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/ic/ - Artwork/Critique


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File: 259 KB, 1432x1074, scottie.jpg [View same] [iqdb] [saucenao] [google]
6730644 No.6730644 [Reply] [Original]

https://youtu.be/N8gBuO6ipqs
Is it part of your process? Do you think it's a good thing for beginners to learn and use from the get-go or do they need more skill to execute it properly? How do you do yours?
I guess some people might call these rough drafts but they're a bit different. Similar to storyboarding and name for manga.

>> No.6731688

So, no one?

>> No.6731694

I just draw boring pictures of people floating in space with no interesting composition so i don’t really use thumbnails

>> No.6731910

>>6730644
I use thumbnails when figuring out a pose, much smaller and sketchier than these.

>> No.6731913
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6731913

Yeah, its fun.

>> No.6731914

>>6731694
Based

>> No.6731921

>>6730644
>Is it part of your process?
It should be in a much larger capacity.
>Do you think it's a good thing for beginners to learn and use from the get-go or do they need more skill to execute it properly?
If you've learned negative space (which you should because it is a fundie) then that's all you need to execute it.
If you want to make pictures that look more than just 3 family guy characters standing around and talking then yes you should probably thumbnail regardless of your skill level.

>> No.6731996

>>6731913
Really nice! I should incorporate color into my thumbnails too.
>>6731921
I agree people should thumbnail more. It can carry a piece pretty far even if their technical skill isn't all there.

>> No.6732052
File: 509 KB, 1080x578, 1674868530052103.png [View same] [iqdb] [saucenao] [google]
6732052

>>6731913
>mrw 5 minute thumbnails mog my finished art

>> No.6732076
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6732076

>>6731996
Thanks dood. I've been in the dumps lately...
>>6732052
No, it took like 2-3 hours because I completely diverted from my original vision.

>> No.6732096
File: 819 KB, 942x2592, 1668685531048301.jpg [View same] [iqdb] [saucenao] [google]
6732096

Thumbnails are extremely important and they are not "only for pros", they are a separate skill altogether that depends on 2D appeal and visual clarity, not on how well you can draw something. You are thinking abstractly about shapes and trying to make those merge well with the 3D thing you're representing.

Here is a step-by-step process of me making comics, just copypasting because someone asked for advice the other day. I would say step 1, the thumbnailing, is the most important one.

====

1 - Scribble the story in a way only I can understand, so I can decide on pace/necessary paneling;
2 - Make some "okayish" scribbles that more people can understand, so I can explain the story to my colleagues and so I don't forget what my scribbles on pic1 were about;
[prequel to 3] - Write out all the dialog;
3 - Add text to make sure I have space for everything;
4 - Sketch out only the difficult panels. The ones that are easy I draw directly as lineart;
5 - Lineart;
6 - Color + speech bubbles;
7 - Go back and fix mistakes a million times.

>> No.6732134

>>6730644
yeah, i make some, but i dont organize it like this. its more of a jumbled mess and a mix of having it in my minds eye and on paper.

>> No.6732140

>>6732134
and to add.
if i organize it, i could see the benefit since i can reuse some unused thumbnails. thats how i would use it if i switched up my creative pipeline.

>> No.6732163

>>6732134
>>6732140
After watching the OP video a few days ago I decided to make a dedicated canvas with different sized thumbnail squares. At least six for each aspect ratio, and I try to fill out at least 3-4 of them while I ideate and its been really helpful. Like you said, a thumbnail not chosen is just another idea you can revisit later.
>>6732096
Very cool process, anon! I think making thumbnails is more associated with comics and storyboards. But I think beginners don't think of it much like, "oh i'm not drawing a background" or "i'll just be drawing characters in a void with no regards to framing or presentation" and they should be encouraged to use it as soon as they can, yeah. It would certainly help their work look better compositionally.

>> No.6732815

It's something everyone should do. It allows you to see if a composition works or not. If your composition sucks, your drawing sucks. Nothing can save poor composition.