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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 138 KB, 736x965, 1663565765750267.jpg [View same] [iqdb] [saucenao] [google]
6635052 No.6635052 [Reply] [Original]

Stuff like this

>> No.6635055
File: 880 KB, 872x4829, doxy toots feature distribution.png [View same] [iqdb] [saucenao] [google]
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>> No.6635058
File: 315 KB, 1280x1600, babelabs.jpg [View same] [iqdb] [saucenao] [google]
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>> No.6635060
File: 94 KB, 994x448, punching animation gesture ref.jpg [View same] [iqdb] [saucenao] [google]
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>> No.6635065
File: 356 KB, 1200x940, taco.jpg [View same] [iqdb] [saucenao] [google]
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>> No.6636273

>>6635052
moar pls more hot hawaii women

>> No.6636277
File: 263 KB, 1256x1730, 1667840863877556.jpg [View same] [iqdb] [saucenao] [google]
6636277

>>6635052
The Mouse took this from us

>> No.6636283

Did you know, books are just an organized compilation of infographics like this? If you find yourself overwhelmed by the length of books, I suggest studying books only 1 page at a time. Take your book to a print shop and have them cut off the spine, if you need to.

>> No.6636294

>>6636277
>>6635052
Goddamn, the face makes me puke.

>> No.6636307

>>6636294
Just throw a genshin impact head on it zoomie, you'll be fine

>> No.6636344

>>6635052
>http://livlily.blogspot.com/2010/11/model-sheets-production-drawings.html
this website probably has the picture you posted on it. As well as a bunch of other character sheet breakdowns directly from the studios.

>> No.6636367
File: 39 KB, 563x689, 43e74b895c73bf20823ecbb8cbe81a40.jpg [View same] [iqdb] [saucenao] [google]
6636367

Good thread, been looking for one like this.
I'm looking for more about rendering in digital.

>> No.6636392
File: 91 KB, 799x647, Manga-lessons-types-of-eyes-future-mangakas-31976445-799-647.jpg [View same] [iqdb] [saucenao] [google]
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>> No.6636393
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>> No.6636397
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Not sure if this is needed here.

>> No.6636399
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6636399

>> No.6636400

>>6635055
>>6635058
nice

>>6636367
disgusting

>> No.6636401
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>> No.6636402
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>> No.6636403
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>> No.6636404
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>> No.6636410

>>6636399
More like this. With numbers for the lines.

>> No.6636411

>>6636404
the stone looks like fluff

>> No.6636423
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>> No.6636428
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>> No.6636432

>>6635060
Symbol drawing a punch or any action scene really make or breaks an artwork.

>> No.6636434

>>6636294
>retarded zoomer have shit taste
Not surprised

>> No.6636435
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>> No.6636447

>>6636434
Not really, i'm 37. But keep telling yourself that, coalburner.

>> No.6636449
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6636449

draw some circles-

>> No.6636452
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>> No.6636453

>>6636449
Don't even need to draw a circle. All it tells you is the volume of the head and perspective, but you should be able to do that after just drawing two eyes

>> No.6636454
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this one is subtle.

>> No.6636456
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>> No.6636457
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>> No.6636472
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>>6636465
Lol, did you save it? There's much more where it came from

>> No.6636473
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>> No.6636474
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>> No.6636478
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>>6636472
Thank you.

>> No.6636479

>>6636472
I don't know why /ic/ used to jerk over this guy so much before. He's not that good.

>> No.6636480
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>> No.6636678
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>> No.6636808
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a

>> No.6636810
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>> No.6636813
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>> No.6636957

Any tips for arms guys? My bicep/triceps area looks like SHIT, please help…

>> No.6636965
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>>6636957

>> No.6636969
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>> No.6636972
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>> No.6636989
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>>6636965
>>6636969
>>6636971
>>6636972
Wow, thank you, these are very helpful. My arms just always lack definition, especially on women, then they look like bodybuilders… I will try some of these

>> No.6637000
File: 194 KB, 1079x688, linguini.jpg [View same] [iqdb] [saucenao] [google]
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>> No.6637028
File: 518 KB, 565x486, 1546279048286.png [View same] [iqdb] [saucenao] [google]
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>>6636989
woah, BIG ASS

>> No.6637050

>>6635052
Westerners (Americans mostly) really does suck at art. Jesus Christ what is that's mosntruosity

>> No.6637057

Does anyone have stuff about shiny skin? I remember this fujo/gay one with a guy as an example.

>> No.6637059

>>6637050
It's Nani from Lilo & Stich, Señor Zoomzoom

>> No.6637063

>>6636402
Does anyone have anything specifically about thumbs? They are giving me most of the troubles when it comes to hands.

>> No.6637066

>>6635060
the right one looks more realistic, nobody turns like in the left pic to throw a jab

>> No.6637068

>>6636399
how are asians so retarded holy shit

>> No.6637072

>>6636832
Wait a second is it easier to hatch with opacity turned off?

>> No.6637074

>>6637066
But it FEELS more dynamic and impactful which is more important than realism especially when it comes to stylised fighting games.

>> No.6637075

>>6637074
yeah

>> No.6637076 [DELETED] 

>>6637066
yes, realistic. exactly what we need from an anime fighting game

>> No.6637081

>>6637074
>>6637076
but now that I see it more closely the one on the left is a cross (hard hitting) while the one on the right a jab (distance keeping), its not even comparing the same type of strike

>> No.6637115
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>>6637057

>> No.6637118
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>>6637057
>>6637115

>> No.6637119
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>>6637057
>>6637118

>> No.6637120
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>> No.6637135
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>>6637081
it's the same attack, left is street fighter 4 and right is the street fighter 5.
5 has notably the shittiest animations in the entire series bar a few characters due to a ludicrous amount of outsourcing and a weird gameplay mandate where everyone had shorter range on all attacks than in previous games, and certain character proportions and animations suffered for it

>> No.6637316 [DELETED] 
File: 165 KB, 1319x834, 20230503_051011~2.jpg [View same] [iqdb] [saucenao] [google]
6637316

Here's a more explicit attempt at construction.

>> No.6637387

>>6637135
that's a bad example since stiffer movement with less flourish is considered good form in karate

>> No.6637463

>>6636397
I smiled

>> No.6637482

>>6637050
brainwashed by the asians, once again

>> No.6637488

>>6637066
This was often a trap for me when I was first learning
"This doesn't look right, but it's ok because in reality things are like that"

Reality has no responsibility on "drawing", even if a picture or a mountain look a certain way it's not "Nature's" job to make it look good. That's our job
If you want to transmit a feeling or an idea, you have to exploit the visual medium to your advantage, not what reality would do

>> No.6637590

>>6636808
>>6636810
>>6636813
>>6636815
Ok this is top autism.

>> No.6637784

>>6635065
I love this one. Probably the best in this thread to understand that drawing is mainly playing with basic forms, especially for animation.

>> No.6637789

>>6635052
I got hundreds of these saved but I'm not improving, what am I doing wrong?

>> No.6637811

>>6637789
Are you applying them to your drawings earnestly so you actually remember to use them?

>> No.6637815

Pelvis? Anyone?

>> No.6637834

>>6637811
No, I just read them and internalize the knowledge

>> No.6637913

>>6637834
Actually practice the method they're using in the tutorial rather than applying them when you feel like it

>> No.6637980
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>>6637815

>> No.6637982
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>> No.6637986
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>> No.6638086

>>6637980
>>6637982
>>6637986
Many thanks

>> No.6638282

>>6636277
why are female disney characters plain looking twigs instead of this? proof that hollywood is run by homosexuals.

>> No.6638286

>>6638282
Cartoons are not designed to appeal to your degeneracy

>> No.6638432
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>>6637066
That's not a jab anon. It's an exagerated straight punch, which requires you to put your whole body weight into it instead of just the necessary to be a fast spacing tool, like a jab
also fighting games are about looking cool, not being realistic. sfv's fails a lot overall compared to iv (which also sucks compared to the 2d ones, hence the infamous chun-li kikouken gif)

>> No.6638548
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>> No.6638555
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>> No.6638589

>>6635052
>the WOMB

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>>6636989

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heero

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>> No.6638678

>>6638282
She is a Disney character

>> No.6638797
File: 84 KB, 783x875, 2023-05-04 00.png [View same] [iqdb] [saucenao] [google]
6638797

>>6636393
i saw this and i really thought it would be easy for me lol. i was wrong

>> No.6638833

>>6637000
Anybody else have other 2D drawings used to develop cartoony 3D models and rigs?

>> No.6638938

>>6638678
Why would I bring up disney in the first place if I didn't already know that?

>> No.6638967

>>6638624
Translate weebs

>> No.6638970

>the WOMB pushes the belly up

>> No.6639021

>>6638967
it's just different types of construction,
lightning, kite, balloon, Loomis-y, messy, skewer?, doll, stick

>>6637119
none of those hmm, I really should have saved it. I can't even remember if it was good.

>> No.6639023

>>6638624
3 and 7 are obviously the best

>> No.6639039

>>6637387
it's a videogame where people throw fireballs and can do lightning attacks because they were raised by electric eels in the jungle. shut the fuck up about realism

>> No.6639045

>>6635060
It's not even the same kind of punch (cross vs jab)
And as a sidenote, sf4 looks like garbage, sf5 doesn't have stellar animation and it's still better. Sf4 animates so badly and awkwardly it actually feels jarring to play

>> No.6639148

>>6636989
blog?

>> No.6639181

>>6638622
you have this a bit bigger?

>> No.6639242

Any tutorials for drawing fat chicks?

>> No.6639285

>>6636277
>Hideous mutt face
>Massive fatty tree trunk legs
>No ass, no tits
Why would I take advice from someone who designs this poorly

>> No.6639287
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6639287

>>6636989

>> No.6639322

What are some of the best Deviantart sources on tutorials?

I like Nsio, mldoxy, Kawacy, Bokuman, Funkymonkey1978, Qinni. Can you name some others?

>> No.6639338

Why not just read one of the many decent art books rather than hoarding tutotials?

>> No.6639429
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>> No.6639521

>>6638617
>>6638619
Who's the artist?

>> No.6639604
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6639604

>>6639242

>> No.6639605
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>> No.6639606

any tutorials like these for line art?

>> No.6639608
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>> No.6639609
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>> No.6639612
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>> No.6639616
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>> No.6639699
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>> No.6639704
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6639704

>>6639242
NTA who was dumping the fat tutorials but if you want a good book about fat distribution i suggest Morpho fat and skin folds

>> No.6639715

>>6639338
care to tell me what books covers stuff like this tutorials?
Sure Vilppu and Loomis are good for figure drawing and gesture, Scott Robertson for perspective, etc.

But if you want some quick tips for digital art?
drawing anime eyes?
Painting jewels?
Designing disney characters?
Painting sea water so you make it like it has waves, foam shadow of the foam, etc.?

Lots of this stuff doesn't seem to be part of what most famous books cover.

>> No.6639719
File: 804 KB, 482x7245, Painting via Adjustment Layers by fox-orian on DeviantArt.jpg [View same] [iqdb] [saucenao] [google]
6639719

Adjustment layers

>> No.6639814
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>> No.6639816
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>> No.6639817
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>> No.6639818
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>> No.6639821
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>> No.6639886

>>6639816
>>6639817
I'll never understand using boxes instead of ovoid forms to construct the boody
Perspective is slightly easier but that's kinda it

>> No.6639911

how do you mass save images in a thread?

>> No.6639928

>>6636428
Lol, those ankles

>> No.6639934

>>6639911
nvm, I got it. Just enlarged every image and saved the page.

>> No.6639980
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>> No.6639986
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>> No.6640077

Imagine hating Chris Sanders...

>> No.6640157
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>> No.6640222
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>> No.6640224
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>> No.6640227
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>> No.6640228
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>> No.6640229
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>> No.6640241

>>6638282

Chris Sanders is pretty based, check out his "Sketchbook" series if you can.

>> No.6640409

>>6640228
I can smell the disgusting korean who drew this

>> No.6640474

>>6636479
PYW

>> No.6640481

Any hatching tutorials and what brushes/settings I should use?

>> No.6641356
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>> No.6641384
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>> No.6641386

>>6639715
not him but seriously, what's the ratio of studies/downloaded you have for all those tutorials?

I'm sure even in this thread, most people are hoarding and very few are studying

>> No.6641653

>>6637072
Depends on what you're going for. I know Ctrl Paint said it's sometimes useful to have brushes that only have either varying size or opacity (not both), because it's easier to control a single factor at a time

>> No.6641811

Anyone have a tutorial on wet hair?

>> No.6642039

>>6641811
Similarly looking for one for hair underwater, if anyone has that.

>> No.6642233

>>6636401
Knees
Erotic

>> No.6642294

>>6636479
Your eye isn't developed enough to see his skill lmao. PYW.

>> No.6642411
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>> No.6642420
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>> No.6642421
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>> No.6642424
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>> No.6642429
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6642429

>>6642294
He's nothing special as far as those kind of artists go.

>> No.6642598

>>6642039
You too want to jump on the mermaid bandwagon?

>> No.6642617
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6642617

foot

>> No.6642621
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6642621

Long wavy hair

>> No.6642624
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6642624

Shading bare legs

>> No.6642626
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6642626

Ears

>> No.6642633

>>6642624
Last step isn't highlight. Not a single mention of bounce light either. How does a beg know where to "add more"shadow" on some area". Did you get this from 2006 DA?

>> No.6642639
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6642639

>>6642633
I do not remember. I save a bunch of references, breakdowns and tutorials just in case.

>> No.6642641
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6642641

Knife in hand

>> No.6642669

>>6642424
I learned a lot from this image

>> No.6642690
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6642690

Here’s a paper I wrote on the optimal mammary structure via a technique I call “honeycomb layering”. It took a lot of research and re-engineering of the female form and I wanted to share this scientific breakthrough with you all. My hope is that this paper inspires generations of work, and perhaps opens up new horizons we hadn’t thought possible.

>> No.6642709

>>6642598
Nah - There's a piece i've wanted to do for a long time that has a girl with her hair underwater. It's out of my scope and part of the reason is because of the hair. I've tried studying it but I feel like I'm missing something.

>> No.6643159

>>6638654
Anymore like this? Making dull poses more dynamic…
Amazing thread guys, tons of this is really helpful

>> No.6643160

>>6636399
>tutorial on how to symbol draw an ear
Kimoii. Even as a retarded prebeg I know that the right idea is to actually feel the form of the ear instead of having a cookiecutter braindead approach like this

>> No.6643380

>>6636294
>the face
spoke the live action remake consoomer

>> No.6643390

>>6637135
The problem of using 3D models that can't be easily deformed instead of 2D sprites that can be stretched and distorted when needed

>> No.6644195

anyone of these for doing hair lineart?

>> No.6645718
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>> No.6645727
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>> No.6645728
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>> No.6645731

>>6637068
>>6643160
you will never understand stroke ordrer because you do not wear the eastern jeans; cope and seethe forever

>> No.6645734

>>6645727
whose butt guide is it?

>> No.6646523

>>6642429
i need to know who made this

>> No.6646573
File: 90 KB, 1067x1013, Screenshot_20230509_082054_Chrome.jpg [View same] [iqdb] [saucenao] [google]
6646573

>>6636277
>Women have wombs
Lmao. Yeah, the Mouse would never allow that type of talk today.

>> No.6646585

>>6646573
not the issue chud

>> No.6646593

>>6636392
Awful eyes

>> No.6646594

>>6646585
Yes it is chud

>> No.6646608

Does anyone have a tutorial on weight distribution while squatting? There was a Japanese one I had in mind but any will do

>> No.6647029

I hate the pelvis and legs so much holy shit
Any good guides for those?

>> No.6647031

>>6639612
>>6639609
anymore stuff like this?

>> No.6647611

>>6647029
Same bro, same. So far Finch's construction kind of helped me.

>> No.6647625

>>6646573
I'm 100% man, and I have a uterus as well as functioning testicles and a rock-hard clitoris. I'm twice the woman that Nani will ever be. Deal with it chud.

>> No.6647984

>>6647611
I'll look into that thanks

>> No.6648556
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6648556

>>6639613
you returned to the peleolitic

>> No.6649092
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6649092

>>6639604
R-rolling?

>> No.6649156
File: 282 KB, 1499x2048, EaUD8X9UMAE1E_m.jpg [View same] [iqdb] [saucenao] [google]
6649156

>>6639613
Wait a minute, I recognize that figure.

>> No.6649381

>>6649092
LMAO!

>> No.6649980

>>6639616
Japs really are deranged losers

>> No.6649982
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>> No.6649984
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6649984

>>6649982
2/3

>> No.6649985
File: 1.19 MB, 4096x3167, Fv17CZBaAAEwbjy.jpg [View same] [iqdb] [saucenao] [google]
6649985

>>6649984
3/3

>> No.6649987

>>6649982
>>6649984
>>6649985
Can't read shit, why do you post unreadable moon runes?

>> No.6650033

Post cock tutorials
Please

>> No.6650077
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6650077

>>6650033

>> No.6650087

>>6637066
>the right one looks more realistic,
But it'll translate as being floaty/no impact. Better to exagerrate like the left to convey the hit

>> No.6652437

>>6636578
any more in-depth explanations for this sort of rendering? it looks cool

>> No.6652843

>>6642429
post YOUR work not someone else's
>>6646523
https://nitter.net/k3_spaceybear

>> No.6652854

>>6649156
Wrong, knees don't match

>>6649980
They're just like Michelangelo, it's their own personal interpretation of what "additional matter on the chest".

>>6650033
>>6650077
How nicely do those two complements to >>6651000 over some penis tutorials. 33, really, you don't have one dangling around you can draw?

>> No.6652868

>>6636479
>I don't know why
And you never will perma pre-beg.

>> No.6652874

>>6637066
What looks good >>>>> realism