[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 128 KB, 1000x833, 4a5ca63cff5e57dca4eb1b91d6573a32.jpg [View same] [iqdb] [saucenao] [google]
6780639 No.6780639 [Reply] [Original]

I am filtered. How THE FUCK do they even do this?

>> No.6780641

>>6780639
dynamic sketching

>> No.6780643

>>6780639
https://www.youtube.com/watch?v=PgxABW9FrK4

>> No.6780644

>>6780639
just feel the form

>> No.6780646
File: 2.18 MB, 3000x3573, 20230806_161422.jpg [View same] [iqdb] [saucenao] [google]
6780646

Just add circles. I'm convinced that there is no perfect. Just get close enough and hope there's something else in the drawing to distract if the invisible form is off by a little. I'm also filtered though.

>> No.6780652

>>6780646
the degree of the ellipse matters, some of those look random

>> No.6780656

>>6780652
Yeah I get lost pretty quickly doing these kinds of exercises. The degree is the key, I'm trying to go from "facing me," "turning away," to "facing away." Maybe after a few more reams of ellipses.

>> No.6780660

>>6780639
im kinda glad there are so many beg traps in art, kek, makes it feel like being an artist is kinda special after all.

>> No.6780661

You're supposed to feel the form, not fucking draw the cross-contours.

>> No.6780700

>>6780661
>>6780661
nta but how? isn't drawing cross contours "feeling the form?"

>> No.6780775
File: 1.62 MB, 1894x2093, Illustrationtt.jpg [View same] [iqdb] [saucenao] [google]
6780775

>>6780643
I've watched this video before. But I still don't get any of this. How do you get it to work with perspective.

>>6780646
The other problem of course is that I'm shit at lining up ellipses properly with cylinders and stuff. I suck a t ellipses and circles in general. And my sense of proportion is really bad

>> No.6780815
File: 478 KB, 1727x1180, shapes.jpg [View same] [iqdb] [saucenao] [google]
6780815

>>6780775
>How do you get it to work with perspective.
you could freehand a shitty grid and place your forms on top
I find it helpful, it gives a sense of space
but it's harder if you actually want your forms to rest on top properly

>> No.6780820

>>6780815
This isn't too difficult since all the ellipses have more or less the same degrees across the body of the object, the hard part is marrying the dynamic, changing perspective to the believable object imo

>> No.6780835

>>6780815
If you look at the pic I did, I tried freehanding a shitty grid. My eyes are terrible too though. It's like I legitimately can't see if lines are perpendicular

>> No.6780910

>>6780639
Why are you grinding shapes that don't make sense when you could be drawing naked ladies instead?

>> No.6780935
File: 492 KB, 2240x1629, 1679503682203726.jpg [View same] [iqdb] [saucenao] [google]
6780935

>>6780910

>> No.6781058
File: 670 KB, 4000x2079, IMG_0051.jpg [View same] [iqdb] [saucenao] [google]
6781058

>>6780935
Good stuff!
>>6780815
Nice.
>grid
Never done that, maybe I should try.
>>6780775
That’s honestly not that bad. Just make them a bit more blobby and stuff. You’ve already got it down most of the way, just keep trying.
>>6780661
What
>>6780700
As far as I know, yeah.
>>6780646
Ah yes, the sausages. Keep it up anon! Once the sausages clicked, things started making more sense.

>> No.6781458

>>6781058
That's not mine it's just a tutorial

>> No.6781525

>>6780639
Unironically requires decent IQ

>> No.6781549
File: 245 KB, 1024x1024, form.png [View same] [iqdb] [saucenao] [google]
6781549

>>6780639
I don't know either man. I just let forms appear by accident and roll with it. Is that how you're supposed to do it or is there deliberate thought put into these before you draw?

>>6780935
I kneel

>> No.6781662

>>6780639
Unironically I just imagine that I'm working with NURBS in a 3D program, since I did that a lot when I was younger. So it's like alright lets project a circle on this blob, then make an extrusion from that... Fuck it, throw a fillet on that bitch. How about a bit of deformation, etc.

>> No.6782103
File: 926 KB, 2093x1894, cylinn.jpg [View same] [iqdb] [saucenao] [google]
6782103

The problem is I'm so fucking bad with cylinders and ellipses. I think my vision is just poor, my brain is fucked up

>> No.6782133

>>6780639
this is quite literally the easiest shit ever

>> No.6782151

>>6782133
I know. And I'm completely fucking failing at it

>> No.6782338

>>6781058
Goddamn thats amazing
What resources helped you to achieve this result and understanding? Thats really well made

>> No.6783496
File: 907 KB, 2732x2048, IMG_0011.jpg [View same] [iqdb] [saucenao] [google]
6783496

>>6782338
Oh, thanks. The thing that I did that helped me level up my feeling of the form the most was the first 4 lessons or so of Draw A Box. I specifically remember the sausage exercises and the intersecting forms exercises as being “aha” moments. And then Vilppu’s Renaissance Figure Drawing course. I picked up my sense of form from those two. And I also did the Marshall Vandruff perspective course. That helped to drill in the concept of “ellipses=circles in perspective so the degree of how fat or squished the ellipse is = how far the circle is pushed into perspective.” And also to really see the ends of cylinders and they change in perspective when they go above, below, in, and out.

I also watched this video at some point >>6780643 and I also watched a Peter Han demo of Dynamic Sketching organic forms. Also, BIG HELP was I saw an anon describe “feeling the form” as literally imagining/feeling/hallucinating that your pencil is not drawing a 2d line on paper, but is actually just dragging over the surface of the form you’re depicting. So when you draw a contour line, don’t think of it as “I’m drawing a contour line.” Think of it as “I’m tracing my pencil over this 3d object.”

The main thing, though, is just to try.

The rendering that I think works best for me for this type of thing (Rendering is NOT important, it does NOT matter for the exercise, DON’T try it until after you really feel the form and your cross contours are ON POINT every time) is Vilppu’s modeling tone, plus some small highlights in those areas which would be squarely facing the camera. That kind of rendering, I think, is an easier way to explain form than to use directional lighting. I haven’t really paid much attention to learning to render or to light and color.

These are lit directionally and I don’t like the rendering as much as the modeling tone ones. But the sense of form is there. NOT relying on the rendering, but because of the contour lines.

>> No.6783512

>>6780639
By filtered do you mean you've done hundreds of these and have seen no improvement or you did it once or twice and it wasn't perfect?

>> No.6783523
File: 780 KB, 2732x2048, IMG_0012.jpg [View same] [iqdb] [saucenao] [google]
6783523

>>6782133
It’s really not.
>>6782151
It just… it’s one of those things like learning how to see and not symbol draw. It’s perhaps simple in concept, but not that easy to do until it just clicks. It’s like learning to whistle. Just keep doing it and you’ll get there. It’s a major level up in your ability to feel form and draw and construct. So it’s worth it. You don’t have to grind this stuff exclusively. Just every once in a while, between your other studies, give it a shot to sort of flex that muscle and see how strong it is. This isn’t something like line control where if you just bash your head against it, you’ll eventually be able to draw good circles or straight lines. So if you’re not really feeling it, try something else for a bit. You’ll get a moment where it’ll feel like you can see in 3d and you’ll think “hm I bet I can do organic forms now.” Start off simple. Basic volumes. Then once you can do those, feel those, you just modify them. Deform them into similar, adjacent forms. Start with a ball. Make it an egg. Make it a sausage. Extrude and cut and add and intersect basic forms. Make a cube pushing out of a sphere, for example, or two cylinders intersecting. Stack boxes. Then from there, it will probably just click one day, and you’ll be able to make random blobs that go from hard to soft edges, etc. Like playing with modeling clay.
>>6782103
Those are literally better spheres and cylinders than mine. Just try simple deformations of basic shapes. Can you put cross contours along the length of a cylinder? Probably. So if you make the ends of the cylinder spheres instead of ellipses, you’ve got a sausage. Then you bend the sausage and stack floppy sausages on top of each other.
>>6781549
Good! Sometime I’ll have in mind what I want it to be, others I’ll just draw a blob and then give it form after. If you find certain forms hard — hard to soft, pinching, round to square — use organic forms to practice.

>> No.6783536

>>6780639
for perspective drawing, draw the boxes first, then draw the object within that box; seeing the box in perspective obviously helps a ton

then once you have one box down, it's easy to image it rotated

>> No.6785895

Bump

>> No.6786299

>>6780639
>How THE FUCK do they even do this?
Very easily.

>> No.6786673

>>6786299
I know, that's why I'm annoyed by how fucking retarded I am

>> No.6788786

>>6783496
Thank you so much anon, that helps alot (also sorry fkr the late reply lol)
>>6783496
Great forms
If you do have a place that you post your stuff, please share. Anyways, thanks alot, good luck with your art anon

>> No.6788807
File: 1.58 MB, 1024x752, 1675207722527163.gif [View same] [iqdb] [saucenao] [google]
6788807

>>6780646
>>6780775
>>6781058
>>6781549
>>6782103
>>6783496
>>6783523
>filtered by cross contour
I just came to the realisation that maybe this is what people mean when they say "talent is real"

>> No.6788810

>>6783523
Nigga yours are legit permabeg level shut the fuck up.

>> No.6789144
File: 413 KB, 2732x2048, IMG_0090.jpg [View same] [iqdb] [saucenao] [google]
6789144

>>6788810
Okay. Can you tell me how to improve? I’m open to feedback and eager to learn. Would you be willing to do redlines?
>>6788786
Mostly the /beg/ thread, occasionally the Bridgman thread
>>6788807
Just keep trying. As long as you never give up, you’ll make it eventually. Maybe come back to it later, after you’ve got a decent grasp of basic boxes, spheres, and cylinders.

>> No.6789149

>>6789144
>basic boxes, spheres, and cylinders.

Not him, but I still don't. No matter how much I grind this shit

>> No.6789235

>>6789149
Try using sketchfab or just get Blender with some free models. Then you just get some model and draw it from multiple angles - first from reference, then try to construct it yourself.

Worst come to worst you can use Robertson methods (geometry basically) to fully construct the object from any angle - it's just a lot of pain in the ass.

>> No.6789237

>>6789235
Tried sketchfab. My observational skills are just really poor

>> No.6789242

>>6789237
Then look, nigga, look!

If your observational skills are bad than the only thing that will help is mileage. Draw from reference and add contour lines on the drawings to see how their surface works. Hell, get some household items and draw them.

Still life drawings are a thing for art students for a reason.

>> No.6789962

>>6789242
I'm saying my vision/brain is fucked up I think.

>> No.6790112

>>6789962
Than read Robertson and get ready for some heavy geometry. It works. But it is a major pain in the ass to use. Especially at first.

With him it doesn't matter how fucked up you are as long as you can hold a pen and a ruler.

>> No.6790276

>>6790112
I tried to read Scott Robertson, and I didn't get it

>> No.6792749
File: 22 KB, 480x497, 1691346174264884.jpg [View same] [iqdb] [saucenao] [google]
6792749

>>6780639
If you learn this+rendering rocky backgrounds, you're a step away from being a pro-scat artist.

>> No.6794019

>>6792749
....mother fucker

>> No.6795076

My spheres and ellipses still look terrible

>> No.6795086

>>6795076
thanks for the update
now post em

>> No.6795089
File: 381 KB, 1894x2093, shit.jpg [View same] [iqdb] [saucenao] [google]
6795089

>>6795086

>> No.6795288

>>6790276
go be a fucking crab somewhere else
https://www.youtube.com/@scottrobertsondesign

>> No.6795393

>>6795288
That's not what "crab" means

>> No.6796335

Bump

>> No.6797518

>>6780639
Weird dildos and buttplugs

>> No.6799101

Bump

>> No.6799837

>Is is very easy for me to do this
>It is very hard for me to do other things like constructing a body
Maybe I'm broken

>> No.6799905

Tube/snake type shapes are really difficult

>> No.6799942

>>6780639
I can do blobs like this all day but once it comes to actual human forms or fabrics covering them my perspective is absolutely fucked. Animals or creatures don't suffer from it for some reason