When I was working 6 nights a week tossing boxes around in a supermarket, I wanted a relationship. I would walk to work, looking at New York City from the Jersey side of the Hudson river along a road from the top of the Palisades cliffs to the bottom and thinking how nice it would be to have a girlfriend to explore that place with. I found solace through Second Life, of a sort. Convincing a woman avatar out of her clothes to have advanced pixel sex became a sport with me,and a gift for gab had women making appointments for me to inspire them to masturbate furiously. It is a remarkable art medium all its own. Conjure blocks from thin air,shape them to fit,link them together into complex objects,and you can even program them in their own scripting language that you stick like a scroll into a golem to get it to function. You can texture the blocks as you wish,with your own textures that you can upload, 1024x1024 being the largest at my time,2014 or so when I left. What you see is a ballroom that I created,with Mandelbulb flowers,color changing crystal grass and trees. New age music ,commercial free from a streaming service I was happy to pay for. The fog rolled underfoot as you danced,in essence your avatar and your partner are using an animation program, and the skirts flow behind like the trail of a comet. To cause Romance to happen for others was magical to me,and selling my animated paintings was fulfilling too,since the only resource that is expended in making 99% of SL stuff is time,and once made,you can sell copies of it forever. And it can lead to real money, since you can buy the currency, called Lindens,and sell it back to them for your country's cash.
I say all this because I know the burden of crushing loneliness. Second Life is like fast food,nothing in the way of the nutrients you need psychologically, but it stops the hunger pangs.