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/ic/ - Artwork/Critique


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6726418 No.6726418 [Reply] [Original]

Why does this keep happening to me?

>> No.6726419

>>6726418
Pyw and i`ll tell you.

>> No.6726420 [DELETED] 
File: 109 KB, 991x756, 1673136907984600.png [View same] [iqdb] [saucenao] [google]
6726420

>>6726419

>> No.6726423

>>6726418
You can't draw.

>> No.6726482
File: 89 KB, 1010x911, Ff8WnnvWYAAdxOC.jpg [View same] [iqdb] [saucenao] [google]
6726482

>>6726418

>> No.6726489

>>6726482
Smart.

>> No.6726499

>>6726418
just integrate your sketch into your art

>> No.6726507
File: 57 KB, 912x1024, f7fe44b41f034b2df8fa27a6ec1516d1.jpg [View same] [iqdb] [saucenao] [google]
6726507

I just dive right into drawing without bothering with sketches

>> No.6726514

>>6726482
>>6726489
That's extremely retarded.
The whole point of the sketch is to narrow down the possible paths a stroke can take to form your idea.
If you don't need the sketch to know where to draw, then just draw it directly, no underdrawing.

I doubt this would help with anything slightly complex, only works because this is a silly cartoon with no hard rules.

>> No.6726522

>>6726418
i mean in that simple example the left looks better because there is more detail in the eyes nose mouth and hair that wasnt carried over, i think this phenomaname exists cause we are lazy bitches and run out of juice by the lineart time or at least thats what happens to me

>> No.6726529

>>6726514
>for him the lineart it's just inking the sketch lines again from zero
/beg/s just love to lose time in stupid things.

>> No.6726533

>>6726514
uh-huh, interesting
may i see your work?

>> No.6726538

>>6726507
This

>> No.6726539

>>6726538
Pyw.

>> No.6726543
File: 994 KB, 1920x2160, 1667984749879399.png [View same] [iqdb] [saucenao] [google]
6726543

>>6726533
Sure, I'm not that good, but when I sketch I mostly lay down some basic shapes to guide my direct-drawing.

If something is particularly tricky, like the arms were for me in this, I do a more detailed sketch.

>> No.6726560

>>6726418
In your sketch, without realizing it, you have varying line thickness and have a focal point with the eyes being the darkest part of the image. With the line art it's just one dead line and no focal point.

>> No.6726567 [DELETED] 

>>6726543
Lol you are doing the exact thing you called extremely retarded. That low-res sketch functions the same as the blurred lines.

>> No.6726570

>>6726567
*My mistake, I zoomed in and see you refined the lines, basically drew it twice. Your first pass will get better in time and you won't need the second step. Though you might be designing the robot as you go? In that case, doing the blur would be odd, especially for a hard surface object.

>> No.6726578
File: 162 KB, 1061x976, profile portrait study 1.png [View same] [iqdb] [saucenao] [google]
6726578

I just erase/draw over my sketch lines until I think they look passable.

>> No.6726586

>>6726418
Have you tried adding line weight? I unironically used line weight as a crutch before learning that it's was an actual thing artists did. Believe me it WORKS. Line art has been my favorite part of drawing for many years not because of it.

>> No.6726598

>>6726586
He did, in sketch only for some reason. State of the board in 2023, yep, seems right.

>> No.6726600

>>6726418
You don't understand the forms. Lineart is just rendering the edges and shadows of a form minimally. After that the rest is mileage.

Study forms for understanding, and trace over lineart from a decent artist to build mileage.

>> No.6726604

>>6726600
He kinda grasps it in the first one tho.

>> No.6726611

>>6726604
I mean, for what it supposed to be.

>> No.6726615

this is clearly a skilled artist's (who is not OP) thumbnail of showcasing a common /beg/ problem
stop treating the picture like OP made it in earnest

>> No.6726619

>>6726615
Op pic is low tier french toon level, you have a skill issue buddy, no offense, it looks like Winx club fucking cartoon, lmao.

>> No.6726631

>>6726619
you type like a child, stop using the internet and go outside to play catch or something

>> No.6726633

>>6726631
Ownalyzed. Winx LOVER, ha ha ha.

>> No.6726928

>>6726482
this only works if your problem is perfectionism, as in, youre stalling yourself because youre worried about your work
but what OP is talking about is a very real phenomena, and it happens because the sketch typically has things like shadows and flow lines that make the image genuinely more pleasant and complete, if this is happening, maybe your lineart is too clean, and youre trying to leave out too many details
you can either complete these details in your coloring and/or rendering later on, but if the illustration is meant to be a drawing alone, you need to start looking at your sketch and figuring out whats making it look so good, and then incorporating that into the final piece

>> No.6726974

>>6726543
>using blurred sketches is retarded
>posts a drawing done using a blurry sketch
the fuck?

>> No.6727031

>>6726974
Reading comprehension.
The point is: drawing a detailed sketch and then blurring it is retarded.

>> No.6727041

>>6726418
I realized that my only problem with lineart were the faces, which looked better in the sketch, so know I do lineart in all but the face, and I just clean up the face

>> No.6727058

>>6727031
>Reading comprehension.
Zoomers skill issue.

>> No.6727066

Whoever is responsible for telling beginner artist about line art should be shot. Genuinely no reason to do it unless you are doing 2d animation.

>> No.6727071

>>6727066
>should be shot.
>Genuinely no reason to do it unless you are doing 2d animation.
GI was wrong, kek. inb4 but it ain`t line art, no it is he has a lot of pieces that don`t rely on inking alone. Child, get off the internet, lmao. inb4- you lmao.

>> No.6727072
File: 565 KB, 1027x533, 1673464707119571.png [View same] [iqdb] [saucenao] [google]
6727072

>>6727066
You are suffering from Dunning-Kruger.

>> No.6727076

>>6727071
>>6727072
Don’t you have an hour to waste tracing over your work

>> No.6727077

>>6727076
Are you going to address your attempt at spreading misinformation?

>> No.6727079

>>6727076
Not gonna star arguing with low iq filth, gtfo.
Yes, i do btw.

>> No.6727081

>>6727077
No he isn`t. He`s gonna cry in a minute.

>> No.6727087

>>6727077
>misinformation
Where?

>> No.6727092

>>6727087
>Genuinely no reason to do it unless you are doing 2d animation.
Here.
>Whoever is responsible for telling beginner artist about line art should be shot.
And here.
inb4 you say- i ain`t crying.

>> No.6727094

>>6727092
Sorry anon I don’t see the misinformation.

>> No.6727097

>>6727094
Oh, you disabled, sorry, my mistake.

>> No.6727109

>>6726418
Because you didn't try to apply values to the lineart. Notice how there's shading in the sketch that gives detail to the nose, eyebrows, irides, and even the neck. That is, assuming that this picture is an accurate depiction of how your stuff looks.

>> No.6727119

>>6727109
The picture is clearly exaggerated for comedy, but i have had that happened to me when inking, sometimes, and yeah, this is usually the reason.
You need to find a way to replicate some kind of value structure on the line art (be it with ulterior shading, crosshatching, black shadows or some other mean).

>> No.6727123
File: 263 KB, 828x930, 8F3594CE-599A-45B1-A25E-BEC4EACDCA92.jpg [View same] [iqdb] [saucenao] [google]
6727123

>>6726418
I don’t know what your work looks like , but if I was gonna correct the picrel I’d just erase the construct lines , I like to be painterly so I don’t erase , I just cover with the shape/color I want , if your happy with your sketch don’t start a new layer, just edit your sketch dude

>> No.6727129
File: 1.14 MB, 760x1055, 1726312ac9cc963b28d32e39de666fdf.png [View same] [iqdb] [saucenao] [google]
6727129

>>6727123
>I don’t know what your work looks like , but if I was gonna correct the picrel I’d just erase the construct lines
Lol, well that`s just a different rendering approach.
Nice result btw, looks like Disco elysium(Game), style wise.

>> No.6727137

>>6726514
I kind of agree with this anon. What's the point of a sketch? To plan something out that is tough to draw. Do you sketch out the eyes? The highlights of the eyes? Do you sketch out the buttons on a shirt? When I try to minimize what I sketch, I find myself saving so much time. And instead of drawing over the sketch, I just erase and redraw something, converting the sketch into the finished drawing.

>> No.6727140

>>6727123
That's awesome art but this thread is about lineart.

>> No.6727172
File: 2.48 MB, 4000x4000, 287308AC-8DC6-4AC3-9C23-D7B04F27A412.png [View same] [iqdb] [saucenao] [google]
6727172

>>6727140
True , I’ll try to explain more , here’s the sketch I just did , I’ll try to do some line art over it , I think if you keep the opacity really low it should help op a lot

>> No.6727186

>>6726514
It works for more complex sketches because it broadens the definition of what is an acceptable line.
It's a technique that animators use all the time.

>> No.6727187
File: 272 KB, 960x1280, 6CD9441B-B837-48CD-9C65-00042FB74285.jpg [View same] [iqdb] [saucenao] [google]
6727187

>>6727140
>>6727172
Nvm , line art is impossible, don’t know how you guys do it

>> No.6727191

>>6727187
KEK`D, funniest post today, ahahahaaahhh...
Turn the line smoothing if you ain`t joking tho, gonna help a little, or vector is always an option.

>> No.6727200
File: 412 KB, 720x896, 1688497729788.jpg [View same] [iqdb] [saucenao] [google]
6727200

>>6727187
Vary your damn strokes. You are using a very similar, shaky line and line weight throughout this entire attempt. Focus on graphic shapes that may not even look like lines - build shapes of ink that capture the shadow and sharp plane changes. Study pros that are naturals at this kind of technique, like Mignola.

If you're going into inking without a solid understanding of what direction or how intense is your light source, you're starting too early. Even if you decide to not do shapes and instead go for just lines like, light will still tend to dictate your line "personalities" - lines are naturally thinner or lost towards the light, while heavier and thicker away from the light. It's not hard or fast rules, but your biggest problem right now is your shaky, unconfident hand and a wobbly brush. Do control-z if you have to, get a hard brush with a pressure sensitivity that can go from thick to thin that you can easily control, and try to experiment with your lines and shapes using single, smooth, deliberate strokes, and go from there.

>> No.6727212

>rough sketch
>move it to side
>use it as reference to draw real thing

>> No.6727216

>>6727186
>wasting time is a technique that animators use all the time
Dumbest comment on /ic/ so far this month.

>> No.6727221

>>6727212
This is the way. People don’t understand that you aren’t meant to trace a sketch.

>> No.6727226

>>6727187
wayy too thick man

>> No.6727241
File: 2.05 MB, 3583x3877, ink test.jpg [View same] [iqdb] [saucenao] [google]
6727241

>>6727172
>>6727187
Here's a quick ink attempt on your pencils.
Couldn't be bothered to finish the other arm and skirt, and i had to interpret what kind of material and texture you had in mind.

>> No.6727244

>>6727216
>taking 5 seconds and applying a blur filter is wasting time while the rest of the process stays exactly the same
Pick your battles

>> No.6727246

>>6727241
I wasn't very careful with line weight, if i was serious about it i would've spent more time on that, and had cleaner lines, but the jist of my approach is usually to use contact shadows/ambient occlusion, to quickly establish relationship between shapes, and then work on the materials from there.
All the while (something i didn't really do here) paying attention to line design and flow.

>> No.6727251

>>6727241
great work!

>> No.6727256

>>6727241
Is it even legal to just take someone's art and just murder them with it like this?
Think about what you just did to that poor /beg/

>> No.6727258

>>6727241
Nice Work. Great use of hatching for texture

>> No.6727261

>>6727256
I just wanted to offer my 2 cents on my personal approach to inking, since they seemed lost on how to approach it, i figured it'd look more clear if i did it on their pencils, that's all.
I'm far from an expert on the subject though, that's why i specified, this is how i go about it, not necessarily the best way.

Actually, i'm looking into reworking my inking process from scratch, myself.
I'd really like to have something gritty and "scratchy" like Tsutomu Nihei and similar artists.
I tend to be too much of a slave to my pencils, which creates some stiff results, sometimes.

>> No.6727280
File: 359 KB, 1280x1280, 79D9C2F9-5F06-44BE-A041-F65695DFAA9F.jpg [View same] [iqdb] [saucenao] [google]
6727280

>>6727256
I’m not a beg exactly
I’m >>6727123
Line art is just tricky for me , thanks for the tips though!>>6727191>>6727200
>>6727241


>>6727200

>> No.6727284

>>6727187
you're one of us

>> No.6727309
File: 962 KB, 1280x1576, NotABeg.jpg [View same] [iqdb] [saucenao] [google]
6727309

>>6727280
>>6727187
lol

>> No.6727313

>>6726418
You can adopt a method of just erasing and cleaning your sketch for the lineart, or going over it a second time with more lineweight variation or use brushes that have a bit more texture or lineweight to them that they feel substantial. There are artists that ink super cleanly because of years of muscle memory or their canvas is at an extremely high res, but as long as when it's clean when viewed at the intended size and resolution it's ok if it's a bit messy.

>> No.6727318

>>6727309
Conveniently leaving out his other post kek

>> No.6727320

>>6727318
You mean the one where someone else inked over your sketch? Why would that be included?

>> No.6727328

>>6727320
He was talking about >>6727123
but it’s cool lol , y u so mad? Lol

>> No.6727387

>>6727241
holy god dayum anon, i love this

>> No.6727390

>>6727309
>Why does nobody post their work on this board?
If you bust someone's balls the one time they're willing to pyw, this is just going to remain a board of endless shitposting and crabbing.

>> No.6727414

>>6727390
So pyw without saying "I'm not a beg exactly"
It's being mocked for the attitude more than the art, if this was a more humble post in /beg/ no one would be mocking it

>> No.6727427

>>6727414
Where’s the attitude?

>> No.6727436

>>6727414
I really don’t see any attitude in any of the posts that anon made. “Not beg exactly” is such a lukewarm thing to say, and honestly, I think it’s a suitable description for the work. It shouldn’t feel like “bragging” or whatever you mean by “not-humble” unless you are beg yourself.

>> No.6727439

>>6726418
with sketching, you add details like shadow and and so. i'd suggest trying to not add much details in the initial sketch if you plann to add line art, confident but simple lines and work off that. alternativity, maybe watercolours would work best, since it'd keep the shape but you could also add details via painted colours.
sorry if i'm not making much sense, i've been drinking

>> No.6727449
File: 2.02 MB, 2066x1542, batman-pencils-by-marcio-abreu-inks-by-michael-w-kellar.jpg [View same] [iqdb] [saucenao] [google]
6727449

>>6726418
>Why does this keep happening
I know it's a joke, but I'll toss these two cents anyway.
Lineart alone is just one part of a completed picture, while "Inks" are much more detailed than simple outlines that are going to be filled later.

>> No.6727453

>>6727449
jesus christ what an abomination that ink job is. theres really no good inkers in comics anymore. they actively destroy pencil work of the few decent artists left. digital colorists with their autofill and gradients are even worse. but digital inking has ruined comics just as much. literally people with no talent fucking shit up horribly.

>> No.6727459

>>6727066
>Genuinely no reason to do it unless you are doing 2d animation.
Or comics. Or anything mean to resemble either of the two. Or if you just like pens. But sure, kill 'em all.

>> No.6727460
File: 522 KB, 1240x956, jacob-pagliocca-tangled-batman-mark-lauthier.jpg [View same] [iqdb] [saucenao] [google]
6727460

>>6727453
That page is from 2011, it's just another random "pencils / ink" page I grabbed from google search.

>> No.6727461

>>6727241
not him, but...
h-how?!

Can you upload a webm of you drawing?

>> No.6727464

>>6726418
I hate being a perfectionist. The smallest mistake makes me redraw the same spot sometimes for hours. How do I ditch that shitty personality defect?

>> No.6727465

>>6727459
Do me a favor and swing by /beg/. Tell me the OP pic isn’t exactly what’s going on in there. They aren’t learning to ink because inking is an advanced skill that requires understanding of form. They’re killing their already stunted workflow by tracing over their formless sketches with a default pen because they’ve been misled into believing the basic tenets of art are ->shitty construction/sketch -> trace over it and erase the dogshit construction. It’s ingrained in them as a necessary step to “art,” they don’t even consider other possibilities or approaches. They certainly don’t see linework as a vehicle to explore style it’s just “ooga booga me trace sketch cuz Anime bug man does”

>> No.6727469

>>6727453
It's not the ink that's bad, it's the drawing. Turn up the contrast on the pencils and it will look exactly the same as the ink.

>> No.6727473

>>6727465
Why did you lead with "genuinely no reason to do it" when what you mean is "beginners fall into this trap"? Those are different arguments. There genuinely are reasons to do it beyond 2d animation and a good portion of those /beg/s may very well be trying to learn to do that rather than painting.

>>6727469
There are definitely spots where the inker messed up by not properly conveying depth of value where he could have (like the hatching under Bat's chin). I wouldn't say it's an "abomination" by any means, but it definitely could be better.

>> No.6727481

>>6727465
>they’ve been misled into believing the basic tenets of art are ->shitty construction/sketch -> trace over it and erase the dogshit construction
please do tell which is the correct manner to proceed, genuinely asking as beg

>> No.6727489

>>6727465
What do you propose? Fine art?

There is no market if you're not already connected, there is no shared culture with it anymore. Fine art was not just a set of paintings, they were depictions of shared cultural, regional and religious experiences that could be appreciated by many. That does not exist today outside of shared Jewish psyops that run 24/7 on the propaganda boxes

The shared culture is now cartoons, comics, and related media, which is why that is the majority of what people are interested in making or seeing.

>> No.6727525

>>6727390
>>6727436
>>6727427
lol

>> No.6727553

>>6727449
did the pencil artist intentionally show form with the hatching on batman's forehead, or was it just random filling in with the pencil? I notice its totally cone on in so something was lost in the transition.

>> No.6727555

>>6727553
totally gone on ink*

>> No.6727569

>>6726418
Because ur treating lineart like an after thought. Lineart itself is an art from. It should have more thoughts and effort put into it than the sketch. Even the CSP tutorial on lineart tells you about varying line weight and smoothness of the lines. Only /begs/ struggle to understand this.

>> No.6727572
File: 167 KB, 723x1105, alan_davis_wolverine_by_lobocomics-d68gqkz.jpg [View same] [iqdb] [saucenao] [google]
6727572

>>6727569
yeah I mean all you have to do is LOOK at professional line art to see there's a whole lot more to it than a fucking sketch

Pencil art in American comics is basically a finished, polished piece of art before it gets inked, not a rough idea.

>> No.6727626

>>6727572
This, there are even twatter artists who explain that same thing, pencils =/= sketch.

>> No.6727667

>>6727221
But I have seen timelapses where artist pretty much draws over the sketch.

>> No.6727672

>>6727667
They are redrawing the entire thing with the sketch just as a guide, not tracing the sketch

>> No.6727709

>>6727672
https://www.youtube.com/watch?v=epHCMiCtt3M

>> No.6727907
File: 495 KB, 828x1043, 9BFA9E58-5730-44C4-BA62-54791FF19887.jpg [View same] [iqdb] [saucenao] [google]
6727907

>>6727414
>mfw not being beg is bragging now

>> No.6727967
File: 1.42 MB, 734x3663, ink process.jpg [View same] [iqdb] [saucenao] [google]
6727967

>>6727212
The problem i'd have with this method, is that 90% of the utility in having pencils, for me, is in not having to worry about proportions and big picture shapes once i'm inking, and i can then just worry about line fluidity, cleanliness, line weight and other minor details, without ending up with wonky proportions or perspective.

Usually i do the blocking in a very rough sketch, then pencil up with a lot of detail, and then ink being as clean as i can.

Pic Rel is something i quickly drew up now as an example.
I forgot to activate the video feature in CSP, but you get the idea, every step is literally just a different layer (except for the final one, which is a couple of layers to do the bloom effect).
As i said:
>Rough sketch
>Detailed pencils (this is the most "free hand drawing" step)
>Then i ink, zooming in, trusting my pencils to be correct from afar, worrying just about details and line weight.
>Final step is just some quick flats to make it more watchable without rendering (so you can ignore it for the sake of argument).

>>6727461
I wanted to film this but as i said i forgot to activate the recording feature.
Well at least it'll give you a better idea of the process.

>> No.6727998

Some hilarious shit in here fr

>> No.6728217

>>6727191
>vector is always an option.
I feels like vector is something you should really plan out ahead for, or you're gonna turn some nice and gritty pencils into a lifeless flash drawing from the 90's.

>> No.6728227

>>6726578
Very nice, anon.

>> No.6728251

>>6726482
I have to try this out, but it seems a smart way to go about it.

>> No.6728433

>>6726418
It's mostly not knowing what a line represents that is the problem.

>> No.6728462

>>6727967
Dumb question, but how are you doing the faint texture in the final panel? Is this done in csp? I know how to do it in photoshop but I'm on a new pc and no longer have it :(

>> No.6728464
File: 634 KB, 1909x2987, chubby bunny girl doodle.png [View same] [iqdb] [saucenao] [google]
6728464

>>6726418
I feel you anon I feel you.
My lineart is suffering too.
this I did in 7 minutes

>> No.6728468

>>6728462
CSP, yeah.
Just a very large noise brush.
Essentially an airbrush but with noise, instead of a smooth gradient.

>> No.6728471

>>6728468
Care to post a screenshot of the settings? Please and thank you

>> No.6728474
File: 23 KB, 194x245, noise.jpg [View same] [iqdb] [saucenao] [google]
6728474

>>6728464
>this I did in 7 minutes
Why not take more time?
It takes me more time to ink than to draw the pencils sometimes.
>>6728471
Unless i remember wrong, it should be one of the base brushes in CSP.
Under "Pastel".
Then i just "pepper it" instead of using it as a stroke, i tap the screen, so it doesn't come off too strong. (in the case of that pic, white on grey)

>> No.6728489

>>6728474
Thanks bud
Keep being cool /ic/ we need more people like this here

>> No.6728510

Just do good linework and layer another stroke on top of places you feel need more oomph or depth.

>> No.6728531

>>6728474
I did it as a quick drawing exercise, plus got tired of people on here telling me I'm a bad artist for not drawing faster

>> No.6728547

>>6728531
>plus got tired of people on here telling me I'm a bad artist for not drawing faster
Do you want to get better at art, or at getting praise on an anonymous board?
Some things it may pay off to be fast, like if you want to avoid spending 3 days polishing a turd, when you're still learning fundamentals, but for others is good to take more time until you develop more confidence, because you need to think about the logic behind lines, and apply them carefully and precisely, not just rush through.

Looking at the hands in your drawing, for example, makes me think that you were searching for the shape of the hand as you were laying lines, instead of working off of a solid sketch under it (correct me if i'm wrong).
At that point you have too much to think about, and you get sloppy.
This depends a lot on style obviously, but for the classic clean line art look, pencil is the time to stay loose and explore, and inking is the time to get things down neatly.
Obviously this is just my approach.

>> No.6728828

>>6727967
thanks

>> No.6729004

>>6726482
I did this and didn't notice any real difference had I just dropped the opacity down.

>> No.6729019

>>6729004
did you have trouble with inking over the low opacity sketch? This helps people who are especially picky about lines.

>> No.6729031

>>6729019
No, it was more like, I inked the same way regardless.

>> No.6729044

>>6729031
sure then that method wasn't for you...

>> No.6729121

>>6726418
I have been dealing with a similar dilemma for a bit now. I'm not an expert and am still struggling, but finding brushes that really FELT right was huge for me. A big problem for me has been comprehending spacial awareness on a digital canvas (pixel resolution and canvas size...) so, studying other artists work and focusing on their lines and brush settings has been especially helpful.

>> No.6729300

>>6726418
you are scared to use dark values or larger areas of shadow. also try to think more about the planes of an object

>> No.6731527

>>6727241
>>6726578
>>6727967
How long have you been drawing?

>> No.6733177

>>6731527
6000 years

>> No.6733195

other peoples sketches mog my finished pieces. I dont get the point of sketching if you can already draw well. for me, sketching is not even drawing, its more like building a house through trial and error. I just keep building frames and they collapse and I start over. There's no rhyme or reason to what works or doesn't, I'm just hoping to get lucky.

>> No.6733238

>>6733177
time for me to give up

>> No.6734069

>>6731527
I'm only top and bottom posts, but since i was a little kid, so well over 20 years.

But i grew up with no internet and learning on paper by copying comics and mangas on my own, with no-one around me being into drawing, so it doesn't matter, there's 19 years old that are light years beyond my skill-level, nowadays.
With modern resources, you can have a lot of fun and learn at incredible speed, instead of going blindly through trial and error for a decade+ like i did (i still had fun though, because had zero expectations back then, just wanted to do shit for my friends and family to read).

>> No.6734073

>>6733195
>other peoples sketches mog my finished pieces.
This is normal though.
You can tell someone's skill level and expertise by a few strokes, let alone a full sketch.
"Finishing a piece" is, often time, just putting in 80% of extra work, for 20% better result, especially for /beg/ tier artists, but that's how it goes for all as you gain experience.

>I dont get the point of sketching if you can already draw well.
Maybe i don't understand your definition of sketching, but sketching is the most fun part of drawing, why wouldn't you want to do it?

>for me, sketching is not even drawing, its more like building a house through trial and error. I just keep building frames and they collapse and I start over. There's no rhyme or reason to what works or doesn't, I'm just hoping to get lucky.
Maybe you should try to be more loose and have fun.
This sounds like you're obsessing over stiff construction methods that kill most of the joy in drawing.
They're good to fall back on, double check stuff etc, but if all you're doing is boxes and cylinders, you're smothering all fun out of it.

>> No.6734077

>>6727309
honestly they have very nice shapes and proportions, which is an invisible skill, they are not a /beg/ on that alone.

>> No.6734214

>>6727967
Can you post each of the brushes you used and your canvas settings? The basic stuff keeps frustrating me and even when I use one of the popular brushes from the asset store my lines never look the way they do in the examples.

>> No.6734319

>>6727256
idk about him but i love good drawovers

>> No.6734322
File: 405 KB, 1294x1000, applied master studies.png [View same] [iqdb] [saucenao] [google]
6734322

>>6731527
I'm >>6726578 I've been drawing seriously for 18 months, but a lifelong doodler. Studies supercharge your gainz.

>> No.6734435

>>6734322
pls tell me how to do studies, and where to find artists that show studies to do, id appreciate it a lot

>> No.6734443

>>6734435
>>/ic/thread/6715512#p6717479
I wrote a big ole thing a while ago, lmk if you have any questions
Study your favorite artists, see if you can find sketches by them. For me it's a lot of
Bridgman
Morpho series
Tb choi
Glen keane
Will Weston
Yoh Yoshinari
Various twitter coom artists
Whatever I find on pinterest

>> No.6734444

>>6734435
>how to do studies

You look at a picture you like or has something you want to learn how to draw... and you draw it. You draw it in different ways until you get something you like.

>> No.6734446

>>6734443
>>6734444
thanks for the quick responses. hope you guys have a nice day.

>> No.6734650

>>6726418
my favorite way is just using the sketch as final lines just erase the cubes and shit as you go along and dont need them anymore

>> No.6735203

>>6727097
your weclome