
>tfw im a esl too

>> No.6810307
File: 8 KB, 184x61, 45745d.jpg [View same] [iqdb] [saucenao] [google]
6810307

>>6808357
>don't post anything
>number goes up
holy shit the snow ball effect is in fll, 100k by the end of the month fr fr. wagmi brahs.

>> No.6810387
File: 645 KB, 1736x2976, kurii89800727 3.jpg [View same] [iqdb] [saucenao] [google]
6810387

How does one paint like this? What kind of brushes? Textured watercolor and random noise?

>> No.6810392

>>6810387
base color, very light shadows with hard round, and blur it to oblivion

>> No.6810399

>>6810392
Holy quickness Anon, thank you

>> No.6810429
File: 46 KB, 860x862, Screenshot 2023-08-23 225648.png [View same] [iqdb] [saucenao] [google]
6810429

>> No.6810435

>post on pixiv
>400 bookmarks
>post on twitter
>8 likes despite the post having 500 views
Is it even possible to grow on that website? it's nsfw content
>>6808717
The bottom is fine, the top/shape of the head looks bad

>> No.6810469

>>6810307
Are you autistic?

>> No.6810475

>>6810469
where do you think you are?

>> No.6810483

>>6810435
Dont u get shadowbanned there?

>> No.6810486

>>6810387
That ear and tummy....nfucking permabeg

>> No.6810563
File: 455 KB, 964x500, badfbf.png [View same] [iqdb] [saucenao] [google]
6810563

>>6810486
kek
i tried drawing that face in front perspective and i think that as long as it looks cute it doesnt matter...
probably

>> No.6810565
File: 630 KB, 2000x2977, Kay Crop Overhang.png [View same] [iqdb] [saucenao] [google]
6810565

Kay's hair is hard.

>> No.6810577
File: 1002 KB, 4096x1843, kurii89800727 11.jpg [View same] [iqdb] [saucenao] [google]
6810577

>>6810486
Eh, this guy also does work like this. I think he has it pretty figured out.

>> No.6810579
File: 205 KB, 1126x1221, kurii89800727 1.jpg [View same] [iqdb] [saucenao] [google]
6810579

>>6810577
Pic also related

>> No.6810594

>>6810486
This is why /ic/ is so shit. They're tunnel visioned.

>> No.6810834
File: 480 KB, 1722x2435, 103583029_p4.jpg [View same] [iqdb] [saucenao] [google]
6810834

How do you even paint skin like this? Namely the nipples, tit shading and thighs. I can't seem to get the same smooth blending, is it just airbrushed the fuck out with the colors in different layers?

>> No.6810841
File: 543 KB, 500x950, 34ac9a4c2c0689a2a02e02ea9f0db765.png [View same] [iqdb] [saucenao] [google]
6810841

Haven't been here in a while.

>> No.6810966
File: 1.49 MB, 2321x2489, SHIKI!!!!.jpg [View same] [iqdb] [saucenao] [google]
6810966

>>6810565
i feel like yopu are going for a specific style but you areng theggint the style right, foread is suoper small on your drawung, her skull is flattened at the top, no jaw curvature, the hair looks super thinn cus the skull stuff. do you have any style in mind?

>> No.6810983
File: 1.13 MB, 2560x1440, 20230823_221840.jpg [View same] [iqdb] [saucenao] [google]
6810983

Hirasawa Yui!

>> No.6811098

>>6810387
>>6810486
top kek
ultimately that's what all chinks are - rendermonkeys.
worthless civilization.

>> No.6811208

>>6810387
That shit has to be AI. No way someone can render that well but be so shit at basic human anatomy

>> No.6811217

>>6811208
>That shit has to be AI
retard
>No way someone can render that well but be so shit at basic human anatomy
double retard

>> No.6811305

>>6811208
It's a running gag that top tier painters have scuffed anatomy. Long predates the AI craze.

>> No.6811362
File: 1.38 MB, 1738x2546, __kay_girls_und_panzer_drawn_by_mx2j__a553ebd3eec88f6e5dd9b5b543b91286.jpg [View same] [iqdb] [saucenao] [google]
6811362

>>6810966
I was copying Lolicept/zuiirffin but he never drew hair like Kay's so I defaulted to mx2j for hair. Clearly I fucked up both.

>> No.6811679
File: 336 KB, 844x1200, IMG_7203.png [View same] [iqdb] [saucenao] [google]
6811679

>> No.6811798 [DELETED] 
File: 1.01 MB, 1488x2266, IMG_0043.png [View same] [iqdb] [saucenao] [google]
6811798

>>6807981
Ive been trying to get this face to work for the past hour but cant see clearly anymore. I think its mostly fixed but im not sure. Can a fresh pare of eyes help me out?

>> No.6811807

>>6811798
I see an extremely thick neck, uneven ears, uneven eyebrows, and an aimless expression.

>> No.6811817

>>6811807
I posted this in the wrong thread but thanks for your help

>> No.6811845

>>6808077
It just feels nice seeing people do their best even if they're not good, we all have been there

>> No.6811864
File: 2.95 MB, 500x500, 1607969004101.gif [View same] [iqdb] [saucenao] [google]
6811864

>>6811845
Holy fuck even if this is a cope, this motivates the fuck out , i someone better than me having high expectations of my shitty drawings

>> No.6811870

How do you stop being jealous of other artists work?
idk why but it feels me with anxiety and jealousy when I'm looking around for ideas and see someone making the exact idea that I had in mind only more flushed out and better! Not only that but I start to get the urge to go and check how they did a few parts when I'm stuck thinking or brainstorming ideas, as of a result my works starts to feel more generic and not really "mine".

>> No.6811888

>>6807981
where is the resource torrent

>> No.6811896

>>6810834
yes, also hard brush with blend/blur brush on top
>>6810841
you doing okay
>>6810983
baby steps, continue your journey
>>6811679
fun
>>6811870
try with more outlandish ideas, your experience in this world even when quite similar to everyone else, is unique express that uniqueness

>> No.6811950

>>6811896
Any advice on using the blend and blur brushes on csp? I never used them much cause when I do shit ends up looking muddy, unlike in that pic

>> No.6811961
File: 623 KB, 1678x822, the fun stuff.png [View same] [iqdb] [saucenao] [google]
6811961

I think this is the second time I've ever drawn clothes. How does it look?

>> No.6812039

>>6811961
Lovely lineart

>> No.6812040
File: 636 KB, 1490x860, 0e876211120527ca3394eb9b97a92a11.jpg [View same] [iqdb] [saucenao] [google]
6812040

>>6810841
Wish I didn't have fat man hands so I don't have to struggle to stylize my own hands for reference.
>>6811896
>you doing okay
Thanks?

>> No.6812725

Hi Anons, Now that my beg level has gone up and I'm posting on Twitter I have mixed feelings. I feel like an impostor, they are copies (not tracing) and they are not 1:1 copies and you can easily find the frame of the anime. I can't stop feeling like an impostor. The irony is that when I was bad at drawing, reaching this level gave me great hope.

>> No.6812736

Are there any good reference sheets or tips/tutorials for anime eyes or facial construction/proportions? I'm relatively confident in my other skills (or at least I can improve them as I go on) but it's the face that I have trouble bringing to life.

>> No.6812760

>>6812736
mangamaterials
check asg pastebin
and
https://exhentai.org/g/2582647/9df016a227
https://exhentai.org/g/1694527/92e3137cf4/

>> No.6812763

>>6812760
Thank you!
I did check the Pastebin before, but I suppose I was hyperfocused on looking specifically for eyes and heads when I should have dug a bit further. My bad.

>> No.6812787

>>6811950
I have no idea about csp, but maybe you are using a wrong brush or something, check if the base of the brush is hard or soft, if its smudge, blur or blend, and if its controller by pen pressure
search some tutorial about painting in csp and take note of what brush do they use

>> No.6812837
File: 564 KB, 1285x1304, IMG_0048.jpg [View same] [iqdb] [saucenao] [google]
6812837

>>6811807
actually you were a lot more helpful than posting in other places, I decided to keep it simple and draw chichi-esque eyes. does this look any better? if not do you have any tutorials for faces I struggle with them the most

>> No.6812853
File: 2.69 MB, 2027x3126, booba.jpg [View same] [iqdb] [saucenao] [google]
6812853

>>6811950
>>6810834
https://files.catbox.moe/jnkw4o.sut
blur tool

>> No.6812951
File: 242 KB, 712x1000, 06.25.2023.png [View same] [iqdb] [saucenao] [google]
6812951

.

>> No.6812955

>>6812853
really helpful anon
thanks

>> No.6812992
File: 463 KB, 1285x1304, file.png [View same] [iqdb] [saucenao] [google]
6812992

>>6812837
Hey i'm the same guy. Well i'm not sure what you're going for here, especially because of the strange cartoony eyes and phat lips, but your main issue with her is the placement of her facial features. They were way off.
Next time use reference, compare your girl with someone else's.

>> No.6812999
File: 688 KB, 1285x1304, adwg4g5m.png [View same] [iqdb] [saucenao] [google]
6812999

>>6812992
nta but sarent the ears too close to the face and high, also the neck could be thinner but maybe thats muh style.

>> No.6813013

>>6812955
np
if you find this sort of thing useful, i have a couple more in my bin from a few years ago
https://catbox.moe/c/k9oyu7#

>> No.6813026
File: 773 KB, 1382x1752, IMG_0051.jpg [View same] [iqdb] [saucenao] [google]
6813026

>>6812992
>>6812999
yeah i kind of eyeballed it calling it quits here thanks for the help guys

>> No.6813058

>>6808558
It's fucking trash, you suck. Can't even COPY an image correctly, now imagine when you get to creating your own shit. Permabeg.

>> No.6813059

>>6808748
Those are just some 3D assets mashed together, anon

>> No.6813123

whats the best way to start if you have zero experience with this? Any books you'd recommend?

>> No.6813134
File: 870 KB, 500x420, B8AILsp.gif [View same] [iqdb] [saucenao] [google]
6813134

>>6813123
loomis fun with a pencil, and grinding boxes but these boxes have to be more complex as you get gud then when you have a basic grasp of 3D objects study and practice anatomy (anatomy for sculptors) you are pretty much bullet proof with this.
this should take you no more than 2 months and you should be mogging 99% if /ic/.

>> No.6813150

>>6813123
>>6813134
good advice, but whatever you do, start a routine.

For me, it was 30 min of figure drawing a day. I did this for years, and I improved so much.

I recommend doing copies of artwork instead though. You can start by copying through the whole Fun with a Pencil book, then copying through all of Hampton, then all of Bridgman, and all of Hogarth.

Do a bunch from imagination too. Just keep drawing and doing observational drawing

>> No.6813167
File: 2.24 MB, 4000x3000, 20230825_171439.jpg [View same] [iqdb] [saucenao] [google]
6813167

Crit+redline me

>> No.6813175

>>6813150
i would rather put priority on grinding boxes to learn how to draw from imgaination or other similar method and put copying at the back, the pros exeed far coping/referencing/tracing, if you have a decent not even int tier sense of 3D, is easier to paint when you can visualize the planes of any object, also makes it easier to learn things like drawing hair and clothes things that are difficult to copy due to being stylized in different manners, no to mention that for stylization is a must. however this asuming you study and practice correctly which is kinda hit and miss with /begs/ at that point i think copying could be a good thing to do alongside but is kinda a placebo imo.

>> No.6813193

Is learning how to draw to draw yourself having sex with anime girls a noble goal?

>> No.6813201

>>6813150
>for years
But I want to be good now.

>> No.6813205

>>6813201
Me too anon... me too...

>> No.6813218

>>6813175
that's why i think you should copy through Loomis and Hampton first, so that you can learn the fundamentals about construction, while also learning about shape, design, and accurate observation.

I think just copying forever will stagnate you, but if you combine it with drawing from imagination, it should empower you

>> No.6813371

>>6813167
WHY IS THERE NO FUCKING REPLIES, HOWWWRFUDBA7DHEBHWHEBVFGDU

>> No.6813374

>>6807981
>Why You Should Copy Anime:
>because some ic nobodies say so
My fucking sides.

>> No.6813377

>>6808007
>Anon makes post saying he just draws by copying anime
>other anons point out he sucks
I fixed that for you beglet.

>> No.6813387

>>6813218
copying doesn't mean studying and practicing or understanding necessarily, anyone could try to do a carbon copy of these books thousands of times for years and still being unable to draw a simple head.

>> No.6813448
File: 80 KB, 364x561, prac.png [View same] [iqdb] [saucenao] [google]
6813448

>>6807981
practice from op image

>> No.6813504
File: 212 KB, 343x555, colorr.png [View same] [iqdb] [saucenao] [google]
6813504

>>6813448
And some bitch ass coloring

>> No.6813583
File: 1 KB, 190x46, 7777777777.png [View same] [iqdb] [saucenao] [google]
6813583

>>6810307
bb bros i already made it

>> No.6813642

>>6810483
Easily. Twitter hates showing content unless you come with your own audience.

>> No.6813656
File: 182 KB, 698x778, how-to-draw-naruto.png [View same] [iqdb] [saucenao] [google]
6813656

Don't even bother trying to draw anime until you've mastered this

>> No.6813660
File: 347 KB, 834x585, 59.png [View same] [iqdb] [saucenao] [google]
6813660

Hey guys
I'm not sure if this is improving my observational skills
I'm a doing something wrong?
They are still coming out awful looking
Is this at least 80% accuracy

>> No.6813682
File: 260 KB, 900x1764, 265d57cb37d9227ca2ab4dd92074eead.jpg [View same] [iqdb] [saucenao] [google]
6813682

>>6813660
why are you copying a half assed scribble, you are better drawing balls at this point, try this

>> No.6813705

>>6813583
Is it legit or are you just using inspect element?
If legit, it looks like some snowball effect. How good is your art?

>> No.6813762
File: 78 KB, 600x800, 73cecb88c081d4e16584733b922a3021.jpg [View same] [iqdb] [saucenao] [google]
6813762

>>6813705
>How good is your art
is not great for pixiv standarts if theres any, just average anime gilr in a white void, anatomy isnt great, colors are basic too, this is not my wor but it's almost a 1:1 with the shit i post.
Im not editing the numbers im just shitposting, 1k is garbage when theres people in /beg/ with more than 10k on twitter whic is far difficult to get followers.

>> No.6813795

>>6813762
It must all be in the ass.

>> No.6813800
File: 85 KB, 542x436, 44444.jpg [View same] [iqdb] [saucenao] [google]
6813800

>>6813795
coincidentally i do draw asses focused pictures quite a lot.

>> No.6813885

>>6813660
the point isn't just to mindlessly copy
when I look at your copy yeah I guess it matches up ok at a glance but there are a lot of things you just aren't feeling or understanding the shapes on
Eg hair hands shoulders
If you just copy without trying to understand you'll be shit forever it won't do anything

>> No.6813904
File: 10 KB, 184x184, pkorat.jpg [View same] [iqdb] [saucenao] [google]
6813904

>>6813656
already did on first month when i started as a /beg/

>> No.6813931
File: 54 KB, 1280x720, lcnfmgpcm3o61.jpg [View same] [iqdb] [saucenao] [google]
6813931

>>6813583
>>6813762
>>6813800
Anon, You are being annoying and spamming. I come here everyday to look at and critique artwork. Not to see your number everyday. Just post your work and move on.

>> No.6813942

>>6813931
He's happy. I'd be happy too if I managed to get out of the gutter where most stuff is just automatically hidden.

>> No.6813968
File: 185 KB, 370x722, 1659845993804163.png [View same] [iqdb] [saucenao] [google]
6813968

>>6813931
i already said i was a lil shitposting, is not like this gen is fast peaced anyways, expect another update at 10k.

bye niggas

>> No.6813979

>>6813682
to improve my observation skills?
isn't that what this is for?

>> No.6814202
File: 3.74 MB, 498x445, uh-okay-yeah-sure.gif [View same] [iqdb] [saucenao] [google]
6814202

>>6813968
You care enough to keep us updated about a number. That's annoying anon. I'm calling you out.

>> No.6814246

>>6813660
You need to analyze the picture as a whole, rather than taking individual lines in isolation. The weight (width or value) of your lines are random and varied, whilst the original's linework has a very intentional direction of flow and value placement. It's lot like getting proper composition when taking a picture, the value and direction and weight of the lines of your work need to be in balance with each other.

>> No.6814341
File: 1.79 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
6814341

>>6813979
>isn't that what this is for?
always overlap and check = feedback
no feedback = no improve

>> No.6814540
File: 728 KB, 500x405, despair.gif [View same] [iqdb] [saucenao] [google]
6814540

>>6813885
>>6814246

I'm doomed aren't I?
God dammit...
I knew I was too stupid for this

>> No.6814566
File: 634 KB, 1666x816, the fun stuff.png [View same] [iqdb] [saucenao] [google]
6814566

Finished this.

>> No.6814571
File: 13 KB, 224x224, 1665074464028857.jpg [View same] [iqdb] [saucenao] [google]
6814571

>>6814566
The absolute state of copyfags

>> No.6814636

>>6814540
start using your eyes and brain more when you do copies
twintails, why do you think the original artist used so many lines in the area? to add definition, probably. but why are the lines long compared to your lines? because broken lines don't make the hair feel as though it's flowing.
youre trying to copy bang shapes but why are they flat and ugly? the original artist uses difference in line weight so that the ends of the bangs aren't so heavy. more to the point, it feels like you're drawing it on a wooden block and not a reasonably rounded anime face
if you dont use your brain youll learn very little
i once saw someone here do a bunch of ahegao studies or something and then after their original work was still terrible because none of it stuck

>> No.6814639

>>6814636
>>6814540
the first barrier is really just accuracy
you want to learn a style? then figure it out better
the original drawing has slightly thickened end spots on the bangs, you can probably emulate it with a velocity-size brush
and again obviously use your brain to think about why certain things are done and remember them or the shapes involved or whatever
if all you go for is 'it looks approximately the same and i can draw it while staring at my ref' you will never get anywhere

>> No.6814743
File: 368 KB, 1242x696, ges.png [View same] [iqdb] [saucenao] [google]
6814743

Guys my gesture is fucking dogshit
I don't know what to do anymore

Am I really that much of a lost cause?
God fucking dammit
I worked so hard to get fucked like this

Should I just kill myself?
is this it?
Why can't I learn!?

>> No.6814752

>>6814566
Not sure what the other Anon is on about, this is pretty good

>> No.6814806

>>6814743
Try to over-exaggerate your gesture more than you think you need to.

>> No.6814858

>>6814743
use liquify

>> No.6814883
File: 547 KB, 680x847, 1666021118118798.png [View same] [iqdb] [saucenao] [google]
6814883

>>6814566

>> No.6814911
File: 128 KB, 702x821, gesture.png [View same] [iqdb] [saucenao] [google]
6814911

>>6814743
Break some fucking rules for your comfort. This one, I first followed the path of movement on the references with my eyes, then i just drew and erased quickly

>> No.6814995
File: 1.66 MB, 2000x2000, unconstrainedtits.png [View same] [iqdb] [saucenao] [google]
6814995

I know i've been around before, but if you can, could anybody use redlines (or blue or green in this instance) to correct the breast shape of the character turnaround I'm making below, using the screenshot and manga references above, if you think i've gone wrong here?

If you think I did fine, then just tell me and never mind about it.

If you want additional references to this particular character, please ask me

>> No.6815002
File: 237 KB, 1123x744, k3.jpg [View same] [iqdb] [saucenao] [google]
6815002

what construction method could be used for this level of construction

I was going with the hide method but it's focused on 2D shapes and nothing on 3D spaces

>> No.6815006
File: 22 KB, 595x395, 1682958029458014.jpg [View same] [iqdb] [saucenao] [google]
6815006

>>6815002
>this level of construction
FUCK!

what construction method could be used for this level of anatomy**

>> No.6815014

>>6815002
Pick up any figure drawing book. It's pretty much realistic anatomy drawing with anime head

>> No.6815020
File: 105 KB, 538x730, 8f8.jpg [View same] [iqdb] [saucenao] [google]
6815020

>>6815006
>what construction method could be used

>> No.6815243
File: 17 KB, 236x302, 1693144133753167.jpg [View same] [iqdb] [saucenao] [google]
6815243

>>6807981
FACT: by studying anime you reach mediocrity because it's an approximation of the real thing so by studying it you end up producing an approximation of an approximation

>> No.6815268
File: 3.03 MB, 3964x2701, file.png [View same] [iqdb] [saucenao] [google]
6815268

trying to make a wandering prince/princess raised by pirates, who gathers people to reclaim their throne

>> No.6815275
File: 2.47 MB, 3800x2446, file.png [View same] [iqdb] [saucenao] [google]
6815275

>>6815268
heres muh boi

>> No.6815313

>>6815268
>>6815275
neks are too long

>> No.6815349

>>6815313
Looks fine to me, can you redline?

>> No.6815450

>>6815268
Those are the most unappealing legs you've posted so far

>> No.6815455
File: 2.89 MB, 2402x1980, roxy.png [View same] [iqdb] [saucenao] [google]
6815455

Can I get some crit? Pretty new to color/rendering as a whole

>> No.6815470

>>6815450
Sure, lets see how you'd make them more appealing then big guy.

>> No.6815523

>>6815268
You have pretty solid generic gacha style rendering but you should work on anatomy and proportions more

>> No.6815556

>>6815523
Yeah I've been trying to do that, but it seems like it's not working. What would you change specifically

>> No.6815597
File: 1.72 MB, 1634x2701, file.png [View same] [iqdb] [saucenao] [google]
6815597

>>6815556
liquify & etc
not that anon

>> No.6815611
File: 556 KB, 1041x993, file.png [View same] [iqdb] [saucenao] [google]
6815611

>>6815597
forgot to move the knees up but you could do that also
>>6815556

>> No.6815617
File: 2.99 MB, 3513x3810, file.png [View same] [iqdb] [saucenao] [google]
6815617

>>6815611
why did you remove the tilt in her hips?>>6815597
This was my initial construction, I pasted a previous head I painted ontop of the upper torso so maybe thats why.

>> No.6815623
File: 287 KB, 443x620, file.png [View same] [iqdb] [saucenao] [google]
6815623

>>6815617
couldn't tell with the skirt shadowing
if it's a flowy skirt and the breeze is to the left, then the whole thing will be extended
if it's a partially flowy skirt with the top part being form fitting or if it's a form fitting skirt, it'll be towards her body
so what is this supposed to imply

>> No.6815626

>>6815623
thats her hip bone, but i see that its the drapery and the pattern of the upper chest giving the wrong impression... And just needing to be a bit more careful with pushing the old portrait onto the same place. Her skirt is supposed to be kindy puffy so that the shapes are really exaggerated. If possible I'd like to preserve the shapes

>> No.6815637
File: 285 KB, 957x620, normie.png [View same] [iqdb] [saucenao] [google]
6815637

guess ill post here too , cuz anime. made another anime copy

>> No.6815639

>>6815637
did you need to find the lowest quality image ever as ref?

>> No.6815641

>>6815275
>>6815268
i feel like you are using multiple references, a lot of them look totally different

>> No.6815664
File: 322 KB, 519x1068, file.png [View same] [iqdb] [saucenao] [google]
6815664

>>6815626
please go skirt window shopping

>> No.6815667

>>6815664
This anatomy looks way worse to me sorry. I think I'll just adjust the middle sash to hug her stomach more and the shapes for the sleeve kinda like what the paintover anon did. You keep flattening the torso somehow, and now the feet are not grounded on the floor....

>> No.6815669

>>6815667
buddy i'm the same person as the paintover/liquify anon
forget it lol do what you want draw all the muscle categories if it so pleases you

>> No.6815674

>>6815669
Well if it were correct or better then I wouldn't be arguing. I'll make some changes based on my initial sketch then....

>> No.6815680

>>6815674
ok bro youre so right yours looks perfect i love every inch of it never change

>> No.6815687

>>6815680
I mean I can take some things from it but when I can CLEARLY see theres some things working a lot worse then I'm not gonna listen to the points that are being said when the person giving the feedback doesnt seem to know what they're doing. Im not sure why people on 4chan get so butthurt about this

>> No.6815695

>>6815687
ok, sure.
first off, if you knew what was correct, you would be erasing half those headshot sketches up there. ideally, you would also nuke cloth shading entirely, seeing as it feels like you're adding in random shadows because you have no idea how to do cloth.
as for 'some things working a lot worse,' i get the impression that you feel that drawing out all the muscles somehow makes your construction method superior, or something? i urge you to stand up and try emulating your original construction. twist your hip out, one foot facing forward, other leg jutting out. make sure your bellybutton's also at a twist while your upper chest and shoulders are facing more forward. tell me how comfortable that is.

>> No.6815697

>>6815695
I did actually, I could do the pose pretty well. I remember using a friend as ref doing the exact same angle and pose.

>> No.6815701

>>6815680
He does this every time, I just give up if he can't see the issue

>> No.6815703
File: 436 KB, 672x1121, file.png [View same] [iqdb] [saucenao] [google]
6815703

>>6815697
alright, well, if you feel great comfort with your spine and pelvis trying to twist in three directions, don't let me stop you. congratulations on being a gymnast.
>>6815701
regretted bothering ages ago, honestly.

>> No.6815708

Top fucking kek
This is why you learn to actually draw first instead of being a chink rendermonkey, now everything you draw looks dead, stiff, no anatomy, basically AI-tier, and since you were caught tracing from Lack, this basically imply that you ARE tracing AI.
Add to it that you kneejerk to EVERY post, regardless of content to much lulz.
YWNBAA

>> No.6815726
File: 504 KB, 576x1024, THIS IS WILD.webm [View same] [iqdb] [saucenao] [google]
6815726

How do I get this good?

>> No.6815738

>>6815726
I hope you realized this guy just erased a layer on top the initial painting then posted it as a "speedpaint".

>> No.6815739

>>6815726
animal

>> No.6815741

i actually like both legs in different ways,
>>6815268
>>6815597
What do you guys study for easier leg anatomy?

>> No.6815747

>>6815664
not him but I'm going to use this to study anon, thx

>> No.6815774
File: 471 KB, 1200x829, ohyeaoiiiicopy.png [View same] [iqdb] [saucenao] [google]
6815774

Another head copy

>> No.6815979

Fuck drawing tails

>> No.6815980

>>6815774
>danganronpa CG
Rui's artstyle is pretty bad especially for his older games. You'd be better off copying rain code artwork

>> No.6816012
File: 658 KB, 2000x2977, Kay Crop Overhang.png [View same] [iqdb] [saucenao] [google]
6816012

>>6810966
Well I did some adjustmenrs but idk if it fixed the small cranium problem

>> No.6816056
File: 1.59 MB, 3167x4244, file.png [View same] [iqdb] [saucenao] [google]
6816056

>>6815703
>>6815701
Something a bit more like this?

>> No.6816134

>>6814995
Ok, it seems people either think it’s perfectly fine, or they don’t care

>> No.6816511

>>6812853
Where can I learn to shade like this? Not like the guide but the total basics like layering and brushes? Ideally for krita, I don't want the learning curve of trying to apply another program but I'll pirate csp if I have to.

>> No.6816561
File: 2.34 MB, 2000x2977, zzhdi1x7.jpg [View same] [iqdb] [saucenao] [google]
6816561

>>6816012
yeah it's kinda better but the eyes are too sharp, again it looks like you are going for a very specific style but you aren't getting it right, it looks like an ayylien, mouth is also kinda low, look at the ref the gilr with the tied up hair thats how it looks your hair right now isntead of being more loose like the bottom ref, also the shape of the face is kinda square around the cheeks, i would say change the shaope of the eyes and make the face more round but maybe ''ThAt's YoUr StYLe''

>> No.6816641

>>6815708
You dont draw, now go back to copying heh

>> No.6816654
File: 175 KB, 674x859, 1692140895205546.png [View same] [iqdb] [saucenao] [google]
6816654

>>6815708
>tracing from Lack, this basically imply that you ARE tracing AI
wait are you implying what i think you are trying to imply?

oh no no no no no.... fuck.

>> No.6816712

>>6815708
This is bait but I have seen art where people go heavy into shading it instead of understanding minor stuff like proportions and how to draw a pose. It's disgusting to look at but an extremely popular style.

>> No.6816743

just got advice from one of the top current artists in japan (and by default one of the best artists in all of history) and she says thinking about anatomy is ngmi, oops

>> No.6816748

>>6816712
>It's disgusting to look at but an extremely popular style.
Any examples?

>> No.6816754
File: 280 KB, 800x789, 39bc3ffa8cdc494d0c2912cb706c90717bde4aa7ec28261ab5700ef756c5bd0b2_1.jpg [View same] [iqdb] [saucenao] [google]
6816754

>>6816743
>she

>> No.6816797

>>6815268
>>6815275
My brother in christ, you need to realise that you are the best artist in this thread by a mile therefor noone here can really help you improve your work. Ask for critiques in other threads and not in one where you know more than the people in it.

>> No.6816843

>>6816748
Of course not.

>> No.6816845
File: 679 KB, 1034x2048, Redline 1-1.png [View same] [iqdb] [saucenao] [google]
6816845

>>6815268
1 of 2

>> No.6816850
File: 651 KB, 1034x2048, Redline 1-2.png [View same] [iqdb] [saucenao] [google]
6816850

>>6816845
2 of 2

Hope everyone finds this useful, not just the OP <3

>> No.6816851

>>6816845
>>6816850
based

>> No.6816882

>>6816797
samefagging this hard is just pathetic.
>>6815488
the same passive-aggressive attitude everywhere you go, because you're only looking for cocksucking comments, never receptive to any criticism, still stuck at /beg/ proportion after a decade of drawing. stick to just tracing 3d models so you don't embarrass yourself in an actual pro environment.

>> No.6816895

>>6816882
That person who responded wasn't me though....
This redline here is great.
>>6816845
>>6816850
As long as you can show me how to make the drawing better then I won't argue! Usually the problem I have is that I need to clearly see the answer visually, and most of the time anons fix some issues while introduce 4 other problems usually. I'll be copying that one anon posted, since the shapes and anatomy is so good

>> No.6816907

>>6816882
I don't think he was samefagging. Everyone else who's posted in this thread so far isn't as good, and when you don't have anyone else better than you critiquing you, almost no information they give you is useful.

>> No.6816937

>>6816797
Nta, but I'm the second best artist in this thread. I stopped posting my work and I lurk because I'm working on my game. I think the general consensus is that people ignore me but they reply to me here on 4chan when I post as anonymous.
I really appreciate red lines like these
>>6816845
>>6815703
>>6815664
Because I very rarely draw standing poses and I find them interesting.
I've been drawing for over 2 years now and I can recognize 90% of the artists that post here. When you get to my stage it gets harder to get criticism. You have to stand back and recognize that something might be wonky then study anatomy while you draw.

My biggest hurdle is skipping steps while drawing from imagination. I wish there was a way to get my sketches to look professional or sexy. Thanks for reading my blog.

>>6813931
>>6814202
This is also me. Lolz

>> No.6817003
File: 6 KB, 225x225, images.png [View same] [iqdb] [saucenao] [google]
6817003

>>6816882
No samefagging here just making a suggestion. He's an intermediate artist in a thread full of beginners so he's mostly going to get feedback that he will object to. Rather than wait around for the off-change that more knowledgeable artist are lurking in the general to help him he should also post in threads that have better artists when looking for a critique. /draw/ redline general /cgsg/ & /cfsg/ and even powerlevel would be more equiped to help him than /asg/.

>> No.6817234
File: 98 KB, 1074x1206, Cloth study.jpg [View same] [iqdb] [saucenao] [google]
6817234

>> No.6817300

>>6815741
i dont know, anime legs or just legs as an aside while studying full figures.
>>6815747
flattered but i wouldn't recommend it anon
i just steal krenz's log shapes for shoulders/hips/etc. so you should go for that instead, much more detailed and better to leran, and you can simplify it after you learn it if you feel lazy
>>6816511
are you asking me for the basics of shading in general, or..?
if you're entirely new, i suppose it's easy to start out with something simple like cel shading. i have csp files in that catbox and can convert one to psd for you if you'd like (if i remember correctly, krita supported those), although effect layers might come out somewhat wonky. but the basic thing for layering is, i suppose, simply (line folder) above (colour folder).
as for brushes, i dunno, i don't use krita. there's probably some emulation of photoshop's default hard round (pressure-density/flow airbrush, no size variation, iirc) floating around for krita. try that?
>>6816056
yes ofc it's perfect it's beautiful i love every inch of it never change

>> No.6817305
File: 485 KB, 992x339, 1686680664675293.png [View same] [iqdb] [saucenao] [google]
6817305

What kind of brushes are good for drawing highlights and shadows on the hair, or this kind of eye coloring? I'm using csp and as much as I try to emulate softer blotches of color with the default brushes I just can't get anything close to this. Even with similar eye highlights where they instead blur and fade the side closer to the eye's lineart when I try doing something similar with the blur tool it just comes out as a muddy piece of shit
I'm somewhat new to digital painting. colored shading and clip studio and so far I've only been doing cel shading but I want to learn other ways to paint
thanks

>> No.6817318
File: 556 KB, 992x339, file.png [View same] [iqdb] [saucenao] [google]
6817318

>>6817300
>>6816511
if i misinterpreted your question and you were asking 'how do i look at a picture and shade like that', then you need to look at it and break it down, and if you want to get a little more finicky, be decently familiar with the brushes you have and whether you have any that will produce a similar enough effect. i'll give you an example.
>>6817305
you should look closely at the picture and observe. for example, at spot 1, you can see that the edges of the lines are tapered at the start, and they're probably just shading into a clipping layer so they aren't at the end. it's not very soft at the edges. you can use a fairly normal pen tool.
at spot 2, you can see a brush with minimum pressure-size variation and softer edges. at spot 3, you can see a brush that is capable of producing harder edges and more solid shadows. at spot 4, you can see that it probably has some opacity variation. make a hard round airbrush with pressure/density variation, or you can try mine on for size. https://files.catbox.moe/8zjpww.sut
spot 5, tossup, feels a little like a marker in csp, could be hard round, either way it doesn't really matter. you don't have to copy everything precisely to get approximately a similar effect.
as for blurring, the default blur tool (not blend!) is pretty nice. i think you just need to be more familiar with it.

>> No.6817319

>>6817300
>are you asking me for the basics of shading in general, or..?
I've never done it before. So the full on basics of brushes and layers. I assume the gist is just lots of layers but I don't know and draw basically a total blank when it comes to brushes. Like most anime images have very hard edges for shadows and stuff. I've no idea how to do that.

>> No.6817324

>>6817319
if you've just started, you might as well switch over, although it depends on what you want to do. i hear krita's better for painting and at handling larger textured brushes.
anyway, i don't think it's too useful for me to go on at length about it, really. if you don't know how shadows work, then try studying and copying until you do. there are lots of tutorials available online for this shit. here's an example:
https://www.clipstudio.net/how-to-draw/archives/162911

>> No.6817327

>>6817318
Thanks a lot anon. That's incredibly helpful. Any advice on using the blur tool? The blend one feels daunting especially since it picks every color I laid down regardless of layers, but from what I can see the direction of my strokes is pretty important in deciding how it's gonna affect the colors. i really want to start painting in a softer way but other than with adding color by airbrushing everything else comes out looking weird when I try

>> No.6817355
File: 591 KB, 992x551, file.png [View same] [iqdb] [saucenao] [google]
6817355

>>6817327
see, the thing is, i looked at the entire picture and i don't think they actually used that much blurring at all. even for the eyes, if you look closely, at 1, the darker shadow on the upper eye has a pretty distinct line, so the blurry darkness in the middle you can probably just do by airbrushing another shadow over. at 2, maybe they actually used the blur very slightly on the edges of a dark line they drew around the pupil with a soft-edged brush. maybe they also used it to blend some of their skin shading.

i don't think the stroke direction particularly matters, and if your blur tool is picking up everything on the entire image, you probably need to fiddle with your settings. other than that, if you want to blur it more smoothly, consider a higher brush size.

>> No.6817382

>>6817324
>CSP
do I like, buy it, or...?

>> No.6817385

>>6817355
Thanks a lot again. Are there any nice soft-edged brushes in clip studio by default? I tried messing around with the painting ones but they all had a weird texture to it. I've been sticking with g-pen and mapping pen for months now

>> No.6817386

>>6817382
sigh
if i'm spoonfeeding either way
https://bbs.itzmx.com/thread-103397-1-1.html
>>6816937
forgot to say
thanks for the (you) i guess
i think you can consider a little more humility though
>>6817385
can't answer that, i don't remember the defaults. if you're lazy to make your own just download my .sut.

>> No.6817387

>>6817382
>>6817386
also, you don't need csp to use the csp site's tutorials, if that's the problem. just find something similar in krita. it uses a basic pen-type brush, for the most part, and i'm certain that exists.

>> No.6817391

>>6817386
>https://bbs.itzmx.com/thread-103397-1-1.html
don't download. virus

>> No.6817392

>>6817391
ok, then find your own source, i don't care

>> No.6817403

>>6817392
I tried the russian forum but avast actually did flag that one.

>> No.6817407

>>6817403
i don't know what to tell you. if you don't trust it, then just use freeware. krita. medibang. or find one of the hundreds of copies of sai floating around. it doesn't actually matter that much if you're trying to do basic anime cel-shading, and you can still benefit from a tutorial that uses a different program.

>> No.6817414

>>6813377
Waste of dubs

>> No.6817415

>>6817407
I only made the one post. The virus anon was someone else.

>> No.6817417

>>6817415
my bad, then. well, i haven't tried the russian forum, so i don't know about that one, but itzmx's is working well for me. that being said, i think a lot of cracks are going to flag some AVs no matter what.
nonetheless, if you don't trust it, there's no need to use it. while csp has a lot of useful tools, that doesn't mean that you have to swap over, especially if you're just learning the basics of shading.

>> No.6817421

>>6817415
>>6817417
what matters more is probably to make sure that you have decent judgement and taste so that you don't follow some shit deviantart tutorial and end up pillow shading cloth, or throwing in weird, visually obtrusive shadows just because. if you don't, then there's krenz stuff linked in the OP, csp has some decent tuts on-site, et cetera.

>> No.6817423

>>6817403
All anti-virus software sees cracks as viruses because they technically are. Just go to bay/rutor, pick a torrent with most seeders and add downloading files to exception list. Trust me, it's pretty safe. I have like 7 adobe apps installed just in case I need them one day.

>> No.6817456

>>6816754
If youre serious I have bad news but i hope its a joke

>> No.6817477

>>6817423
1337 is my preference, but yeah.

>> No.6817525

>>6812853
Any other sheets like this for coloring other parts of the body

>> No.6817718
File: 941 KB, 1488x2266, IMG_0024.png [View same] [iqdb] [saucenao] [google]
6817718

I used a reference I hope this looks better than the last one

>> No.6817723

>>6817525
nta
https://catbox.moe/c/k9oyu7

>> No.6817732

>>6817525
the other anon here >>6817723
already posted my catbox for you, so that's everything else i've got like that. aside from that, nope, kinda troublesome to walk people through studies so i haven't done it much lately.

>> No.6817809

how that fuck you draw symmetrical eyes(front view)?

>> No.6817853

>>6817809
You don't, it looks weird.
Just draw until you get a grasp the form, and observe harder. You'll see other artist's eyes aren't 100% similar, but we, as spectators, don't particulary care too much about it unless it looks REALLY bad

>> No.6817967
File: 665 KB, 2000x2977, Kay Crop Overhang.png [View same] [iqdb] [saucenao] [google]
6817967

>>6816561
I'm starting to realize the reason why it's sharp because I used to copy Lucky Star back in high school.

>> No.6817986

>>6817305
It’s really just a normal round brush
I think it’s good to create your own set of 3-6 brushes which are customized to you instead of using the default ones with no tweaking or searching for the “perfect brush” online, I look for a detail in the drawing that shows a clear stroke of the brush I want to emulate and I keep tweaking it until it looks exactly like on the reference. See if you’re comfortable using it and then optionally adjust settings over time. You can also watch livestreams of nice artists to see the strokes much better, to easier replicate the texture and pressure settings so it is comfortable in your hand and fit for the way you draw. The softer blotches are just a soft round brush. It is just tricky to get right on cheeks.

>> No.6817997

>>6817967
I would make the eyelashes thicker (the entire line above the iris), try it, the iris also faces forward but the lower lash line implies they are looking up (there is space between the iris and lower lash line). Try it and see how you like it

>> No.6817999

>>6817986
nta but how can I make my own brushes? I want some soft and hard round brushes tweaked to my likings but I don't know where to start

>> No.6818005

>>6817967
I would focus more on anatomy if you want to make something more believable

>> No.6818011

>>6817999
I prepared my main brushes in two ways:
1. I downloaded a bunch of “basic” brushes to try out from CSP assets store, sketched for ~30 seconds with each to see which are comfortable to me, and then I deleted all of the brushes I wasn’t sure about. And then if I have two brushes, for example one has a very nice texture but is too soft and the other feels very nice with the pressure but is too hard, I looked at settings of both of them and I mashed them up together to create a third perfect brush. Eg. I had this Hyanna Natsu brush I got once but it was too soft and not enough density for how I do lineart, and then I had the g-pen that was too sharp and too dark for me so I compared their settings and went for something average of them both and I use it ever since because it really fits the way I work
2. I see an illustration and I really like the brush, I try to find a brush which is the most similar in my library and then I keep tweaking until it’s as similar as possible to the brush I want

>> No.6818022

thoughts?
https://youtu.be/6sq6OU092hg?si=Upa82eDC6-_qmiY0

>> No.6818059

>>6818022
Looks more like he learned to draw eyes. Which are pretty important and hard, admittedly.

>> No.6818230

>>6817386
What's the password of the file? Spoonfeed more please, I don't understand chinkrunes.

>> No.6818308

>>6818230
First time on super dodgy forums?

>> No.6818341

>>6818022
He seems to enjoy drawing.
I envy him

>> No.6818363
File: 619 KB, 1209x3429, IMG_U290823.jpg [View same] [iqdb] [saucenao] [google]
6818363

Studies

>> No.6818416
File: 1.95 MB, 3333x3333, AFANTASTICJOURNEYFORYOU.png [View same] [iqdb] [saucenao] [google]
6818416

G O N N A H E E D T H E C A L L
O F M A G I C D R A G O N * B AL L S
ドラゴンボール English OP:
https://www.youtube.com/watch?v=ROnd7d4axHo

yeah I love this shit. It's the english dub but I honestly can't complain. It also helps because I can follow the story while not looking up when I'm drawing.

>> No.6818419

>>6818363
Good, now draw it again, exactly the same

>> No.6818583

>>6818363
I hate eyes. Eyes suck.

>> No.6818706

Per Krenz, what is "rhythm" exactly?

>> No.6818717
File: 144 KB, 760x1596, ColouredEyes.jpg [View same] [iqdb] [saucenao] [google]
6818717

>>6818419
Ah y-you mean copying a drawing over and over again until it sticks in the muscle memory?
>>6818583
Hehe, angry anon.
Drawing eyes can be tough at first but I believe that if we work hard, we can make it happen.

>> No.6818751
File: 1.93 MB, 2000x2583, file.png [View same] [iqdb] [saucenao] [google]
6818751

>>6817300
I do change, heres what I got. I liked the other redline a lot so I'll go with that one

>> No.6818843
File: 649 KB, 200x200, 1693246506351355.gif [View same] [iqdb] [saucenao] [google]
6818843

>>6818751
i feel the perspective with the ground or the feets are wrong.... anyones feels like this too

>> No.6818870
File: 1.56 MB, 2000x2583, file.png [View same] [iqdb] [saucenao] [google]
6818870

>>6818843
What if I remove the cast shadow? I left it there from the previous drawing, but I'd have to adjust it for this new angle which would be annoying.

>> No.6818907

>>6818870
i think this is a great improvement, but i also liked the previous one aswell. That logo is sexy as hell. very. just a nitpick but that left foot looks like she has no toes. but that could be just me. i think a gradient background would improve the overall picture.

>> No.6818989
File: 527 KB, 1573x1127, image.png [View same] [iqdb] [saucenao] [google]
6818989

I'm on Day 12 of learning to draw, was doing a reference drawing of the one on the left, how does it look so far? Anything i'm majorly fucking up in terms of fundamentals?

>> No.6819005

What are clip studio's best default brushes? Especially for painting

>> No.6819040

>>6817809
bump

>> No.6819058

>>6819040
With the symmetrical ruler?

>> No.6819110
File: 2.79 MB, 476x480, 1668882872742049.gif [View same] [iqdb] [saucenao] [google]
6819110

>>6818989
>doing carbon copies
>ask about his fundamentals

>> No.6819116

>>6819110
That's good though
>tfw spent all day drawing heads
my hand hurts and I fucked up eye placement over half the time because I followed youtube tutorials that gave shit advice.

>> No.6819122

>>6819116
>I followed youtube tutorials
are you fucking 12 or just retarded

>> No.6819125

>>6819122
Nta but you are

>> No.6819141

>>6819122
I could wing it or choose a book at random but the problem is the same.

>> No.6819319
File: 326 KB, 1550x601, file.png [View same] [iqdb] [saucenao] [google]
6819319

>>6807981
anyone have a pdf of this book?

>> No.6819345
File: 3.00 MB, 3333x3333, Untitled 228.png [View same] [iqdb] [saucenao] [google]
6819345

>>6818416

>> No.6819849

>>6812853
What's the difference between this and the default blur brush?

>> No.6820283
File: 2.71 MB, 1322x2600, mng 06 08 res.png [View same] [iqdb] [saucenao] [google]
6820283

>> No.6820284
File: 2.28 MB, 2081x2800, st 30 08 1.png [View same] [iqdb] [saucenao] [google]
6820284

>> No.6820470

what's the best way to construct faces?

>> No.6820492

>>6820470
thats like asking "whats the best way to cook meat?"
What kind of meat???

what kind of face are you trying to construct?
post an example of what you can already do and post an example of what you want to draw.

>> No.6820504
File: 19 KB, 346x360, 1680996090675897.jpg [View same] [iqdb] [saucenao] [google]
6820504

>>6820470
>construct
When will /beg/s learn jesus fucking christ

>> No.6820520
File: 143 KB, 800x1732, HD-wallpaper-ononoki-yotsugi-monogatari-tsukimonogatari.jpg [View same] [iqdb] [saucenao] [google]
6820520

>>6820283
arent her thighs juat above hwr knees

>> No.6820644
File: 319 KB, 900x1280, IMG_3656.jpg [View same] [iqdb] [saucenao] [google]
6820644

Some watercolor studies, trying to get better at coloring and glazing. I miss /alt/ this thread better live up to its name

>> No.6820646
File: 261 KB, 900x1280, IMG_3654.jpg [View same] [iqdb] [saucenao] [google]
6820646

>>6820644
Color adjusting after scanning is so tiresome

>> No.6820667

>>6820646
painting is good, stylization is beg tier, too much inconsistency.

>> No.6820721

Should I use the box method for anime heads?

>> No.6820791

>>6819849
i don't think there should be much of a difference if any.
i mostly uploaded it in case that anon was struggling with the blur because they'd set their settings to something odd.
generally, it doesn't really matter and you shouldn't need it.
>>6818230
it doesn't take much effort to google translate your way into making an account and posting a thank you for the pw
it's also more useful for you if you do it yourself since you'll have access to future updates.
>>6818751
i'm glad to hear that i love how it looks it's perfect it's beautiful it's lovely etc

>> No.6820825
File: 352 KB, 631x403, file.png [View same] [iqdb] [saucenao] [google]
6820825

>>6820283
i think you should try shading in more distinct blocks
too many marker-like brush strokes here makes the colouring look muddy
if your goal is to make it look 'painted' with visible strokes you can still do that while reducing the number of strokes that are just muddily not blending together.
also try to feel the areas of how the hair should fall instead of shading randomly, there's some tut around with drawing from a dot on the head, or the krenz ones with the ribbon strips

>> No.6820834

where should I start my journey? I am a total newb and want to draw anime girls eventually.
1.) Do I start with a sketchpad or go straight to a wacom tablet or ipad
2.) Do I trace, or copy by looking back and forth, or start with a book like "Drawing on the Right Side of the Brain" or "Keys to Drawing"

>> No.6820836

>>6820834
use tablet if you already have one, otherwise paper. use a book.

>> No.6820886

>>6820834
>1.) Do I start with a sketchpad or go straight to a wacom tablet or ipad
this >>6820836
>2.) Do I trace, or copy by looking back and forth, or start with a book like "Drawing on the Right Side of the Brain" or "Keys to Drawing"
>>6807981
https://www.youtube.com/watch?v=dgjx6y6B_G8
ENG subs

>> No.6820938
File: 286 KB, 1199x1555, IMG_3658.jpg [View same] [iqdb] [saucenao] [google]
6820938

>>6820644
>>6820667
>too much inconsistency
Not sure what this means, but the originals were by 2 different artists.

>> No.6820940
File: 140 KB, 691x1000, IMG_3650.jpg [View same] [iqdb] [saucenao] [google]
6820940

>>6820938
>>6820646

>> No.6820944

>>6820667
This just sounds like words also have you considered that imperfections is what makes a lot of art good

>> No.6820945
File: 48 KB, 750x709, 1693361064969288.jpg [View same] [iqdb] [saucenao] [google]
6820945

>>6820938
>>6820940
>has the ref to see it side to side
>still can't see the differences
no wonder you need refs lmao

>> No.6820983

>>6820834
First and foremost, over everything else, just like all the japanese artists, you need to purchase the Apple iPad Pro 12.9 with Apple ProMotion Liquid Retina XDR Display and Apple Silicon M2.
Not having smooth clean lines produced by the Apple Pencil is why your art will look westoid.

>> No.6820985

>>6820791
>>6820825

damn, are you always this obnoxious? maybe you need to revaluate your own knowledge.
i've never seen you draw anything more than shitty scribbles

>> No.6821012

>>6820985
considering i posted a whole catbox of studies i did a few years prior in the thread i don't really think your eyes are particularly reliable

>> No.6821017

>>6821012
>>6821012
There's a huge difference between studies and doing original work, bud. Even in your studies you consistently fuck up the neck and proportions compared to the references you were copying. You also have this problem where your lines are wobbly and jagged, which also appears in the redlines you do. Again you haven't really accomplished much there aside from copying things poorly

>> No.6821020
File: 2.53 MB, 2706x1812, file.png [View same] [iqdb] [saucenao] [google]
6821020

>>6821017
are you mad about crit or something?
i don't post original work because i don't particularly want to post it on /ic/ of all places.
if you think there are that many issues with my proportions, feel free to point it out more specifically, although many of them are colour studies anyhow.
if you think my lines are wobbly and jagged...i mean, no, not really. do you take issue with the brush texture i use or something?
>>6820825
if you're objecting to the quality of my posts, like here, then the point is to point out issues, not to spend 2 hours fixing everything for you. if i need to do that, then why on earth wouldn't i just go back to my own projects?
if you feel that i'm making poor studies, well, sure, looking back, there are a number of things i'd do differently. go ahead and post your own.

>> No.6821034
File: 3.33 MB, 1950x1801, file.png [View same] [iqdb] [saucenao] [google]
6821034

>>6821020
The rough line thing I can clearly see comparing you final drawing to how much more clean the reference in the Tamamo thing you did.
Look at how sharp you made her knees compared to the reference, you are missing the patella bump that is rounding out the shape in the original. There's also things like the flow of the hair having much more of a nice "S" flow on the right side of the hair, same with the horns, same with the flow of the tassel things on her dress.
You also have this consistent problem with attaching the legs to the hips, which you also did in the Muryou study and end up making the body and the hair much more stiff.I think you should practice more gesture drawings, that would be a good start lol

>> No.6821035

>>6821034
The points I mention to with the patella bump I am referring to the girl with the "S" horn and the blue flowers btw. Also you seemed to have fucked up the position of the collar bone and neck to be much longer than in the reference, which is has the collarbones and ribcaged pointing upwards much more clearly than your thing.

>> No.6821038

>>6821034
i really don't know how to break this to you, but again, they're colour studies. i lined roughly. as it is, i largely overpaint everything, so i don't see why you're fixiated on something so inconsequential.
yes, the horn shape isn't precise. yes, the tassel shape isn't precise. that's all rather besides the point. do you understand what a colour study is?
as for the picture you've posted, you've clearly ignored where I actually did attach it and drew your own line.
>which you also did in the Muryou study
implying I did it in the other one as well. which is puzzling, considering the entire thing is covered by a skirt.
>>6821035
sure, that's true, the knees could be less pointy.

>> No.6821041

>>6821038
Lol, the hips and necks are super fucked dude. It's kind of a big problem that you keep doing in your studies that I'm pretty sure will carry over into your work.
How convenient it is that all your studies are "color studies" when its very obvious you're trying to copy it pretty accurately, especially after looking at the process you did in your YouTube video.
But then again, that's just my opinion if you think it looks perfect and beautiful that's fine ;)

>> No.6821045

>>6821034
>>6821041
frankly, for someone telling me to go back to the basics and deriding the fact that studies aren't the same as original work - i'm aware, yes. but seeing as how you've posted neither, i don't really know what to say. point out your hypocrisy, perhaps?
>Lol, the hips and necks are super fucked dude. It's kind of a big problem that you keep doing in your studies that I'm pretty sure will carry over into your work.
if you think my redlines are poor, wonderful. this is an opportunity for you to flex your own. feel free to redline my 2021 colour studies.
>when its very obvious you're trying to copy it pretty accurately
if i was trying to copy it 'very accurately', i wouldn't have cut off Tamamo's arms and ponytail, nor would i have gone to colour off a sketch.
>if you think it looks perfect and beautiful that's fine ;)
i clearly wrote that there were a number of things i'd do differently, though.

>> No.6821047

>>6821045
>>6821041
also, just as a note. i think i did most of them after people asked in threads years ago "how do I colour like this?". so. sorry to tell you this, but colour really was the initial point of focus.

>> No.6821062

>>6820520
My ref had them much higher, and it looks better imho

>>6820825
>if your goal is to make it look 'painted' with visible stroke

It is, but i'm too lazy to read krenz or anyone else really. I guess ima just practice more

>> No.6821065
File: 527 KB, 960x1200, file.png [View same] [iqdb] [saucenao] [google]
6821065

>>6821062
the tuts are useful and demonstrative, i think it's worth taking a look at.

>> No.6821082
File: 969 KB, 2000x2977, Kay Crop Overhang.png [View same] [iqdb] [saucenao] [google]
6821082

>>6817997
I think I like it,
>>6818005
Shouldn't I learn more on shapes first?

>> No.6821112
File: 3.17 MB, 1181x2521, file.png [View same] [iqdb] [saucenao] [google]
6821112

>>6821047
>I-It's just a sketch man
No.
In that S horn girl video you did another layer ontop of your shitty sketch and took the time to do lineart. Judging by that process I'm fairly certain you did all your other "color studies" the same way especially when you list that you do "line" and then do flats. You're obviously aiming for 1 to 1 copies.
>It's just a color study bro
Sorry to break it to you, but I think you need to get your eyes checked then because you somehow managed to fuck that part up too. You consistently make things brighter or darker in value than the reference (like the whites of the eye of Tamamo and the ass/leg of the blue flower oni girl). You also completely ignored the texturing/gradienting in the ear which seems pretty fucking important
I'm sure your new work is much better, why don't you share with the class what you learned in your original work?

>> No.6821148
File: 65 KB, 788x1536, Hair study.jpg [View same] [iqdb] [saucenao] [google]
6821148

>>6817234
Another study but this time with hair.

>> No.6821165

>>6817723
based, thanks

>> No.6821166
File: 702 KB, 900x488, 94d9ddecb65e85524c5cf9138730a872.png [View same] [iqdb] [saucenao] [google]
6821166

I vow to hereby abandon my coomer ways and dedicate myself to drawing cute/cool characters FULLY CLOTHED only.

>> No.6821184

>>6821047
Don't get crabbed on dude, I remember when you posted these tutorials a while back. you're one of the rare useful people in this thread.

>> No.6821236

is /ic/ always this hostile to each other?

>> No.6821243

>>6821236
99.999% of the time.

>> No.6821300

>>6821065
What tuts?

>> No.6821414

>>6821236
Only when their feelings get hurt by an anonymous display of talent
Everytime someone posts something good it happens

>> No.6821446
File: 518 KB, 1202x627, box hell.png [View same] [iqdb] [saucenao] [google]
6821446

I've been trying to do hampton's construction method
I'm not sure it's any good...

Do you guys think I should give up?

>> No.6821505

>>6821446
now do the body using that method, it's just a construction method after all, unless you just want to want to draw boxed human.

>> No.6821573

>>6821112
You know, the funny thing is, i know that there are issues with those studies, so I waited and figured hey, in the morning, if you do a proper redline, I'll thank you for it even if you've spent a lot of time crabbing.
But apparently, all that you can do is trace the original source and then tell me that shit is wrong. Why? Because I didn't trace the original. Because it's not exactly done according to the source, even when that isn't the point at all. Isn't that awfully pathetic?
You say that I don't post anything more than scribbles, and then you say that oh, studies don't count. Ok, raise the bar, that's fine. So where's all your work? I've been waiting for you to dazzle me with something genuinely impressive, and I'm really not seeing it.
You keep noting things like proportional issues. Okay, so you really value horn anatomy, of all things. Fine. It's clear as day that that the horn shape is different. Because guess what, that's not the point.
I took the time to do functional lines on the kuro_ye study because the marker-like lines impact the overall appearance of the work, and because they're obviously painted in. The tamamo is evidently just normal lines with no overpainting, so it wouldn't affect colours, and therefore there was no need to line.

>> No.6821589

>>6821112
>>6821573

> I'm fairly certain you did all your other "color studies" the same way especially when you list that you do "line" and then do flats. You're obviously aiming for 1 to 1 copies.
Are you blind? I literally drew a blob and called it a boob up in this thread. The hips on the qipao one are roughly lined. The only point of all of this is to demonstrate shading and colouring techniques.
>I think you need to get your eyes checked then because you somehow managed to fuck that part up too
Perhaps take your own advice, because you've been spewing contradictory nonsense for a while and flatly ignored any of the contradictions I pointed out. Do you understand that a study does not have to be a 1:1 recreation, particularly when, unlike you, I'm not just tracing the original and calling it a day?
> (like the whites of the eye of Tamamo and the ass/leg of the blue flower oni girl).
Wow, the eyewhite values are slightly off. How horrible of me.
The funny thing is, I've had the bit about "I finish and then see places I'd improve or do differently" in my catbox since the beginning, and replied to you that way from the start. Nonetheless, you've managed to selectively read only what you want. Yesterday I agreed with you that the knees could be less pointy, you know?
Despite you criticizing me for only posting studies, I haven't seen you post anything at all, so where does that leave you?
>I'm sure your new work is much better, why don't you share with the class what you learned in your original work?
Why don't you share some of your original work with the class? I'm sure it's much better than mine, and I eagerly anticipate seeing your prowess. I'm sure you must be very willing; after all, you criticized me for not drawing anything in this thread aside from shitty sketches.
>>6821184
It's so bizarre because even if this anon wants to shit all over my work, that doesn't actually mean that my crit was wrong. Thanks, though.

>> No.6821595
File: 316 KB, 723x1023, Ionoss.png [View same] [iqdb] [saucenao] [google]
6821595

The more I study light and shadow the more I realize I really gotta know the underlying forms in and out which I definitely wanna work on more.
Beyond that I still feel awkward about cast shadows...

>> No.6821600

>>6821112
Like, great, you pointed out that I used the word line. Did you also consciously ignore the part where that qipao hip colouring study makes no attempt to mimic the original's shape, or what? All you've done is trace the sources and then imply that that's why you're better.
Neat, anonpai. I really admire your tracing skills. Is that something that you make a habit of in your "original" work as well? Why don't you share with the class?

>> No.6821634

>>6821600
It's perfectly beautiful ofc never change, don't post your work.

>> No.6821645
File: 528 KB, 663x371, file.png [View same] [iqdb] [saucenao] [google]
6821645

>>6821589
>pyw
Trade offer: I screenshot one of the things I've been working on you post your stuff :)

>> No.6821659

>>6821634
I'm flattered that you think better of my studies than I do. <3 thank you.
Honestly, you seem really upset that I used that phrase a lot. Do you expect me to be engaging in good faith with a retard that first disagreed with any crit I wrote, and then still replied to me with their later edits, as though I would continue to feed advice to a dog?
>>6821645
nice arms and shoulders kek. did you forget to trace sakimi when you were shading the unwieldy block that's supposed to be the far upper arm?
just looking at that I can see that I'm not the only person that needs to go back to figures.

>> No.6821661

>>6821573
You know, the original reason why I'm calling you out is because I think the way you word your "crits" is obnoxious and arrogant, especially when a lot of you stuff has the same anatomy and gesture problems in your studies. You are ignoring this under the guise of "Oh it's just a study", "Oh it's just functional lines". I regretted bothering ages ago honestly since it seems like you dont seem to be paying attention to it and seem to just care about being a renderfag. Only reason why I gave crit on those catbox drawings is because that's only piece of work you responded with, and you refuse to post your own work because we both know its definitely much worse and you don't want to get called out on it. You present yourself as superior which just funny to me

>> No.6821669

>>>>6821661
>you refuse to post your own work because we both know its definitely much worse
You can believe that if you'd like! I don't think anyone with an ounce of sense would wait to associate their finished work or work in general with a petty argument on /ic/, but if you're skinless and faceless, well, that's not my problem, is it.
Your "crit" is literally tracing the original work and then telling me it doesn't match up precisely. Like, solid work. Never would I have realised. Do you want a cookie for that?

>> No.6821673

>>6821661
Also, I think you're being purposefully obtuse. You pointed out the bit about the patellar bump. I explicitly agreed with you. Your desire to continue crabbing on me with "but the rest of it isn't exactly 1:1" is irrelevant. You can call me a renderfag if you so desire, but if you keep pointing out entirely irrelevant bits to nitpick and have not actually delivered on your undoubtedly superior redline, then why should I take your word for it?

>> No.6821674
File: 90 KB, 612x612, 1492141573234.jpg [View same] [iqdb] [saucenao] [google]
6821674

>all shit talk and no work posted
/asg/ never fails to deliver the keks

>> No.6821685

>>6821674
My thoughts exactly.
>>6821673
>>6821669
>Asks for work, decides to post work
>points out very obvious flaws in both color and drawings that are very clearly mistakes
>ignores this
I don't need to redline your work to show you the problems dude. I also have no desire to redline anyone here because I'm not obligated to. All of your redlines are....kind of rushed and sloppy with a lot of proportional problems. The reason why I point out the issues with the knee, hip, collar bone and neck is because I see that in all of your drawings you've posted in different ways to some degree. I actually don't give fuck about the technicalities of your shitty studies. My main issue is that you talk as if you're hot shit and better than everybody else when you clearly aren't as good as you think you are, at least not compared to other redline anons. You gave that other guy a lot of shit for refusing to change initially but here you are ignoring other opinions anyways, and even worse, you refuse to post work and hide behind studies. That reeks of somebody who is insecure about their own work. Nobody gives a fuck about what is posted to 4chan, plenty of professionals have posted here and still get work in the past, present and future.

>> No.6821692

>>6821669
>>6821661
Like, really. I don't know why you bother arguing with me about the pyw stuff, because I'm not going to waste my time finishing a drawing only to have it be stained by a retarded 4chan argument that can easily be found in archives. You can think whatever you like of my original work, and I can't dissuade you if you think it's much worse, nor do I really see the need to do so.

If you think I'm being arrogant—I start reasonably polite, and then respond depending on the other person's attitude. It doesn't really matter if you like or dislike my crit, because one can simply ignore it.
The other person in this thread disliked it, fine. So then why, later, do they reply to me again with a fixed sketch/line drawing? Evidently they're not a fan of my crit, and they were, in fact, highly critical of it, so why would I continue to try? Good or bad advice, I see no need to feed it to a dog either way. All I can respond with is empty platitude.

As for studies, well, I don't think even Krenz's are perfectly 1:1, so that bit of missed accuracy is acceptable to me.

>> No.6821702

>>6821685
>All of your redlines are....kind of rushed and sloppy
Yes. They have smiley faces for heads. It's rather obvious. They're functional. What do you want me to do, put in more time to fix things for someone that evidently doesn't care either way? I'm not so idle.
>points out very obvious flaws in both color and drawings that are very clearly mistakes
Don't make me laugh. You pointed out things like "the horn shape isn't right" and "this colour is slightly darker or lighter". Does that have a significant effect on the overall study, or are you just zooming in to find whatever you can?
>My main issue is that you talk as if you're hot shit and better than everybody else when you clearly aren't as good as you think you are, at least not compared to other redline anons.
Lol. Did you post the other redline on their work? Do you want me to talk about those cloth folds?
>You gave that other guy a lot of shit for refusing to change initially but here you are ignoring other opinions anyways
Once again, you're being purposefully obtuse. I agreed with your opinion on the patellar bump. I disagreed with you pointing out obvious things that were beside the original intention and making incorrect assumptions. I also agreed that I would have done many things differently.
> That reeks of somebody who is insecure about their own work
Okay, okay, more assumptions, as always. You've built an entire tower on them already.
I'll say it again, since apparently I replied too slowly last time. It doesn't matter to me what you think of my original work, because I don't want it associated with a petty argument on /ic/. You can think that it's bad. You can think that I'm bad.

What does that have to do with me? I genuinely want to help some other people. If you think that my help sucks, great, offer your own crit in tandem or ignore my posts.

>> No.6821706

>>6821685
>I also have no desire to redline anyone here because I'm not obligated to
It's also wonderful that you can write a sentence like this, while also criticizing my redlines for being rushed and low effort. I said it above already, but why on earth would I spend 2 hours fixing everything for someone that clearly doesn't want it? Why would I not just work on my own projects?
And evidently, you're of the same mindset, and yet somehow you've decided that although you don't have that obligation, apparently I do, and I have to give it my all. It's laughable.

>> No.6821721

>>6812040
What artists are you getting these hands from?

>> No.6821734
File: 504 KB, 663x387, file.png [View same] [iqdb] [saucenao] [google]
6821734

>>6821645
:)

>> No.6821745

>>6821734
Lol, that traceover is incorrect.
>still no work posted
kek, faggot confirmed. Opinion discarded....

>> No.6821749

>>6821745
If you're so inclined to disregard my opinion, the simplest solution is to not reply to me. In any case, you clearly didn't read anything I wrote to begin with. Have fun with your beautiful deformed shoulders. :)

>> No.6821759

>>6821749
>>6821745
Can you faggots stop? Please? You are not in a private chat.

>> No.6821783
File: 114 KB, 500x387, 1481489748174.png [View same] [iqdb] [saucenao] [google]
6821783

>>6821749
NTA but all the loomis maxxing in the world means fuck all when you can't prove to be able to use it. All I see is one anon that's better than 99% of /ic/ an a faggot begliner to pussy to post his barely mid-drawings. And If I had to choose who won this debate, well...kek!

>> No.6821809
File: 19 KB, 540x304, akko_stupid.jpg [View same] [iqdb] [saucenao] [google]
6821809

>>6821505
>now do the body using that method

I'm just not sure if I'm ready to go on or if my construction is any good

I might have slipped in some of the boxes here and there

But it's kind of impossible to get critique in most places around /ic/ these days

>> No.6821822
File: 1.94 MB, 3000x3000, Illustration.png [View same] [iqdb] [saucenao] [google]
6821822

Thanks to the anon who posted these original images. I used them as a reference as I drew these. Just started sketching, gonna try and put in some work every day see how it goes.

>> No.6821834

>>6821783
Ok! Thanks for your opinion. I'm sure it's very valuable.
>>6821759
If someone replies to me, I'll reply back. It's just courtesy.

>> No.6821841

>>6821692
>Like, really. I don't know why you bother arguing with me about the pyw stuff, because I'm not going to waste my time finishing a drawing only to have it be stained by a retarded 4chan argument that can easily be found in archives.
I have no stake in this argument, but you can't claim you have much better works as some defense of you skill, and then refuse to post them and expect people to trust you. You can only be judged on what's actually been shared.
Personally I think your studies are fine, anyway.

>> No.6821848

>>6821841
I didn't claim that my works were better, though. I just denied that they were as bad as that anon said, but, like, I really can't stop them from thinking that way if they want.
I don't expect people to trust that my works are 'better' than whatever. I brought up the other person posting their work solely because I found it hypocritical that they kept insisting that I posted absolutely nothing but scribbles. They said my redlines were shit, and then they provided a trace and said they weren't obligated to redline for anyone. A large part of what I've been saying is simply that they failed to meet their own standard.
I've also said previously - if they don't like my crit, they can just provide their own. So what more's left?

>> No.6821856

>>6821841
>>6821848
In addendum, no matter whether my work is good or bad, and whether or not others want to believe it, I made most of those detailed studies (I think all of them except the Tamamo one) because other anons asked "How do I colour like this?".
So all that really matters to me from that frame of view is "is it useful in context"? And I suppose that anon thinks they're not useful and shit, in which case they're free to take a few hours and create a demonstrative study to help other anons by themselves.
Personally, I take issue with them insulting me, but can I make anyone believe it without posting? No. Do I intend to post? No. So does it matter? No.
But also, is it actually relevant to the part where they criticized my crit, and to what I've been doing in the thread? I said that someone above had muddy colours. I don't think that's particularly arrogant, it's just a statement.

>> No.6822051
File: 152 KB, 743x647, 1692086416916465.jpg [View same] [iqdb] [saucenao] [google]
6822051

Im doing krenz persp and it's taking very long for me because im retarded and take alot of notes.
I wanna learn how to make minimal sketches with cute girls like pic rel decently fast. I am glad to be learning perspective now and not later, but it feels far removed from the thing I actually want to make. Are there some exercises I can do a few days a week on the side? Like anime skulls or eyes? Or should I forget about that until I am further with Krenz and have actually acquired some basic drawing ability? Sorry for the millionth dumb question.

>> No.6822308
File: 2.13 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
6822308

>>6822051
>exercises I can do a few days a week on the side?
>Like anime skulls or eyes?
https://www.youtube.com/playlist?list=PLC1w0JHZX_rhdv__lLHVhEoHb5j6LOvrD

>> No.6822365

>>6822051
you should start off by just trying to copy artist you like.

>> No.6822650
File: 1.43 MB, 3384x3760, 022.jpg [View same] [iqdb] [saucenao] [google]
6822650

>>6822308
I think I put too much distance on anime eyes. I blame using a book that overlooks minor things like saying put an eye worth of distance between the eyes.

>> No.6822747

New Thread:
>>6822743
>>6822743
>>6822743

>> No.6823048
File: 3.40 MB, 3810x5364, thingsIwant.png [View same] [iqdb] [saucenao] [google]
6823048

>>6822365
Is that just one artist or can I copy multiple artists to combine traits I like? I won't ask anymore questions after this and I'll be on my way.